Amin Jalento

Lucadeno Jeggare's page

91 posts. Alias of vagrant-poet.


About Lucadeno Jeggare

BUFFS
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Backstory
Luca is the third son, and fourth child of the lord of House Jeggare. His eldest brother is a serious man, who likes Lucadeno well, the second child, his sister was always his favourite sibling, and the middle brother is a strong warrior, a knight bearing the Jeggare name with pride. Luca's claims in House Jeggare have always been meager, and his father's eternal dissapproval and faint dislike for his youngest son have earned him no favors or honors within his House.

When Luca was young he was a quick-footed atheltic boy, you sought to follow his brothers footsteps and become a great warrior one day. A an accident when riding one day ended that hope, the boy was rendered bedbound and crippled. He lay in bed wishing he were someone else, and something whispered back, granting him strange powers he did not entirely understand. Still, he recovered over time, left only with a bad left leg, able to support his weight but slow and stiff.

Luca is first and foremost a Jeggare, family is everything to him, and he works hard to keep his name unsullied, and House proud and strong. With a brother to fight, and a second to run the docks and count ledgers, crippled Luca, with his strange gift, has set himself to finding a different way to contribute to his house. He learned to watch and listen when he could not walk or run. He learned to hear the smallfolk and servants talk as he lay abed, and learned to see them when other highborn lords didn't notice. As he has grown into his powers and adulthood he has learned when to blend in and when to stand out. Luca learned mostly to find out things for his older brother, and heir to the house, who had always loved him far more than his father had. Luca became the eyes and ears of Jeggare, and fell in with the House's butler, who also served as his lord's spymaster and Master of Information.

Luca has grown tall and thin, with a shock of curled auburn hair and a vaguely elven frame reminiscent of their distant 'uncle', the famed Varian. He walks with an exagerrated limp and carries a cane, for it is well known that Lucadeno Jeggare cannot walk without its aid and he works hard to maintain that lie. More than all that though, he has learned the art of wearing faces, be it that of clean-shaven, crippled and courteous Lord Lucadeno Jeggare, or rough and tumble beggar informant Luca the Gull, or his newest primary guise. Indio Brusar, initiate of Asmodeus.

His latest persona was crafted with a specific task in mind. The politics of Korvosa are treacherous, and Luca's sister has been struck with curse that leaves her catatonic and abed, all of the families fortune unable to purchase a cure to her curse. Luca has his suspicions about the culprits, prime among them the Arkonas, and he has begun to deal with all sorts of uncouth and criminal scum, beleiving the Arkonas have some link to the criminal underworld of the city. He seeks the truth of the attack on his sister. He seeks vengenace. But he also seeks a cure, and is working to earn the trust of the church so that he may contact a powerful devil and make a pact to return her to health and unveil his enemies.

Luca the Gull is involved with many criminal endeavours, but increasingly with seditionist elements. He seeks to oppose the regime, and its oppressions. For oppresion is bad for trade, and no-one benefits more from trade and equality more similar to the Magnimaran model than the wealthy merchantile Jeggares. House first, an old creed that Luca takes seriously in all things.

Appearance
Luca is tall and thin, with gently curled auburn hair and a vaguely elven frame reminiscent of his distant 'uncle', the famed Varian Jeggare. When acting the part of a noble he dresses well and elegantly, though with little jewelry. He walks with an exagerrated limp and carries a cane, for it is well known that Lucadeno Jeggare cannot walk without its aid and he works hard to maintain that lie.
He also masquerades as the rough and tumble beggar informant Luca the Gull, his hair left wild, hands dirty and clothes ragged peasant garb, his fine cane wrapped and bound in rags to hide its quality, or his newest primary guise. Indio Brusar, initiate of Asmodeus, masked and wearing black robes.

LUCA JEGGARE
Male human oracle 1
LN Medium humanoid (human)
Hero Points 0
Init +0; Senses Perception +1
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DEFENSE
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AC 17, touch 14, flat-footed 13
(+3 armor, +4 Cha)
hp 10, Currently [ 10 (2 N) ] (1d8+2)
Fort +2, Ref +4, Will +2
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OFFENSE
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Speed 20 ft.
Melee mwk cane +3 (1d6+3)
Ranged light crossbow +0 (1d8/19-20)
Oracle Spells Known (CL 1st, concentration +7)
1st (4/day) [3]- command (DC 15), cure light wounds, sanctuary (DC 15)
0- detect magic, light, purify food and drink, stabilize
Mystery: Veils
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STATISTICS
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Str 14, Dex 10, Con 14, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +2; CMD 16
Traits Focused Mind, Rich Parents
Feats Extra Revelation, Weapon Focus (cane)
Skills Bluff +8 (1 ranks), Diplomacy +8 (1 ranks), Disguise +8 (1 rank), Knowledge (local) +2 (1 ranks), Perception +1 (1 ranks), Spellcraft +5 (1 ranks), Stealth +4 (1 ranks)
Languages Common, Varisian
SQ oracles curse (lame), orisons, revelations (sidestep secret, unreadable soul)
Load ? lbs.;
Combat Gear scroll of remove fear, scroll of remove sickness;
Other Gear mwk cane (same stats as club), dagger, mwk studded leather armor, peasant's outfit, scroll case, belt pouch with 39 sp
At home: light crossbow with 20 bolts, platinum signet ring (worth 50 gp), courtier's outfit; cleric's vestements; holy symbol of Asmodeus, 350 gp

Mystery:

Veils
Deities: Calistria, Sivannah, Norgorber.
Class Skills: An oracle with the veils mystery adds Bluff, Disguise, Sleight of Hand and Stealth to her list of class skills.
Bonus Spells: disguise self (2nd), disguise other (4th), beast shape I (6th), beast shape II (8th), polymorph (10th), veil (12th), greater polymorph (14th), screen (16th), shapechange (18th).
Revelations: An oracle with the veils mystery can choose from any of the following revelations.
Assumption (Su): You gain the ability take over another persona entirely, making it your own. As a full-round action, you can touch a helpless creature and shift your aura to that of the target. This confuses divination effects and spells, even ones as powerful as discern location, such that they register you as being the creature you have touched. This ability is not proof against the actions of deities or similarly powerful beings. The assumption of an identity lasts until you end it (a standard action) or use the ability on another creature. You must be at least 15th level before selecting this revelation.
Bridge of Veils (Su): You summon an near transparent, glowing bridge. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a bridge of veils a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.
Lengthened Veil (Su): Whenever you are using a spell of the polymorph subschool it is doubled in duration as if affected by Extend metamagic. This does not increase the level of the spell, but these spells cannot be further extended. You must be at least 11th level to choose this revelation.
Many Forms (Su): As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small or Medium magical beast, as beast shape III. At 15th level, you can assume a variety of forms, as greater polymorph. You can use this ability for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 3rd level to select this revelation.
Sidestep Secret (Su): Your innate ability to change how the universe appears, and see things as others cannot has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity.
Sight Unseen (Su): You have the ability to fade from side, bending light and the visions of men around you. You may become invisible as the spell invisibility for a number of minutes per day equal to you oracle level as a standard action. You need not use all of your minutes in one go, but you must use them in one minute increments. You must be at least 7th level to take this revelation.
Superficial Knowledge (Ex): You give the appearance of knowing more than she actually does. You can make untrained Knowledge and Profession checks pertaining to your cover or assumed identity as if you were trained and gains a bonus equal to half your level on these checks. For example, an oracle masquerading as a noblewoman can make untrained Knowledge (history) checks about the kingdom and Knowledge (nobility) checks about its noble and royal families as if she were trained, but she cannot make untrained Knowledge (nature) skill checks to identify herbs.
Spirit Walk (Su): As a standard action, you can become incorporeal and invisible. While in this form, you can move in any direction and through any object (except for those made of force). You can take no action other than to move while in this form. You remain in this form for a number of rounds equal to your oracle level, but you can end this effect prematurely with a standard action. You can use this ability once per day at 11th level, and twice per day at 15th level. You must be at least 11th level to select this revelation.
Unreadable Soul (Su): You are not easily read by spells that seek to ascertain your alignment. Any such spell that affects you has a 50% chance to give not detect your alignment. At 9th level you are permanently under the effects of the undetectable alignment spell. At 15th level whenever anyone tries to detect or otherwise ascertain your alignment you are aware and may choose what alignment you detect as.
Unveiled Eyes (Su): You can see through the veils and lies of others. This ability functions like see invisibility. At 11th level this ability functions like true seeing. At 15th level you can grant a minutes use of this ability to another creature with a touch by expending two minutes of your minutes per day. You can use this ability for a number of minutes per day equal to your oracle level, but these minutes do not need to be consecutive. You must be at least 7th level to select this revelation.
Final Revelation: Upon reaching 20th level you are a master of veils. You are under a permanent mind blank effect and can cast invisibility and disguise self at will. Your illusion and polymorph spells have a +5 to the DC to dispel or identify them and you gain a +10 bonus on Will saves to resist divination spells.