About Kast Phaer
Kast's Quick Stats:
AC 23, touch 14, flat-footed 19 (+6 armor, +3 Dex, +1 ring, +3 shield)
Weapons in Hand: cold iron bardiche
Spell Effects: none
Irorian Mantras of Perfection:
Kast paused from his reading and looked up at the students gathered around him. He still wasn't quite used to having the attention of the younger students or used to the idea that he might be teaching more in the future.
As he continued to read from his favorite story from his favorite book, Kast again started to feel sad. The story was about Lastwall's stand against the Whispering Tyrant and how the brave soldiers still patrol and still defend the realm against the orcs and abominations that seem to endlessly fester in nearby lands.
As Kast reads, he begins to act out various aspects of the battle, a spear thrust here, a saving shield block there, noticing that the students are paying rapt attention. Even the youngest just sits, listening to every word spoken...this is a great story!
Kast just knows that *he* should be there fighting in those fights, taking up shield and spear to beat back the forces of darkness. After all, Kast was strong...he feels he fights as well as any in the militia. But others feel differently. They instead notice his twisted left leg (results from a childhood illness) and his pronounced clumsiness and had done everything in their power to keep him from going to Lastwall to fight.
"Kast, ye can barely walk, let alone fight."
Kast won't deny that he has a good decent mind and can command decent attention of the students...but he aspired to be so much more. So, even while he practiced teaching and reading to students, Kast remained wistful for something more, something greater, a better destiny.
Kast wants to fight. Kast wants to prove himself to those who would not see past his leg and obvious limp. Kast dreams of leaving Sandpoint and going to Lastwall to be a hero...just like in the story.
* * *
Kast used to live in Sandpoint proper, working as an apprentice scholar/teacher within the Turandarok Academy. Kast's parents own a small farm outside of town. Kast has two siblings, a brother and sister who still live at home and help on the farm.
Last year, after a fateful encounter with rampaging goblins, Kast left Sandpoint to go to Lastwall to becoming a soldier. Sadly, they rejected him after they saw his damaged leg and slowing limp. Crushed, Kast left Lastwall for a place that heard needed a new teacher: Falcon's Hollow.
Appearance and Personality:
At his core, Kast is a dreamer. His favorite book, The First Defense of Lastwall: A History of the Whispering Tyrant, serves as the fuel for his dreams. Kast wants nothing more than to be a hero from that book; to serve against a greater evil and overcome impossible odds. As such, Kast is quite motivated to improve his physical condition and fighting ability despite his limitations and the wishes of those around him.
Others see Kast as a learned man and a future teacher, as if they see the damage to his leg compensated for in his mind. Well liked, Kast neither hides from, nor seeks the spotlight, content to do this own thing. Kast tends to be of good humor and is quick to smile and quick to make a joke.
He will defend the weak and the downtrodden whenever he can, not just because that is what 'heroes' do, but because he sees himself in those who life has given a bad lot.
While physically very strong, Kast's left leg is a twisted mess forcing a pronounced limp. Kast has learned techniques to overcome some of his disabilities, especially on the battlefield, but he knows he will never be as quick or as nimble as others.
Kast joined the militia at the earliest age he could and immediately began working on techniques to compensate for his lack of mobility. Kast prefers the longspear as he feels it gives him a chance against quick and spry opponents. In addition, the longspear can serve as a crutch or walking stick. Kast also carries a morningstar, but someday dreams of using more advanced weaponry.
Kast always has his favorite book on him (The First Defense of Lastwall) and typically dresses in scholar's robes for work. During militia training and duties, Kast will wear a hide shirt, heavy wooden shield, and traveling cloak.
Kast has the brown hair of his father and the typical Varisian green eyes of this mother.
Kast Phaer (Verdigris)
Male Human Fighter (Phalanx Soldier) 3/Oracle 1/Paladin 2
LG Medium Humanoid (human)
Init +0; Senses Perception -1
AC 23, touch 14, flat-footed 20 (+6 armor, +3 shield, +3 Dex, +1 deflection)
hp 56 (5d10+1d8+18)
Fort +11, Ref +7 (+1 bonus vs. Trample attacks), Will +8
Weakness oracle's curses (lame)
Speed 15 ft.
Melee Heavy Shield Bash +8 (1d4+3/x2) and
. . Javelin +4 (1d6+3/x2) and
. . Masterwork Cold Iron Dagger +9 (1d4+3/19-20/x2) and
. . Silver Morningstar +8 (1d8+3/x2) and
. . the Iron Quill +10 (1d10+3/19-20/x2)
Special Attacks phalanx fighting, smite evil (1/day)
. . At will—Detect Evil (At will)
Oracle Spells Known (CL 3):
1 (4/day) Shield of Faith, Protection from Evil, Cure Light Wounds
0 (at will) Detect Magic, Create Water, Read Magic, Light
Paladin Spells Prepared (CL 0):
Str 17, Dex 10, Con 14, Int 12, Wis 8, Cha 16
Base Atk +5; CMB +8; CMD 19 (20 vs. Bull Rush, 20 vs. Drag, 20 vs. Overrun, 20 vs. Trip)
Feats Extra Revelation, Power Attack -2/+4, Pushing Assault, Shield Focus, Toughness, Weapon Focus (Bardiche)
Traits Armor Expert, Magical Knack (Oracle)
Skills Acrobatics -4 (-12 jump), Climb +3, Diplomacy +8, Escape Artist -4, Fly -4, Knowledge (arcana) +10, Knowledge (history) +8, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +11, Knowledge (religion) +11, Profession (Scholar) +3, Profession (soldier) +3, Ride -4, Stealth -4, Swim +3; Racial Modifiers revelations (lore keeper, sidestep secret)
Languages Celestial, Common
SQ aura of good, lay on hands (1d6) (4/day), mysteries (lore), stand firm +1
Combat Gear Scroll of Magic Weapon, Scroll of Spiritual Weapon, Alchemist's fire, Oil (2); Other Gear Masterwork Breastplate, Studded leather armor, Heavy wooden shield, Javelin (2), Masterwork Cold Iron Dagger, Silver Morningstar, the Iron Quill, Ring of protection +1, Backpack (12 @ 17.5 lbs), Bedroll, Belt pouch (5 @ 3 lbs), Blanket, Candle, Chalk, Fishhook, Ink, black, Inkpen, Paper (4), Scroll case (4 @ 0 lbs), Shaving kit, Shovel, Signal whistle, Soap, bar (50 uses), Spider's silk rope, Trail rations (2), Waterproof bag (empty), Waterskin, 984 GP, 3 SP, 7 CP
Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Magical Knack (Oracle) +2 CL for a specific class, to a max of your HD.
Phalanx Fighting (Ex) Polearms and spears are one-handed if wielded along with a shield.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scroll of Magic Weapon Add this item to create a scroll with spells on it.
Scroll of Spiritual Weapon Add this item to create a scroll with spells on it.
Shield Focus +1 Shield AC
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Stand Firm +1 (Ex) +1 CMD vs. Bull Rush, Overrun, Push, Pull, Trip, save vs. trample.