Android

Koil's page

3 posts. Alias of ignuspyre.


Full Name

K0-1L ("Koil")

Race

Android

Classes/Levels

Investigator (Empiricist) 1

Gender

Male

Size

Medium

Age

5

Alignment

Neutral

Deity

Brigh

Location

Numeria

Languages

Androffan, Celestial, Common, Hallit, Orc

Occupation

Numerian Archaeologist

About Koil

CHARACTER SHEET:

NAME: K0-1L ("Koil")
RACE: Android
CLASS: Investigator
ARCHETYPE: Empiricist
DEITY: Brigh
ALIGNMENT: Neutral
HOMELAND: Numeria
HT/WT: 6'/200 lbs.
HAIR/EYES: Black/Brown
AGE/SEX: 5/Male
SIZE: Medium

STR: 10 (+0)
DEX: 18 (+4)
CON: 13 (+1)
INT: 17 (+3)
WIS: 12 (+1)
CHA: 06 (-2)

BAB: +0
CMB: +0
CMD: 14

FORT: +0(2)
RFLX: +2(6)
WILL: +2(3)

Hit Points: 10
Initiative: +4
Base Speed: 30ft

Armor Class: 17
Touch Armor: 14
Flat-Footed: 13

RACIAL FEATURES
+2 Dexterity, +2 Intelligence, –2 Charisma: Androids have swift reflexes and are very intelligent, but have difficulty relating to others.
Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Constructed: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless: Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Nanite Surge: An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic).

CLASS FEATURES
Proficiency: Simple weapons, Hand Crossbow, Rapier, Sap, Shortbow, Short Sword, Sword Cane, Light Armors.
Alchemy
Inspiration
Trapfinding

SKILLS
Acrobatics (Dex): 0(4) -1 ACP
Appraise (Int): --
Bluff (Int): 1(7)
Climb (Str): 0 -1 ACP
Craft (alchemy) (Int): 1(7)
Diplomacy (Cha): 0(-2)
Disable Device (Dex): 1(8) -1 ACP
Disguise (Int): 1(7)
Escape Artist (Dex): 0(4) -1 ACP
Heal (Wis): --
Intimidate (Cha): 0(-2)
Knowledge (arcana) (Int): 1(7)
Knowledge (dungeoneering) (Int): --
Knowledge (engineering) (Int): 1(7)
Knowledge (geography) (Int): --
Knowledge (history) (Int): --
Knowledge (local) (Int): 1(7)
Knowledge (nature) (Int): --
Knowledge (nobility) (Int): --
Knowledge (planes) (Int): --
Knowledge (religion) (Int): --
Linguistics (Int): --
Perception (Wis): 1(7)
Perform (Cha): --
Profession (Wis): --
Sense Motive (Wis): 0(-6)
Sleight of Hand (Dex): -- -1 ACP
Spellcraft (Int): --
Stealth (Dex): 1(8) -1 ACP
Use Magic Device (Cha): --

LANGUAGES
Androffan, Celestial, Common, Hallit, Orc

FEATS
Level 1: Weapon Finesse

TRAITS
Campaign: Numerian Archaeologist
Trait #1: Clever Wordplay (Disguise)
Trait #2: Cunning Liar
Drawback: Naive

EQUIPMENT (9 GP 5 SP 5 CP)

Explorer's Outfit

Rapier (20 gp/Dmg 1d6/Crit 18-20,x2/Type P/Wt 2 lbs.)

Sling (Dmg 1d4/Crit x2/Range 50 ft./Type B)
-Sling Bullets (10) (1sp/Wt 5 lbs.)

Hide Shirt (20 gp/AC +3/Max Dex +4/ACP -1/Wt 18 lbs.)

Donkey (8 gp)
-Bit and bridle (2 gp/Wt 1 lb.)
-Pack Saddle (5 gp/Wt 15 lbs.)
-Feed (5 days) (2.5 cp/Wt 50 lbs.)
-Investigator's Kit (40 gp/Wt 37 lbs.)
-Sling Bullets (10) (1sp/Wt 5 lbs.)

BACKGROUND:

I am designated Kay Zero One Ell, or Koil as most of the humanoids prefer to call me - humans especially insist on conquering what they do not know or understand, and making things as easy as possible for them. Calling me Koil is one of those things, but one that I find acceptable. Some of their desire must have, as they say, rubbed off on me as I have begun devoting my life to uncovering truths, finding the hidden, exploring the unknown, delving in to ruins, and more. Though I have often had to hide who and what I am, I have begun to follow the path of an investigator.

I became aware about six years ago, naked and not knowing much of anything. I wandered a bit and was attacked by an animal and barely survived, though I had help. The lion provided me with my first meal and the hide of which I had made in to the armor I am now wearing. A human archaeologist by the name of Kyron was the one who found me during his travels to a set of ruins and helped me with the lion. He helped me clean up, gave me clothing, and skinned the beast. Later, we had the lion's hide turned in to a hide shirt for me and the rest Kyron used.

I learned of archaeology and investigating from Kyron. He took a logical approach to problems and people alike. He was most adept at getting in to places he shouldn't, like the ruins, and exploring. He taught me the strange language found in the the ruins, Androffan, as well as the languages of Orcs - which I find unpleasant to speak or hear - and Celestial - which is most pleasing to speak and hear.

Unfortunately, he was arrested by the Technic League a few months ago and I have not heard from him since. I have been unable to locate where he is being held either, so for now I have stayed where we live when not out exploring, in the town of Torch.