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About JerinMale Human Wizard Enchanter(FC) 13
==DEFENSE==
==OFFENSE==
==STATISTICS==
==SKILLS== 104 Ranks for INT/+39 for headband
Languages: Common, Shoanti, Draconian, Thassalonian, Infernal, Abyssal, Elven, Celestial, Dwarven, Undercommon, Orcish, Ignan, Terran, Auran, Giant, Ignan.
Scrolls:
:
Scroll of See invisible x3, Scroll of Glitterdust x2, Scroll of Hold Portal, Scroll of Detect Secret Doors x3, Scroll of Identify x4, Scroll of Comprehend Languages, 2 Scrolls of Shield 4th lvl, Scroll of Mage Armor. Scroll of False Life (3), Scroll of Dimension Door, Scroll of Protection From Evil x2, Scroll of Color Spray, Scroll of Obscuring Mist, Scroll of Stone Skin x5, Scroll of Haste x4, Scroll of Heroism x4. Scrolls of Arcane eye x2, Scroll of Ice Body x2, scroll of delayed blast fireball, Scroll of Project Image, Scroll of Invisibility x2, Scroll of Greater Herosim Cash: 20gp 2sp 0cp ==Class Abilities==
==SPELLS KNOWN==
Spellbook 1 (96 pages):
:
lvl 0: all non conjuration, divination. lvl 1 - Charm Person, Color Spray , Comprehend Languages, Detect Secret Doors, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Shield, Sleep, Vanish. lvl 2 – Bears Endurance, Bulls Strength, Darkness, Darkvision, Daze Monster, False Life, Fox’s Cunning, Hideous Laughter, Invisibility, Knock, Mirror image, Scorching Ray, See invisibility, Web. lvl 3 - Deep Slumber, Dispel Magic, Displacement, Fly, Fireball, Haste, Heroism, Hold Person, Lightning Bolt, Non-Detection, Stinking Cloud, Summon Monster III, Tiny Hut, Water Breathing. Spellbook 2 (99 pages):
:
lvl 4 - Arcane Eye, Black Tentacles, Charm Monster, Confusion, Dimension Door, Dimensional Anchor, Fire Shield, Improved Invisibility, Stoneskin, Wall of Fire. lvl 5 – Cone of Cold, Hold Monster, Hungry Pit, Mage’s Private Sanctum, Permanency, Teleport, True Seeing, Wall of Force. lvl 6 – Chain Lightning, Contingency, Heroism Greater, Mislead. Spellbook 3 (72 pages):
:
lvl 4: Dominate Person lvl 6 – Disintegrate, Mass Suggestion. lvl 7 - Power word blind, Ice Body, Hold Person Mass, symbol of stunning, Delayed blast Fireball, project image, Teleport (Greater), Project Image ==SPELLS MEMORIZED== DC 19 (21 Enchantments) lvl 0(4): Detect Magic, Light, Prestidigitation, Read Magic DC 20 (22 Enchantments) lvl 1(8): Magic Missile x4, Obscuring Mist, Protection from Evil, Shield**, Vanish DC 21 (23 Enchantments) lvl 2(7): False Life, Invisibility, Knock, Mage Armor**, Mirror Image, Scorching Ray, 1 slot open DC 22 (24 Enchantments) lvl 3(7): Displacement, Fly, Fireball, Heroism, Stinking Cloud, Tiny Hut, 1 slot open DC 23 (25 Enchantments) lvl 4(7): Confusion, Dimension Door, Dimensional anchor, Dominate Person, Hideous Laughter****, Improved Invisibility, Wall of Fire. DC 24 (26 Enchantments) lvl 5(6): Cone of Cold, Hold Monster x2, Hungry Pit, True Seeing. DC 25 (27 Enchantments) lvl 6 (4): Chain Lightning, Heroism Greater, Mislead, Charm Monster**** DC 26 (28 Enchantments) lvl 7(3): Hold Monster****, Ice Body, Delayed Blast Fireball *C=Spell has been cast already **Extended with Feat ***Persistent **** Threnodic Alternate List:
==SPELLS MEMORIZED== DC 17 (19 Enchantments) lvl 0(4): Daze, Detect Magic, Light, Mage Hand DC 18 (20 Enchantments) lvl 1(8): Mage Armor*C, Magic Missle x3, Shield**cast X2, Vanish DC 19 (21 Enchantments) lvl 2(7): False Life***, See invisibility. DC 20 (22 Enchantments) lvl 3(7): Bears Endurance (2)*** & **, Summon Monster IIIx2, Protection from Energy. DC 21 (23 Enchantments) lvl 4(7): Fly**, Stoneskin, Summon Monster III**, Dimension Door . DC 21 (23 Enchantments) lvl 5(6): Cone of Cold, Heroism**, Dimension Door. DC 21 (23 Enchantments) lvl 6(4): Charm Monster**, Heroism, Greater, Dimension Door. *C=Spell has been cast already
==TRAITS==
Background:
Jerinthian Kos
Jerin had been at the Acadamae for what seemed like an eternity. His father’s promise of a wonderful school in the city to hone his innate arcane skills had not turned out the way he expected it too. As soon as he arrived at the Acadamae he knew he wasn’t going to fit in. Most of his classmates were on the darker side he had remarked to himself on many occasions. The greater wizards seemed to lust after the power promised to them by the Devils he had seen some of them bind. The younger students aspired to be what they saw to be the great power at their finger tips. Jerin had been brought up as a simple merchants son, his father was successful, but was sure to keep Jerin grounded. He had been taught that hard, honest work would bring you what you needed. He survived the taunting, the threats, and the disappointment from his teachers. All of the star students of the Acadamae were Summoners, or Wizards who specialize in summoning. He just could never connect with the creatures that the Acadamae taught, at least not to the strength that many of his “school-mates” did. Secretly, Jerin started to look through some of the arcane tombs that were in the library. After a long time as an unsuccessful student, he found that he had plenty of time on his hands. So he dedicated himself to study the arcane tome he had found, one that unlocked the key to Enchantments at the expense of Necromantic and Transmutation magic. In secret, he studied until he could no longer hide behind his failures. He found that he easily mastered the basic forms of the magic contained within the tome. When he was finally discovered and kicked out of the Acadamae Jerin wasn’t sure what to do. He didn’t want to go back to his father a failure but didn’t know what else to do. It was just after this time that all hell broke loose in Korvosa. The king had died! Riots, burning, looting had broken out. By chance Jerin happened upon some Korvosan Guardsmen in dire need of help against an angry mob. He couldn’t stand by while they were overrun so he stepped in and with several spells was able to help the Guardsmen gain control of the mob. That day he met the powerful leader of the Korvosan guard, Cressida Kroft who offered him a job. With few other options he accepted and wondered what his role might be in these uneasy times. |