
Gideon Ross |

This is Phillip0614, finally submitting the Human Bard (Archaeologist) that I mentioned earlier. I haven't given him gear yet, but that's on the agenda for tomorrow. For future reference, I'm just gonna do the average wealth, so 105 gp. If you have any questions about the build, I'd be happy to answer them!
Male human (Varisian) bard (archaeologist) 1 (Pathfinder RPG Ultimate Combat 32)
CG Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
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Offense
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Speed 30 ft.
Special Attacks archaeologist's luck 6 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, sleep (DC 13)
. . 0 (at will)—flare (DC 12), mage hand, read magic, spark[APG] (DC 12)
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Statistics
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Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Additional Traits, Arcane Strike
Traits fate's favored, oagan diver (sodden lands), scholar of ruins
Skills Acrobatics +7, Climb +5, Diplomacy +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +4, Knowledge (engineering) +3, Knowledge (geography) +8, Knowledge (history) +7, Knowledge (local) +3, Knowledge (nature) +7, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +4, Stealth +7, Survival +1, Swim +6, Use Magic Device +6
Languages Azlanti, Common, Elven, Halfling, Varisian
SQ bardic knowledge +1
Other Gear 103 gp, 19 sp, 10 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
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Now, having spent very nearly a decade journeying over the continent, Gideon has seen a great deal of the Inner Sea: The markets of Katapesh, the jungles of the Mwangi Expanse, the storm-lashed Sodden Lands where he joined another group to explore the lost city of Oagon, the deserts of Osirion; there hasn't really been any place in all that time that he's stayed in long enough to consider a home, and though he thinks he might one day find somewhere to settle down, it isn't likely to be any time soon; there's still much to see, to learn, to discover. In fact, his sights are already set on what he hopes will be his next grand adventure after his most recent landfall in Oppara.
When the call went out that the Bountiful Venture Company was intending to send an expedition to explore the lost civilization of the Azlanti, Gideon knew that he had to apply. A chance to go to the very cradle of human civilization, to see the remains of so great a culture...the opportunity was too great to pass up. Even knowing he had a bit of time, he had his application sent to the Company as soon as he could and has since made his way to Almas to be sure there was a face to go with his name and to try and further his chances of being selected for the adventure.

Pennate |
I hadn't planned on applying for any more PbP's, but this AP is just too enticing. >.>
Odd question: would you allow a PC who is affected by the Deep One corruption? I had been kicking around an idea for a character whose backstory was, roughly, an aspiring hero/heroine with a dormant corruption who realizes their time is limited once said corruption manifests and decides to make a name for themselves by joining the Bountiful Venture Company.

Peet |

*pokes head in*
I'm going to be putting up a recruitment when I get back from vacation on Thursday, I'll link it here so people who don't make it can have another shot.
For the record there is also GM Stiker's recruitment happening now (deadline is the same as for this recruitment).

DM Brainiac |

@Pennate, I'd rather your character not have a corruption. If you wanted to explore that concept, though, I would allow you to play as a deep one hybrid.

Kevin O'Rourke 440 |

DM Brainiac wrote:I might end up running multiple tables. :)That won't make me sad. :)
Same here, I could make far more optimized characters but I quite like my little arcanist. If I had remembered it in time an Undine Bard Watersinger would have been great for this but I like my submitted guy quite a bit.

Rannik |

Well, it took me longer then usual, but here's my submission : Valdern DeepIron, Dwarf Drowned Channeler

TheSilverDreamer |

I'm rather proud of the character I made, especially the dialogue sample I put together. Arma Avox, by crunch a vivisectionist, by fluff a physician. Planned progression is taking feats like Quick Draw and Improved TWF to make her better at getting lots of attacks off, with a side job as support with discoveries like Infusion and Healing Touch.

Gideon Ross |

Gideon's gear is finished, so I'm posting again to let you know, Brainiac. The profile should be completed now. For ease of access, I'm also posting the information here. I'm happy to answer any questions you have about the build!
Male human (Varisian) bard (archaeologist) 1 (Pathfinder RPG Ultimate Combat 32)
CG Medium humanoid (human)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee machete +1 (1d6+1/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks archaeologist's luck 6 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, sleep (DC 13)
. . 0 (at will)—flare (DC 12), mage hand, read magic, spark[APG] (DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Additional Traits, Arcane Strike
Traits expert explorer, fate's favored, oagan diver (sodden lands), scholar of ruins
Skills Acrobatics +5, Climb +3, Diplomacy +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +4 (+6 to navigate underground), Knowledge (engineering) +3, Knowledge (geography) +8, Knowledge (history) +7, Knowledge (local) +3, Knowledge (nature) +7, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +4, Stealth +5, Survival +4 (+6 to avoid becoming lost), Swim +4, Use Magic Device +6
Languages Azlanti, Common, Elven, Halfling, Varisian
SQ bardic knowledge +1
Combat Gear oil (2); Other Gear studded leather, buckler, arrows (40), machete, shortbow, backpack, blanket[APG], canteen[UE], chalk (5), compass[APG], hooded lantern, mess kit[UE], silk rope (50 ft.), 1 gp, 5 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Now, having spent very nearly a decade journeying over the continent, Gideon has seen a great deal of the Inner Sea: The markets of Katapesh, the jungles of the Mwangi Expanse, the storm-lashed Sodden Lands where he joined another group to explore the lost city of Oagon, the deserts of Osirion; there hasn't really been any place in all that time that he's stayed in long enough to consider a home, and though he thinks he might one day find somewhere to settle down, it isn't likely to be any time soon; there's still much to see, to learn, to discover. In fact, his sights are already set on what he hopes will be his next grand adventure after his most recent landfall in Oppara.
When the call went out that the Bountiful Venture Company was intending to send an expedition to explore the lost civilization of the Azlanti, Gideon knew that he had to apply. A chance to go to the very cradle of human civilization, to see the remains of so great a culture...the opportunity was too great to pass up. Even knowing he had a bit of time, he had his application sent to the Company as soon as he could and has since made his way to Almas to be sure there was a face to go with his name and to try and further his chances of being selected for the adventure.

DM Brainiac |

Consolidated list of completed applicants, part 2!
- Gideon Ross, human bard (archaeologist)
- Valdern Deep Iron, dwarf spiritualist (drowned channeler)
- Arma Avox, human alchemist (vivisectionist)
- Abigail Garrett, human druid

SnowHeart |

So, I'm going to withdraw my submission. Life is just a little too crazy at the moment and I haven't even had time to read the players guide for this AP, and I think all of that is reflected in my submission.
Good luck to all, and thanks to Braniac for the willingness to GM a campaign! It means a lot to everyone on the forums.

Gideon Ross |

:D
Hiya!
Hopefully, you'll have better dice luck this time around. ;)
Ppbbt, I was wondering if you'd remember how much the RNG hated Barundar. Dang it was bad. I've been in a total of like...15-20 different PBPs since I started doing it on Paizo many moons ago and I have never, ever had such rotten luck as I did in that game. Not even close.
I'm actually in a different WotR game now, too, with an Elven Scout who is doing a great deal better. We've actually made it all the way to the third book with the original party intact.

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1 person marked this as a favorite. |

Still very interested :)
Also, I have been looking at a few player's profiles and noticed that Ventiine had a nice list of links to all of the games currently being played / completed / etc.
That seemed like a great idea, and probably very helpful for a GM trying to determine the posting style of a prospective player, so I have adopted that myself.
Thanks, Ventiine!

Cuàn |

I'll still be submitting. It will be this guy, Ssalandrin Whitefin. He isn't entirely done yet.
far less gold than my other ideas: 1d6 ⇒ 6 so 60
I decided to make him an aerokineticist who is rather surprised by his expanded skills above the waves. Below he can muster electricity and that's about it but above he can also manipulate the air. The elaborate visual and audible aspect of his electric attacks also caught him by surprise (as electricity is invisible under water).

Pennate |
Here is my late submission. If possible, could I start without the animal companion? I feel it could be fun to roleplay the process of obtaining it.
Shesikor is a veritable mountain of a man, standing about 6'8". His dark skin has an odd, gray tint, and his short, wiry hair sparsely covers his head. The man is dressed in simple clothing fit for a fisherman, over which he wears a heavy-looking breastplate, and he walks in an odd fashion similar to a limp.
Background:
Born in a Bekyar tribe in Central Garund to a Dagonist slaver and one of her favored "personal" slaves, name never experienced the evils for which his people are notorious. Following his mother's death during childbirth, Shesikor's father—and, as the son of a slave, name himself—were gathered with their fellow slaves and prepared for sacrifice or sale, a fate that varied by individual. Luckily, though, before Shesikor's tribe was happened upon by a group of Andoren relic hunters, who managed to fight off the defending warriors and liberate the oppressed people, then cutting their journey short to bring the former slaves aboard their ship and transport them to a new home of their choosing; Shesikor's father requested that the Andorens bring him and his child to Andoran to start anew, settling in the fishing village of Chimera Cove.
As he grew up, Shesikor flourished in this new environment, developing into a hale and intelligent man with a strong faith in Gozreh. He faced occasional prejudice from those familiar with the Bekyar people, but Shesikor could often change their minds through his strong work ethic and eagerness to help out in any way he could; this behavior was inspired by his father's account of the encounter that gave them their freedom, always dreaming that he could one day be just as great a hero as those who helped his family. Although he was glad to offer assistance out any who needed it, Shesikor was secretly relieved whenever his services weren't needed, as he greatly preferred to spend his time on Apso Bay, as he felt an almost mystic connection to the water and its inhabitants, whose company he though better than that of his fellow villagers. Ultimately, these feelings would influence Shesikor to set aside his heroic aspirations and pursue a quiet life as a fisherman.
During his third decade of life, though, Shesikor began to experience a series of odd events. His once-long stride began to stiffen; his hair began to thin; and he began to notice a subtle, yet noticeable change in his skin's hue. At first, Shesikor dismissed these minor problems as mere signs of aging, but, following his father's death the next month, Shesikor became aware of a more frightening possibility. While sifting through his late father's belongings, Shesikor discovered a hidden diary the man had kept during his time as a slave; in addition to a wide array of injustices, the book detailed the final hours of Shesikor's mother. His interest piqued, Shesikor eagerly read on, learning of his father's assertion that Shesikor's mother's death was caused by a mysterious illness; to Shesikor's horror, the symptoms his father recorded were identical to the unexplained changes Shesikor himself was now dealing with.
Concluding that he would soon succumb to some fatal hereditary condition, Shesikor realized that this grim revelation actually provided him with a solid excuse to finally attempt to fulfill his long-held aspirations and make a name for himself as a force for good; conveniently, it was around this time that Shesikor heard of the Bountiful Venture Company and its expedition, which he viewed as a perfect opportunity to achieve his goal. Name traveled to Almas that week and applied for a spot on the crew of the Peregrine; after a tense waiting period, Shesikor was informed that he had secured the position, and he now eagerly awaits the ship's arrival at its destination.
Sheskor Udanembe
Male Deep One Hybrid Hunter 1
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NG Medium Humanoid (Human, Deep One) Hunter (Pelagic Hunter) 1
Initiative: +0 (+2 underwater); Senses: Low-light Vision; Perception: +6
--Defenses--
AC: 17 (10 + 5 Armor + 1 Nat + 1 Dex), Touch: 11, Flat-Footed: 15
HP: 11 (1d8 + 3)
Fort: +4, Ref: +2 (+4 underwater), Will: +4
--Offenses--
Speed: 15 ft., Swim 20 ft.
Melee: Lucerne Hammer +3 (1d12 + 4)
Ranged: Javelin +1 (1d6 + 3)
CMB: +3, CMD: 14
Space: 5 ft., Reach: 5 ft. (10 ft. with Lucerne hammer)
--Statistics--
Str: 16 / Dex: 13 (15 - 2) / Con: 14 (12 + 2) / Int: 13 / Wis: 14 (12 + 2) / Cha: 7 (0 points remaining)
Base Attack: +0
Feats: Combat Expertise
Skills: Acrobatics +3, Climb +3, Handle Animal +2 (+8 with companion), Knowledge (Dungeoneering) +5, Knowledge (Nature) +5, Perception +6, Survival +6
Background Skills: Knowledge (Geography) +5, Profession (Fisherman) +6
Languages: Aklo, Common
Traits: Athletic (RoA) (Acrobatics), Indomitable Faith
Spells (CL 1):
1st (DC 14): Lead Blades, Longstrider
0th (DC 13): Create Water, Detect Magic, Light
GP: 65/140
Equipment: Lucerne hammer, Scalemail, Javelin x5, Hunter's kit
Heretofore unnamed animal companion
Female Plesiosaur Animal Companion (Racer) 1
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N Medium Animal
Initiative: +2; Senses: Keen scent, low-light vision, scent; Perception: +2
--Defenses--
AC: 13 (10 + 1 Nat + 2 Dex), Touch: 12, Flat-Footed: 11
HP: ? (? + ?d? + ?)
Fort: +4, Ref: +5, Will: +2
--Offenses--
Speed: 15 ft., Swim 70 ft.
Melee: Bite +3 (1d8 + 1)
CMB: +1, CMD: 14
Space: 5 ft., Reach: 5 ft.
--Statistics--
Str: 12 / Dex: 15 / Con: 12 / Int: 2 / Wis: 15 / Cha: 9
Base Attack: +1
Feats: Weapon Focus (Bite)
Skills (0 ranks remaining): Perception +6, Stealth +6
Tricks: Attack, attack, defend, down, flank, heel, seek
Equipment: none

Simeon |

Presenting Artaxerxes, scholar, summoner of spirits, and aspirant Azlanti!
Artaxerxes
Human (Azlanti) spiritualist 1 (Pathfinder RPG Occult Adventures 72)
LN Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +2, Ref +1, Will +6
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Offense
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Speed 30 ft.
Melee shortspear +0 (1d6)
Spiritualist Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cure light wounds, mage armor
. . 0 (at will)—detect magic, message, resistance, telekinetic projectile[OA]
--------------------
Statistics
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Str 11, Dex 12, Con 10, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative, Spiritualist’s Call[OA]
Traits azlanti inheritor (azlanti)
Skills Knowledge (arcana) +5, Knowledge (history) +6, Knowledge (local) +5, Knowledge (religion) +5, Linguistics +5, Perception +5
Languages Aquan, Azlanti, Common, Jistka
SQ etheric tether, phantom (Ixiolander, anger), shared consciousness
Combat Gear magnetized paper[OA]; Other Gear shortspear, backpack, bedroll, belt pouch, censer[OA], flint and steel, incense (oa)[OA] (10), waterskin, 41 gp, 13 sp
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Special Abilities
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Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Phantom (Ectoplasmic Manifestation) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spiritualist’s Call (Strength) When sum phantom, give it a +2 enhan bon to its Str, Dex, or Cha.
Artaxerxes was born in Absalom, the city at the center of the world raised by Aroden, the last pureblooded Azlanti. His parents were Taldan, but Artexerxes felt there were greater things to aspire to. His black hair, chiseled features and violet eyes showed his true nature, an inheritor of the Azlanti legacy. When he came of age, he changed his unsuitable Taldan name, settling on Artaxerxes, the name of an ancient Azlanti king. As he got older and began to realize his birthright he began to grow obsessed with Azlant, finding it's ancient glory alluring and mystifying. As he studied he learned about an ancient Azlanti warrior named Ixiolander, who perished like countless other Azlanti during Earthfall. Ixiolander was different from those countless others, for he was an ancient ancestor of Artaxerxes. Using obscure spiritual techniques, he was able to summon forth the restless spirit of Ixiolander. With those same techniques, he was able to craft Ixiolander a physical form made from congealed ectoplasm. Ixiolander, ready for some semblance of life, took that form and agreed to help Artaxerxes to claim his Azlanti legacy. But Ixiolander was angry at his predicament. This hollow reminder of a once glorious life in a world devoid of the mighty Azlanti empire filled him with rage. They made an unconventional but effective duo, Artaxerxes dealing with the living and Ixiolander dealing with the dead and showing Artaxerxes his ancestry. Due to his unique connection to Azlant the Bountiful Venture Company contacted him to join the colony.
Artaxerxes is a tall man with the widows peak, strong nose, and violet eyes of the Azlanti. He wears deep green and crimson robes in an attempt to emulate his Azlanti forebears. He carries a short spear and a sling at his waist, both weapons of Azlanti warriors.
Ixiolander is a middle-aged but heavily muscled Azlanti man, covered in scars and wounds. He carries a short spear of exquisite Azlanti design, and wears the tunic of a general. Despite his spear, in battle his blows are slams of ectoplasmic energy, regardless of the weapon he uses.
Artaxerxes is haughty, sure of his place as an inheritor of Azlant. He is excited to set foot on his ancestral homeland and to uncover what secrets it may hold. Despite his lofty attitude, he is a pragmatic man. If one can prove themselves equal or better than him, he is willing to call them an ally.
Ixiolander, when manifested, is a being of rage and bloodlust. Despite his yearning to reclaim his former life, he remembers little of it. Fragmented memories linger, but many were wiped away by the trauma of the Earthfall. He fights with unbridled savagery, eager to lash out at those who remind him of his life. Only in the few moments after battle does he seem calm, looking to the sky and mouthing a silent prayer to long-dead gods.

Dαedαlus |

Okay, Tessa Mithrandir is rapidly approaching completion. Just your average aquatic elf that doesn't know she is one. She loves puzzles and longs for the sea, looking for new problems to solve and new relics to unearth.
As a (slightly amusing) side note, Aquatic Elves have Goblin, Orc, Gnome and Gnoll as bonus languages, but not Aquatic for some reason. They also don't have the Elf subtype, which is funny in its own way.

Dαedαlus |

Okay, mostly done. Just a bit more. Unfortunately, I doubt I'll finish tonight with the stats (the backstory and whatnot is basically done, though)
One question: DM, would you allow for a slight reflavoring to the False Focus feat? My character has a necklace that has sentimental value, but it might be cool if she could literally channel her arcane power through it because of it singificance, as opposed to using a holy symbol of a diety.
Anyway, rolling for gold
2d6 ⇒ (6, 4) = 10

DM Brainiac |

Consolidated list of completed applicants, part 2!
- Gideon Ross, human bard (archaeologist)
- Valdern Deep Iron, dwarf spiritualist (drowned channeler)
- Arma Avox, human alchemist (vivisectionist)
- Abigail Garrett, human druid
- Thame Smyth, human illusionist
- Kyra Soulkeeper, ratfolk magus
- Sheskor Udanembe, deep one hybrid hunter
- Artaxerxes, human spiritualist
- Tessa Mithrandir, aquatic elf diviner

DM Brainiac |

Okay, it's a little shy of noon but I don't think any more submissions are going to come in. So I have made my decisions!
With a pool of 31(!) applicants, it was very difficult to narrow it down to just a few characters. Everybody had wonderful submissions, and I felt bad having to cut so many. But in the end, I've decided to run three separate tables. Here are the lucky winners:
Table 1: Ladies of Adventure!
Table 2: Pretty Women and Green Men!
Table 3: Gills and Grit!
Thanks to all who applied. I will keep your submissions in mind in case any players drop out in the future.