Calumny "Calla" Tas'vere |
Hey all,
Just FYI, tomorrow is my last day working evenings, before I switch to a Sunday-Thursday day shift at work. I'm not quite sure how that will affect my posting rate. I don't plan to go anywhere, but especially as I get used to my new sleep schedule, I may be a little haphazard at first. I'll try to keep up (especially since the games I play in usually don't need quite as much attention as the ones I GM), but apologies in advance if I'm a little slow at times.
Anklebiter the Insane |
Ack, too far away to get to anywhere useful this round - cursed stubby legs! I'm going to run to get to U28, and set up for an attack next round. Sorry guys!
I wouldn't worry about it. I'm feeling pretty useless in this fight. -_-;
Edit: Suspenseful enough for you?
Very much so, my good sir. ^^;
Anklebiter the Insane |
I considered pouring a potion down your throat… Next round, if no one else manages to give you a healing spell this round!
Anklebiter the Insane |
@ DM Bigrin, is there any useful gear in the lab?
And is there any sign of the enemy's spellbook? I wouldn't mind a chance to expand my arsenal.
@ Everyone: good job during the big fight! The dice roller was against us, but we all contributed at essential points.
Thumbs up to Bruendor for that use of Assault leader and to Lefrik for cutting the nalfeshnee down to size. Compliments to Kelendra for keeping us all alive, and to Calla for some excellent hits. <3
And a big thank you to DM Bigrin for keeping it fun and interesting!
Rock on, team! ^_^
DM Bigrin |
@Anklebiter - Oh, there's plenty of useful gear, but I imagine you'd have to ask your hosts (who just kept you alive during a very important fight) if you could have any of it. I doubt they'll look kindly to your just taking whatever you want without asking. As for the spellbook - destroyed in the fire that killed Hialin :p
@everyone - I too was wondering if you were going to TPK at the end of book 5. It was a hard fight, and losing so many actions so early on really hurt you. Add in a couple of nasty crits and your options were very restricted. Good job everyone!
Anklebiter the Insane |
*DING* LEVEL-UP!
Taking another level in Abjurer, for Wizard 11.
HP: 3 + 1 + 2 Con. + 1 Toughness = 7 (77)
Skills: 2 + 4 Int. +1 favoured class = 7
Fly +1 (+7)
Knowledge (arcana) +1 (+19)
Knowledge (history) +1 (+12)
Knowledge (planes) +1 (+16)
Linguistics +2 (+18) - picking up Auran and Thassilonian
Spellcraft +1 (+19)
Feat: Maximize spell
Spell slots: One additional at 3rd level, first open slot at 6th level.
New spells: I decided to go with good old standards - Greater dispel magic and Chain lightning. But I'd be real happy to get my hands on some spell scrolls as soon as we hit the next town.
Calumny "Calla" Tas'vere |
Inquisitor, level 11
Hp: 8 (5 level +3 Con)
+1 BAB
+stalwart (i.e., evasion for Fort and Will saves)
+1 feat: Empty Quiver Style
+1 4th-level spell/day, +1 4th-level spell known: sanctify armor
+8 skill ranks: +1 to Know (dungeoneering, local), Perception, Sense Motive, Spellcraft, Stealth, Survival
FCB: +1 spell (forced quiet)
I think that's everything...
Bruendor Cavescouter |
Level gained in Rogue (now level 6). Ranger remains at level 5.
HP: +9 (5 + 3 Con+ 1 Favored Class)
BAB: +1 (now +9)
Skills (9 ranks): Acrobatics (1), Bluff (2), Disable Device (1), Knowledge (dungeoneering) (3), Perception (1), Stealth (1).
Feat: Improved Critical (rapier)
Saves: +1 all
Rogue Talent: Sacred Sneak Attack (when making a sneak attack against an undead or evil outsider, sneak attack damage is considered good-aligned to overcome DR)
Trap Sense: +2
Lefrik Olegson |
Level gained in Barbarian
HP: +11 (7+3 Con +1 Favored class)
BAB: +1
Skills: +1 Acrobatics, +1 Climb, +1 Knowledge Nature, +1 Perception, and +1 Swimming
Feat: Exotic Weapon Proficiency (Bastards sword! Hey, that might be handy)
Greater Rage
Anklebiter the Insane |
Bruendor Cavescouter |
Not gonna lie - I'd never really played or run 3.X games that went anywhere towards the highest levels until my Rise of the Runelords game. There's a lot of fun stuff at the high levels, and it's all ridiculously overpowered and insane.
Anklebiter the Insane |
On the one hand, it's exciting we made it this far. On the other, I feel a little sad that this is already the final book in our adventure... ^^;
Anklebiter the Insane |
DM Bigrin, you said I figured out a way to disrupt the runic magic.
Can I teach it to the rest of the party, or is it a purely arcane magic-based method?
And if so, could I create a wondrous device to do the job?
Anklebiter the Insane |
Guys, if we have time to prep before heading into Orv, how would you feel about enlisting some additional help for the party?
If I could get my hands on a scroll of Planar binding and our more diplomatic team members help me out, we could perhaps get some powerful Outsiders to stand ready to answer a summons when we really need it.
Likewise, if Calla and Kelendra get some scrolls of Planar ally, they could bring in more support.
The basic idea would be to first contact these Outsiders, explain what's going on, and then have them agree to show up when we put out a specific call.
I know we have Summon monster-potential, but we can get stronger creatures this way, and they could show up more quickly.
Anklebiter the Insane |
Alright, we have 20.000 gp to share out.
The question is: what do we need most?
Lefrik's naquadah armour is in need of repairs, for one thing.
For myself, I'd like a stronger headband of intelligence, but there are also some spells to get. Summon monster VI, for one thing.
Anklebiter the Insane |
Sweet. Thanks very much, DM Bigrin. ^_^
I'll definitely be buying scrolls of Planar binding and Summon monster VI and inks to scribe them, then.
Motteditor, you're our resident strategist. Any recommendations for other spells I should get for the next phase?
Calumny "Calla" Tas'vere |
Thanks, DM. Give me some time to think -- I've got a couple deadlines coming up so may be a little while, but hopefully we can retcon if need be.
Re: Summoning, I'd check with Bigrin. I know as a GM, I find summoning a colossal pain in the ass. There's a reason I pick five players for my games, because more than that starts to become difficult to handle and exponentially more work, especially at high levels.
Bruendor Cavescouter |
Dang. 10k isn't going to be nearly enough to get holy on my longsword, and I suspect that'll be the case for most of the rest of us. I can probably work around it with Sacred Sneak Attack, though.
I'm probably better off improving my cloak of resistance. We're at the level of "SOD/SOS" spells, after all.
Calumny "Calla" Tas'vere |
Hmm. I think fixing Lefrik's armor is definitely a top priority. His ring of protection and amulet of natural armor could also be upgraded. He's our heavy hitter in terms of melee damage, so keeping him upright should be a priority. GM, can you tell us how much fixing the armor will be, please? That'll inform our other choices.
--
As noted, I'm not really interested in scrolls for Calla; that's not her thing. I was going to say her top choice might be something that gives her some flight but since we're going to be underground, I don't know how useful that would be. As long as she can stay away from foes, she's generally pretty good. I might look for some footwear to help with that. (I could also upgrade her armor a little; I'm less worried about her weapons as I've been using greater magic weapon, and that gives a +2.)
--
My other thought might be some automatic healing so Kel doesn't have to worry as much about that. Instead of evenly dividing the money, it might be worth pooling some to buy a greater talisman of healing power (1/day, the first time that the wearer is reduced to fewer than 1/2 his maximum hit points, he automatically heals 4d8+7 hit points). That'd be 24,000 gp.
Lefrik Olegson |
Well, it turns out it was not one week of no fix, but two. The tech help I had had family emergencies pop up and I sure couldn't tell them to forget about that.
As it stands, right now, my lap top is a paperweight... whether it will actually be salvaged or not is unsure, so I'm getting a new one. I think it arrives this Thursday.
I have limited access to another computer, and will try to catch up at least a little but may still be relatively quiet until friday.
Very sorry :(
Bruendor Cavescouter |
Thanks for the update, Lef! As it happens, I haven't had much movement on my side due to a move. My current roommate and myself have moved to a new place, and picked up another roommate along the way. This weekend was the move, and it's going to be another week or so before life returns to complete normality - whatever that is.
Calumny "Calla" Tas'vere |
Looks like Bigrin may be on the road again. That said, if folks want to think about what they want/need, let's be ready to go when he gets back. I'm not sure I need all 10 grand, so I could potentially donate, but I'd be curious to hear what others think about the 24,000 healing device. (I mean, I'm sure I can find ways to spend that money, just trying to think what's best for the group as a whole.)
Anklebiter the Insane |
Things I've decided to get include scrolls and scribing inks for Summon monster VI and Bind outsider.
Are there any other spells you guys think might be essential?
I'd like to get a more powerful Headband of intellect.
Once DM Bigrin gets back to me on what these 'spell combinations' are that can disrupt the glyphs, I think it might be good to get wands for each. That way, even if I don't have the right spells available (or if I myself become unavailable due to petrification, stun or whatnot), we can still take the glyphs down without someone having to bash them to pieces and risking explosive backlash.
Bruendor Cavescouter |
That's a good point, AB - I don't have a single stat bump item as of yet. I should fix that as well. I could either buy a belt of physical might +2 (Str, Con) for my full 10k, or I could buy a belt of one or the other for 4k, which would let me upgrade my cloak to +2 for another 3k. Hmmmm...
Anklebiter the Insane |
Stick close to me; I can at least give you a +3 deflection bonus with my Protective ward...
Calumny "Calla" Tas'vere |
I was going to say it might be worth totaling up our party loot to see who's the shortest -- but the treasure spreadsheet indicates it's me. *wry grin* I do think that's a little deceiving however as I'm able to compensate with my spells, which were picked to be mostly buffs and not things I plan to cast (so as noted, I don't really need a more magical weapon, as I take care of that with my spell).
--
Not sure if bind outsider might be as useful, but dismissal could also be a good one if we expect to fight more demons. Of course, that's SoS, which means half the time it'll do nothing (while spells like haste might be better).
Anklebiter the Insane |
The benefit of Bind outsider is that the 12-HD ones it can conjure have a whole suit of powers all their own, they're mostly bruisers in combat, and they don't take a full round to conjure up. ;)
If I can just get them to agree to come when called for, we'd have a powerful ace in the hole - or several - for when we meet the Drows' high-end summonses.
Anklebiter the Insane |
I'm loving it, too. :)
...
I worry about withdrawal symptoms when it's over... ^^;