Jerin |
Wait for me to go Curnach! Jerin will move up so that the Rakshasa is about 25-30 feet away and emit his aura of Despair
* Aura of Despair (Su):9(r)/Day 8 remaining.
emit a 30 aura that gives all enemies -2 on ability checks, attack, damage, saving throws, and skill checks. Should reduce his CMD as well.
DM Aron Marczylo |
Round 2
The spirit of whips again lashes out with her whip, this time at the annoying Snake demon.SR Check: 1d20+9
Attack: 1d20+10
Damage: 1d10+3 <-- this is force, so there should be no DRAttack: 1d20+5
Damage: 1d10+3Did I get an AoO? It looks like the Rashaka is still adjacent to me.
_____________
Llyra moves to Z48, allowing her ally to continue to harass the monster.
He did a concentraition check and just got it off.
The first strike of the whip hit's the Rashaka, but the second fails to land.
Curnach Daveck |
Delay until after Jerin and then...
Once Jerin had made his play, Curnach conjured a surge of water in an attempt to push the Rakshasha into Jerin's pit.
CMB (Bull Rush): 1d20 + 18 ⇒ (13) + 18 = 31
Caster Level Check: 1d20 + 9 ⇒ (18) + 9 = 27
DM Aron Marczylo |
The water smashes into the Rashaka, senting him down the pit head-first.
falling damage: 4d6 ⇒ (4, 1, 3, 4) = 12
Hungry Pit damage: 4d6 ⇒ (4, 6, 3, 5) = 18
Round 3
Order:
Vencarlo
Krenn Whetstone
Avidexu (Rashaka)
Llyra Bjorgan
Jerinthian Kos
Curnach Daveck
Emporor Cobras (dead)
Vencarlo is on perminant delay as he can't do anything with the Rashaka in the pit and if Krenn does nothing.
1d20 + 3 ⇒ (4) + 3 = 7
Avidexu continues to struggle to clamber out of the pit and is unable to grab onto the course area around the pit.
Llyra Bjorgan |
Seeing the rashaka fall into the pit, Llyra gets a vengeful smile and directs her spiritual ally to follow down into the pit and continue attacking.
Swift Action: The spiritual ally moves into the pit and continues attacking.
Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Llyra Bjorgan |
Additional rounds - if necessary and since I do not think the Rakshasa can climb out..
Round 4
Ally Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d10 + 3 ⇒ (1) + 3 = 4
Ally Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Round 5
Ally Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Ally Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Round 6
Ally Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Ally Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Round 7
Ally Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Ally Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Round 8
Ally Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Ally Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Round 9
Ally Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Ally Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Round 10
Ally Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
Ally Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Krenn Weststone |
Aron, you might want to roll 8 more rounds of crushing and Ally attacks to see if that finishes the Raksi.
I imagine the snakes are pretty much done for?
Unless he has a spell that would allow him to get out, in which case concentration rolls until he succeeds or is out of spell slots/memorized spells.
Curnach Daveck |
Curnach created an Aqueous Orb spell and sent it down into the pit.
It gets there next round when he moves it. Plan is that if the Rakshasha fails its reflex save it can be chomped on by the pit and take damage within the orb simultaneously.
Vencarlo Orisini AKA DM |
Sorry if I wasn't clear, the snakes died in that first round. The first one was wounded by Llyra's spiritual ally and died from falling whilst the second died from being crushed.
4d6 ⇒ (2, 5, 3, 3) = 13
4d6 ⇒ (6, 2, 4, 5) = 17
4d6 ⇒ (5, 1, 3, 1) = 10
4d6 ⇒ (4, 3, 6, 3) = 16
4d6 ⇒ (2, 5, 6, 4) = 17
4d6 ⇒ (1, 5, 6, 2) = 14
4d6 ⇒ (1, 5, 6, 5) = 17
4d6 ⇒ (3, 2, 3, 3) = 11
The Rashaka, unable to escape the pit is crushed into oblivion along with the remains of his pets. Once the spell goes their bodies are returned to the floor, crushed and smashed from the spell.
Vencarlo shakes his head at the sight
Another evil driven from Korvosa." he states, looking back to Neolandus who, in his state, is just managing to get to his knees, but he is still too weak to walk and Varncarlo spots the boat down at the dock. "I know you all want to stay here for a little longer, but me and my friend are the queen's main targets. If possible, to keep him hidden we'll need a amulet of proof against detection. That way the queen, nor the red mantis will follow." he hands over his gear back to the group "I'm too old to play at hero. I hope you can use these items to help in your endevors."
Llyra Bjorgan |
I cast Detect Magic and scan the Rakshasa and the rest of the room.
Thank you Vencarlo. While I hate to do it, I think that we to will soon have to leave the city. We have seen this faux queen's power, whether it be demonic, infernal or undeath, I do not know. But I assume that it is one of them and until we know what and how to defeat her, we must be wary. For this, your equipment will be appreciated.
Turning to the others. What next. We need to make sure that Neolandus is safely removed from this city. But after that, how do we strike back at those who have harmed our city. If it takes time, that is fine, but I will have revenge on those who would cause pain to my home, my city, my Kovosa.
Neolandus Kalepopolis AKA DM |
"I'm afraid the only way to save Korvosa is to leave it." he says solmnly "The crown she wears was in the vaults before Korvosa existed and it was all Shoanti land. The only people who might know anything, are the shoanti tribes, however many shoanti claim this to be their land and will not welcome you with open lands. I have not met many from the tribes. The only one I know of is Thousand Bones and he tries to broker a peace as his tribe only wishes to live in their ancestral lands peacefully. Some however...well many lost their lives when the shoanti acted violently in the past and colouring many people's perceptions." he explains as Neolandus continues to struggle to try and stand and atleast look dignified.
Llyra Bjorgan |
Seeing Neolandus still struggling, Llyra walks over and places her hands on him:
May the Savored Sting bless you so that you may bring retribution upon those who have harmed our great town.
Cast CLW in place of Weapons Against Evil: 1d8 + 5 ⇒ (7) + 5 = 12
DM Aron Marczylo |
The healing has done him some good, but the torture had been going on for weeks. What he really needs is someplace safe to stay for him to rest and be well fed.
DM Aron Marczylo |
so what's the plan? Leave with Vencarlo and Neolandus or try to sell your stuff in this increasingly dangerous city? Also he asked if you have the amulet of proof against detection to keep Neolandus safe.
DM Aron Marczylo |
you could convince them to wait a day, but with the queen after them who knows what might happen in a day? Grey Maidens, Red Mantis or something else unheard of. you can attempt to walk amungst the people as long as you disguise yourselves. Old Korvosa is shut off from the rest due to the epidemic that hasn't cleared up here yet, but that won't stop anyone who might be searching for you. most of what you know is whispers that the queen as declared martial law so commerce is definantly going ot be difficult.
Llyra Bjorgan |
If Jerin can teleport, it might be just as easy to escape and then teleport to Magnimar or Katapesh or Absalom and just go shopping there. Heck, I could describe some of these towns for him if he needs a place to target for arrival.
Curnach Daveck |
I'm happy with any plan that involves selling the ridiculous amount of stuff (including furniture) that we have looted. It goes without saying we'll be in disguise and with a teleport available while shopping. Bear in mind with at will Alter Self and a ludicrous perception score its nigh impossible to track Curnach without him knowing about it or foiling it anyway.
Jerin |
At this point lets just leave town and go to another major city to seel the good so we don't really have to worry about looking over our shoulders all of he time.
Aron, how much time to plan to give us between chapters roughly?
Should we go ahead and start leveling????
DM Aron Marczylo |
Don't worry i'm terrible with spelling when I decide to make rush posts, just cause at times I feel so guilty for not posting in a while. The AP suspects that you basically jump right into Herse after this and then after that you go on your path trying to find out what could defeat or even negate the Crown of Fangs as you've seen for yourself, she's immortal as long as she wears it.
I'll give you a week at the least. That's the longest possible time it would be for the queen to realise you can't be in the city any longer. What are your plans for Vencarlo and Neolandus though? Vencarlo has a few friends in Harse so we can find a place for them to hide out without attracting attention for themselves. I believe you gained the amulet that he is requesting for Neolandus since he is the only one who has evidence on the queen and you can assume she doesn't know who he might've told.
Plus, who says you'd be safe in another city? Red Mantis have operatives everywhere.
DM Aron Marczylo |
So you have the ability to teleport, then that'll be fine. Vencarlo and Neolandus will head to Harse, Vencarlo will keep an eye out for your return. Also you are free to level up.
DM Aron Marczylo |
Give me a sec. I'll post up a continuation tomorrow. Far too tired now and been really ill all week,
DM Aron Marczylo |
ahh yes. Thanksgiving or as one of my many od friends say. Happy Turky Murder Day. Also it's a horrible time to have the holiday. For instance, Doug Walker's music video explains how much of a stress it must be at this time of the year with three holidays all bunched together.
Note: Not safe for work. Swearing.