
Curnach Daveck |

I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.
Assuming no major arguments against this course of action i'll include my spells cast in my next post.

Llyra Bjorgan |

I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.
Assuming no major arguments against this course of action i'll include my spells cast in my next post.
This would be the alternate method of stealth - blow everybody up so that they cannot hear you?

Jerin |

I will not tolerate a self-proclaimed despot in Korvosa, well not another one anyway... And I still plan to deal with the Queen too. This Emperor can be a warm-up... Lets prepare ourselves for battle with bolstering spells and carve through them with all our fury.
Assuming no major arguments against this course of action i'll include my spells cast in my next post.
Exactly the plan I was thinking. March up to the door for all to see and destroy them piecemeal!
Let those who wish to subvert Korvosa and its folk feel our wrath!
DM Aron Marczylo |

white line is meant to be the door like on other maps up north and there is a ruined and exposed area of one of the buildings to the south, however you don't know how stable it is.
Edit: better map

Curnach Daveck |

Spells, effects & durations-
Longstrider on Curnach- +10 movement speed, lasts 7 hours.
Resinous Skin on Curnach- DR 5/piercing, as well as a +4 circumstance bonus to your CMD against disarm attempts and on saving throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 circumstance bonus on combat maneuver checks to initiate a grapple, maintain a grapple, and pin a foe. Any enemy you grapple takes a –2 penalty on attempts to break the grapple and to escape the grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex saving throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your saving throw DC for this spell). This spell has no effect on unarmed strikes or natural weapons. DC= 21. Lasts 70 minutes.
Mass Feather Step on the party- we all ignore difficult terrain and can even take 5 foot steps in it. Lasts 70 minutes.
Barkskin on Krenn- +3 enhancement to natural armour, lasts 7 minutes.
Cats Grace on Llyra- +4 enhancement bonus to dexterity (+2 Reflex, AC, Touch AC, Initiative, Most Attack rolls, CMD), lasts 7 minutes.
Greater Animal Aspect (Ape)- Curnach gains a +2 on perception checks and a +1 competence bonus to his fortitude save, lasts 7 minutes.
Keen Senses on Curnach- gives him low-light vision and +2 to perception checks, lasts 7 minutes.
Once all Curnach's magics are cast, he'll follow closely behind Krenn, rather than his usual place at the back of the group.
I am well protected my friend, and those who dare strike me will likely find themselves disarmed... he quickly explains.

Jerin |

Before we go in Jerin starts to cast a number of spells in preparation for the assault in this order!
Mage Armor - Jerin 7 hours
Stoneskin - Krenn 70 points DR 10/- 70 minutes
Heroism - Krenn +2 hit/damage 50 minutes
Shield - Jerin *Extended 14 minutes (recalled with a pearl of power)
Mirror Image - Jerin *Extended with Rod 14 minutes
Now Krenn, lets see how they like the Dwarf they can't hit or damage! I am ready.

Krenn Weststone |
With a grin at the others, Krenn wastes no time. With shield at the ready and axe in hand, he moves northeast to the door and strikes it down.
To hit 1d20 + 15 ⇒ (1) + 15 = 16
Damage 1d10 + 15 ⇒ (5) + 15 = 20
The axe is adamantium, so it should do a number on the door.
Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism.
Sheesh. Not off to a great start with the rolls...

DM Aron Marczylo |

Weither the door was locked or not it breaks down with ease from Krenn's axe and all of a sudden you hear shouts of alarms. Laori rolls her eyes.
"Subtle. Oh well, this is more fun." she follows the group behind with weapon out and casts a spell upon herself as you enter and the thundering sounds of footsteps approching above as some of them enter the tower, two on the rope bridge and move still inside the building. All of them are nasty looking thugs with masterworked battleaxes and looking as hardened as the leader of that group of thugs you ran into on the way here.
Round 1
Group Initiative:
Curnach Daveck: 1d20 + 8 ⇒ (4) + 8 = 12
Jerinthian Kos: 1d20 + 5 ⇒ (17) + 5 = 22
Krenn Whetstone: 1d20 + 3 ⇒ (14) + 3 = 17
Llyra Bjorgan: 1d20 + 5 ⇒ (13) + 5 = 18
Laori Vaus: 1d20 + 2 ⇒ (16) + 2 = 18
Old Dock Captains: 1d20 + 6 ⇒ (15) + 6 = 21
order:
Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

DM Aron Marczylo |

How high up is the bridge?
It's 1 floor up so not sure...8ft so 10ft high. Also Jerin how many bolts are left of that thing? I swear it should be out of charges by now.
1d20 + 6 ⇒ (16) + 6 = 22
The thug captain manages to duck quickly from the bolt with it missing him completely and flying off harmlessly into the distance.
They begin their running to get down the stairs inside the building to Krenn, one of them provoking an attack from him, which Krenn connects a heavy blow, cutting deep into the man, though not killing him.
attack: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d20 + 15 ⇒ (19) + 15 = 34
A few of them jump down from the rope-bridge, provoking an attack from Laori
attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Laori finds herself being attacked by these thugs that continue to jump down from the rope bridge as agile as a cat.
1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (19) + 10 = 29
All three on the left are on the ground floor.

Llyra Bjorgan |

HP: 62/62
AC 25 - extra +2 from Cat's Grace
I would prefer to help Krenn, but the rear thugs are a bit too close to our casters.
Attack-trip-diagonally from me(no coordinates):1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 EDIT - extra +2 from Cat's Grace
With Serpent's Lash, if first hits.
Attack-trip-two to my right, by Laori(no coordinates):1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

DM Aron Marczylo |

Ammened and have Curnach on the update map in my post as just behind Krenn. Also, damn I knew there was something else I forgot. Will post another update to the map with co-ordanates.
The man falls from Llya's trip with her whip, taking out two in one go and leaving them prone on the ground.
Laori looks down at the men who are now prone and casts a spell. Dark energy erupts from her, hitting the three around her and takes a 5ft step back so that she doesn't get surrounded.
damage:
1d8 + 11 ⇒ (7) + 11 = 18
1d8 + 11 ⇒ (3) + 11 = 14
1d8 + 11 ⇒ (1) + 11 = 12
The spell was Mass, inflict light wounds. Like inflict wounds it deals 1d8 negative damage, but can be used on mass and deals a extra +1 damage per caster level. Again like normal inflict spells, it can heal undead.
1d20 + 14 ⇒ (15) + 14 = 29

DM Aron Marczylo |

will saves:
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (2) + 2 = 4
nvm, the men all failed and all take full damage.

DM Aron Marczylo |

Krenn will double move up the stairs. I don't think he can get far enough to actually get a swing in.
Yeah, I made red squars and there are in fact 3 men in front of you up the stairs that you have to go through to make your way upwards...

Krenn Weststone |
How embarrassing. I'm sorry; with the monitor I was looking at these on last night, I couldn't make out the graphics of the men against the stairs. Thanks for the clarifying red squares.
Krenn will start by attacking the thug in M19.
To hit 1d20 + 17 ⇒ (13) + 17 = 30
Damage 1d10 + 17 ⇒ (7) + 17 = 24
If that hits, he’ll Cleave into the one at L19.
To hit 1d20 + 17 ⇒ (7) + 17 = 24
Damage 1d10 + 17 ⇒ (8) + 17 = 25
Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism
AC only 28 until next turn due to Cleave.

DM Aron Marczylo |

How embarrassing. I'm sorry; with the monitor I was looking at these on last night, I couldn't make out the graphics of the men against the stairs. Thanks for the clarifying red squares.
Krenn will start by attacking the thug in M19.
To hit 1d20+15
Damage 1d10+15If that hits, he’ll Cleave into the one at L19.
To hit 1d20+15
Damage 1d10+15
It's what alex suggested, which is true that it was difficult to see so you are not the only one.
The first strike slits the throat of the thug, him dropping to the floor and spilling blood everywhere from the slashed blood vessels whilst the second takes a hit from Krenn, seemingly quite wounded from the attack.
M19 is down.

DM Aron Marczylo |

The men attempt to strike at Curnach as he runs past them. The first one misses whilst the second one hits and his axe get's stuck onto Curnach and pulled out of the thug's hands whilst Curnach continues to run by.
attack: 1d20 + 10 ⇒ (8) + 10 = 18
attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d8 + 3 ⇒ (6) + 3 = 9
reflex: 1d20 + 6 ⇒ (1) + 6 = 7
Round 2
Order:
Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

DM Aron Marczylo |

saves:
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (5) + 6 = 11
Both of the thugs take a full blast from the lightning bolt, but they both appear to be still concious.
One of the Thugs Curnach ran past with his axe still in hand attempts to cut down the dwarf, however his blade merely bounces off his shield whilst the other moves up to Curnach and attempt to pull his axe free from curnach's sticky skin, however he isn't strong enough to pull the axe from him.
attack: 1d20 + 10 ⇒ (13) + 10 = 23
str check: 1d20 + 3 ⇒ (8) + 3 = 11
The prone thugs attempt to get up, but Laori knocks him down with her spiked chain, stabbing into the thug's throat and he collapses to the floor and bleeding out, but the other is out of range.
attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
The other thugs move into combat, the first going for Llyra who completely misses with his axe, lodging it into the ground whilst the second attacks Laori, striking her with his axe, but she seems to give into the pain and enjoying it. She even mockingly says to him.
"This your first time hitting a woman? Must be as that barely hurt." she laughs at him, making him go red in the face with rage.
attack: 1d20 + 10 ⇒ (1) + 10 = 11
attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Krenn Weststone |
Krenn will attack the thug in M19.
To hit 1d20 + 17 ⇒ (15) + 17 = 32
Damage 1d10 + 17 ⇒ (2) + 17 = 19
If that drops him, Krenn will move on to J19. If it doesn't, he'll attack again as part of a full attack action.
To hit 1d20 + 12 ⇒ (12) + 12 = 24
Damage 1d10 + 17 ⇒ (10) + 17 = 27
Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism

Llyra Bjorgan |

Round 2
HP: 62/62
AC: 25
If you guys are going to fight, you should at least stand up. If you are going to just lie around, I know much more interesting things we can do.
Attack-trip O21: 1d20 + 13 ⇒ (18) + 13 = 31
If that hits, Serpent Lash to:
Attack-trip P21: 1d20 + 13 ⇒ (9) + 13 = 22

DM Aron Marczylo |

Laori smirks as she moves away from the thug, but also putting herself between Jerin and one of the thugs as she lashes out with her weapon and causes hidious wounds on the thug, but he's still alive.
attack: 1d20 + 13 ⇒ (18) + 13 = 31 & 1d20 + 8 ⇒ (18) + 8 = 26
Double 18? wtf?
damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 & 2d4 + 6 ⇒ (2, 1) + 6 = 9
Krenn swings both times, thudding hard with the first strike and then the second comes in, slicing deep however the thug remains standing despite Krenn's powerful swings, though he has turned pale and bleeding out.

DM Aron Marczylo |

Will do, forgot what Alex told me he wanted to do when he was busy on monday and havn't told him I have yet to move the game along yet lol. Tuesdays are hard as I do voluntry work and get worn out from the entire day of lifting and moving furnature.
Curnach takes a step back and uses a firebolt on the thug who had tried to take back his axe.
attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Round 3
Order:
Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

DM Aron Marczylo |

save: 1d20 + 6 ⇒ (1) + 6 = 7 & 1d20 + 6 ⇒ (17) + 6 = 23
The first Thug takes the full blast whilst the second manages to completely dodge out of the way and avoids the bolt completely.
The thug near Curnach decides to attempt to cut him down with his handaxe in mellee however he only manages to slam it against the armour but not with enough force to harm Curnach.
attack: 1d20 + 8 ⇒ (8) + 8 = 16
Another thug swings his axe against Krenn however the axe is unable to cut into him as it hit the armour but was unable to harm Krenn.
attack: 1d20 + 10 ⇒ (15) + 10 = 25
One of the thugs rises up and provokes an attack from Llyra's whip.
attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d3 + 1 ⇒ (1) + 1 = 2 non-leathal I believe
The thug then swings a axe at her but only manages to hit her armour and not harm her at all.
attack: 1d20 + 10 ⇒ (6) + 10 = 16
Laori attacks the second thug that attempts to get up and Laori makes sure to knock him down with her spiked chain. She makes sure that the wounds were very vicious.
attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Llyra Bjorgan |

Round 3
Since the Thug in front of me seems to be lying on the ground groveling before two women, I will disarm him.
It is sad that the emperor's great guards are so scarred of two little girls that the just fall down on the ground and drop their weapons.
Disarm the one in front of me: 1d20 + 15 ⇒ (16) + 15 = 31 --> +2 Cat's Grace, +3 Dex, +5 BAB, +1 Weapon Focus, +4 Disarm with Whip

DM Aron Marczylo |

The thug by Llyra falls down once again and Laori take a 5ft step before lashing out at the now once again prone thug, taking him out instantly as her attack has the weapon wrap around the thug's throat and she tugs hard, breaking the neck with ease.
attack: 1d20 + 13 ⇒ (3) + 13 = 16 & 1d20 + 8 ⇒ (12) + 8 = 20
damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11 & 2d4 + 6 ⇒ (2, 4) + 6 = 12

Krenn Weststone |
Yet again, Krenn will attack the stubborn thug in M19.
To hit 1d20 + 17 ⇒ (6) + 17 = 23
Damage 1d10 + 17 ⇒ (3) + 17 = 20
If that drops him, Krenn will move on up the stairs as far as he can. If it doesn't, he'll attack again as part of a full attack action.
To hit 1d20 + 12 ⇒ (19) + 12 = 31
Damage 1d10 + 17 ⇒ (7) + 17 = 24
Armor Class 30 (DR 10), Hit Points 65/65, Barkskin, Feather Step, Stone Skin (70), Heroism

DM Aron Marczylo |

Krenn hacks into the man's chest cavity, crushing and cutting up the vital organs in his chest, blood spilling all over the place with even bits of rib sticking out whilst Krenn moves over the dead body and up the stairs, closing in on the thug near Curnach.

DM Aron Marczylo |

Curnach moves 5ft and fires another fire bolt at him, hitting the thug hard in the chest.
attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Round 4
Order:
Jerinthian Kos
Old Dock Captains
Llyra Bjorgan
Laori Vaus
Krenn Whetstone
Curnach Daveck

DM Aron Marczylo |

Whoops, forgot to add the updated map. All are dead apart from the one on Curnach.