Abigail Garrett's page

1,184 posts. Alias of Dreaming Warforged.


About Abigail Garrett

Name Abigail Garrett
Ancestry Human Heritage Chelaxian Background Returning Descendant
Class Bard Deity
Alignment Neutral Good Traits
Perception +5 [expert]
Languages Taldane (Common), Draconic, Infernal, Goblin
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AC 14 (Dex, Leather) Fort +4 [trained],Ref +6 [trained],Will +5 [expert]
Resistances & Immunities
HP 17
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Speed 25
Melee Rapier +6 [trained, finesse], Damage 1d6 P (Deadly d8, Disarm, Finesse)
Melee and Ranged Dagger +6 [trained, finesse], Damage 1d4 PS (Agile, Finesse, Thrown 10 ft., Versatile S)
Ranged Sling [20] +6 [trained], Damage 1d6 B (Range 50 ft.; Reload 1; Propulsive)
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Str 10 Dex 16 Con 12 Int 14 Wis 10 Cha 16
(bard: Cha; human: Cha, Dex; background: (Dex or Wis), Int; general: Dex, Con, Int, Cha)
Skills
-Acrobatics +3 [untrained] (Dex; Balance, Tumble through; TR: Maneuver in flight, Squeeze)
-Arcana +2 [untrained] (Int; Recall knowledge; TR: Borrow an arcane spell, Decipher writing, Identify magic, Learn a spell)
-Athletics +3 [trained] (Str; Climb, Force open, Grapple, High jump, Long jump, Shove, Swim, Trip; TR: Disarm)
-Crafting +2 [untrained] (Int; Recall knowledge, Repair; TR: Craft, Earn income, Identify alchemy)
-Deception +6 [trained] (Cha; Create a diversion, Impersonate, Lie; TR: Feint) Feat: Lie to Me
-Diplomacy +6 [trained] (Cha; Gather information, Make an impression, Request)
-Intimidation +6 [trained] (Cha; Coerce, Demoralize)
-Lore (Bardic) +5 [trained] (Int; Recall knowledge)
-Lore (Engineering) +5 [trained] (Int; Recall knowledge; TR: Earn income)
-Medicine +0 [untrained] (Wis; Administer first aid, Recall knowledge; TR: Treat disease, Treat poison, Treat wounds)
-Nature +0 [untrained] (Wis; Command an animal, Recall knowledge; TR: Identify magic, Lear a spell)
-Occultism +5 [trained] (Int; Recall knowledge; TR: Decipher writing, Identify magic, Learn a spell)
-Performance +6 [trained] (Cha; Perform; TR: Earn income)
-Religion +0 [untrained] (Wis; Recall knowledge; TR: Decipher writing, Identify magic, Learn a spell)
-Society +5 [trained] (Int; Recall knowledge, Subsist; TR: Create forgery, Decipher writing)
-Stealth +6 [trained] (Dex; Conceal an object, Hide, Sneak)
-Survival +0 [untrained] (Wis; Sense direction, Subsist; TR: Cover tracks, Track)
-Thievery +6 [trained] (Dex; Palm an object, Steal; TR: Disable a device, Pick a lock) Feat: Pickpocket
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Ancestry Feats & Abilities Versatile Heritage (Lie to Me), Human Ancestry Feat (Natural Ambition: Lingering Composition + 1 Focus Point)

Skill Feats

Pickpocket (You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty.),

Lie to me (You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.).

General Feats

Class Feats & Abilities Trained in simple weapons, longsword, rapier, sap, shortbow, whip, unarmed attacks, light armour, unarmored defense, occult spell attacks, occult spelled DCs. Ancestry and background, initial proficiencies, occult spellcasting, spell repertoire, composition
spells, muse

Muse: Enigma (Bardic lore feat, true strike spell)

Bonus Feats Bardic Lore: Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by any other means.
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Magic Tradition

Spell Attack Roll +6 [trained]

Spell DC 16 [trained]

Spells
5 cantrips: Dancing lights, Ghost sounds, Message, Prestidigitation, Read aura.
2 1st level + True Strike: Color spray, Soothe, True strike.

Composition spells: Counter performance

Composition cantrips: Inspire courage (Verbal, 60 feet, 1 round duration; You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects)

Focus spells (Focus pool = 2 / day; Refocus 10 minutes for 1 point back):

Counterperformance

Lingering composition (You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don’t spend the Focus Point for casting this spell.)
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Wealth
4 gp, 9 sp

Items
Bard Kit (switch studded leather for leather, removed rope as there is one in the climbing kit, along with 1 bulk):
-Armor: leather armor (AC Bonus +1; Dex Cap +4; Check Penalty -1; Speed Penalty —)
-Weapons: 20 sling bullets, dagger (Damage 1d4 P; Bulk L; Hands 1; Group Knife; Traits Agile, Finesse, Thrown 10 ft., Versatile S), rapier (Damage 1d6 P; Bulk 1; Hands 1; Group Sword; Traits Deadly d8, Disarm, Finesse), sling (Damage 1d6 B; Bulk L; Hands 1; Range 50 ft.; Reload 1; Ammunition Sling Bullets; Group Sling; Traits Propulsive).
-Gear: adventurer's pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 2 weeks’ rations, soap, 5 torches, and a waterskin), bandolier, musical instrument (handheld, flute), sheath.
-Additional gear: musical instrument (handheld, castanets), climbing kit (50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you’re Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall), thieve's tools.

Bulk
5 Bulk, 3 light

Description and Story
Abigail is the widow of Hellknight maralictor Deneus Garrett of the Order of the Rack, stationed until recently in Kintargo. As her husband finds death and the city claims its freedom, Abigail sheds the chains of torment that have kept her subdued and secretive for so many years. In the smoking ruins of their former quarters, Abigail discovers her husband’s journal. In it, she discovers another man, stifled long ago by the Order, a man full of life and love, the man she met.

With warm, melancholic, tears, she reads of Deneus’s early adventures around the town of Breachill. Missing the man she both loved and hated, Abigail decides to travel to Breachill in the hope of reconnecting in some small way with her dead husband and breathe purpose back into her life.

Abigail is 36 years old. They were about to celebrate their 20th wedding anniversary when he was slain in battle. Deneus is 16 years older than her. They met when she was quite young. He was a dashing and promising officer and looked like a good upward match to her family. They had two boys early on, Deimus and Phobus. One is studying to become a military engineer, his father's passion, while the other is studying to become a priest.

Her adventuring life has been spread thinly across their 20 years of marriage as small gestures of resistance. Most time, it amounted to helping families in need, smuggling some coins to them. In one instance, she hid some Halfling refugees for a week. Her husband found out later and severely punished her for this, but did not gave her up.

In Kintargo, tendencies turned to passion, for both of them, though in opposite directions. It pained her, for she never stopped loving the man behind the maralictor. In the last months of the rebellion, she fed information to the rebels, which, it turns out, saved her life, but cost her husband's.

For her, the journal is a lifeline, a path back to happier times.