DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Is it bar-sized? If so, sure.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Aye, onward downward!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Barvald squeezes into the narrow tunnel revealed by the open trap door. The passage leads only fifteen or so feet north before it ends; another trap door is in the ceiling above the terminus.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

"Uh-oh, remember that last trap door in the ceiling?" Senja asks the gang. "More fun with morlocks, I'm guessing."

Carbide - this new stretch of tunnel hasn't made it onto the map, right? Just want to be sure we're not back at the previous tunnel with trap door in the ceiling, but from the description, I don't think we are.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The red dotted lines show the tunnel.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

That tunnel isn't bar-friendly at all.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It is a bit of a squeeze for a bar, yep. Not impossible, though.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

With that in mind Barsvald will file in behind Eva and Torq.

Also, Asvald will be filing a complaint with the ADA or whichever equivalent defends the rights of bars and bar-like persons.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Bah, you guys are being too careful now. Let me back in front." Kali says with impatience as she moves to the trap door and checks it for traps. If she finds none, she opens it. If she does find one, she'll get everyone to back up to effectively use Ranged Legerdemain to disarm and/or set off it off.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Disable Device if needed: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

UDA? Ursoids with Disabilities Act?

Kali makes her way up to the trap door and examines it, finding no traps. (Good thing, with that disarm check.)

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Still in the throes of impatience, Kali opens the trap door and looks inside.

Grand Lodge

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F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
Asvald Bjornson wrote:

With that in mind Barsvald will file in behind Eva and Torq.

Also, Asvald will be filing a complaint with the ADA or whichever equivalent defends the rights of bars and bar-like persons.

Unfortunately for you, I don't think the nations of Golarion recognize the right to bear arms.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Kali, it is (to your lack of surprise, I'm sure) extremely dark in the room above.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Somebody throw some light up there, I'm running out of dancing lights."

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will cast light on his greataxe and moves up to peer into the room as well.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's nothing obvious in the part of the room that you can see. You'll have to climb up out of the tunnel to see the rest of the room.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will climb out of the tunnel then.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Back to something approaching normality, here--I hope everyone had a pleasant set of holidays.

Before we get rolling, here, please make sure that your headers are up to date. I think some or all of the spells from the fight with the Mistress have expired.

The keen-eyed half-orc emerges from the tunnel and quickly scans the chamber. The room retains its original shape, though the walls are covered with crude pictographic graffiti depicting humanoids committing obscene and violent acts. Piles of rubble form several makeshift bunkers—a defensive barricade facing a single door set into north wall. However, Torque detects three morlocks concealed on the far side of the barricade in time to not be surprised when they charge him!

Round 1 (ongoing):

Initiative order
Morlocks-acted
Senja
Eva
Torque
Asvald
Kali

Before the priest can react, the foes are on him! One, larger and more muscular than the other two, howls a savage war cry and slavers as it hammers Torque with a mighty two-handed club blow for 24 HP. The other two swarm him; one glances off his armor, but the other hits for 9 HP.

Party up! My recollection is that Torque is in the room, Kali is directly below, followed by Eva and Bar-vald, and Senja is somewhere behind them.

Dice rolls:
Random roll: 1d20 ⇒ 20

Asvald Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Eva Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Kali Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Senja Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Torque Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

AT Initiative: 1d20 + 10 ⇒ (19) + 10 = 29
Morlock Initiative: 1d20 + 8 ⇒ (17) + 8 = 25

Raging PA attack: 1d20 + 13 ⇒ (16) + 13 = 29
Flanking club: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Flanking club: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

PA damage: 1d10 + 10 + 9 ⇒ (5) + 10 + 9 = 24
Flanking club damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Unable to see anything through the trap door other than Torque's feet, Senja opts to help the Lawbringer with whatever is attacking him. He conjures up a shadowy helping hand and sends it up through the trap door.

Fortune Hex on Torque.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque moves further into the room, Provoking AOOs and then heals himself before attacking red
Swift - Lay on Hands

Lay on Hands: 2d6 ⇒ (3, 2) = 5

Power Attack: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 14
Power Attack: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
1d12 + 11 + 6 ⇒ (6) + 11 + 6 = 23

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Barsvald squeezes his furry bulk into the cavern and swipes at the swarming morlocks with an enormous paw.

Claw (bar, heroism, favored enemy): 1d20 + 14 + 1 + 2 + 2 ⇒ (5) + 14 + 1 + 2 + 2 = 24
Damage (bar, favored enemy, arcane strike): 1d6 + 7 + 2 + 2 + 2 ⇒ (4) + 7 + 2 + 2 + 2 = 17
Grab: 1d20 + 14 + 4 + 3 + 2 + 2 ⇒ (18) + 14 + 4 + 3 + 2 + 2 = 43


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Morlocks-acted
Senja-acted
Eva
Torque-acted
Asvald-acted
Kali

As Torque moves to a better position and attacks the more muscular morlock, his distraction leaves him open to two more hits for another 29 HP, total. With Senja's magical aid he hits the main attacker solidly, though, and then Asvald emerges from the tunnel and kills one of the two lesser morlocks.

Eva and Kali can act!

Dice rolls:
AoO club PA: 1d20 + 13 ⇒ (18) + 13 = 31
Swarming club AoO: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Swarming club AoO: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Club PA damage: 1d10 + 19 ⇒ (4) + 19 = 23
Swarming club damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

Morlock chief: AC 21 T 14 FF 15 -23 HP

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva moves up into the room and swings her sword in a warm-up routine.

Sord: 1d20 + 12 ⇒ (1) + 12 = 13

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali moves into the room and casts Magic Missile at the toughest looking Morlock.

MM Damage: 4d4 + 4 ⇒ (1, 1, 4, 3) + 4 = 13


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Morlocks-acted
Senja
Eva
Torque
Asvald
Kali

Once again, the party lucks out massively.

The remaining lesser morlock crowds in with the big one and they lay into Torque with clubs...all to no avail.

Party up!

Dice rolls:
Raging club PA to Torque, incl. swarming flank: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Iterative raging club PA to Torque, incl. swarming flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

Regular club to Torque, incl. swarming flank: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Morlock chief: AC 21 T 14 FF 15 -36 HP

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Laughing darkly, Senja lays a hand on the unsightly shirt he always wears as he moves closer to the trapdoor. Once he's almost directly below the morlocks, he points a long, slender finger at the pair of foes and says, in the quietest of voices, "zap."

Use Cackling Hag's Blouse to cackle as a swift action, move action to get closer, cast lightning bolt upwards, to only target the morlocks - and perhaps whatever the ceiling is made of.

Electricity damage: 8d6 ⇒ (5, 1, 1, 3, 6, 3, 5, 1) = 25 DC 19 Reflex save for half damage.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque takes a step back to heal himself. Sacrificing an invisibility purge.

CSW: 3d8 + 8 ⇒ (2, 5, 5) + 8 = 20


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Morlocks-acted
Senja-acted
Eva
Torque-acted
Asvald
Kali

Both of the morlocks duck and avoid the worst of the electrical attack.

Eva, Asvald, Kali!

Dice rolls:
Boss Reflex save: 1d20 + 13 ⇒ (11) + 13 = 24
Morlock Reflex save: 1d20 + 9 ⇒ (19) + 9 = 28

Morlock chief: AC 21 T 14 FF 15 -48 HP
Morlock: AC 15 T 14 FF 11 -12 HP

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali casts Scorching Ray and sends two fiery bolts at the largest morlock. Afterwards she gulps and moves 5 feet into a flank with Asvaldbear.

Scorching Ray 1 RTA - Melee: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 4d6 + 4 ⇒ (5, 2, 5, 6) + 4 = 22

Scorching Ray 2 RTA - Melee: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 4d6 + 4 ⇒ (4, 2, 1, 5) + 4 = 16

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Barsvald tears at the remaining morlocks with tooth and fang powered by ursine might.

Claw (bar, heroism, favored enemy): 1d20 + 14 + 1 + 2 + 2 ⇒ (3) + 14 + 1 + 2 + 2 = 22
Damage (bar, favored enemy, arcane strike): 1d6 + 7 + 2 + 2 + 2 ⇒ (1) + 7 + 2 + 2 + 2 = 14
Grab: 1d20 + 14 + 4 + 3 + 2 + 2 ⇒ (11) + 14 + 4 + 3 + 2 + 2 = 36

Claw: 1d20 + 14 + 1 + 2 + 2 ⇒ (5) + 14 + 1 + 2 + 2 = 24
Damage: 1d6 + 7 + 2 + 2 + 2 ⇒ (4) + 7 + 2 + 2 + 2 = 17
Grab: 1d20 + 14 + 4 + 3 + 2 + 2 ⇒ (14) + 14 + 4 + 3 + 2 + 2 = 39

Bite: 1d20 + 14 + 1 + 2 + 2 ⇒ (12) + 14 + 1 + 2 + 2 = 31
Damage: 1d6 + 7 + 2 + 2 + 2 ⇒ (6) + 7 + 2 + 2 + 2 = 19

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Whoops, sorry!

Eva swings her sword around in a wild, deadly dance. Attacking the regular ones first, then the chief if all the regular ones are dead.

Flurry: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Damage: 2d8 + 10 ⇒ (1, 7) + 10 = 18

Flurry: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage: 2d8 + 10 ⇒ (2, 5) + 10 = 17

Flurry: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Flurry: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Between the three of you, the remaining two morlocks fall.

Out of combat!

The morlock leader's greatclub and bracers are magical.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja scrambles through the trap door to join his friends, then waves a hand around to search for anything magically interesting.

Spellcraft on bracers: 1d20 + 12 ⇒ (19) + 12 = 31
Spellcraft on greatclub: 1d20 + 12 ⇒ (3) + 12 = 15

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali assists Senja in identifying the magical objects.

Spellcraft assist on bracers: 1d20 + 7 ⇒ (1) + 7 = 8
Spellcraft assist on greatclub: 1d20 + 7 ⇒ (20) + 7 = 27


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The club is +1, and the bracers are armor +2.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Where to? There's a door to the north and a passage to the south.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Barsvald lumbers toward the northern door and opens it awkwardly with his huge paws.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door opens to reveal a rubble-choked passageway, ending at a door in the north wall. The piles of rubble on either side of the room are around four feet high. It is, unsurprisingly, dark in the room.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will heal himself with a wand before casting Light on his axe.
7d8 + 7 ⇒ (8, 6, 4, 2, 1, 2, 5) + 7 = 35

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

"This looks perfectly safe," Senja remarks, his tone consisting almost purely of sarcasm, with a tinge of weariness. "I am really getting tired of these morlocks, and that looks like the sort of place they love."

He waits for the others to lead the way.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party prepares to enter the room.

Who's going in? "Morlocks..very dangerous. You go first."

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja waits for someone more suitable to lead the way. "Torque, Asvald? Would one of you take a look at what awaits us?"

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque nods and bravely moves in. If nothing stops him, he checks the northern door for traps and opens it.

Perception: 1d20 + 20 ⇒ (14) + 20 = 34

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali moves in behind Torque, ready to assist with lockpicking/trap disabling if necessary.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Torque is about to learn a valuable lesson.

Axe held high, the priest enters the room, his attention focused on the door ahead of him. However, the click as his foot falls on the floor just inside the doorway reminds him that perhaps he should have looked for traps a little closer. The floor gives way, revealing a pit. DC 20 Reflex save or fall into the pit, taking 1 point of falling damage and 6 points of piercing damage from the skewers in the bottom. If you fall in, we'll go onto melee time.

Dice rolls:
Skewers: 1d4 ⇒ 2
Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Attack: 1d20 + 15 ⇒ (3) + 15 = 18

Falling damage: 1d6 ⇒ 1
Skewer damage: 1d4 + 2 ⇒ (4) + 2 = 6

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Not to listen to Senja? :)

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

It turns out Torque is a very good learner as he makes a thud landing in the pit.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

No, no, it's a lesson about gravity!

"What was that thud sound?" Senja asks from the back of the line of Pathfinders.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order

Foes-acted
Eva
Kali
Senja
Asvald
Torque

As Torque plummets to the bottom of the pit, two morlocks leap from concealment behind the piles of rubble! One pours the contents of a flask onto its hand and the room is plunged into darkness. Torque can see the second crawl down the wall of the pit like some huge spider. It strikes at him with its club, but misses.

Party up! Keep in mind that this is a darkness spell effect, so L0 light spells and mundane lights cannot penetrate it.

Dice rolls:
Asvald Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Eva Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Kali Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Senja Initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Torque Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Morlock Initiative: 1d20 + 10 ⇒ (17) + 10 = 27

Club attack on Torque: 1d20 + 12 ⇒ (2) + 12 = 14

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Carbide - those of us with darkvision can still see, right?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Correct. There's a bar in your way, but if you can get him to hold still you can see one of the morlocks. The other one is in the pit, and below your line of sight.

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