
DM Barcas |

Okay, I'm re-titling my recruitment thread for the Curse of the Crimson Throne campaign that I have envisioned. This recruitment thread replaces the previous one.
INTRODUCTION
It is a dark time for Korvosa. King Eodred II, the venerable monarch of the largest city-state in Varisia, is dying. His health has been waning for years, but his time is running short. As he has no heirs and the rule of his young, vain wife is easily challenged with enough popular support, no one knows what the city will look like after the chaos subsides. Will Queen Ileosa hang onto power and continue to bleed the city dry with her tastes for luxury? Will the five noble houses band together to set up some sort of council, or will they fall to infighting? Will the so-called Council of Thieves, the shadowy organized crime syndicate, seize control of more than the lucrative trade of illicit goods and services? Will Cheliax, long-absent former colonial masters, try to reassert control of the city? Who will the Korvosan Guard, the Sable Company, and the Hellknights throw their support behind? Whoever gains the support of the people of Korvosa, whether through loyalty or fear, can potentially gain the throne. There is much to take into account. Long-standing racial tensions simmer in the city, with Varisians and Shoanti treated as second-class citizens and tieflings blamed for most of the city's ills. Class warfare looks ready to erupt, especially in the Shingles and Old Korvosa, where the inequality between rich and poor has reached staggering levels. The Academae, long renowned as the greatest arcane school in Varisia, shudders under the internal debate as to how much of a focus it should have on the summoning of malicious beings from the Outer Planes. The holders of power in the current status quo are girding for the coming conflict, with greater and greater repression of dissent as they attempt to quell a rebellion before it happens.
Picture Link: Korvosa
It is a time of challenge and chaos for Korvosa, but it is also a time of opportunity. Who will rise to the leadership of the city, and can they avoid the Curse of the Crimson Throne?
STYLE
This will be a sandbox style game. While it takes place in Korvosa and nominally follows parts of the Curse of the Crimson Throne AP, it has a lot more in common philosophically with Kingmaker. (There will be parts of Council of Thieves thrown in as well.) The game will be almost entirely urban, taking place almost entirely in Korvosa and its nearby holdings. The game will have a focus on devils and demons in the same manner that Kingmaker has regarding the fey and Carrion Crown has towards undead.
The PCs will start the campaign when they are contacted by a mysterious figure who invites them to a gathering of like-minded individuals who want better for the city. All the PCs should have some sort of motivation to go, preferably something specific that they seek to change in the city or some other reason for wanting to take part in what is only a few steps from open treason. From here, it's up to you. You will seek out allies and make enemies, all to develop your own idea of what a new Korvosa will look like.
Campaign Link: Kingmaker
Campaign Link: Carrion Crown
I have a very narrative style, and I expect players to respond in kind. The resulting collaboration is a very rewarding style for both myself and my players. Take a look at the above links to see the sort of quality that it produces. It does require effort, though. There is often a lot of conversation, both between party members and with NPCs. Seeing as I give out ample RP experience, combat only constitutes 50% of the experience! I will make every effort to tailor the storyline to give each individual PC a story to tell, a story that we all will create together.
CHARACTER CREATION
I will be using 20 point buy, with a bonus of 2 points for having one non-neutral alignment axis and 3 points for having two. (Thus, N gets 20; LN, NE, CN, NG get 22, LG, LE, CE, CG get 23.) I do not like dump stats; any dump stat will have to include in-game justification for why this is the case. Anything from the Core Rulebook, Advanced Player's Guide, and Ultimate Magic are fair game. Other Paizo sources may be included with approval. We'll start at level 1. I don't necessarily need statblocks if you don't want to create one, but I won't object of you make one. (In some cases, I may ask some questions about what your build may look like.) I don't mind a well-designed character, but I don't care for ridiculous optimization. (Don't take ranks in Profession: Basket-Weaving just to show how unoptimized you are.) You can have two traits, as per normal characters, but don't pick anything from the Council of Thieves or Curse of the Crimson Throne Player's Guides. (Namely because you are not in Westcrown, and Gaedren Lamm is a rather flimsy motivation, in my opinion.)
The party will have 6 members. I will select them based on potential for interesting dynamics and diversity. I will hopefully select each individual both on how interesting their story is and how they will contribute to the party as a whole. Keep that in mind as you design your characters. If you overlap too much with another player, you are probably in direct competition. (I may suggest that one of you change something, as what happened when two players in Kingmaker both wanted to play human male clerics of Abadar. One of them went Inquisitor, and his character is now staggeringly complex. And probably a sociopath, but you'll have to read the Kingmaker thread for that.)
If you have no prior posting experience, that's fine. Everyone started like that at some point. I may ask for a writing sample. One of my best players in my Kingmaker campaign (the one who stayed as a Cleric) had no posts when he applied, and I don't regret for a second giving him the spot. Take your time to craft a really good application! The more you immerse your character in Golarion, the better. I'll be sure to ask a large number of questions to make sure that your character gets the best opportunity to get chosen that I can give you. Good luck, everybody!

vagrant-poet |

Keep my character if you decide you need a sixth. I hope you find some awesome players!
Lucadeno Jeggare
Race: Human (Chelaxian)
Class: Rogue (Spy)
Alignment: CG
Statistics: Str 12, Dex 18 (16+2), Con 12, Int 12, Wis 12, Cha 14
Luca is the third son, and fourth child of the lord of House Jeggare. His eldest brother is a serious man, who likes Lucadeno well, the second child, his sister was always his favourite sibling, and the middle brother is a strong warrior, a knight bearing the Jeggare name with pride. Luca's claims in House Jeggare have always been meager, and his father's eternal dissapproval and faint dislike for his youngest son have earned him no favors or honors within his House.
Still he is a Jeggare, and he works hard to keep his name unsullied, and House proud and strong. With a brother to fight, and a second to run the docks and count ledgers, Luca set himself to finding a different way to contribute to his house as a boy. He learned to watch and listen. He learned to hear the smallfolk and servants talk, and saw them when other highborn lords didn't notice them. He learned when to blend in and when to stand out. Luca learned to find out things for his older brother, and heir to the house, who had always loved him far more than his father had. Luca became the eyes and ears of Jeggare, and fell in with the House's butler, who also served as his lord's spymaster and Master of Information.
Luca has grown tall and thin, with a shock of curled auburn hair and a vaguely elven frame reminiscent of their distant 'uncle', the famed Varian. More than that though, he has learned the art of wearing faces, be it that of clean-shaven and courteous Lord Lucadeno Jeggare, or rough and tumble criminal informant Luca the Gull, or many beggars and unseen poor around the city.
Yet his live is no longer fulfilled by serving his House. The politics of Korvosa are treacherous, and Luca's sister has been struck with curse that leaves her catatonic and abed, all of the families fortune unable to purchase a cure to her curse. Luca has his suspicions about the culprits, prime among them the Arkonas, and he has begun to deal with all sorts of uncouth and criminal scum, beleiving the Arkonas have some link to the criminal underworld of the city. He seeks the truth of the attack on his sister. He seeks vengenace.
But Luca is not sated with those goals alone, for he seeks a third thing. Justice for the poor people he spends so much time among. The young lord has seen the suffering in the alleys and the pain and humiliation heaped needlessly on the people. He wants to stop the vicious infighting of the nobility, and blunt the oppresions of the crown, so that the peasantry need not suffer for the shadow wars and coin of the wealthy.

Elrithrathiel |

Here is Elrith, AWOL sniper from the Mierani Defence Force. It's been months since her last kill, and she craves that feeling of control, of taking a life through a perfectly planned arrow. She knows the cardinal rule of snipers, however: the assassin does not choose the target herself, so she needs a group where her skills can be used.
Over the course of the campaign, Elrith will start to get fuzzy on that cardinal rule, however, as she starts a downward plunge away from her CN beginnings. I haven't yet decided if she will actively seek out levels in the assassin prestige class, or just flirt with the idea.
Anybody well-versed on uprisings throughout the world may have heard of the elven mercenary sniper Elrithrathiel as a bright up-and-comer who seeks no personal glory or attention (in fact, the less the better). She is known for her discretion, and her willingness to take on any target except, oddly enough, halflings. Nobody knows the reasons for this, although it could perhaps be from her time freeing halfling slaves in Katapesh.
While she has no moral compunctions to really get in the way of her work, if it comes down to a battle between the people of Golarion and denizens of Hell and the Abyss, Elrith will be all for helping the locals. Somethings are just beyond evil, after all.

Olondir |

Hello!
I'm also interested in applying. The concept I have in mind is a dwarven witch. I'm thinking he is from an eccentric dwarven clan hailing from Janderhoff trying to get into the wine business in Korvosa. Some say touched by the deep deep earth, his clan discovered plump helmets- a rare mushroom that can be fermented into wine when cultivated correctly. Knowing Korvosa has to import most of their wine, their rare mushroom grown wine should be highly competitive yet their efforts to get permits and register as a small business have been nothing but disaster. Impenetrable lines of red-tape or down-right threats meet them at every turn. Someone is stone-walling their business venture. My character would like to seek reforms for his clan's small business and eliminate that little bit of corruption.
I'll post my full application later today.

DukeRuckley |

I would like to submit the following:
Name: Hana Ogawa
Race: Human, Tian
Class: Cleric of Desna (will multi-class into acrobat rogue)
Alignment: CG
Stat Block: Probably 10, 17, 12, 12, 16, 12 (racial included)
Appearance: Hana, whose name means flower, is a petite girl of Tian-Min heritage. She has long, straight black hair, usually tied up to keep it out of the way. She has a very pretty face, which she doesn't hide behind too much makeup, instead letting her natural beauty do the work. Her eyes are a vibrant violet, a very odd color in Avistan.
Backstory: Hana's parents were travelers and worshipers of Desna, and on their travels across Tian to Avistan they gave birth to Hana. Eventually they settled down in Magnimar, which is where Hana grew up. As a child growing up, she involved herself in acrobatics and tumbling, performing on the street for crowds wherever and whenever she could. She also took part in some frowned upon activities, namely pickpocketing the more wealthy folk in town. She still had a conscience, and only stole from those she knew were well off, and she always gave the money she received from such activities to beggars, destitute street performers, and orphanages.
Like her parents, Hana was a devout follower of the teachings of Desna. After a particularly good street performance, a cleric of Desna noticed Hana praying under the starlight. He watched her for a few moments, and when she finished her prayers, he introduced himself to her. Soon after, Hana found herself an acolyte of the local Church of Desna and her pickpocketing came to a stop. It didn't take long for her to become a full cleric of the Church of Desna.
As a cleric, Hana didn't have time to perform on the streets any longer. It wasn't long before she decided to embrace even more of her deity's ideals, namely travel. Hana left Magnimar to travel for a bit, ending up in Korvosa. There she decided to stop and perform on the streets again, hoping to make some coin before moving on. However, Korvosa is a very different place than Magnimar where people viewed her Tian heritage with disdain. Still, she persisted.
Through her performances she learned of how things in the city have taken a turn for the worse. The government has become more oppressive and the people nervous. Her devotion to Desna surfaced once again. The people of Korvosa were too caught up in the problems with their government to be truly free. Hana decided to stay and find a way to help.
Where This is Going: Hana is likely only going to take her first level in cleric (Travel and Luck), with the rest to be taken in rogue using the Acrobat archetype. She'll probably end up two-weapon fighting with starknives, tumbling to get to a good flanking position when she can. This is an experimental build that may very well end up being not-so-good, but I thought it was an interesting idea.
Let me know if you would like some more information. I'm open to any ideas on how to flesh this character out to make her more interesting and real.

Thaddeus Pruitt |

Re-apply of Pruitt, will finish his backstory tonight.
repost of his earlier summary backstory.
Pruitt is a work in progress.
He is a hometown Korvosan. He loves his city, and is proud to be a member of the guard. He hates to see mismanagemnet and corruption ruin what he loves. He also hates those dirty half-breeds, and their foul mixed blood. You can trust an orc to be violent, you can trust an elf to be snobbish, but you can't trust those darn mixes further than you can throw them.
His disdain was groomed into him from his father, a retired member of the Korvosan Guard himself. His mother, according to his father, was a no good wench that tricked his father and then ran off after Pruitt was born. Pruitt doesn't know that his mother was an elven emmisary, or that he is even Half-elven. His father hid the truth from him, and filled him with his own hatred.
Pruitt has very fine features, a gift from his mother's side, but sometimes it's better if he doesn't say anything depending on who he's dealing with. He knows he can use his looks to get what he wants.
The background will expound more, this is just a summary.

Olondir |

Full application time:
In the interest of full discloser, as a player, I feel I can commit myself to only one more play-by-post. I'd hate to over-extend myself and not be able to appreciate all the hard work you PbP DMs do. Here is a re-tooled version of Picklebeard the dwarf witch I applied to DM AK's Sargava game.
Name: Barrick "Picklebeard" Blackhammer
Race: Dwarf
Class: Witch [Elemental Patron]
Alignment: TBD. Possibly LG.
Stat Block: TBD. I'll probably be having a charisma score in the single digits, though.
Appearance:
Picklebeard dresses in simple robes of muted earth colors. His current clothes are made up of a patchwork of dull grays, brown, a little blue, and green and are obivously well worn. Picklebeard gets his name from his unusual shade of brown that covers that constantly wet, shaggy-dog mop on his head and his grizzled, long beard that goes down to his chest. Some say the color of his beard isn't brown. They'd have a case because, in most lights, his beard looks more green than brown. This unusual hair shade is only half of the reason why he's called picklebeard. The other half is his salty smell. He has a salty smell that doesn't come off. This is only natural because his family has mined salt for generations in Janderhoff. He is typically seen carrying a gnarled old walking stick that is a little bit taller than he is. Pearched on his shoulder is an exotic lizard.
"Whaddya expectin' lad? some sorta princess?"
Backstory:
The history of the Blackhammers is a long one. His family dates back to some of the oldest family names in Janderhoff. Well, they did before they left for Korvosa but I'll get to that. They are well known for being great miners, brewers and having a curious approach to the arcane arts.
They were salt miners and damn good ones at it. His great-great-grandfather, Brannidar, was legendary with a pick-axe. One day, while mining, Brannidar went too deep and a cave-in occured. He got trapped and cut off from the tunnels out and from his comrades. For almost a year, he remained trapped in the deepest niches of earth. Alone. Or so everyone thought.
While trapped, he was visited by the earth itself which took shape and offered him these exotic, tasty purple mushrooms. This creature taught Picklebeard's great-great grandfather the secrets of these mushrooms and when he was finally rescued, Brannidar taught his son (Picklebeard's great-grandfather) the secrets as well. Then his great-grandfather taught Picklebeard's grandfather. All the while this earth beast remained at the side of Brannidar. When it was time for his grandfather to teach his father, the legendary Brannidar dissappeared! To this day no one knows what happened to him. Some say it had something to do with the pit he was trapped in. All that was left was a ultra-smooth rock with a strange symbols engraved in it. It remains undeciphered to this day. The creature also was gone.
These events estranged the Blackhammer clan and people thought their brews made from these mushrooms to be cursed. Their strange arcane magical abilities combined with the dissappearance of the legendary Brannidar led Clan Blackhammer to go to Korvosa. Although still reknowned miners, they are primarily brewers now who sell wines made from these purple helmet mushrooms and of course regular ol' dwarven brewskis.
Like his father before him, Picklebeard, adopted a pet- a bearded dragon lizard. He named his lizard, Verithrex after an ancient dragon of dwarven tales. It was a custom to name one's bearded dragon lizard after dragons from stories. He exceled at his arcane practices and began learning the secrets to brewing thanks to his familiar and father. Like his father always said: "Us dwarves find it easier ta forma empathic bond witta creature that's bearded too!"
When clan Blackhammer settled down in Korvosa and tried to set-up shop, the city guard told them to close down because they lacked proper permits. They went to the magistrate to apply for permits but were denied again and again. They began asking questions. Apparently it was the right kind of questions because a polite dagger through a slip of paper was found on the bedside of Picklebeard's father saying, "Stop askin' questions or next time this dagger won't be lodged in yur table." It has something to do with importers lobbying for protection or some other economical protectionist policy in place by the corrupt magistrate. They hoped it was that simple, at least.
Picklebeard heard enough of this. He wasn't going to stand by and his family not be able to sell their brews.
"Its arr goshdurn livelihood and i'd bea bearded gnome if I diddunt get to tha bottoma this!"
At this time he was approached about an offer to improve the city.
Personality:
Picklebeard is a little eccentric, but also possesses most of the typical features of dwarves: a generous amount of loyalty for his comrades, strong pride and sense of tradition, a sprinkling of greed, and an everlasting appreciation for alcohol.
"You beardless tree-fairies call this BEER? BAH!"
Goals/Summary:
I plan on going witch 20 with this guy. I think a dwarven witch is just an awesome idea and I like this Korvosa focused version of Picklebeard a lot. (The other one is a pirate version from the shackles). I'd be taking the cauldron hex at level one and maybe evil eye via extra hex. I'll be brewing potions for us. At level 2 Picklebeard's beard will become prehensile and he'll be delivering shocking grasps and other touch spells through it.
Character wise, Picklebeard hopes to one day get his family business up and running and see it become a success, solve the mystery of his great-great-grandfather and his earth elemental companion's dissappearance, and maybe even have an earth elemental familiar to call his own.
These goals are in addition to, you know, standing up for what's right, obtaining lots of money and bringing honor to his clan.
Thanks for reading my application. Let me know if you need me to supply more information.

DM Barcas |

I will get to everyone specifically tonight when I get off work. I'll have specific questions and comments for everyone, maybe even a few suggestions.
@BoggBear I'm not fond of tengu in non-Asian flavored campaigns, but I wont refuse to consider it. If a concept is interesting enough, I'll make it work.

garabbott |

Hi DM Barcas, I'm very interested in this campaign concept and would like to put forth a character idea, but I will need to adjust his background once more (I've put him up for several campaigns, but he hasn't been chosen). His name is Winston Chareth and he's an Inquisitor of Iomedae (I would consider Abadar, considering the campaign's setting, but I don't think that would work very well with the character's personality), and he's pushing 50 years old.
He's much more of a utility character, with a lot of skill points put into Heal and Linguistics. Anyway, I'm getting really excited thinking about this, and instead of talking about him I'm going to go write him :) be back with an application shortly.

Meowzebub |

As someone who plays in one of DM Barcas's games and also with him in another, I know this game will be top notch. And you are all in for a treat.
Having said that, I know I am not his target audience. I have sat on my hands to resist.....Buuuut. I have a character that has languished through two DMs in a CotCT PbP and we only ever got through two combats (one combat each). Please put this application on the back burner of consideration. I fully endorse your search for new blood...I was that new blood at one point. But it will make me feel better that at least he had this chance to grow as a character. Thanks.
Senjin's parents brought him to Korvosa at a young age. He was too young to know their reasons, but he knew he did not like the crowded streets that had replaced the freedom of the cold plains he knew back home. His parents were as seemingly uncomfortable in the city as he was. He knew there was money problems, but never understood that their frustrations eventually turned them to drugs. Senjin found himself having to fend for himself more and more, till the day he came home to find another family living in his parents hovel. He lingered for days in the alley, but they never returned, so the streets became his home.
His Shoanti features marked him as an outsider, and he was quickly targeted by the gangs in the area. He learned to fight before he ever learned what a friend was. Eventually, he banded together with fellow misfits on the street, in a gang of their own for mutual protection, the Outsiders. Each, be it Garundi, dwarf, elf, the small folk, even a Mwangi girl, knowing they did not belong in this city, but were determined to survive it.
He served as muscle, gladly protecting his new found friends on petty break-ins and gang fights, anything necessary to ensure his 'clan' was taken care of, something he wished he had been able to do for his parents. As he matured, and grew stronger, he began to see some of the outsiders getting into taking, and worse, selling drugs. He balked at going along on drug raid missions, or planned assaults on individuals Senjin did not believe were rival gangs. The Outsider's patience with their prized 'enforcer' came to an end when Senjin refused to kill a drugged out victim of his crews illicit trade.
Perhaps Senjin saw a bit of his parents in that poor man's eyes, and he knew that whatever horrible fate led him to crawl before friends begging for time, money, or even more drugs. Senjin knew that death would be welcomed but was not deserved.
The next day he awoke to find the Korsovan Guard breaking into his hideout. Coins and drugs were scattered about, when they had not been there when he went to sleep. He rushed the shuttered window, surprising the guardsman trying to peer through it. There was a scrum in the street, but Senjin fought like the street animal he had become. He had taken a bludgeon to the face, and other injuries, but had clawed his way free. His nose broken, Senjin fled, pursued first by the guard, but they could not follow him in the warrens that were his home, and then by his 'brothers and sisters' he once guarded.
Bleeding from multiple cuts, and having trouble seeing with his face swollen, a dark shape swooped over Senjin's head. As the Outsider members closed in on him, the shape swooped again, this time much lower...a hippogriff and rider!. His pursuers turned and fled, further encouraged by the airborne rider.
Senjin did not linger. Near death, Senjin holed up so as to heal and keep off the streets. When he recovered his strength, he made his way to the Sable Company barracks and got a menial job working in the stables. The work is hard, but working with the hippogriffs and rangers have shown him that there is a life above the grime and sweat of the city streets. Occasional training flights on a hippogiff at night under a starry sky has led to his blossoming interest in Desna, the faith of his parents. He sneaks in training when his stable duties allow, sparring with Sable Company members in need of more practice, absorbing all the knowledge they impart to him.
--------------------
Appearance
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Senjin is a young man of about 19 years of age, he is unsure of his actual age. He stands a little over 6 feet, with a frame that carries a lot of muscle. His black hair is kept shoulder length, and his eyes are very dark, there is no disputing his Shoanti heritage. His face has a hard expression, with a broken nose that seems to have never been set properly. A jagged scar around his right eye adds to the unsettling appearance. His story is that a hippogriff caught him unawares during grooming, in an effort to forget his more violent upbringing.
His chainshirt, is a handme down, that shows a bit of rust and bent rings, indicative of a hard previous life. He wears this under rough spun clothes when training. He has come to enjoy wielding a bardische, a giant axe helps him keep his opponents at bay, allowing him more freedom to move about. For closer in, hand axes have become the norm. He believes that it is his 'barbarian' blood that makes the axes so appealing.

lovelydwarf |

Since Olondir withdrew, I guess I'll submit this character, a human witch from Korvosa.
Name:Alyosha Baradin
Race: Human, Chelaxian (Native to Korvosa)
Class: Witch (Deception Patron)
Alignment: CG
Appearance: Alyosha is a small man, skinny, and still boyish in appearance. Often people assume that he is younger than he is. He has mousy brown hair, brown eyes, and his face is marred by a few scars left from childhood illnesses. Alyosha dresses in simple clothes and carries a simple willow quarterstaff, a token of his faith in Andoletta, Grandmother Crow.
Background: Born in poverty in Old Korvosa, Alyosha survived like so many of the children of those slums: small jobs, beggary, and petty thievery. He managed to scrape together a living until disease struck him down in early adolescence. Left to die by the gang of children Alyosha ran with, he was discovered by Auntie Miriam, an eccentric follower of Andoletta, an Empyreal Lord concerned with the good and innocent.
Auntie Miriam has, for decades, ministered to the people and children of Old Korvosa, feeding those who she can feed, tending to the sick, providing comfort. Many, especially those from outside of the slum, consider Miriam crazy, especially with her habit of muttering to herself and her love of crows, pigeons and other verminous birds, but those within Old Korvosa know that she is often the only thing that stand between a family and starvation.
Finding Alyosha dying of his disease, Auntie Miriam nursed him back to health and shared with him her beliefs in Grandmother Crow. Alyosha grew into manhood helping Auntie Miriam minister to the poor of Old Korvosa. As he grew, Alyosha also began to hear the whisperings of something, some force offering him the power to change things for the poor of Korvosa. Alyosha assumed he was dealing with Grandmother Crow, or some power associated with Andoletta. When he made his deal with the power, he expected to be granted a crow familiar; instead he got a centipede.
Alyosha continues to follow Auntie Miriam's lead in helping the people of Old Korvosa, but he has begun to imagine a more proactive role. He dreams of campaigning to change Korvosa, to force the wealthy to notice the poor in their midst. He has become to agitate for change, perhaps even to hint at a revolution in which the masses of Korvosa would take the things that have been denied them by the wealthy. Alyosha has also been exploring the arcane knowledge shared by his patron, trying to decide if he can use his abilities to speed along change in Korvosa.
Auntie Miriam has begun to complain that Alyosha's too ambitious, and, more than that, he has begun to smell off. No one else notices anything, but Alyosha's starting to get uncomfortable under her stern gaze.
Personality: Alyosha is a strident and outspoken critic of inequality in Korvosa. His desire to transform Korvosa, to make life better for the poor of the city, drives much of his activity. When dealing with people, he is often evaluating them, trying to figure out if they can help his cause; and he often tries to draw the conversation to the facts of poverty in Korvosa or the need to transform the city. As time has gone on, Alyosha has become increasingly radical in his views and his pronouncements. At times, he longingly imagines a violent confrontation between the poor and the rich in which the city is redeemed through revolution.
Because of his upbringing, Alyosha is particularly concerned about the plight of children. He is quick to aid or defend a child in need. Being around children often brings out a less obsessed version of Alyosha. He enjoys playing games in the streets with the children of Old Korvosa.
Some notes: Currently, I plan on Alyosha being a debuffer sort of witch, but if no other healing sort of character shows up or makes it into the party, I can build him to fill out some of the healing roles.
Feel free to use, discard or replace Auntie Miriam. And if anyone knows of a likely disease to afflict poor Alyosha, let me know.

DM Barcas |

Okay, I can really start to sink my teeth into some of the submissions. As for everyone else, keep them coming! I have yet to see any Hellknights or Academae students, both of which would provide an interesting "establishment" voice. Not everyone needs to be concerned with the poor! Barbarian from the Lands of the Linnorm King? Devil-conjurer from Cheliax? Andoran duelist? No one will get turned away without consideration! Bring on the ideas!
@Lucadeno Jeggare (vagrant-poet is a player in my other two games, and quite the creator of interesting characters. I'd suggest emulating him!) I'm interested in the alter ego that he's created. If he falls into a revolutionary crowd, would he do so as Lucadeno Jeggare or as Luca the Gull? Which does he consider his true face, and which does he consider the disguise? If forced to choose, which would he abandon and which would he embrace? Does he have any other alter egos? Have you considered a more magical base for him, using disguise self to slip between identities as needed, or are you intent on rogue?
@Elrithrathiel She has some interesting dualities and tensions between her. At times, such as basically being a contract killer, she seems unrepentantly NE. Freeing slaves is a CG pursuit. Perhaps this is just what a well-designed CN character looks like. (I'm of the belief that it is typically an excuse for a player to act however he wants, so it's a nice relief to see something different.) What would gain her loyalty, make her believe in something? Loyalty is going to be very important to the party, regardless of different views about what the city might look like. How would she fit in with a party if she can't convince them that she won't sell them out for a better offer? Is she ashamed by her actions in the battle against the drow, or does she think it was the right thing to do in the situation? (How many were captured? Does she know what happened to them?)
@Narnel Falerathon You and Elrith (see above) have nearly identical concepts. Right now, your character could use some more fleshing out. What does he want beyond "wealth and fame"? Does he have any redeeming qualities? What is his personality like? What would draw him into the rebellion?
Shane Gifford Looking forward to seeing it!
Gathien Toran Your idea is interesting and strange, though I feel that it would be a good way to get over to Rage Prophet (with some retooled stats) with the Flame mystery (to tie into the elemental bloodline). Between Cinder Dance and the barbarian speed boost, he could be zooming around the battlefield. I find the choice of warslinger a bit odd, considering that elemental kin barbarian wants to be in the thick of things to gain the maximum bonus from his ability. Why is the sling his primary weapon of choice? Does he fight in melee? If not, is it because no one (even his own father) seems to respect him as a fighter?
Grusk You applied for my Carrion Crown game when I was looking for replacement players. Did you incorporate the feedback I gave you? IIRC, you want him to have a single-level dip into summoner, then head straight into rogue, right? Can you tie him to Korvosa at all? What are his motivations and interests beyond the companionship of his eidolon?
BoggBear Tengu away!
Hana Ogawa How old is she? (This is an important question because of a certain poster.) Your character feels more like a bard than a cleric/rogue, or even a really unusual inquisitor (maybe with the preacher archetype). What would make a follower of Desna, who is primarily the goddess of travel, settle down to assist the city? Desna is strongly associated with Varisians. Just an idea, but perhaps she could be half-Tian and half-Varisian. What happened to her parents? Did they wander off or settle down in Magnimar? What is the relationship between the Hana and the cleric that recruited her? If she were to stop taking levels in Cleric, how would that affect her and the Church of Desna? The Faiths of Purity book has a good entry on Desna that may help you flesh your character out more.
Pruitt Nellis I find him interesting with his potential self-hatred. Does he have any idea as to his heritage? Perhaps very sharp vision, slightly pointed ears, something of the sort? How did his father get this attitude? Seeing as he knows about Pruitt's heritage, does he treat Pruitt badly? How long has Pruitt been part of the guard? If his father was a member of the guard, there are likely some that know the secret of Pruitt's birth. How do the old-timers treat him? Mechanically, where are you planning on going with him?
Winston Chareth I'll be waiting for a more in-depth background to get back to you. Looking forward to it though, especially about how he's so old.
Senjin I remember seeing him in a previous recruitment thread. Does he have any loyal friends in the Outsiders? Does he seek to actually become a hippogriff rider? How well does he get along with the Sable Company Marines, and do they know about his criminal history? How did he reconcile his past as a criminal (in which the law is the enemy) with his present as a member (in some capacity) of the law?
Alyosha Baradin Is he charismatic? What does he do to "agitate"? Does he see himself as a leader of the revolution, or just a member of one? (If he wants to be a leader, I might suggest a sorcerer or oracle. ) Does he believe that there is no other way? What would he do if something happened to Auntie Miriam?
CURRENT APPLICANTS
Lucadeno Jeggare, CG Human Male Rogue (Spy)
Elrithrathiel, CN Elf Female Rogue (Sniper)
Narnel Falerathon, CN Elf Male Rogue (Sniper)
Gathien Toran, CG Halfling Male Barbarian (Elemental Kin)
Grusk, N Half-Orc Summoner
Hana Ogawa, CG Human Female Cleric
Pruitt Nellis, LN Human Male Ranger (Urban Ranger)
Senjin, Unknown Alignment Human Male Ranger (Skirmisher)
Alyosha Baradin, CG Human Male Witch
As you can see, we've got a lot of rogues and a lot of chaotic good. Let's see some diversity!

Zachary McDonald |

Okay, my original plan was to make a Street Performer bard; however, after seeing that everyone else is going to make rogues, I'll use another idea I had. I'm thinking LE Dual-Cursed Oracle of Flame, taking Wasting as my primary curse, and Lame as my secondary. In game, these would both be flavored as burns. I should have it here in less than 12 hours.

Narnel Falerathon |

@DM Barcas: Narnel is motivated primarily by a desire for self-promotion. He does not lurk in the shadows, but instead, he desires the recognition and fame that he feels he is owed from his successful endeavors. The problem was that his stay in Absolom went unnoticed due to the size and competition in such a large venue. Now Korvosa offers a smaller venue and an opportunity for him. The rebellion needs leaders and people of action, and his skill set would certainly grant him some degree of notariety amongst the populace. So, his CN alignment drives his ultimate desire for fame and wealth, but Korvosa and the rebellion is viewed by him as the perfect vehicle to obtain what he desires.
Although the party would view Narnel as a glory hound, they would find that he is loyal to their cause beyond a fault, if only for his own benefit. This enables him to act in perfect unison with the chosen alignment while maintaining party unity for the cause.

Gathien Toran |

Gathien Toran Your idea is interesting and strange, though I feel that it would be a good way to get over to Rage Prophet (with some retooled stats) with the Flame mystery (to tie into the elemental bloodline). Between Cinder Dance and the barbarian speed boost, he could be zooming around the battlefield. I find the choice of warslinger a bit odd, considering that elemental kin barbarian wants to be in the thick of things to gain the maximum bonus from his ability. Why is the sling his primary weapon of choice? Does he fight in melee? If not, is it because no one (even his own father) seems to respect him as a fighter?
I took the warslinger racial ability over surefooted to reflect a few things:
One, Gathien would have spent his time learning to fight rather than the "normal" halfling tricks. As a result, I'm also looking at the armour expert trait (though I wish there was something that worked like History of Heresy for Arcane magic, because that would totally suit him).
Two, halfling martial training is probably largely about using slings and sling-staves -- especially against foes that are bigger than you are.
Three, as you said, Gathien's faith in his own (melee) combat abilities are kind of shaky, as a result of his upbringing and small size.
Now, yes, the plan is that he would do both melee and missile combat, in fact, I was thinking of taking Power Attack as his first level feat to show that, at least when he's raging, he feels strong enough to fight in the frontlines.
In terms of rage prophet, I originally thought about that (I would have given him the Tongues curse and made him prattle in Ignan) -- especially because the divine magic would serve as a nice comeuppance later -- but at the same time, the multiclassing required would delay his ability to gain the Elemental Rage powers, which was sort of the vision for the character... And, for that matter, being a small-sized warrior is already a bit of a hindrance, so I worry about doing more -- though, to be fair, it would depend on the party composition.
I've rebalanced the stats to leave that possibility open and feel my way into things, if you don't mind? (Assuming I get picked, that is.) I've posted a "semi-complete" character sheet -- not sure what the gold allowance is.

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I am working on a concept for this and will draw up some background for a character today or tonight. I do have some questions before I work up too much for the character.
Right now I am looking at making a Human (Chelaxian) Fighter with the Aspiring Hellknight Trait, specifically the Order of the Nail. Do you want non-evil? If so then LN, otherwise LE. The idea here obviously is to make a unique character who would still work with the party, so I doubt I'll go that overboard, I'm just curious where the line is.
Will there be opportunity for mounted combat? I'd like to know if planning for the mounted feats would be worth it or if I should stick to two-handed.

DukeRuckley |

@DM Barcas: Thank you for the comments. You really got me thinking about the character, and the more I thought about it, the less I liked it. So I started looking into the Inquisitor a little bit more and now I am coming up with some interesting ideas there. I'll be back with another post, hopefully in the next couple of hours, with a new character. You can go ahead and cross Hana off your list, to be replaced with my new idea once I have it fleshed out.

DarkestHeart |

Name- Alejandro Endrin
Age- 23
Height- 6ft3
Weight- 210lbs
Hair Color- Black
Eye Color- Blue
Appearance- Tall and handsome, Alejandro looks every bit the Nobleman he is. He wears his hair long and unbound, hanging to his lower back. His eyes are a shade of blue some would call ice. He can be most commonly seen dressed either in his armor, or his house colors of black and red. Though well groomed and presentable, Alejandro always appears modestly dressed, never fancy or rich. The only piece of pomp Alejandro allows himself is that of a silver signet ring, bearing his family's crest, which he wears on a leather cord around his neck.
Class- Fighter - Weapon Master Archetype
Alignment- LG
Deity- Iomedae
Backstory- Alejandro is the eldest son of a Chelaxian Noble House, held in low regard. During his Grandfathers reign of House Endrin, the House became somewhat of a laughing stock, due to his Grandfathers love of the Common people. Wealthy and eccentric, his Grandfather would spend days at a time in the city, dedicating his time to Charity work, or just sitting in Taverns, listening to the common chatter and stories.
Alejandro's father was much the same as his father before him, extremely wealthy and somewhat off in the head. During his reign as Head of the House, he spent most of his years and indeed fortune, building Orphanages, in the name of Cayden Cailean and hostels where the destitute and downtrodden could find a bed for the night and a hot meal. This further saw the Houses reputation fall in to nothingness.
Alejandro spent his youth learning about the plight of the common man. He grew up to idolize his Father and Grandfather, for their efforts at improving the lives of so many people. He held them in such high regard that, when his father died, when he was 19, and he became head of House Endrin, he continued on his work, building a temple to Iomedae, in honor of the men who went before him. This temple was an expensive affair, and left the House all but destitute.
The lack of funds brought a new problem to Alejandro. How was he to continue his fathers work, if he did not have the gold to do so? Only one answer came to him. He would take up his fathers legacy and forge it in to something new. He would rise up in place of the Common man and stand for all that was good. With this in mind, Alejandro has started to search for like minded individuals, all the while feeling the gaze of his ancestors upon his back, urging him onward.
Obviously just the concept. Hope it is okay!

Shane Gifford |

Okay, my original plan was to make a Street Performer bard; however, after seeing that everyone else is going to make rogues, I'll use another idea I had. I'm thinking LE Dual-Cursed Oracle of Flame, taking Wasting as my primary curse, and Lame as my secondary. In game, these would both be flavored as burns. I should have it here in less than 12 hours.
Sorry, posted in a different alias >.<
As it stands, the character is not Dual-Cursed, just a Wasting Oracle of Flame. However, if the barbarian is already fire-focused, flame could easily change to something else. It's not so much the fire that this concept is focused on.
I'll post the character later; as it is I'm just shooting a quick line in between classes.

Lucrezia Villanova |

I submit Lorelei, a fighter. Here is a rough backstory and some stats, I will most likely make up her alias this evening when I have more time.
Race: Human (Chelaxian/Varisian mix)
Class: Fighter
Alignment: CN
str: 18
dex: 16
con: 12
wis: 10
int: 10
chr: 10
Lorelei was concieved, born and raised in the brothel that her mother worked at and never had any clue as to which of her mother's many clients he may have been. As a child Lorelei earned her keep doing chores around the brothel and attached inn that it served. She would help the cook, do dishes, sweep floors and run errands to the market place. When she turned 16 she was deemed old enough to begin training to recieve clients and though she wasn't fond of the idea, she didn't see any other options for herself.
Lorelei was barely into her "apprenticeship" when a Chelaxian nobleman who was taken with her youth and beauty paid for her company for the whole night for an amount of gold that made all the other girls jealous and vowing to play some rather mean pranks on her the next day. They all regretted their jealousy though and offered her only sympathy when they saw Lorelei the next day. For the reason why such a large sum was offered for her was mostly meant as a bribe to her master for allowing him to abuse her as he saw fit. Abuse that resulted in the scars she still bears to this day, including the long one that runs from her eyebrow down to her jawline, marring what was once a very beautiful face.
After recovering from her ordeal and learning that the nobleman would not be punished in anyway since it was his right to do with her what he wanted, she vowed to seek out her own vengance on him. That is if she can find him again since she never knew his name since he only ordered her to call him "my lord". Her only clue was her memory of the coat-of-arms embroidered on his tunic.
Since her scars make her unfit for most clients, she does menial jobs at the inn and has been taking lessons in combat from the bouncer employed by the inn named Jera. Jera is a former cityguardswoman who was kicked out of the guard after a rather physical confrontatin she had with her captain whose attraction to her was purely one way and who had the money and contacts to retain his position despite her accusations. Jera felt sympathy for Lorelei since she knows firsthand that those with money and title can do whatever they please and now she treats her like a younger sibling.

DukeRuckley |

Here is my new application. It is a rather stark contrast to the character I had up previous. I stuck with CG, even though you have a bunch of those already, but only because I can't see this character being anything else.
Name: Alistair Corinth
Race: Human, Varisian
Class: Inquisitor of Milani
Alignment: CG
Appearance: Alistair is a tall man of half-Chelaxian, half-Varisian descent, though he looks more like a Varisian. He has dark hair, cut in a medium length, and a dark complexion. His eyes are dark as well, though their is a hint of kindness behind them. The only Chelaxian feature that is prominent, is Alstair's pointed chin.
Backstory: Alistair was the result of a tryst between a poor Varisian woman living in Korvosa and a Chelaxian man who left her shortly after the affair began. His mother tried to care for him as best she could, but by the time he was three years old, she no longer had money to do so. She was forced to give him up, choosing to leave him in an orphanage run by priests of Sarenrae.
Alistair grew up in this orphanage, never being adopted. By the time he was a teenager, he spent most of his time out on the streets, where he accepted occasional small jobs for a little bit of coin. These jobs were eye-opening for Alistair, as he grew to learn about just how bad the dichotomy is between the upper and lower class in Korvosa. It wasn't long before he met a small group of people planning an uprising.
Alistair joined this group and became involved in all sorts of activities designed to rally more people to their cause. The group used lawless tactics, usually revolving around damaging the property of a noble. By the time three years had gone by, most of the group had been captured and thrown in prison and a few had even been killed. The group, finding themselves without numbers and unable to attract anyone to their cause, disbanded and went their separate ways.
But Alistair kept his resolve. He was determined to find a way to change the ways of Korvosa so that the lower class citizens wouldn't have to suffer any longer. He utilized the contacts he had established (including the priests of Sarenrae, some teachers at schools and libraries tended by devotees of Irori, and his previous mentors and employers) to train and study. At a library, he secretly studied history, hoping to find some ideas on how to stage a realistic revolt. It was there he learned about Milani.
Alistair began to worship Milani almost exclusively, though he still held some of the notions of Sarenrae, such as glory and honor. Milani became his focus, and when he turned 22 he finally felt ready to start the process to begin a revolt. But first he need some followers. He decided to begin by preaching the religion and ideals of Milani to those of the lower class.
Where This is Going: Alistair is an Inquisitor of Milani, with the Revolt subdomain and the Preacher archetype. His goal is to bring people together in order to overthrow the government and hopefully set up a new government without as much oppression.

Elrithrathiel |

Elrith would never sell out a cause, just abandon it, and only if she determines that the cause is not worthy or the environment is too hostile. The causes she abandoned (other than the slave-freeing in Katapesh) were deemed to be unworthy for various reasons as mentioned in her history, the Katapesh endeavour because things were getting too hot (in both senses of the word). The cause in Korvosa would not likely become unworthy: here, she can free slaves, fight against devil/demon incursions, and otherwise serve the resistance, getting a steady stream of targets to take out. That steady stream is the most important thing.
She doesn't feel bad about the drow incident, because she thinks it pointless to die when it couldn't have done any good. As far as she knows, those who were captured were killed on the spot.

vagrant-poet |

I wrote this for Luca, please tell me if its okay, and if I'd be able to take it.
Veils
Deities: Calistria, Sivannah, Norgorber.
Class Skills: An oracle with the veils mystery adds Bluff, Disguise, Sleight of Hand and Stealth to her list of class skills.
Bonus Spells: disguise self (2nd), disguise other (4th), beast shape I (6th), beast shape II (8th), polymorph (10th), veil (12th), greater polymorph (14th), screen (16th), shapechange (18th).
Revelations: An oracle with the veils mystery can choose from any of the following revelations.
Assumption (Su): You gain the ability take over another persona entirely, making it your own. As a full-round action, you can touch a helpless creature and shift your aura to that of the target. This confuses divination effects and spells, even ones as powerful as discern location, such that they register you as being the creature you have touched. This ability is not proof against the actions of deities or similarly powerful beings. The assumption of an identity lasts until you end it (a standard action) or use the ability on another creature. You must be at least 15th level before selecting this revelation.
Bridge of Veils (Su): You summon an near transparent, glowing bridge. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a bridge of veils a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.
Lengthened Veil (Su): Whenever you are using a spell of the polymorph subschool it is doubled in duration as if affected by Extend metamagic. This does not increase the level of the spell, but these spells cannot be further extended. You must be at least 11th level to choose this revelation.
Many Forms (Su): As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small or Medium magical beast, as beast shape III. At 15th level, you can assume a variety of forms, as greater polymorph. You can use this ability for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 3rd level to select this revelation.
Sidestep Secret (Su): Your innate ability to change how the universe appears, and see things as others cannot has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity.
Sight Unseen (Su): You have the ability to fade from side, bending light and the visions of men around you. You may become invisible as the spell invisibility for a number of minutes per day equal to you oracle level as a standard action. You need not use all of your minutes in one go, but you must use them in one minute increments. You must be at least 7th level to take this revelation.
Superficial Knowledge (Ex): You give the appearance of knowing more than she actually does. You can make untrained Knowledge and Profession checks pertaining to your cover or assumed identity as if you were trained and gains a bonus equal to half your level on these checks. For example, an oracle masquerading as a noblewoman can make untrained Knowledge (history) checks about the kingdom and Knowledge (nobility) checks about its noble and royal families as if she were trained, but she cannot make untrained Knowledge (nature) skill checks to identify herbs.
Spirit Walk (Su): As a standard action, you can become incorporeal and invisible. While in this form, you can move in any direction and through any object (except for those made of force). You can take no action other than to move while in this form. You remain in this form for a number of rounds equal to your oracle level, but you can end this effect prematurely with a standard action. You can use this ability once per day at 11th level, and twice per day at 15th level. You must be at least 11th level to select this revelation.
Unreadable Soul (Su): You are not easily read by spells that seek to ascertain your alignment. Any such spell that affects you has a 50% chance to give not detect your alignment. At 9th level you are permanently under the effects of the undetectable alignment spell. At 15th level whenever anyone tries to detect or otherwise ascertain your alignment you are aware and may choose what alignment you detect as.
Unveiled Eyes (Su): You can see through the veils and lies of others. This ability functions like see invisibility. At 11th level this ability functions like true seeing. At 15th level you can grant a minutes use of this ability to another creature with a touch by expending two minutes of your minutes per day. You can use this ability for a number of minutes per day equal to your oracle level, but these minutes do not need to be consecutive. You must be at least 7th level to select this revelation.
Final Revelation: Upon reaching 20th level you are a master of veils. You are under a permanent mind blank effect and can cast invisibility and disguise self at will. Your illusion and polymorph spells have a +5 to the DC to dispel or identify them and you gain a +10 bonus on Will saves to resist divination spells.
Re-jigging.
Name: Lucadeno Jeggare
Race: Human (Chelaxian)
Class: Oracle of Veils (or Dark Tapestry/Lore/Time if not suitable)
Alignment: LN
Stat Block: Str 14, Dex 10, Con 14, Int 13, Wis 12, Cha 17 (15+2)
Luca is the third son, and fourth child of the lord of House Jeggare. His eldest brother is a serious man, who likes Lucadeno well, the second child, his sister was always his favourite sibling, and the middle brother is a strong warrior, a knight bearing the Jeggare name with pride. Luca's claims in House Jeggare have always been meager, and his father's eternal dissapproval and faint dislike for his youngest son have earned him no favors or honors within his House.
When Luca was young he was a quick-footed atheltic boy, you sought to follow his brothers footsteps and become a great warrior one day. A an accident when riding one day ended that hope, the boy was rendered bedbound and crippled. He lay in bed wishing he were someone else, and something whispered back, granting him strange powers he did not entirely understand. Still, he recovered over time, left only with a bad left leg, able to support his weight but slow and stiff.
Luca is first and foremost a Jeggare, family is everything to him, and he works hard to keep his name unsullied, and House proud and strong. With a brother to fight, and a second to run the docks and count ledgers, crippled Luca, with his strange gift, has set himself to finding a different way to contribute to his house. He learned to watch and listen when he could not walk or run. He learned to hear the smallfolk and servants talk as he lay abed, and learned to see them when other highborn lords didn't notice. As he has grown into his powers and adulthood he has learned when to blend in and when to stand out. Luca learned mostly to find out things for his older brother, and heir to the house, who had always loved him far more than his father had. Luca became the eyes and ears of Jeggare, and fell in with the House's butler, who also served as his lord's spymaster and Master of Information.
Luca has grown tall and thin, with a shock of curled auburn hair and a vaguely elven frame reminiscent of their distant 'uncle', the famed Varian. He walks with an exagerrated limp and carries a cane, for it is well known that Lucadeno Jeggare cannot walk without its aid and he works hard to maintain that lie. More than all that though, he has learned the art of wearing faces, be it that of clean-shaven, crippled and courteous Lord Lucadeno Jeggare, or rough and tumble beggar informant Luca the Gull, or his newest primary guise. Indio Brusar, initiate of Asmodeus.
His latest persona was crafted with a specific task in mind. The politics of Korvosa are treacherous, and Luca's sister has been struck with curse that leaves her catatonic and abed, all of the families fortune unable to purchase a cure to her curse. Luca has his suspicions about the culprits, prime among them the Arkonas, and he has begun to deal with all sorts of uncouth and criminal scum, beleiving the Arkonas have some link to the criminal underworld of the city. He seeks the truth of the attack on his sister. He seeks vengenace. But he also seeks a cure, and is working to earn the trust of the church so that he may contact a powerful devil and make a pact to return her to health and unveil his enemies.
Luca the Gull is involved with many criminal endeavours, but increasingly with seditionist elements. He seeks to oppose the regime, and its oppressions. For oppresion is bad for trade, and no-one benefits more from trade and equality more similar to the Magnimaran model than the wealthy merchantile Jeggares. House first, an old creed that Luca takes seriously in all things.
Questions
Luca the Gull would fall in with revolutionists. Luca considers his noble face his true one, but he wears so many, and has so many goals and concerns that he's starting to have trouble remembering what it means to have a true self. He loves his family too much to abandon his noble face, but in truth he feels more comfortable and honest as the Gull. The lies he practises on the streets are honed for the balls and regalas, and he finds the nobility increasingly cruel and stifling.

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DM Barcas - My entry. Both your consideration and your comments are appreciated.
Name: Tristain, the Chalker
My chalkwork does not sell. It rarely sells and too frequently I am forced to find other ways to eat.
Tristain sits at the corner of the merchant's market in Korvosa and watches man and woman alike ignore the beauty of his chalk-artistry. 9 scraps of be-chalked parchment lie before him, each a work of art, each showing another scene of city life.
A halfling comes nearby and Tristain watches him carefully, especially the cup of coin that receives the rare tips he gets.
I've learned to sense those who would appreciate my art and those who come to pass the time. That one there cares little for my work.
As the halfling moves away, Tristain pulls his cup closer to him and closes his eyes, listening to the sounds of the marketplace.
So many voices, so many songs of sale. This city sings with a life of its own.
As poor as Tristain is, he likes the marketplace...he feels connected and safe here. It is a living organism from when the first merchants open their doors to the early customers who visit the stalls to the busy aftermornings when the place is almost too full to walk. Tristain has been here most of his life, making his way in the city, practicing his chalkwork.
The city has a humm into itself and each providence of Korvosa is different but each serves a purpose to the whole.
Perhaps today I will try to earn some scraps sketching the rich as they walk to their parties. They sometimes offer good coin if the likeness is good enough, but even more coin if the likeness is further off, more grandiose as they wish to see themselves.
Tristain snarls at the idea of having to pervert his art in this way, but sometimes he must if he wishes to eat.
Tristain, a youngish half-elf on the cusps of maturity, was left by his human mother at an orphanage when he was born. She was too embarrassed by her mistake to raise Tristain herself. Since growing up and leaving the orphanage, Tristain has made his living as a chalk artist, drawing upon parchment for sale and often seeking commissions from storekeeps to decorate the outsides of their shops.
Tristain knows the city well as he explores frequently for new vistas to sketch and new people to hawk to.
Despite his upbringing, Tristain is gregarious and friendly, more out of his good nature, but has learned that being friendly will more often lead to a sale of chalkwork than not. He will helpful to newcomers to the city (and sometimes offers his services as a tour guide to new visitors to the city in exchange for tips).
Tristain has no life aspirations yet, he is currently struggling to survive the City and but hopes to find his path soon.
Tristain will be using the Urban Druid as the skeleton for the character. He is very in touch with the City and almost sees it as a living organism, with the merchants and trade as the beating heart of the city.
His domain (no animal companion) will be Language (Rune), which will allow his chalk artistry to have a magical life of their own. He knows the city well (Skill Focus: Local) and will be growing into his druidic abilities over time...I see him communing with the city itself.
CotCT Trait: Drug Addict (Friend): Knowledge: Local
We will be an able face, an alert and capable city-wise companion, and a pure spellcaster.
Unfinished, needs equip and tuning.
Male Half-Elf Druid (Urban Druid) 1
NG Medium Humanoid (Elf, Human)
Init +4; Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +0 (1d3/20/x2)
Special Attacks Blast Rune (6/day)
Spell-Like Abilities Blast Rune (6/day)
Druid (Urban Druid) Spells Known (CL 1, 0 melee touch, 2 ranged touch):
1 (2/day) Magic Stone, Comprehend Languages, Goodberry
0 (at will) Mending, Create Water, Stabilize
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STATISTICS
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Str 10, Dex 14, Con 14, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Additional Traits, Druid Weapon Proficiencies, Scribe Scroll, Skill Focus: Knowledge: Local (Adaptability)
Traits Drug Addict (Friend): Knowledge: Local, Reactionary, Suspicious, Vagabond Child (urban): Sleight of Hand
Skills Craft: Painting +3, Knowledge: Local +7, Perception +9, Profession: Other +7, Sense Motive +8, Survival +9
Languages Common, Druidic, Elven, Varisian
SQ Druid (Urban Druid) Domain: Language, Elf Blood, Nature Sense (Ex), Spontaneous Casting, Wild Empathy +3 (Ex)
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SPECIAL ABILITIES
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Blast Rune (6/day) (Sp) Blast Rune trap deals 1d6+0 energy damage.
Druid (Urban Druid) Domain: Language Associated Domain: Rune
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spontaneous Casting The Druid can convert stored spells into Domain spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
I have been PbPing for about 6 months but have established a strong pattern of posting in a few PbPs. I have well developed characters and you can see my frequent posting histories:
Appario Lind, Soldier of the Church of Abadar
Kast Phaer, a knight to be
Wren the Feathermage

Meowzebub |

Questions: Senjin I remember seeing him in a previous recruitment thread. 1). Does he have any loyal friends in the Outsiders? 2). Does he seek to actually become a hippogriff rider? 3). How well does he get along with the Sable Company Marines, and do they know about his criminal history? 4). How did he reconcile his past as a criminal (in which the law is the enemy) with his present as a member (in some capacity) of the law?
Responses: Hope you don't mind 'the Outsiders', I know its been used, and perhaps a bit cliche, but it just came to me as a good gang name for the non-locals and demi-humans (old school).
1.) I would say he does have friends still with the Outsiders, but not in positions of authority, (probably other members that are too young or scared to get out, especially after what they heard happened with him). The Outsiders were his family and he saw himself as their protector as one of the Co-founders, especially the younger ones. Its the old members he has problems with. Senjin saw the group as a family. In the beginning, petty crime was necessary in order to eat, for none of them could earn their way as children. Warehouses and empty houses were robbed. Violence was only required to defend oneself from rival gangs. It was the drugs that changed everything. The violence increased and the drugs weren't just sold, but used by Outsider members. Senjin didn't like it, drugs destroyed his first family and he didn't want to see it happen again. Plus, it brought undue attention to them and made it hard to protect the youngest orphans. It was his fights over these points with his former 'brothers' that led them to set him up. He never handled drugs or knew the amount of money that was flowing into the group. His 'arrest' had been a tip-off as a gift to the Guard to eliminate a liability and allow the force a feeling that they were having an impact on crime.
I will try to work most of this back into his backstory
2)Oh, he definitely wants to become a Rider. It is the freedom of flight that he relishes. Freedom from squalor, poverty, and crowded, smelly streets. He knows he has no noble birth or contacts to make anything official, so he hopes to work up through the ranks.
3) He sees the Sable Company as a perfect fit. It is a gang to itself. It is a new family of brothers and sisters that look out for each other and their animals. They do what is right and is necessary. They have a sense of Duty that he respects They know he was a former street urchin who kept persistently begging for a job, but as long as he works hard for his keep, they have been willing to not think about what it took for him to survive on the streets. He is not a hardened criminal, he did what he thought was necessary to keep his family together, fed, and safe. ------The Korvasa Guard though....he has little respect, and would never had fled to them for protection. In his eyes, they are down there, they see the squalor and desperate need but do little, fair or unfair, he grew up trying to avoid their attentions.
4) Having been 'exposed' to the 'Law', he realizes that he needs to protect more than just those in his immediate family. He feels regret that he had to steal, but not guilt, never guilt. Money equaled food, and keeping his friends fed and alive was a good thing. If anything he would like to see it that orphans didn't have to live in squalor and fight to survive. The drug trade is only going to make this harder. He hopes the Marines can help keep drugs from reaching the city. Would he take down fellow members of the Outsiders involved in the drug trade, GLADLY. Would he help younger, innocent members of the gang escape, GLADLY.
I see Senjin as Neutral Good. His moral compass is pretty tarnished by growing up on the streets, but that patina is from necessity, not evil. He does what he thinks are Good and Right. His actions would seem Chaotic to some but he act out of a strong sense of Duty. The Law will come later from training perhaps. He will always come down on the side of helping people over upholding a law. The few times he flew a hippogriff, a law was the last thing he thought of.
If suitable, I will try to incorporate this material back into his backstory. Especially interested in your take on the alignment and his position on the law, especially given your profession. The former DMs from Senjin's original game said there was no input in the AP on how the Sable Guard operated. That is why I originally had him as a stable hand, because I figured there would be official duties that would keep him from an adventurer's life, but there were no guildlines on how to make this work. So I wouldn't mind if he was a stable boy, cadet, or graduate, whichever fit the story better.
In summary:
Name: Senjin
Race: Shoanti
Class: Ranger (Skirmisher/Sable Company Hippogriff rider)
Alignment: NG
Stat Block: Str 18(16+2, 10pts), Dex 14(5pts), Con 14(5pts), Int 10(0pts), Wis 12(2pts), Cha 10(0pts)

DM Barcas |

@Luca Veil mystery looks good. I'll reserve the right to modify it if necessary. How much does his injured leg show in his other personas? In the stat block, Reflex should +4 instead of +0 thanks to Sidestep Secret.
@Narnel What drives his desire for fame? It's rather a un-elvish quality. What happened with his family? (I see you've got Rich Parents as a trait.) How long has he been exiled, and how old is he?
@Gathien So he is a switch-hitter, then. I'd let you take History of Heresy (Arcane). Seems reasonable to me. Your statblock has him with a medium-sized greatsword. A small-sized greatsword ought to be 1d10. Lucern hammer, too. How does he respond to people underestimating him?
@Balodek Waiting to see it. There will probably be limited opportunity for mounted combat. It's just difficult to fit into an urban setting.
@Alejandro Endrin Why is he a weapon master? Why the greatsword? What does he plan on doing with the 14 Charisma? Seeing as House Endrin and House Jeggare are allied, how would he interact with Luca? With the long history of Endrins joining the Korvosan Guard, why did he not join them? (Perhaps he did, and resigned his commission to run the family when his father died.) What allies and contacts did Alejandro and his grandfather make?
@Shane Gifford Still waiting to see it! Looking forward to it.
@Lorelei Yikes! Abused prostitute! How does she deal with nobles and men, even those who aren't her abuser? She feels more like a barbarian would to me, using the anger of her experience to fuel her strength. Speaking of her strength, how did the nobleman make her submit to his cruelty? Was it by threat, promise of reward, or training? Does she worship Calistra, considering her penchant for vengeance? (She might make a good Inquisitor or Cleric.)
@Alistair Corinth Does he long for violent revolt, or would a bloodless coup appeal to him? Was the group that he had been part of a group of unrealistic idealists? How dark is he willing to go to do what needs to be done? What does he do now for money? How well is he received in the lower classes, and what has he done to avoid the ire of the nobility? How well would he deal with nobles, even like-minded ones?
@Grusk Seeing as he summons Wise Fox, how does he learn from him? He needs a Charisma of at least 11 to cast 1st level Summoner spells. How did he fall in with the trapper? Did Grusk have anything to do with his death?
@Elrithrathiel Is she a sociopath? How does she reconcile contract killing with slave-freeing? Perhaps if she were very choosy about her jobs. Does she have a thing against devils and demons?
@Ruhk Okay, another rogue. Ah, you were in Rennick's campaign? He was the player I mentioned above who had no experience when I picked him. Unfortunately, he seems to have disappeared abruptly. How long has Ruhk been on his own? How well has he adjusted to freedom? Does he bear continuing emotional damage from his captivity? How long was he a prisoner? Has she (if she lived) or her family sent anyone to look for him? Did he learn any secrets from being around her? Is this why/how he learned so many languages? Does he have a hoarded nest somewhere so that he has a place to escape to if necessary, or does he squander his money as fast as he can make it?
Tristain As this is not a traditional Curse of the Crimson Throne campaign, you don't need the drug addict trait. If you want to keep it, that's fine. Just incorporate it into the backstory. Who taught him to draw? What deity does he follow? Where does he stay? Does he stay in contact with any of the other orphans? What would draw him into a revolution?
CURRENT APPLICANTS
Lucadeno Jeggare, CG Human Male Oracle (Veils)
Elrithrathiel, CN Elf Female Rogue (Sniper)
Narnel Falerathon, CN Elf Male Rogue (Sniper)
Gathien Toran, CG Halfling Male Barbarian (Elemental Kin)
Grusk, N Half-Orc Summoner
Pruitt Nellis, LN Half-Elf Male Ranger (Urban Ranger)
Senjin, NG Human Male Ranger (Skirmisher)
Alyosha Baradin, CG Human Male Witch
Alejandro Endrin, LG Human Male Fighter (Weapon Master)
Lorelei, CN Human Female Fighter
Alistair Corinth, CG Human Male Inquisitor of Milani
Ruhk "The Dandy", CN Tengu Male Rogue
Tristain the Chalker, NG Half-Elf Druid (Urban Druid)

Ruhk "The Dandy" |

Ruhk is likely to have spent most of his time alone, contacting his "family" only for jobs and when on the lamm. He would probably have lived like a semi loner for about 5 years.
In a sense he is not completely free, trapped more by himself than anybody outside. It ties into the emotional damage that he suffered. Permanent emotional scars that would have left him with trust issues that keep him in solitude. This despite the fact that deep down he does not want to be alone.
He was a slave to his mistress for nearly 12 years, so he has been a slave nearly half his life at this point.
The mistress most likely does not live, but she has a family, and from the reports they have gathered from the remaining household staff, they most likely know of Ruhk and his role. The vengeance of an arcanist is slow, but inevitable.
He did not learn any significant secrets from her, but he did manage to learn the languages she used for trade with the indigenous people, as well as the language most people of status speak in Cheliax.
Ruhk is a hoarder; any money he does not need to spend right away is converted to silver objects that he can squirrel away. He has a liking for art, and will most likely purchase silver weapons as soon as he can. In the future he might have someone fashion a chain shirt of silver links.
While Ruhk is not a trusting sort, the plight of the poor, especially slaves and indentured servants is likely to stirs some small embers of selflessness in his heart.

Narnel Falerathon |

@Narnel What drives his desire for fame? It's rather a un-elvish quality. What happened with his family? (I see you've got Rich Parents as a trait.) How long has he been exiled, and how old is he?
@DM Barcas: Narnel Stands 6'4" and weighs 138 lbs. He is 158 Years old. He is large for an elf, but well-muscled and wiry. He is also pretty old for his experience level as a rogue. It has been 15 years since he was exiled by the ruling elders of the Kyonin settlement. His exile was initiated by his very own father, one of the ruling elders, when he failed to assist or aid in an attack upon his settlement by orcs. Narnel's skills as an archer were clearly needed, but he sought shelter in the woods during the attack because he believed that the forces were too great for his kinsmen to overcome. Out of hatred for his father, Narnel went as far as to steal a large sum of gold before retreating to the forest depths and safety.
Throughout his youth, he was scorned by his father, who he tried to impress at every opportunity. However, his father constantly told him that he would never amount to anything and that he wasted his abilities due to his self-centered attitude. His mother was not a very strong influence in his life to balance his father's disappointment. She was subservient to Narnel's father in every way. Thus, Narnel, while not wanting for anything physically due to his father's wealth, was greatly in lack of any sort of emotional encouragement or stability. As a result, he seeks the fame, notariety and acceptance of others so that he can continue the life of financial worth that he is accustomed and show the world that he is worth more than anyone ever thought he could be!

Grusk |

Grusk summons wise fox through intuition which occurs spontaneously. Wise fox becomes his Eidolon but also his teacher.
Think of it like a spirit guide or something like that....
Sold as a child into servitude, eventually ended up working for a trapper. One of the beasts killed the trapper, Grusk was just there......
I will continue to clean up this character!

Elrithrathiel |

Elrith has a few sociopathic traits; she views her target as a target, not a person. She only uses her skills to support a good cause, which means she's usually targeting evil folks. She doesn't have anything specific against devils and demons, other than that they ate unapologetically evil, and she would never want to see the world ruled by them.
I guess the unifying undercurrent with Elrith is that she craves the complete control being a sniper gives her, while at the time vehemently opposing the idea of systemic helplessness inherent with class systems, corruption, and slavery. It's a bit of a discord within her psyche which should be interesting to play out.

DukeRuckley |

@DM Barcas: Alistair would prefer a bloodless coup, yet at the moment he does not have any ideas on how to go about one. He is, however, willing to go to fight should it come to that, and he understands that there may be collateral damage as a result of the revolution. But before any of that can happen, he needs people who are dedicated to the same goal. These people don't even have to be of the same ideals as he, as long as the end goal is the same (the overthrow of Eodred II and Ileosa). He's willing to be the face of a revolt, but is not a master strategist and will take the advice of others when it comes to tactics.
I imagine his previous group (I've been trying to come up with a good name, but haven't decided on one yet) as being unrealistic. Most of them took part because they enjoyed causing mayhem, not necessarily because they truly believed in a cause. However, this group still put the fire in Alistair, and it is really Milani and the teachings of her faith that lead to his own aspirations.
Alistair is only 22 and has never had a real confrontation before, and so he is a bit naive about the true horrors of war (and revolution). Everything he does know is a result of his faith in Milani. He believes the overthrow can happen without resorting to assassination, torture, etc and would likely be horrified at such tactics. He will fight to kill, but will always choose to take a prisoner when the enemy surrenders.
Thank you for asking the questions about his job and how the people think of him. It is questions like these that I really need to think about... Alistair was lucky as an orphan, and was actually tutored by the priests of Sarenrae as a child. This gave him enough knowledge to be hired by a tax collector who works under Magistrate of Commerce Garrik Tann as essentially an office assistant (boring stuff, like filing papers and organizing files). This is what he does during the day, earning enough to get by. In the evening, he changes into a cloak, which is what he wears when he goes out to preach in the lower-class area. He does not use his real name in this case (I should come up with some sort of alias, I think).
At the moment, he has sparked some interest in both the lower-class and nobility. The lower-class respond well to his ideals, but are as of yet unwilling to join him, fearing the retaliation of the nobility (unless another player would be interested). The nobility, on the other hand, have it out for Alistair. He has had to run on multiple occasions, but has managed to remain uncaught. His situation is a bit risky, as he is around the nobility fairly often at work.
Nobles who are of a like-mind would have to prove themselves to Alistair before he trusts them. He tends to avoid nobles while disguised as his "alter-ego", so it would be rather difficult for them to contact him.
--
I'm a bit surprised at how much you just pulled out of me. Even if I am not selected, I've really created a character I like and could probably use in the future. Thank you!

Gathien Toran |

@Gathien So he is a switch-hitter, then. I'd let you take History of Heresy (Arcane). Seems reasonable to me. Your statblock has him with a medium-sized greatsword. A small-sized greatsword ought to be 1d10. Lucern hammer, too. How does he respond to people underestimating him?
Responses @DM Barcas (spoiler-ed to make life nice for others)
a) It shows d10s for each of those weapons when I look at the statblock? Did I miss one of the rage lines or something?
b) I'll trade Freedom Fighter for History of Heresy (Arcane), then - with your permission.
And, to reply to your question:
His reaction to people underestimating him very much depends on the person and the degree to which he's underestimated.
Being told that he can't do something because he's too small does not sit well with him and makes him want to demonstrate otherwise - that's a bit of a hot-button for him based on his upbringing.
However, as a result of having "proved himself" a few times already, he has come to realize that there's an advantage to being underestimated - namely, it allows him to take advantage of people's preconceptions...
As a result of these things, he tends to enjoy when he can use some foolish longshank's prejudices against him... especially because nobody expects 34 inches of halfling to be stronger than the average bugbear or gnoll. In fact, he's been known to challenge some particularly offensive longshanks to tests of strength on occasion - both to line his own pockets with their gold and to shame them in front of their friends.

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Tristain: As this is not a traditional Curse of the Crimson Throne campaign, you don't need the drug addict trait. If you want to keep it, that's fine. Just incorporate it into the backstory. Who taught him to draw? What deity does he follow? Where does he stay? Does he stay in contact with any of the other orphans? What would draw him into a revolution?
DM Barcas -
I would like to keep the trait if possible (and reasonable), I was trying to find a trait that reflects his upbringing on the streets and his knowledge of Korvosa, not necessarily the trait itself.
I have updated the below to include answers to your questions.
Name: Tristain, the Chalker
My chalkwork does not sell. It rarely sells and too frequently I am forced to find other ways to eat.
Tristain sits at the corner of the merchant's market in Korvosa and watches man and woman alike ignore the beauty of his chalk-artistry. 9 scraps of be-chalked parchment lie before him, each a work of art, each showing another scene of city life.
A halfling comes nearby and Tristain watches him carefully, especially the cup of coin that receives the rare tips he gets.
I've learned to sense those who would appreciate my art and those who come to pass the time. That one there cares little for my work.
As the halfling moves away, Tristain pulls his cup closer to him and closes his eyes, listening to the sounds of the marketplace.
So many voices, so many songs of sale. This city sings with a life of its own.
As poor as Tristain is, he likes the marketplace...he feels connected and safe here. It is a living organism from when the first merchants open their doors to the early customers who visit the stalls to the busy aftermornings when the place is almost too full to walk. Tristain has been here most of his life, making his way in the city, practicing his chalkwork.
The city has a humm into itself and each providence of Korvosa is different but each serves a purpose to the whole.
Perhaps today I will try to earn some scraps sketching the rich as they walk to their parties. They sometimes offer good coin if the likeness is good enough, but even more coin if the likeness is further off, more grandiose as they wish to see themselves.
Tristain snarls at the idea of having to pervert his art in this way, but sometimes he must if he wishes to eat.
Though his life is hard, Tristain would not willingly change it: this city is perfect. A cauldron of races and people symbiotically living together...a balance of merchant and servant, noble and knave, a place where people are free to grow and learn and exist.
This is a place of balance. It exists as it should. The government governs and the people live.
Tristain, a youngish male half-elf on the cusps of maturity, was left by his human mother at an orphanage when he was born. She was too embarrassed by her mistake to raise Tristain herself. Since growing up and leaving the orphanage, Tristain has made his living as a chalk artist, drawing upon parchment for sale and often seeking commissions from storekeeps to decorate the outsides of their shops.
Tristain is a self-taught artist, using ash and charred sticks for his early artworks and when they proved somewhat profitable, he was able to buy more elaborate colored chalks. Tristain follows Shelyn and seeks to capture the beauty of life within his chalk works. Tristain knows the city well as he explores frequently for new vistas to sketch and new people to hawk to.
Despite his upbringing, Tristain is gregarious and friendly, more out of his good nature, but has learned that being friendly will more often lead to a sale of chalkwork than not. He will helpful to newcomers to the city (and sometimes offers his services as a tour guide to new visitors to the city in exchange for tips). Tristain has no life aspirations yet, he is currently struggling to survive the City and but hopes to find his path soon.
Tristain is a bit of a loner, saving money by sleeping out of doors (trusting in his survival instincts, unless it is winter and too cold) and keeping his meager possessions with him. After he left the orphanage, he has largely lost contact with his fellow orphans forgoing them to create a relationship with the city itself.
Tristain has a medium build, stands 5'9" with brown hair and green eyes (a gift from his father).
On Revolution:
To Tristain, the city is in natural harmony with the people. The King, though not beloved, does provide a certain amount of security and normalcy for the people and Tristain is motivated to keep things as they are: rulership (more or less) in line with the citizenry. He has no opinion yet on the Queen, having never been influenced by her (I do not think Tristain pays taxes).
Tristain, as it stands now, does *not* have a bent towards revolution, but would act as he sees best to preserve the 'nature of the city' when making choices. If threats do emerge, Tristain is naturally aligned towards keeping the people safe, in harmony, and protected.
In a druidic sense, the people of Korvosa are his 'nature'. Instead of communing with the trees and animals, he communes with the buildings, parks, and people. I would agree this is a twist on the druid archetype, but in line with the Urban Druid.
He would certainly not balk at opposing external threats (Hellknights/CoT etc.). It will be interesting to see how he reacts to other threats.
Tristain will be using the Urban Druid as the skeleton for the character. He is very in touch with the City and almost sees it as a living organism, with the merchants and trade as the beating heart of the city.
His domain (no animal companion) will be Language (Rune), which will allow his chalk artistry to have a magical life of their own. He knows the city well (Skill Focus: Local) and will be growing into his druidic abilities over time...I see him communing with the city itself.
We will be an able face, an alert and capable city-wise companion, and a pure spellcaster.
Male Half-Elf Druid (Urban Druid) 1
NG Medium Humanoid (Elf, Human)
Init +7; Senses Low-Light Vision; Perception +9
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cold Iron Dagger -1 (1d4-1/19-20/x2) and
Knife, Switchblade -1 (1d4-1/19-20/x2) and
Unarmed Strike -1 (1d3-1/20/x2)
Ranged Sling +3 (1d4-1/20/x2)
Special Attacks Blast Rune (6/day)
Spell-Like Abilities Blast Rune (6/day)
Druid (Urban Druid) Spells Known (CL 1, -1 melee touch, 3 ranged touch):
1 (2/day) Magic Stone, Comprehend Languages, Goodberry
0 (at will) Mending, Create Water, Stabilize
--------------------
STATISTICS
--------------------
Str 8, Dex 16, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats Druid Weapon Proficiencies, Improved Initiative, Scribe Scroll, Skill Focus: Knowledge: Local (Adaptability)
Traits Drug Addict (Friend): Knowledge: Local, Suspicious
Skills Craft: Painting +5, Knowledge: Local +7, Perception +9, Profession: Other +7, Sense Motive +8, Survival +9
Languages Common, Druidic, Elven, Varisian
SQ Druid (Urban Druid) Domain: Language, Elf Blood, Nature Sense (Ex), Spontaneous Casting, Wild Empathy +3 (Ex)
Combat Gear Bullets, Sling (10), Cold Iron Dagger, Knife, Switchblade, Sling; Other Gear Artisan's tools: Craft: Painting, Backpack (5 @ 6 lbs), Bag, Waterproof (empty), Bedroll, Candle (2), Case, map or scroll (8 @ 0 lbs), Chalk, 1 piece (5), Chalkboard, Fishhook, Flint and steel, Paper (sheet) (4), Parchment (sheet) (4), Pouch, belt (6 @ 0 lbs), Sewing needle, Spell component pouch, Vermin repellent, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Blast Rune (6/day) (Sp) Blast Rune trap deals 1d6+0 energy damage.
Druid (Urban Druid) Domain: Language Associated Domain: Rune
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spontaneous Casting The Druid can convert stored spells into Domain spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Thaddeus Pruitt |

Does he have any idea as to his heritage? Perhaps very sharp vision, slightly pointed ears, something of the sort?
He doesn't have any comparison to his sight or vision in regards to others. To him he is attentive to detail, and has decent night vision. His ears had minor points as a baby, but his father wrapped them as an infant, much like the toe-wrapping technique. By the time he was at an age to make a distinction, they had already been deformed to have mellowed points.
How did his father get this attitude?
The hatred began with Pruitt's grandfather and the tieflings, who so flagrantly flaunt their obviously wicked heritage, sometimes with pride. Over time and drinks with fellow old guard, the hatred ran over to all of those with unclean heritage. He grew to believe that the only good heritage was a pure one, and passed his beliefs to his son. It was these long held beliefs that got passed down to Pruitt himself.
Seeing as he knows about Pruitt's heritage, does he treat Pruitt badly?
He has always been hard on Pruitt. The family line have been members of the Korvosan Guard for a long time, and he wasn't going to let the little bastard ruin the line. Growing up, Pruitt saw it as tough love. The old man was strict, tough and demanding with him. Pruitt grew up beating up the kids that suggested that he had elven features. His father never really shows affection as much as pride for his son following in the footsteps of the family. Pruitt sees it as pride in him, but most of his father's pride is in the fact that he pulled it off, with none the wiser.
How long has Pruitt been part of the guard?
Pruitt is a legacy member of the guard, his family has served in the guard as far back as his great-great-grandfather. He was educated at the institute, since he reached the age of 14. Some of his instructors were his father's rookies.
If his father was a member of the guard, there are likely some that know the secret of Pruitt's birth. How do the old-timers treat him?
In his father's shame, he hid it from everyone he knew. For one mission he was assigned to a security detail for some of the elven emmisaries. During the course of the detail, he had ended up bedding one of the Lady's handmaidens. When she arrived with the child, he rejected her, and chased her off in anguish, claiming that she had ensorcelled him and tricked him into laying with her. He kept the boy, as he was older and had none of his to carry on the name other than the little bastard. He decided he would just hide the truth from everyone. The only people that know are Pruitt's father and some of the other ladies that his mother worked with.
Mechanically, where are you planning on going with him?
I will most likely be splitting him between Ranger and Sorcerer evenly. Looking at maybe two-handed weapon style, and haven't really looked into prestige classes yet. I will have to see when he plays out the feel I get from him as to how he accepts his heritage when he learns of it. It will depend on whether he grows to embrace the magic or if its more that he hates himself for.

Lucrezia Villanova |

Lorelei Yikes! Abused prostitute! How does she deal with nobles and men, even those who aren't her abuser? She feels more like a barbarian would to me, using the anger of her experience to fuel her strength. Speaking of her strength, how did the nobleman make her submit to his cruelty? Was it by threat, promise of reward, or training? Does she worship Calistra, considering her penchant for vengeance? (She might make a good Inquisitor or Cleric.)
First question: She has a hatred for those who would abuse their station and power, but the main focus of her hate is the specific nobleman who abused her.
Second: I chose fighter over barbarian because her hatred is cold and focused and I don't see her raging since she was taught to control her own emotions and to only show the emotions the clients wanted to see.
Third: Training put her into the position to submit and threat kept her there. She also wasn't as strong then, she has put a lot of work into her physical conditioning since then.
Last: She does happen to worship Calistria, but becoming a fighter made more sense to me so that she could one day find and physically dominate and hurt the nobleman who abused her on her own. If she were a cleric then it would not be as satisfying since it would feel as if it were the goddess punishing him instead of her. She wants him at her mercy, not at the mercy of her goddess or anyone else.

Shane Gifford |

Name: Pluck Stoutbarrel (last name subject to change)
Race: Halfling
Class: Oracle of Flame
When he reached the proper age of 20, Pluck did what his father and his father's father did, and started his career as a sailor. The ship he began working on was known as the Smiling Scrag, a small schooner with a half-orc captain known to the crew only as "Cap'n." Pluck began as a swabby, cleaning decks and dishes. However, it didn't take long for more fresh meat to come aboard, and he was soon trained to sail by the human first-mate, Roy.
After a few voyages, the Smiling Scrag found an uncharted island far off the coast of Varisia, and Cap'n decided to weigh anchor and take his crew to explore the island. On the island, the crew found a large, fiery creature, in the shape of a humanoid but having a body consisting of flames. What happened next is unknown, though Pluck showed up on a row boat on the Varisian coast days later, burns all over his body. Pluck has never told what happened on the island.