
Fireday |

Fireday's backstory and other non-statistical stuff is ready, and that makes him COMPLETE!
He has a light, athletic figure, not muscle-bound, but capable of solid strength when necessary. His flesh has an ashen cast to it, broken up by his green circuitry marks, something he takes great pains to hide so their glow when they're activated does not give away his true nature.
Fireday has wrapped himself in bandages from near head to toe, hoping to hide his android features and appear more human to protect himself. Over these bandages, he wears sturdy traveler's garb with Iomedae's holy symbol embroidered onto it in several places, depicting his allegiances for all to see. His armor consists of a solid mail shirt that covers his torso and upper arms as well as his legs down to his knees. He wears a hood to obscure his bandaged face, hoping to make his eyes less noticeable as well. On the other hand, the android is almost a walking armory, with a monk's spade in his hands like a walking stick, a sword at his side, and a pair of pila in his pack, as well as a set of six darts tied to the breast of his mail shirt for easy access.
While most androids have trouble processing their own emotions and those of others, Fireday has gone to great lengths to try and understand both and develop a sense of empathy, to help protect himself from those who would wish him harm or try to deceive him. Unlike the average android, who meets all challenges with a calm, even demeanor, Fireday can be inspired to righteous anger, especially where the Technic League is concerned, but he's smart enough to know where and when to unleash that fury.
In addition, Fireday still experiences the same sense of curiosity and wonder that endeared him to the crusaders who discovered him. Despite his caution towards and hatred of the Technic League, the technology of the Silver Mount fascinates him, as he believes understanding it will help him better understand himself.
The next day, Fireday helped Corrus and his men pack up their camp and joined them as they traveled north. Corrus explained that he was a paladin, and his men were crusaders, and they were headed to Mendev, a place north of Numeria, where they were, to fight terrible monsters and protect good people. Fireday began asking the men question after question after question, and while some became annoyed, Corrus patiently answered everything Fireday asked. Unfortunately, a few days after meeting them, Fireday and Corrus' group was ambushed. A strange bald man with a glowing sword, flanked by strange metal men armed with even stranger weapons systematically slaughtered the crusaders. Corrus threw himself at the swordsman and yelled for Fireday to run, run to Castle Urion. As Fireday ran, he looked back and saw the man mercilessly overpower Corrus and kill him. After running for the better part of a day, Fireday arrived at Castle Urion and collapsed at its gate.
When Fireday came to, he was brought to Caroliss Minerran, the fortress' leader. Her countenance fell as Fireday told his story, describing Corrus' death and his instruction to run. Minerran explained that the man who attacked them was a member of a group called the Technic League, and when Fireday asked why they'd attacked them, Minerran suggested it was because Fireday was an android the League wanted to study or enslave. Fireday felt so many different things welling up inside him, and he began yelling about the League's evil and how Iomedae should stop them...at which point Minerran offered to teach him.
Castle Urion would be Fireday's home for the next seven years as he immersed himself in Iomedae's faith, until finally being ordained as a warpriest of Iomedae. In that time, the knights of the castle had discovered a strange piece of technology that would help them in Mendev's efforts against the demons...which of course drew the ire of the Technic League. Upon discovering a League spy in the castle, Fireday realized he could not stay much longer. His presence would only make the League more likely to want to investigate the castle. Wrapping his circuit-markings in bandages to appear less artificial, he left Castle Urion and began wandering Numeria to fight the League and prevent what happened to Corrus from happening to anyone else. This eventually led him to the village of Torch, just as the violet flame that was its livelihood went out. Fireday was convinced the Technic League must have done this, and prepared to investigate.

Iantha Narili |
1 person marked this as a favorite. |

Submitting Dromer.
He's best described as an emo, hair-flipping 1/16th orc. Melee Bloodrager with a high Int, focused on Knowledges.
He was my Iron Gods character for a year and we didn't even complete the first dungeon. Tons of RP and character building, though.
If accepted I'll bump him back to Level 1.
DROMER
Are you trying to get on an adventure without me?
I thought we were friends.
---
I was in an Iron Gods game with Dromer, I think we did not even get half way trough.
Iantha is a Iron Priest of Brigh (cleric) with the artifice and knowledge domains.
If we get in together, maybe we can rewrite our backstories a bit from last time. There is certainly a place for 1/16th of an Orc in the Narili family ;)

SAMAS |
1 person marked this as a favorite. |

Viv Voltine wrote:Thank you, but I've actually already asked people about that archetype on the Advice Forums and the general consensus seemed to be "DON'T!"Archpaladin Zousha wrote:I am interested! I wanna do something that explores the themes of science and faith combining that Iron Gods is built around, but I'm not sure how best to implement it...Here is how!
Don't see why. It has no disadvntages. Sure, they're specialized, but this Adventure Path is what they're specialized FOR.

Iorskan |

Always wanted to play Iron Gods. Got a savage technologist character for consideration.
Gold: 3d6 ⇒ (5, 4, 6) = 15 x10 = 150
Race Half-Orc
* Sacred Tattoos (+1 luck bonus on all saves)
* Weapon Familiarity
* Darkvision
* Intimidating (+2 intimidate)
Traits
* Fate's Favored (+1 luck bonuses)
* Local Ties (You have ties to a prominent local in the town
of Torch—the missing wizard Khonnir Baine. Your association with Khonnir has given you insight into how technology works. You gain a +1 trait bonus on checks with Knowledge (engineering) , and it is a class skill for you. In addition, you are treated as if you possessed the Technologist feat for the purposes of resolving checks associated with that skill. If you gain the Technologist feat the bonus increases to +3 with the selected skill)
Class Savage Technologist
Str (18) Dex (13) Con (14) Int (12) Wis (12) Cha (8) HP (15) Fort (+6) Ref (+3/+5) Will (+3/+5) AC (16/11/15) AC with Rage (18/13/15)
Combat: Regular
To Hit: +4
Damage: 2d4+9 / 18-20 crit
Combat: Rage
To Hit: +6
Damage: 2d4+12 / 18-20 crit
Feats
Lvl 1: Power Attack
Equipment
* Scale Mail (+5 AC, -3 ACP)
* Falchion (2d4, 18-20 crit, x2)
* Fighter's Kit
* 14 gold
Skills
* Survival: 1 skill point (+5)
* Perception: 1 skill point (+5)
* Diplomacy: 1 skill point (+3)
* Intimidate: 1 skill point (+5)
* Sense Motive: 1 skill point (+5)
Background Skills
* Knowledge Engineering: 1 skill point (+6)
* Craft (Mechanical): 1 skill point (+5)
- Can still be used to craft less advanced forms of technology such as gears, hinges, and pulleys
Barbarian
* Fast Movement (+10ft if in medium armor or less)
* Rage: 6 rounds per day (Free action to start and end, 4+Con modifier rounds a day. Fatigued for 2x rounds afterwords. A savage technologist can enter rage as a barbarian, except he gains a +4 morale bonus to Strength and Dexterity instead of Strength and Constitution, and he does not take a penalty to Armor Class. He retains the +2 bonus on Will saving throws. When a barbarian ability would increase the savage technologist’s Strength while raging, it increases his Dexterity instead.)

Iantha Narili |

Iantha truly roleplays a Ratfolk well. Easily my favorite character from that game. I learned a lot about real life rat behavior from her!!
If we get to go on adventures again, I shall try and post more interesting rat facts :)
Also, Dromer is the best emo 1/16th half orc I have ever met. He flips his hair like a total pro.