Red Mantis Assassin

Llyra Bjorgan's page

712 posts. Alias of Tirion Jörðhár.


Full Name

Llyra Bjorgan

Race

Aasimar

Classes/Levels

Cleric 10/Rogue 2) (HP: 101/101; AC: 25; FF: 21; Touch: 14

Gender

Female

Size

M - 5' 5", 110lbs

Age

24

Alignment

Neutral

Deity

Calistria

Location

Korvosa

Languages

Common(Taldan), Kellish, Celestial, Infernal

Occupation

Priest of Calistria, Vengeance Assister

Strength 10
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 22
Charisma 14

About Llyra Bjorgan

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Offense:
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+5 Initiative (+5 Dex)
+8/+3 BAB (+7/+2 Cleric, +1 Rogue)

+12 CMB (+8 BAB, +5 Dex) (+3 Trip with Whip, +5 Disarm with Whip)(+1 with Whip from Weapon Focus, +2 Whip Enhancement)
+22 CMD (+8 BAB, +0 Str, +5 Dex, +10)

+15/+10 Rapier, Keen +2 - (+8/+3 BAB, +5 Dex, +2 Magic) Damage: 1d6+2 (+2 Magic, +0 Str) (+1 to confirm crit) (Keen - Crit 15-20)
+16/+11 Whip, +2 Axiomatic - (+8/+3 BAB, +5 Dex, +1 Weapon Focus, +2 Enhancement)
Damage: 1d3+3 (+1 Masterwork, +0 Str, +2 Enhancement) (+1 to confirm crit) (may use for trip and disarm) (+2d6 vs. Chaotic)
+13/+8 Dagger (+8/+3 BAB, +5 Dex) Damage: (1d4+0)(+0 Str) (+1 to confirm crit)
+13 Crossbow, Light (+8 BAB, +5 Dex) Damage: (1d8) (Range 30') (+1 to confirm crit)

+1 to Confirm Crits - Anatomist Trait

Special Abilities Available:

Bit of Luck: 9/9
Copycat: 9/9
Daylight: 1/1
Channel Energy: 5/5
Thief of the Gods: 1/1
Good Fortune: 1/1

Special Abilities:

Special Abilities Available:
Spell-Like Abilities: daylight 1/day (caster level equals the aasimar's class level).

Resistance(s): acid, cold, electricity resistance 5.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

Thief of the Gods (Su): At 8th level, when you make a Disable Device or Sleight of Hand check, you can roll twice and take the higher result. Using this ability is a free action. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th.

Spells Memorized:

0-Level
Create Water
Purify Food and Drink
Detect Magic - Detects spells and magic items within 60 ft.
Detect Poison - Detects poison in one creature or object.

1st Level
Bless - Allies gain +1 on attack rolls and saves against fear.
Bless
Protection from Evil
Protection from Evil
-open slot-
*True Strike - +20 on your next attack roll.

2nd Level
Restoration, Lesser
Align Weapon
-open slot-
Spear of Purity
Grace
*Invisibility - Subject is invisible for 1 min./level or until it attacks.

3rd Level
Invisibility Purge
Prayer
Chain of Perdition
Resist Energy, Communal
*Protection from Energy

4th Level
Blessing of Fervor
Spiritual Ally
Protection from Energy, Communal
Debilitating Portent
* Freedom of Movement

5th Level
Break Enchantment
Breath of Life
Cleanse
* Freedom of Movement

* - Domain Spell
May cast any cure in place of a spell except domain spells.

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Defense:
____________________________________________________________
Current hp: 101
Max hp: 101 (+8+4+7+7+8+6+8+4+8+4+7+6) (+0 for Favored Class, +12 Toughness, +12 Con)

AC 31 [+5 Dex, +8 Breastplate +2, +4 Mithral Heavy Shield +2, +2 Amulet, +2 Ring, +10]
Flatfoot AC 26 [+8 Breastplate +2, +4 Mithral Heavy Shield +2, +2 Amulet, +2 Ring, +10]
Touch AC 17 [+5 Dex, +2 Ring]

+11 Fort (+7 base, +1 Con, Cloak +3) (+0 Rogue, +7 Cleric)
+14 Ref (+6 base, +5 Dex, Cloak +3) (+3 Rogue, +3 Cleric)
+16 Will (+7 base, +6 Wis, Cloak +3) (+0 Rogue, +7 Cleric)

Resistance(s): acid, cold, electricity resistance 5.

Skills:
+9 Acrobatics (Dex +5, Ranks 1, +3 Class Skill),
+5 Appraise (Int +1, Ranks 1, +3 Class Skill),
+12 Bluff (Cha +2, Ranks 7, +3 Class Skill)
+4 Climb (Str +0, Ranks 1, +3 Class Skill)
+13 Diplomacy (Cha +2, Ranks 6, Class Skill +3, Race +2)
+14/15 Disable Device (Dex +5, Ranks 6, Class Skill +3) (+1 Trapfinding)
+6/16 Disguise (Cha +2, Ranks 1, +3 Class Skill, +10 Hat)
+9 Escape Artist (Dex +5, Ranks 1, +3 Class Skill)
+10 Heal (Wis +6, Ranks 1, Class Skill +3)
+6 Intimidate (Cha +2, Ranks 1, +3 Class Skill)
+5 Knowledge, Arcana (Int +1, Ranks 1, Class Skill +3)
+* Knowledge, Dungeoneering (Int +1, Ranks 0, Class Skill +3)
+* Knowledge, Geography (Int +1, Ranks 0, Class Skill +3)
+5 Knowledge, History (Int +1, Ranks 1, Class Skill +3)
+5 Knowledge, Local (Int +1, Ranks 1, Class Skill +3)
+5 Knowledge, Nobility (Int +1, Ranks 1, Class Skill +3)
+5 Knowledge, Planes (Int +1, Ranks 1, Class Skill +3)
+5 Knowledge, Religion (Int +1, Ranks 1, Class Skill +3)
+5 Linguistics (Int +1, Ranks 1, +3 Class Skill)
+18/19 Perception (Wis +6, Ranks 7, +3 Class Skill, +2 Race) (+1 Trapfinding)
+8 Perform, Dance (Cha +2, Ranks 3, +3 Class Skill)
+5 Ride (Dex +5, Ranks 0)
+13 Sense Motive (Wis +6, Ranks 4, Class Skill +3)
+9 Sleight of Hand (Dex +5, Ranks 1, +3 Class Skill)
+6 Spellcraft (Int +1, Ranks 2, Class Skill +3)
+14/19 Stealth (Dex +5, Ranks 6, +3 Class Skill, +5 Cloak of Elvenkind)
+6 Survival (Wis +6, Ranks 0)
+4 Swim (Str +0, Rank 1, +3 Class Skill)
+6 Use Magic Device (Cha +2, Ranks 1, Class Skill +3)

Each level skill points gained = 9 (Rogue), 3 (Cleric)

Traits:

• Anatomist - (You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.)

• Magical Knack - You gain a +2 trait bonus on caster level (cleric), if not > total class levels.

Feats:

• Toughness - (+3 hit points, +1 per Hit Die beyond 3)
• Weapon Finesse - (Use Dex instead of Str on attack rolls with light weapons, Rapier, Whip)
• Serpent's Lash - (May make second trip/disarm with whip if first hits)
• Weapon Focus(whip) - (+1 bonus on attack rolls with one weapon)
• Whip Mastery - (You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature’s armor bonus or natural armor bonus.)
• Improved Whip Mastery (Level 9) - Threatened Range = 10', can grasp small objects, can use whip as a grappling hook
• Selective Channel (level 11)

• Simple Weapon Proficiency
• Weapon Proficiency (whip - Calistria)
• Weapon Proficiency (hand crossbow, rapier, sap, shortbow, and short sword - Rogue)
• Armor Proficiency, Light
• Armor Proficiency, Medium
• Shield Proficiency (all but tower)

Racial:

Medium
Speed - 30 feet
Senses: darkvision (60 feet.)
Racial Skill Bonuses: Diplomacy and Perception +2.
Spell-Like Abilities: daylight 1/day (caster level equals the aasimar's class level).
Resistance(s): acid, cold, electricity resistance 5.

Favored Class:

Favored Class: Cleric
Lvl 1 (0-Rogue)
Lvl 2 (0-Rogue)
Lvl 3 (Skill +1)
Lvl 4 (Skill +1)
Lvl 5 (Skill +1)
Lvl 6 (Skill +1)
Lvl 7 (Skill +1)
Lvl 8 (Skill +1)
Lvl 9 (Skill +1)
Lvl 10 (Skill +1)
Lvl 11 (Skill +1)
Lvl 12 (Skill +1)
____
+1 Dex at level 4
+1 Wis at level 8
+1 Wisdom at level 12

+4 Dexterity - Belt
+4 Wisdom - Headband

Rogue:

• Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
• Sneak Attack - +1d6
• Evasion - no damage on Reflex saves where 1/2 damage usually
• Rogue Talents -
** Rogue Finesse (gains Weapon Finesse Feat)

Cleric:
Calistria
• Domains: Trickery(Thievery), Luck
• Channel Energy - Positive - +5d6 -- 5/day

Luck Domain
Granted Powers: You are infused with luck, and your mere presence can spread good fortune.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.

Trickery Domain - Thievery Subdomain
Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Thief of the Gods (Su): At 8th level, when you make a Disable Device or Sleight of Hand check, you can roll twice and take the higher result. Using this ability is a free action. You can use this ability once per day at 8th level, plus one additional time per day for every 2 levels beyond 8th.

Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—locate object, 4th—confusion, 5th—false vision, 6th—mislead, 7th—ethereal jaunt, 8th—mass invisibility, 9th—time stop.

Spells:
Spells Per Day:

Orisons - 0 level --> 4/day
1st Level --> 6+1
2nd Level --> 6+1
3rd Level --> 4+1
4th Level --> 4+1
5th Level --> 3+1

Equipment:

Arms, Armor, and Clothing
(100) Holy Symbol, Gold Wasp, 0 lbs
(1) Traveler's Outfit - 5 lbs.
(8400)+2 Mithral Agile Breastplate - 12.5 lbs (Black with golden wasp on arms) (+6 max Dex, -0 Armor Check)
(1020) +2 Mithral Heavy Shield (Black with Golden Wasp) - 5 lbs - carried in Haversack, 0 lbs effective weight
Exquisite Mithral Keen Rapier +2
(2500) Cloak of Elvenkind - 1 lbs.
(2200) Ring of Feather Falling - 0 lbs
(301) Whip, masterwork - 2 lbs
(1800) Hat of Disguise - 0 lbs (+10 Disguise)
Belt of Dexterity +4
Headband of Wisdom +4
Amulet of Natural Armor +2
Cloak of Resistance +3
Ring of Protection +2
Whip +2 Axiomatic

Potion of Cure Serious Wounds x2
Potion of Lesser Restoration x2
Potion of Remove Disease
Wand of Cure Serious Wounds (30 charges)

Wand of Create Water (44 charges)
Wand of Endure Elements (23 charges)
Shoanti War Paint - Silver

(1800) Efficient Quiver - 2 lbs
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In Efficient Quiver:
(2) Dagger, 1 lbs (in Efficient Quiver)
(330) Shortbow, masterwork 2 lbs. (in Efficient Quiver)
(2) 40 Arrows - 6 lbs. (3 lbs/20) (in Efficient Quiver)
(3) 20 Arrows, Silver - 3 lbs (3 lbs/20) (in Efficient Quiver)
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34.5 lbs

In Handy Haversack

(2000) Handy Haversack, 5 lbs
(100) Thieves Tools, masterwork, 2 lbs
(50) Healer's Kit, 1 lbs.
(50) Disguise Kit, 8 lbs.
(5) Spell Components Pouch, 2 lbs.
(1) Canvas Cloth, 1 lb.
(80) Climber's Kit, 5 lbs.
(1sp) Oil, Flask, 1 lbs.
(10) Rope, Silk 50 feet, 5 lbs.
(1) Flint and Steel
(6) 12 days of trail rations, 3 lbs.
(100) Clothing, formal and exotic - multiple outfits, 20 lbs
(100) Shoes, formal and exotic - multiple types, 20 lbs
(200) Jewelry, 3 lbs
(1sp) Bedroll, 5 lbs
(2) Waterskin x2, 8 lbs
(2cp) Whetstone, 0 lbs

(250) Dust of Tracelessness, 0lbs

5 lbs effective weight --> Handy Haversack

Belt Pouch

Chalk, 3 pieces
39 p.p.
22100 g.p.
16 s.p.
15 c.p.

Carrying Capacity

Current Weight: 39.5 lbs

Light Load: x < 33 lbs.
Medium Load: 34 < x < 66 lbs.
Heavy Load: 67 < x < 100 lbs

Appearance:

Dark and beautiful, Llyra is every mans dream and nightmare. Llyra is of medium build with fair skin reminiscent of her Linnorm heritage. Her hair is long and coppery red.

While capable of disguising herself to appear as almost any female human or humanoid of medium build, Llyra is usually seen in one of two looks.

--> The Scourge of Retribution - Wearing black armor, boots, gloves and helm, Llyra is nearly invisible at night and a apparition to be feared during the day - the only color being golden wasps emblazoned on the shoulders of her armor, her golden wasp holy symbol, and her copper hair falling from beneath her helm. For those few whose vengeance does not warrant death, all that is recalled is a black apparition binding them in her whip and then a razor sharp rapier at their throat.

--> The Beguiling Siren - Airy revealing robes of translucent fabric which reveal more than they cover. Llyra can draw the attention of any male, and most females. With eyes and minds drawn to her beauty, targets reveal even their darkest secrets allowing Llyra to careful find those warranting vengeance.

Background:

Llyra Bjorgan was born in Korvosa the daughter of Helmuth and Illitha Bjorgan. Her parents having arrived several years earlier after emigrating from far Kalsgard in the Lands of the Linnorm Kings. Helmuth was of staunch northern blood with a full beard and mid-length blond hair. Llyra’s mother was a beautiful woman, tall with angular nordic features. Llyra’s birth as an Aasimar was surprising as there was no history of Celestial blood in her family.

Helmuth and Illitha ran a shop which sold fish and other foodstuffs in Korvosa. While never wealthy, as a young girl, Llyra never recalled the family going hungry. However, at about five years of age, her father Helmuth began to associate with less reputable members of society and began to gamble. Sometimes he would be successful and the family would have new furniture and good food for a period. However, eventually his losses began to mount and his debtors demanded payment. Thus, began a period of struggle for the family where food was frequently limited. By the age of 8, Llyra was frequently forced to scrounge for food where ever she could find it. About this time, Llyra frequently saw her mother arriving home late at night, exhausted and in tears.

By the age of 10, Llyra began to associate with petty criminals and thieves where she learned the art of stealth and pickpocketing. Through her good looks, wile and skills, Llyra was able to keep herself fed, as she watched her family be destroyed by her father’s gambling addiction.

At the age of 12, Llyra arrived home late one night. As she opened the door, she was grabbed by rough hands and had a smelly hand clasped over her mouth. She saw before her four or five thugs holding her father and mother. One, apparently the leader, was speaking. Mr. Bjorgan, you have had far too many chances to repay your debts. You have now had your last chance. Your wife has paid with her body many times for your habit, but that does not pay your bills. The time has come now. First you are going to have to watch us show you just how skilled your wife is, then we are going to take your pretty daughter and send here where they pay very handsomely for girls as attractive as her. With this, Llyra was forced to watch as her mother was brutally raped by the men as her father sat crying and broken on the other side of the room. When the men finished, the leader turned and sneered to Llyra: I hope you enjoyed that, for you will soon be providing similar services to wealthy people far south of here.

The men then tied and gagged Llyra and she was carried under the cloak of night to a waiting ship and placed in a dark cell. Llyra had no idea how long she was locked aboard the ship, intermittently crying and sleeping. There were other girls in her cell who had also been kidnapped and were being taken somewhere.

After a long time aboard the ship, Llyra felt the ship bump up against a dock which awoke her from her sleep. She was then roughly grabbed and carried up into bright hot sunlight which hurt her eyes after so many days below deck. She and several other girls were carried and put into a waiting carriage which was locked and driven away from the port. Llyra was taken out of the carriage into a dark building where she was led to a small cell with a cot and chair. She was given food and told to be ready in a few minutes, ready for what she did not know.

About an hour later, two men came in and walked Llyra out of her cell to a room into which blazed bright sunshine from several windows. She was seated in a chair and the two men left. When she looked up, she saw a dark haired woman looking at her as though she were a piece of meat. Very nice, a little bruised and underfed, but with a little cleaning, you should bring a very good price. Some sheik will pay good money for a fair northern girl like you. The woman’s accent was understandable, but almost foreign. The woman then got up and walked over and forced Llyra to stand while she inspected her. After staring at Llyra’s eyes and unkept copper colored hair, the woman said: Amazing, you may be even more valuable than I thought, special Aasimar girls such as you bring top dollar. After the inspection, the woman called and the two men came in and were instructed to have Llyra taken to be cleaned and sent to training.

Over the next few weeks, Llyra was forced to exercise and bathe daily and would be forced to watch and learn acts which but a few weeks earlier she would have considered immoral, if not impossible. During this time, she learned the name of the woman who forced this upon her, Durusu - a name and face she would never forget. After three weeks of training, she was told that today was the day she was to be sold and to be on her best behavior. Having seen other girls with whip lashes across their back, Llyra knew that resisting would just result in whipping.

That evening, she was dressed in clothing which showed more than they covered. Llyra wanted to scream, she wanted to cry, but she knew that if she did either, she would be beaten. Thus, Llyra steeled here will and repressed her emotions. She was lead up onto a stage where she was forced to present herself to several gentlemen who eyed her as though they were buying art. When the bidding began, she could not understand the language, but as the bidding went on for several minutes, she assumed that it was high.

Following the auction, she was led to a fine cushioned carriage and was driven for many miles. She fell asleep during the ride, and awoke as she heard people talking in a strange foreign accent. It was dark, but she could easily see in the dark as she had always been able, and saw the faces of several men, dark faces from somewhere in the deep south.

She was led inside and taken to a room in which several girls slightly older than her were sitting and lying, all wearing very revealing clothing. As she had know for some time, unless she acted on her own, this was the future that lay ahead of her - being a concubine for whoever the wealthy sheik was who had purchased her. She made a pact with herself that she would escape this prison, and harm or kill everyone who had caused her to be in this godforsaken place.

Having lived as a thief for several years, Llyra knew how to move stealthily and how to conceal items on her body. She also knew that she would not likely be allowed the freedom to escape and get her revenge until such time as she gained the trust of her captors. Thus, she listened as one of the older girls instructed her in the arts of pleasure and serving. She was told that while there were no rules against one as young as her being a pleasure slave, the sheik would not take her as a concubine until she was nearly sixteen, thus for nearly three years, Llyra acquiesced, listened and learned. During this time she regularly exercised and sought to improve the skills she had learned on the streets of Korsova what seemed and eternity earlier. During this time, she slowly managed to pilfer various items for her eventual escape, clothing, rope, a knife, and various other items.

Then the day came, she was told that her instruction was finished and that she would be presented to the sheik the next night in a great and lust filled ceremony. That night, while the compound was asleep, Llyra gathered her stashed items, silently bid her friends among the girls farewell, and then climbed up through a window high up on the side of her room. While she would have preferred to escape without harming anyone, she was spotted by a guard as she climbed over the wall. Believing that she was just a concubine attempting to escape, the guard came to grab her and bring her back to the compound. Like a viper, Llyra’s knife struck out and killed the guard. Llyra wished she could have found the sheik and slit his throat as well, but he had not done anything to her and she knew that escape at this time was more important than showing her displeasure to the sheik. Her pledge of vengeance had far greater targets, starting with the evil woman Durusu and all the men who had kidnapped her into slavery as well as those who had raped her mother and broken her father.

After escaping, Llyra followed the road from the sheik’s compound and by morning was approaching the outskirts of a huge metropolis, the likes of which she had never seen before. Llyra entered the city and soon had managed to steal food and water for herself. She quickly learned that this city was Katapesh, a city she had thought was only a rumor but a few years earlier.

Using her skills, Llyra was able to quickly pilfer enough to rent a small room, and, thus, began her search for Durusu. Although attempting to be as discrete as possible, her inquiries caught the ear of a beautiful woman wearing thin, almost transparent flowing robes with a necklace of a wasp. The woman, introduced herself as Mirina and told Llyra that she was a follower of Calistria, the Unquenchable Fire. Mirina asked Llyra why she sought this Durusu? When Llyra told her, Mirina smiled and told Llyra that she should come visit the Calistrian temple as they might be able to help her.

Llyra did not immediately go to the temple, but rather spent several weeks seeking Durusu. However, in a city the size of Katapesh, she was unable to find any information about the elusive slaver. So Llyra made her way to the Calistrian Temple. When she arrived, she was both astounded and repulsed by the clothing and acts of the women and men in the temple. Nonetheless, Llyra entered the temple where she heard, and occasionally saw, acts such as she had been taught during her time at the sheik’s compound. In the midst of this debauchery, Llyra found Mirina sitting back, holding counsel.

Llyra approached Mirina, and Mirina told Llyra that Calistria was dedicated to lust, trickery and revenge. That while most followers gave praise to Calistria for their own carnal pleasures, Calistria also was followed by spited women and others who sought to seek out revenge on those who had done them wrong. Hearing this, Llyra soon began to study with Mirina. Llyra learned that the acts she had so loathed as a slave could be very enjoyable when undertaken on ones own terms. But, of greater interest to Llyra were the luck and trickery to which Calistria catered. Llyra learned that while a thief could hide, a disciple of Calistria could simply make herself invisible.

After several months of study, Mirina came to Llyra one evening and told her: The first day that I met you in the square, you were lost and full of rage seeking a woman named Durusu. I have found this woman, however, she commands great power in the slave trade as she is considered one of the top trainers of pleasure slaves. Llyra nodded in agreement recalling the weeks of being forced to watch sexual acts as a 12 year old girl. Mirina continued: I shall tell you where Durusu is, but I ask that you wait and plan your strike so that your revenge is as vicious as possible.

Thus, began several years of slow and methodical planning by Llyra. She began by damaging and disabling carriages carrying slave girls. Other times, she would find the evil caravan guards who brought the slaves and kill or disable them. Finally, at the age of 20, Llyra decided that the time had come to exact her revenge on Durusu.

Llyra, using the powers granted her by Calistria and her thief abilities, snuck into the auction house. Then she placed a series of flammable containers and oil around the outside of the auction room. Then, just before the evening’s auction began, she sent a message to Durusu that her counsel was sought in the auction room. Seeing Durusu enter the room, Llyra sealed the exit doors. Then, carrying her whip and wearing nothing but her wasp necklace and garb that even a pleasure slave would have been embarrassed by, Llyra walked onto the auction stage. She heard the gasps from the buyers from her beautiful appearance and clothing, and shock from Durusu who recognized her as the young Assimar from many years earlier.

Seeing the stunned looks, Llyra announced: Vile buyers of the flesh, Madame destroyer of lives, eight years ago you stole my life, took my innocence, took a young girl from the north and attempted to transform her into your pleasure slave. Well, you failed, and now I have returned to return the favor. Then with her whip, Llyra quickly struck Durusu several times. That is scant pain compared to the suffering you have caused. No matter how much you may suffer tonight, it shall pale by comparison to the pain I and my sisters have felt. At this time smoke had begun to seep in through the walls and under the doors. I only wish your suffering would last eight years as mine did, sadly within the hour you shall be nothing but ashes and my redemption shall be fulfilled. Enjoy the flames as you burn, and remember, where you are all going, these flames never go out.

Llyra then cast invisibility on herself and exited the stage, blocking and sealing the door behind her. She then stood outside and watched as the flames crept up and swallowed the building and the screams from within grew louder and louder, and then quieted until they ended altogether. Then it was just Llyra standing outside the building as the flames reflected off her face and her necklace with a golden wasp.

After enacting her revenge against Durusu and the slavers, Llyra returned to the temple. Once there, she met with Mirina who said: You have gained your revenge this night, now, you have learned all that I can teach you here. Go forth and travel the world seeking women, and men, who need your assistance in seeking vengeance. And also, continue to seek your own revenge, you are not from here. Someone brought you to Katapesh against your will, find this person or these people, and revenge the horrors that they brought upon you and your family.

Llyra then left Katapesh and began the long journey north to Korvosa, traveling through Absalom, Taldor, Aldoran, Isger, Molthune, Nirmathas, and finally western Varisia to arrive in Korvosa. During this time, Llyra met many people and helped many people find revenge, whether it was simple payback for a slight, a blood vengeance for a horrific wrong, or turning two friends to enemies to satisfy a wronged third party.

Having grown in strength and power, now, at the age of 24, Llyra has returned to Korvosa after 12 long years. Upon returning she sought out her parents, but learned, as she had feared, that shortly after their young daughter had disappeared, her father had killed himself and that her mother had been forced to practice the oldest art to survive for a time before she died, some say of a broken heart.

Thus, Llyra is now intent upon finding those responsible. Vengeance upon those those who harmed her mother, vengeance upon those who broke her father, and vengeance upon those who kidnapped her so many years ago. Whether they be petty criminals, or the powerful crime lords who control much of the city does not matter, all that matters is that the vengeance fits the crime.