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Ishani Dhatri

Appario Lind's page

1,574 posts. Alias of Painlord.


Full Name

Appario Lind

Race

Human (Taldan)

Classes/Levels

Abadaran Militant 10

Gender

Male

Size

Medium

Age

22

Special Abilities

Usury, "Protection"

Alignment

LG

Deity

Abadar

Location

Westcrown

Languages

Human, Kelish

Occupation

Militant Arm of Abadaran Church

Strength 22
Dexterity 20
Constitution 10
Intelligence 12
Wisdom 8
Charisma 16

About Appario Lind

Appario's Quick Stats:

Init +7; Senses Perception +18
--------------------
Defense
--------------------
AC 29, touch 18, flat-footed 23 (+7 armor, +4 shield, +5 Dex, +2 deflection, +1 dodge)
hp 78 (8d10+2d8)
Fort +13, Ref +17, Will +13

Lay on Hands: 4d6 healing (0/7 used)
Smite Evil (+3 to hit, +3 AC, +12 damage) 4/day
Divine Bond 8/min day.

Spells:
lvl 1: Hero's Defiance, Protection from Evil
lvl 2: Litany of Righteousness, Resist Energy

Pearl 1: unused
Pearl 1: unused
Pearl 2: unused

Bandolier:
Slot 1: Pot Gaseous Form
Slot 2: Elixir of Spirit Sight
Slot 3: Pot Fly
Slot 4: Pot CSW
Slot 5: Pot MCPfE10'
Slot 6: Pot Invisibility

Extras:
Oil of Daylight
Potion of Invisibility
Potion of Gas Form
Potion of Lesser Restoration
Potion of Tumbling
Silversheen
Silversheen

Wand of CMW 34/50 charges

Build:

Role: Roguish. Light armor, quick feet. Focus on breaking/entering, stealth, know (local), and merchant. In combat, happy to engage in melee.

Appario Lind
Male Human (Taldan) Paladin 8 Rogue 2
LG Medium Humanoid (human)
Init +7; Senses Perception +18
--------------------
Defense
--------------------
AC 29, touch 18, flat-footed 23 (+7 armor, +4 shield, +5 Dex, +2 deflection, +1 dodge)
hp 78 (8d10+2d8+4)
Fort +13, Ref +17, Will +13
Defensive Abilities evasion; Immune charm, disease, fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy Shield Bash +15/+10 (1d4+6/x2) and
. . +1 Morningstar +16/+11 (1d8+7/x2) and
. . Dagger +15/+10 (1d4+6/19-20/x2) and
. . Extortion +17/+12 (1d10+7+2d6 vs. Evil/17-20/x2) and
. . Sap +15/+10 (1d6+6/x2)
Ranged Surtax (Adaptive Shortbow) (Str +0) +15/+10 (1d6+7/x3)
Special Attacks smite evil (4/day), sneak attack +1d6
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 5):
2 (2/day) Resist Energy, Litany of Righteousness
1 (2/day) Hero's Defiance, Protection from Evil
--------------------
Statistics
--------------------
Str 22, Dex 20, Con 10, Int 12, Wis 8, Cha 16
Base Atk +9; CMB +15; CMD 33
Feats Additional Traits, Dodge, Exotic Weapon Proficiency (Bastard sword), Improved Critical (Bastard sword), Mobility, Spring Attack, Weapon Focus (Bastard sword)
Traits Conspiracy Hunter (Stealth), Reactionary, Vagabond Child (urban) (Disable Device), World Traveler (Knowledge [local])
Skills Acrobatics +23, Appraise +11 (+13 on items valued by weight when using scales), Bluff +4, Climb +11, Diplomacy +9, Disable Device +23, Disguise +4, Handle Animal +8, Heal +0, Intimidate +4, Knowledge (local) +9, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +18 (+19 to locate traps), Profession (merchant) +9, Ride +9, Sense Motive +0, Stealth +18, Survival +0
Languages Common, Kelish
SQ aura of courage, aura of good, aura of resolve, divine bonds (weapon [1/day]), glamered, lay on hands (4d6) (7/day), mercies (mercy [diseased], mercy [sickened]), paladin channel positive energy 4d6 (3/day) (dc 17, rogue talents (weapon training), trapfinding +1
Combat Gear Oil of daylight, Pearl of power (1st level) (1/day), Pearl of power (1st level) (1/day), Pearl of power (2nd level) (1/day), Potion of cure light wounds, Potion of cure moderate wounds, Potion of cure serious wounds, Potion of fly, Potion of gaseous form, Potion of invisibility, Potion of magic circle against evil, Potion of Restoration, Lesser, Scroll of Resist Energy, Resist Energy, Silversheen, Wand of cure moderate wounds, Antitoxin (2), Tanglefoot bag (2); Other Gear Indemnity, +2 Darkwood Heavy wooden shield, +1 Morningstar, Extortion, Surtax (Adaptive Shortbow) (Str +0), Arrows (20), Dagger, Sap, Belt of physical might (Str & Dex +4), Boots of elvenkind, Cloak of resistance +3, Handy haversack (7 @ 10 lbs), Headband of alluring charisma +2, Lenses of detection, Ring of protection +2, Silver smite bracelet, Stone of good luck (Luckstone), Backpack (5 @ 8.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, Bottle of Jorek's Taldan Wine, Chalk, Disguise kit (10 uses), Abadar, Iron spike, Merchant's scale, Sack (empty), Signal whistle (4), Thieves' tools, masterwork, 133 GP, 8 SP, 4 CP
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2) (8 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Glamered Assumes appearance of normal clothes on command.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6) (7/day) (Su) You can heal 4d6 damage, 7/day
Lenses of detection +5 to track with Survival
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mobility +4 to AC against some attacks of opportunity.
Paladin Channel Positive Energy 4d6 (3/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Silver smite bracelet This heavy silver bracelet is etched with icons of purity, fidelity, chastity, and honor, and glows with a soft white light whenever its owner prays. The wearer of this bracelet treats her paladin level as 4 higher than normal for the purpose of her smite evil class feature.

Construction
Requirements Craft Wondrous Item, align weapon, creator must be a paladin; Cost 8,000 gp
Smite Evil (4/day) (Su) +3 to hit, +12 to damage, +3 deflection bonus to AC when used.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------

Misc. Possessions and Gold:

Appario's Ledger: Lastest Audit.
New GP total:

3079 gp
44059 gp
--------------
47138 gp

47138 gp
-8000 gp Extortion ==> Holy, Maddok
-1500 gp Shield to +2 ==> Maddok
-4500 gp Buy Maddok's Cloak +3
+2200 gp Sell current belt +2
-1500 gp Potions of Fly*2
--------------
33838 gp
-4406 gp Tithe
+150 gp Sell comp longbow
--------------
29282 gp + 5000gp in misc business ventures with Derek

Purchases:

16000 Silver Smite Bracelets
4500 Wand of CMW (50 charges)
750 Oil of Daylight
300 Potion of Darkvision
4000 Pearl of Power 2
1000 Pearl of Power 1
300 Scroll of Resist Energy *2
__________________________
26850 - 10% =
24165 spent.

5117 gp + whatever misc monies we got along the way (Hellknight's armor and more stuff? I've lost track.)

Stuff to be Sold/Claimed:

Personal Stuff:

Party Stuff:
1 gilt box from Lord D
1 bottle of Jorek's Taldan Wine

Backstory:
Born as one of many children of a minor Taldan noble house, Appario suffered the same curse of almost all of his brethren: he was not the oldest, nor close to it. His parents did what all good Taldans do with their excess offspring...put them to good use politically. Seeing that Appario always had a knack for skulking, a quick enough mind for numbers, his parents 'gave' him to the Church of Abadar.

Of course the training with the Church of Abadar has a price...it always does as it always should. The Abadaran clerics held up their end of the bargain: Appario was trained in the arts of merchantry, trade, and appraisal. The Abadaran military taught Appario the how to fight, hide, sneak, plead, and bluff so that he might help protect and recover the assets of the Church. For 5 years, Appario was trained by the Church.

When his training was over, it came time for Appario to repay the debt. And the Church hasn't made the task an easy one: go to the town of Westcrown in Cheliax and help the Church protect their trade and expand their business in town.

Appario has little love for Cheliaxans, nor much desire to leave Taldor, but as the Church taught: a deal is a deal. Appario will uphold his end of the bargain (though it is his parents who truly made it) and made the best of his situation.

Appario still resents his parents for their decision, but tries not to hold the Church at fault. After all, they have treated him fairly and he *does* enjoy some of the activities of the Church: spying, the thrill of a negotiated deal, or collections. Appario likes to give to a personal touch when collecting from those who are in late payment...it feels good to have a contract fulfilled. It just feels right.

Appearance:
Typically Taldan, Appario is 5'10" of medium build with his fathers black hair and aristocratic nose. He carries his mothers brown eyes and her easy personality and quick laugh.

On the Church's business such as negotiating a trade or dealing with court matters, Appario will dress in his clerical vestments. On other business, like collecting usury on a deliquent loan or guarding a precious tradesman stall, Appario will dress in quick leathers in the colors of the Church. For afterdark activities, Appario will dress in darks: dark leathers, cloak, and boots.

His usual weapon is a bastard sword draped right to left over his back and the weapon of his god, a dagger, at his belt. He sports the holy symbol of Abadar over his left breast, but it is stationed for easy concealment under his cloak when needed.

Old Gold stuff,ignore:

800gp
273gp - 27 (tithe) = 246 gp + 50 gp (Church commission) = 296 gp
833.3 - 83.3 (tithe) = 750 gp
Buy sword: -1020gp
Tip @ Theater -3
New Darkwood Heavy Shield: -260 gp
Potion of Resist Acid 10 -300 gp
New Gold Total: 263 gp (at end of play, before payout)

3547.1 gpOOC Post #742

722.1 gp OOC post #776

722.1 (Post Asmodean Knot)
-25 gp Black cloak, gold trim
-250 gp Silversheen
-100 gp Anti-toxin
-3.2 gp 4 whistles
+100 gp Shadowbeast
+2127.5 gp Arena
-212.7 gp Tithe to Temple of Abadar
=2458.7 gp (OOC post #976)
-1000 gp Pearl of Power 1
+9472 gp (OOC post #1202)
-947.2 gp (Tithe to Abadaran Church)
=9983.5 New gold total

9983.5 New gold total
-2700 gp Glamering Indemnity
-5000 gp Untold business ventures, TBD
-50 gp Disguise Kit
-375 gp Scroll Remove Blindness
-150 gp Gold for Ruhk the Dandy
+934.5 gp Hagwood
---------
2643 gp total for Appario
-94 gp tithe to Church
-100 gp Air Crystals *2
-----
2449 gp new total
+700 gp Mhartis Estate Reward, gold
-70 gp tithe to Church
----
3079 gp



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