
DM Brainiac |

I'm gearing up to start the Iron Gods adventure path for one of my friends. We're looking for three or four additional players to make a complete party! Potential players should be able to post at least once a weekday (weekends optional).
- Character should be built with the 20-point buy method.
- All Paizo sources are welcome. No third-party books, please.
- Your character should have two total traits, or three with a drawback.
- We will be using background skills.
- You can either take average starting gold or roll for it.
Recruitment will be open through Friday, June 23rd.
Let me know if you have any other questions.

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I'm in a different IG game, but I really like the premise of IG (and games have a tendency to die on these boards...) and I have an alternative character that I made for IG, so I'd be interested if you don't get swamped with applicants!
Here's Viv Voltine, an android telekineticist. Good ranged damage, a few interesting support skills, and a very quirky personality.

Dromer Greyskin |

Submitting Dromer.
He's best described as an emo, hair-flipping 1/16th orc. Melee Bloodrager with a high Int, focused on Knowledges.
He was my Iron Gods character for a year and we didn't even complete the first dungeon. Tons of RP and character building, though.
If accepted I'll bump him back to Level 1.

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I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...

Viv Voltine |

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Archpaladin Zousha wrote:I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...Here is how!
Thank you, but I've actually already asked people about that archetype on the Advice Forums and the general consensus seemed to be "DON'T!"

Viv Voltine |

Most cleric archetypes are hot garbage, but the Iron Priest at least keeps both of its domains. The switch in channeling just adds the ability to heal constructs and removes damaging undead - and IG has way more constructs than undead (though I would never expect an AP to have NO undead). Since it's quite possible for players to encounter robots and reprogram them into friendlies, this is potentially a nice benefit.
Also, at some point you have to decide whether your character is more about exploring the intersection of faith and technology and following a build that mirrors that thematically, or about just eking out the next incremental bonus for efficiency. :)

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This is true. I think I'll make him a warpriest, though. Basic backstory is an android who was saved from the Technic League by a paladin of Iomedae, who became enraged when they murdered his rescuer and is out to bring them to JUSTICE!

Nilelane |
mishima here, decided to just make a regular gunslinger with some of the tech options. Also took a background trait from the player's guide, thought the local ties one would be good. Going to be Val's adopted sister. Will get the fluff together next.
Think the crunch is nailed down except for inventory.
Money for bullets: 5d6 ⇒ (3, 5, 3, 2, 5) = 18x10=180

Sarabian |

OK, so after a third attempt, I decided to recycle a character from Carrion Crown, since Ustalav is right next door to Numeria.
Meet Maxim, a stalwart defender of his people. He'd come to Torch to see about putting his crafting skills to use, and to try to acquire some skymetal for his people...but now that the torch is out, is he about to get pulled into something much larger than some nasty skeletons mucking up people's fields?

Roldy Heson |

I've picked the campaign trait and the reason for protest. I also read a bit about the town from the player's guide.
For residence, I'm thinking he could live either at The Cloven Hoof Society or the Devil’s Nursery. Not sure which, I'm open to suggestions.
For work, I'm thinking the could be at the Vespam Artisans as an apprentice there. There is also the Salt Market where he could try to sell some ware.
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On the topic of gooogle slide. I use it alot with my games. I find it just perfect for how I use them and it doesn't require people to make an account. Here's some exemple of maps.
If you need any help, I'd be willing even if I'm not picked as a player.

Nilelane |
Backstory:::::
Tech-head, reckless, persistent
Stirrup pin, docking lever, mainspring...her muscle memory assembled the parts quickly. It wasn't an obsession, familiarity with a thing leads to innovation. It had been 3 years since Baine had introduced her to firearms, and this amalgam of components was no longer recognizable even to an expert...she was taking the technical art in her own direction.
Baine's workshop was a second chance for Nilelane. His inspiration had supplanted her previous addiction to the sweet, viscous Numerian fluids...she no longer needed them to see the inner workings of things. He had given her a purpose, a salvation through education, and the only remnants of her previous life were scars like circuitry, directing her energies where they needed to be.
Submission complete.

Fireday |

Archpaladin Zousha here, with the stats for my android warpriest, Fireday complete! Found by a band of crusaders who got themselves massacred by the Technic League with Fireday as the only survivor. He then joined Iomedae's church to bring the Technic League to JUSTICE!
Full backstory and stuff forthcoming!

Kevin O'Rourke 440 |

Grogant is a character (Human-Kellid, Fighter) I played previously in an Iron Gods game but I don’t believe we had even finished the first book when we had the last session… that was close to a year ago now so I don’t think we’ll be doing it again. He’s a seasoned adventurer and congenial but deep down he is filled with rage and regret, and it’s all focused on the Technic League.
Grogant was a member of a nomadic clan of numerians who traded goods with the inhabitants of the River Kingdoms to the south. However they also brought and discretely traded minor technological items with them.
Though he doesn’t know how they found out the Technic League descended on their caravan bringing their magic and technology to bare against the hopelessly outmatched smugglers. Grogant and his kin fought valliantly but on that day his saw his wife and children cut down by the unfeeling Gearsmen as their Technic League masters watched on dispassionately.
Though a competent warrior Grogant was blasted aside as a fireball exploded near him and lost consciousness. He was left for dead and alone of his kin survived. He swore he would make them pay for what they had done but Grogant is patient. He traveled the roads he new south to the River Kingdoms and worked as a mercenary for two years before joining the Pathfinder Society, honing and developing his skills to new heights. He has returned as a pathfinder to his homeland and taken up quests, even from the tyranical Technic League. He will take their coin, make his preparations and get to know them better. When the time comes he will strike a solid blow. A handful of their agents dead are easily replaced, for true vengeance he requires not just to draw blood but damage their reputation, loosen their hold on his countrymen.
The news coming out of Torch stinks of their meddling and a good opportunity to discredit them and dispose of whatever agents they’ve sent. He’s been to the town a few times in the past on his travels since returning. Perhaps it’s time he started being less cautious.
Grogant-Human (Kellid)-Fighter-CN
Hair Colour: Black, Eye Colour: Green, Distinguishing Features: Scars covering right side of face (think Jonah Hex), Religion: Calistria
Str 16(14+2), Dex 14, Con 14, Int 14, Wis 10, Cha 10
HP: 16, Fort +4, Ref +2, Will +2, Initiative
AC: 21, FF: 19, Touch: 13
Melee:
Scimitar: +4,1d6+3, 18-20/x2
Warhammer: +4, 1d8+3, 20/x3
Heavy Pick: +4, 1d6+3, 20/x4
Dagger: +4, 1d4+3, 19-20/x2
Ranged:
Javelin: +3, 1d6+3, 20/x2
Feats: Fast Learner, Toughness, Iron Will
Traits: Against the Technic League (Campaign), Defender of the Society (Combat)
Skills:Climb +3, Handle Animal +4, Intimidate +4, Knowledge Dungeoneering +6, Prof: Smuggler +4, Ride +2, Survival +4, Swim +3
Equipment: Scale Mail. Armoured Kilt, Heavy Wooden Shield, Javelin x3, Scimitar, Cold Iron Dagger, Heavy Pick, Warhammer, Fighters Kit, Whetstone, Wrist Sheath (for Cold Iron Dagger), Rope (Hemp) 100ft, Shield Sconce, Signal Horn, Torch x5, Ear Plugs, Dusk Lantern, Crowbar, Flint and Steel, Lantern Oil (2lbs), 4gp 7sp
Dusk Lantern-Making a special note to include the rules for this as the book is only just out
Adventurer’s Armoury 2, page 12
35gp, 2lbs
This specialized bullseye lantern has a ruby lens that covers the original lens, providing a deep crimson hue to the lantern’s light, allowing for more stealth when used in areas of darkness. This special lens can be set in place or removed as a swift action. While the ruby lens is in place, the lantern only provides dim light in a 60-foot cone. A dusk lantern’s red light is imperceptible to creatures relying on darkvision as their sole form of sight.