![]()
About lavdiIavdi:
Iavdi, Armiger of the Order of the Pyre
Occultist (Battle Host) 5/Cavalier (Honor Guard, Emissary) 5/Gestalt 5 Init-+3
Favored class bonus- +3 hp ==Defense==
Immune- fatigue, exhaustion, disease, sleep, fear, emotion-based effects. ==Offense==
Melee:
BAB- +5
==Abilities== Occultist:
Cavalier:
-Challenge (2/day)- swift action, allies +2 attack, +4 damage. -2 AC except from target of challenge.
==Spells== Occultist: (CL 3, Conc. +6)
Spells known-
==Feats==
==Gear==
==Skills==
Appraise- +4 (+4 Int)
==Traits==
-Provincial- You have only one way of looking at things: the right way. You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own. Igneous:
Igneous, Animal Companion 1
N animal Perception- +5, low-light vision, scent ==Defense==
==Offense==
Melee:
BAB- +2 ==Skills==
==Feats==
Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6.
Race Traits:
+2 Dexterity, +2 Intelligence, –2 Charisma: Androids have swift reflexes and are very intelligent, but they have difficulty relating to others.
Medium: Androids are Medium creatures, and they have no bonuses or penalties due to their size. Normal Speed: Androids have a base speed of 30 feet. Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks. Constructed (Ex): For the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy ability), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mindaffecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects. Factual: While most androids have difficulty processing emotions, others instead have an inability to imagine things outside of physical and factual reality, making it difficult for them to deceive others. Such androids suffer a –4 penalty on Bluff checks. Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause his nanites to surge, granting him a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, his circuitry-tattoos glow with light equivalent to that of a torch for 1 round. Languages: Androids begin play speaking Common. Androids with high Intelligence scores can choose any languages (except secret languages, such as Druidic). Background:
Dangerous knowledge has a way of corrupting the minds of mortals, and no one understands that better than the Hellknights of the Order of the Pyre. They collect, file, and destroy any heretical material they believe too dangerous for the world to have access to, while storing and guarding any that could be used against the witches and hereticals they hunt.
A particularly interesting piece of information has been unearthed and studied by the Pyre recently, ripped from the bookshelves of a coven of dangerous witches on the border of Numeria: one of the many secret paths of creating androids.
The Pyre studied this knowledge, and elected to attempt to create their own machine using the process, and attracted a devil to use as the outsider catalyst. The result was deemed an impressive success, and called itself Iavdi. Since then, the Pyre has sent Iavdi on many successful missions, and has decided collectively to deploy him to the Worldwound with a contingent of other Hellknights. His primary mission is to focus on eliminating the cultists of Deskari and Baphomet that plague the region, although he is certainly not forbidden from laying low any demon or other agent of chaos he comes across. Arriving in Kenabres with his Brothers in Flame, Iavdi has steeled himself for the coming crusade. He is ready, and he will not fail. Personality:
As an android, Iavdi has no emotion. This means no empathy, no sympathy, no fear. He cannot be swayed by the words of heretics, nor by the promise of wealth and power.
He is a bastion of lawfulness in a sea of chaos, and knows that there is little chance of him succumbing to corruption. So that means that he is best suited to fight this incursion of chaos, and he knows it. He constantly puts off an air of superiority, and makes sure that everyone is quite aware that he knows he's better than his surroundings. The exception to this is other Hellknights, as he sees his brethren as equals. The one place Iavdi dispenses of his ego, however, is on the battlefield. He is a strategic leader, and is able to coordinate the efforts of all the soldiers under him regardless of who they are actually commanded by. His cold logic processes often lead to conflict, as his android brain sees winning at any cost acceptable, and Pyrrhic Victories as deeds worth loud praise. Appearance:
Iavdi appears to me a male human in his early 20's, with long black hair and fair skin. The similarities between him and humans end there, however, as his bright blue eyes and glowing purple veins clearly distinguish him as more than human.
When wearing his full armor, the only part of him that is not covered is his head, and his horned helm covers that when he enters battle.
Order of the Dragon Edict:
The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt. Tenets of the Pyre:
Hellknights of the Order of the Pyre seek to combat outlandish faiths and beliefs, preventing them from gaining purchase in the Inner Sea region. They are cult hunters first and foremost, but also fight to repress other philosophies they deem dangerous. These Hellknights hate and vocally condemn cultists, priests of rare religions, and followers of mystical orders. Order of the Pyre Hellknights work to uphold the following tenets.
• I will not tolerate the weight of unfit gods upon mortal shoulders. • My fire will burn those thickets of philosophy that crowd the path of progress. • Blasphemy knows no borders—land or sea. I will pursue it where I must, and where I find it, I will be relentless. • Zealots walk the path of destruction, regardless of the names on their lips. • I will not mistake clever trickery for power or power for divinity. • Manipulators of divine magic and esoteric eldritch powers must prove their trustworthiness to me, for trust breeds dangerous complacency. • I will focus my iron scrutiny on any faith I find appealing. Whatever I worship must be worthy of me. |