DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

Battle Maps on Google Slides


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I'm gearing up to start the Iron Gods adventure path for one of my friends. We're looking for three or four additional players to make a complete party! Potential players should be able to post at least once a weekday (weekends optional).

  • Character should be built with the 20-point buy method.
  • All Paizo sources are welcome. No third-party books, please.
  • Your character should have two total traits, or three with a drawback.
  • We will be using background skills.
  • You can either take average starting gold or roll for it.

Recruitment will be open through Friday, June 23rd.

Let me know if you have any other questions.

Liberty's Edge

I have an Iron Gods itch that needs to be scratched and an Android Arcanist that was made of it. I'll check that he's up to date and post him.


Submitting Anjru. Local former soldier and storyteller.

Dark Archive

Dotting for interest, will come back if/when I've got a good idea.


Dotting for interest... I'm thinking something to put me on the path to a techmancer down the line.....

Sovereign Court

I'm in a different IG game, but I really like the premise of IG (and games have a tendency to die on these boards...) and I have an alternative character that I made for IG, so I'd be interested if you don't get swamped with applicants!

Here's Viv Voltine, an android telekineticist. Good ranged damage, a few interesting support skills, and a very quirky personality.


I would like to submit Koil for you.


I'm interested. I'll work on something. Likely a Kellid Speaker for the Past Shaman.


Dotting for interest; need to come up with a decent idea, and will submit if available.


Dotting. I have an idea for an empiricist investigator which I'll submit soon.


OK, working on a halfling pistolero gunslinger who escaped bondage with her master's favorite pistol (and he is now pistol'ed-off, heh heh.) More to come soon.


Submitting Dromer.

He's best described as an emo, hair-flipping 1/16th orc. Melee Bloodrager with a high Int, focused on Knowledges.

He was my Iron Gods character for a year and we didn't even complete the first dungeon. Tons of RP and character building, though.

If accepted I'll bump him back to Level 1.


Forgot to ask: are you handing out PFS credit? If you're unsure how PFS works I'd be happy to handle it for you. If you're not handing out credit then I withdraw my submission.


Dotting, Thinking of Psychic with mindtech discipline, not sure yet tho.


I hadn't considered PFS credit, but I'd be happy to let you handle it if you want to, Dromer.


Sweet! Thank you.

The character I want to apply the credit to has essentially been on hold for two years waiting for the first Chronicle.

*crosses fingers*


I got some shiny upgrades including some personality notes, background skills, and a couple of inspirational pictures!


Assuming I can manage it with the site so sporadic, I'm interested in this.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...


Archpaladin Zousha wrote:
I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...

Here is how!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Viv Voltine wrote:
Archpaladin Zousha wrote:
I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...
Here is how!

Thank you, but I've actually already asked people about that archetype on the Advice Forums and the general consensus seemed to be "DON'T!"


Most cleric archetypes are hot garbage, but the Iron Priest at least keeps both of its domains. The switch in channeling just adds the ability to heal constructs and removes damaging undead - and IG has way more constructs than undead (though I would never expect an AP to have NO undead). Since it's quite possible for players to encounter robots and reprogram them into friendlies, this is potentially a nice benefit.

Also, at some point you have to decide whether your character is more about exploring the intersection of faith and technology and following a build that mirrors that thematically, or about just eking out the next incremental bonus for efficiency. :)

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This is true. I think I'll make him a warpriest, though. Basic backstory is an android who was saved from the Technic League by a paladin of Iomedae, who became enraged when they murdered his rescuer and is out to bring them to JUSTICE!


Is it possible to play a character who was a possible inductee to the Technic League and was even trained by someone from the League, but ended up fleeing them due to their practices and keeping of knowledge to themselves?


Iron Priest is at least a full caster, and Constructs have poor Will saves (compared to Undead, which have Will as their only good save).


@The Pale King, yes, that would be possible. You would only know the basic workings of the Technic League, however, not having progressed far enough to learn all of their secrets.


If you're alright with me having GMed chapter 1 before, I'd enjoy putting a spellslinger together.


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@mishima, as long as you can keep GM and player knowledge separate, I'll consider your application.


mishima here, decided to just make a regular gunslinger with some of the tech options. Also took a background trait from the player's guide, thought the local ties one would be good. Going to be Val's adopted sister. Will get the fluff together next.

Think the crunch is nailed down except for inventory.

Money for bullets: 5d6 ⇒ (3, 5, 3, 2, 5) = 18x10=180


Dotting for interest! Not sure what I want to make, but I'll try to get something submitted tonight, as long as the website's up.


Oh bother. I had almost the exact same idea as Mishima.

Well, a-hunting I will go. Maybe an inquisitor of Torag - it seems like they'd have an interest in Torch becoming non-torched.


So, I've never looked at the Background Skills rules before, and holy wow. Artistry (poetry) is an option. I think that completes Dromer's emo persona.

Plus, Knowledge (geography) is an option, and I had already given him the Stargazer campaign trait. Squeee!

*goes off to research modern poetry*


Here's my submission. Kaska is a Kellid Galvanic Saboteur Ranger.

I need to finish up gear and money. I also must expand her background and fluff more. I think everything else is in place and ready.


Starting gold: 3d6 ⇒ (1, 5, 6) = 12 x 10 = 120 gp


Thinking of doing an eldritch guardian fighter, will post him later today.


Dotting I will check out my Dwarven Foehammer and see if he is up to your standards. I should be submitting after work if I don't have to work late.


OK, so after a third attempt, I decided to recycle a character from Carrion Crown, since Ustalav is right next door to Numeria.

Meet Maxim, a stalwart defender of his people. He'd come to Torch to see about putting his crafting skills to use, and to try to acquire some skymetal for his people...but now that the torch is out, is he about to get pulled into something much larger than some nasty skeletons mucking up people's fields?


Starting Gold: 5d6 ⇒ (5, 4, 4, 2, 4) = 19 = 190 GP


Starting Wealth: 5d6 ⇒ (4, 6, 3, 1, 4) = 18x10=180 gp.


GM, how do you plan to do battles? Maps on Roll20? Theater of the Mind?


Please do Google Slides

<3


Most basic combats will be theater of the mind, but I will likely use Google Slides for the more complex ones. I still have to look into how to use them properly.


Here is my application for a Kellid Speaker for the Past Shaman. I went for a mix of secondary melee/support and battlefield control. If needed, I could give the Kellid a stronger twists towards healing.

Let me know if you have questions or comments.


I've picked the campaign trait and the reason for protest. I also read a bit about the town from the player's guide.

For residence, I'm thinking he could live either at The Cloven Hoof Society or the Devil’s Nursery. Not sure which, I'm open to suggestions.

For work, I'm thinking the could be at the Vespam Artisans as an apprentice there. There is also the Salt Market where he could try to sell some ware.

-------------------------------------

On the topic of gooogle slide. I use it alot with my games. I find it just perfect for how I use them and it doesn't require people to make an account. Here's some exemple of maps.

Crypt of the Everflame

Carrion Crown Map

If you need any help, I'd be willing even if I'm not picked as a player.


I think you've gotten Iron Gods mixed up with Hell's Rebels =)


Yep, sure looks like it... my bad. I was wondering where my post went!

Both GM are talking about using Google slide, that's probably what got me confused here.


Backstory:::::
Tech-head, reckless, persistent

Stirrup pin, docking lever, mainspring...her muscle memory assembled the parts quickly. It wasn't an obsession, familiarity with a thing leads to innovation. It had been 3 years since Baine had introduced her to firearms, and this amalgam of components was no longer recognizable even to an expert...she was taking the technical art in her own direction.

Baine's workshop was a second chance for Nilelane. His inspiration had supplanted her previous addiction to the sweet, viscous Numerian fluids...she no longer needed them to see the inner workings of things. He had given her a purpose, a salvation through education, and the only remnants of her previous life were scars like circuitry, directing her energies where they needed to be.

Submission complete.


Sorry I haven't gotten anything up yet, work's been pretty insane and between that and the boards being up and down, I haven't really been able to do much of anything. I'll try and have something done soon though.


Archpaladin Zousha here, with the stats for my android warpriest, Fireday complete! Found by a band of crusaders who got themselves massacred by the Technic League with Fireday as the only survivor. He then joined Iomedae's church to bring the Technic League to JUSTICE!

Full backstory and stuff forthcoming!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Grogant is a character (Human-Kellid, Fighter) I played previously in an Iron Gods game but I don’t believe we had even finished the first book when we had the last session… that was close to a year ago now so I don’t think we’ll be doing it again. He’s a seasoned adventurer and congenial but deep down he is filled with rage and regret, and it’s all focused on the Technic League.

”Background”:

Grogant was a member of a nomadic clan of numerians who traded goods with the inhabitants of the River Kingdoms to the south. However they also brought and discretely traded minor technological items with them.
Though he doesn’t know how they found out the Technic League descended on their caravan bringing their magic and technology to bare against the hopelessly outmatched smugglers. Grogant and his kin fought valliantly but on that day his saw his wife and children cut down by the unfeeling Gearsmen as their Technic League masters watched on dispassionately.
Though a competent warrior Grogant was blasted aside as a fireball exploded near him and lost consciousness. He was left for dead and alone of his kin survived. He swore he would make them pay for what they had done but Grogant is patient. He traveled the roads he new south to the River Kingdoms and worked as a mercenary for two years before joining the Pathfinder Society, honing and developing his skills to new heights. He has returned as a pathfinder to his homeland and taken up quests, even from the tyranical Technic League. He will take their coin, make his preparations and get to know them better. When the time comes he will strike a solid blow. A handful of their agents dead are easily replaced, for true vengeance he requires not just to draw blood but damage their reputation, loosen their hold on his countrymen.
The news coming out of Torch stinks of their meddling and a good opportunity to discredit them and dispose of whatever agents they’ve sent. He’s been to the town a few times in the past on his travels since returning. Perhaps it’s time he started being less cautious.

”Mechanics”:

Grogant-Human (Kellid)-Fighter-CN
Hair Colour: Black, Eye Colour: Green, Distinguishing Features: Scars covering right side of face (think Jonah Hex), Religion: Calistria

Str 16(14+2), Dex 14, Con 14, Int 14, Wis 10, Cha 10
HP: 16, Fort +4, Ref +2, Will +2, Initiative
AC: 21, FF: 19, Touch: 13
Melee:
Scimitar: +4,1d6+3, 18-20/x2
Warhammer: +4, 1d8+3, 20/x3
Heavy Pick: +4, 1d6+3, 20/x4
Dagger: +4, 1d4+3, 19-20/x2
Ranged:
Javelin: +3, 1d6+3, 20/x2

Feats: Fast Learner, Toughness, Iron Will
Traits: Against the Technic League (Campaign), Defender of the Society (Combat)

Skills:Climb +3, Handle Animal +4, Intimidate +4, Knowledge Dungeoneering +6, Prof: Smuggler +4, Ride +2, Survival +4, Swim +3

Equipment: Scale Mail. Armoured Kilt, Heavy Wooden Shield, Javelin x3, Scimitar, Cold Iron Dagger, Heavy Pick, Warhammer, Fighters Kit, Whetstone, Wrist Sheath (for Cold Iron Dagger), Rope (Hemp) 100ft, Shield Sconce, Signal Horn, Torch x5, Ear Plugs, Dusk Lantern, Crowbar, Flint and Steel, Lantern Oil (2lbs), 4gp 7sp

Dusk Lantern-Making a special note to include the rules for this as the book is only just out
Adventurer’s Armoury 2, page 12
35gp, 2lbs
This specialized bullseye lantern has a ruby lens that covers the original lens, providing a deep crimson hue to the lantern’s light, allowing for more stealth when used in areas of darkness. This special lens can be set in place or removed as a swift action. While the ruby lens is in place, the lantern only provides dim light in a 60-foot cone. A dusk lantern’s red light is imperceptible to creatures relying on darkvision as their sole form of sight.

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