DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) (Inactive)

Game Master Alexander Kilcoyne

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”

Astropathic report, Naval light cruiser Aegis

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The Tyr Dynasty-

Profit Factor- 19 (formerly 34; 15 invested)

Flagship- Aeternus

Senior Officers & Commanders-

First Officer- Iago Elias Mckie, Ship's Confessor- Casimir Nacht

Enginseer Prime- Varius Kavro, Master at Arms- Ludicus Marleno

Warp Guide- Trien, High Factotum- Ioneyse Patronius

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Player Cheat Sheets-

Combat Actions

Ship Combat Actions

Warp Navigation

Acquisition

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Notable NPC Gallery

Governor Kapak

General Remi Dante

Rogue Trader Jeremiah Blitz

Rogue Trader Lady Elizabeth Orleans

Lord Captain Sylvia Locke

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The Invasion!

Damaris City Map

Forsellis System Map


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Sovereign Court

The First Officer position etc. that Iago is referring to are Ship Roles, listed somewhere in Into the Storm. I'm at work right now so I can't look it up, but we will be using them.

Dark Archive

Ok. Just arrived home.

AK, do you approve of my second set of rolls?

Sovereign Court

Yup. I'm only calling out those who equate to less than 100. Although that was calculated on the basis of the average of 9 rolls... when you actually make 8 with one re-roll. Ah well, nevermind :).

Dark Archive

Cool. Will try some of the lineage options in Into the Storm.

Dark Archive

Using Child of Dynasty Option

wounds 1d5 ⇒ 4 plus toughness bonus

fate points 1d10 ⇒ 9 equals 4 fate points

Dark Archive

Btw, AK, If you get a skill (e.g Command) from one source and then another, does this mean that the skill is increased in proficiency (i.e. from just trained to +10 skill)?

Sovereign Court

No. It means you receive the Talented talent for that skill (Iago please confirm as I know you ran into this thrice),


1 person marked this as a favorite.

It's "Skills and Talents: The Sequel" at the bottom corner of page 15. If you get the same Skill from more than one source, you get Skill Mastery in that skill. If you gain the same Talent then you can elect to trade in the redundant Talent for Talented (choose one).


I think I will sit this one out after all. I cannot wrap my head around a satisfying concept. Good luck to the ones submitting characters, mates. :-)

Dark Archive

Radavel wrote:

Cool. Will try some of the lineage options in Into the Storm.

Whoops, apparently i have previously tried these options lol


OK will get a submission in later. Just wanted a clarification on the 100 threshold for ability scores. So we total all the rolls, if they are less than 100...reroll?

Thanks

Sovereign Court

Yup, that's right Spaz.

Dark Archive

AK, I will just adjust Silas using my present approved rolls less advancements.


2d10 + 25 ⇒ (9, 6) + 25 = 40
2d10 + 25 ⇒ (4, 3) + 25 = 32
2d10 + 25 ⇒ (6, 3) + 25 = 34

2d10 + 25 ⇒ (10, 4) + 25 = 39
2d10 + 25 ⇒ (4, 9) + 25 = 38
2d10 + 25 ⇒ (9, 7) + 25 = 41

2d10 + 25 ⇒ (8, 4) + 25 = 37
2d10 + 25 ⇒ (4, 8) + 25 = 37
2d10 + 25 ⇒ (2, 2) + 25 = 29

Sovereign Court

99, by my count.


Second set of rolls:

1:2d10 + 25 ⇒ (1, 2) + 25 = 28
2:2d10 + 25 ⇒ (1, 6) + 25 = 32
3:2d10 + 25 ⇒ (7, 6) + 25 = 38
4:2d10 + 25 ⇒ (8, 4) + 25 = 37
5:2d10 + 25 ⇒ (10, 2) + 25 = 37
6:2d10 + 25 ⇒ (4, 10) + 25 = 39
7:2d10 + 25 ⇒ (7, 10) + 25 = 42
8:2d10 + 25 ⇒ (6, 8) + 25 = 39
9:2d10 + 25 ⇒ (2, 10) + 25 = 37
Reroll 1 2d10 + 25 ⇒ (5, 10) + 25 = 40
Fate points: 1d10 ⇒ 8
Wounds: 1d5 ⇒ 4


102 by mine

Going to reroll that 4 though

[dice]2d10+25[/roll]


XDDDDDDDDDDDDDDDDDDDDDDDDDDDD First bit I did right, second bit defaulted into GITP.
2d10 + 25 ⇒ (7, 4) + 25 = 36

Sovereign Court

Duncan Campbell 153 wrote:

102 by mine

I blame a 55 hour work week and an especially manic Monday morning :)

Dark Archive

Must have missed this when it first went up!

I'm interested and shall devour the opening post tomorrow when my brain isn't melted away (non-warp related I assure you).

Edit: for clarity I'll be gunning for the Navigator position.


I see I'm not the only bard lover here.
I'd also have considered a Seneschal if not for the fact I wanted to give the Arch militant another go.

Dark Archive

Wounds: 1d5 ⇒ 1
Fate: 1d10 ⇒ 9
Insanity: 1d5 ⇒ 1
Corruption: 1d5 ⇒ 3

Dark Archive

Since the potential Seneschal dropped, I thought I'd switch back over:

Mattius Literati
Profile
WS BS S T Ag Int Per WP Fel
39 31 32 24 42 44 40 34 50

Movement: 4/8/12/24
Wounds: 5
Corruption Points:3
Insanity Points: 1
Fate Points: 40
Skills:Barter, Charm, Commerce, Common Lore (Koronus Expanse, Underworld), Deceive, Evaluate, Forbidden Lore (Archeotech, Psykers, Xenos), Inquiry, Literacy, Psyniscience, Scholastic Lore (Bureaucracy), Polyglot (Low Gothic, Trader's Cant)
Talents: Basic Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Pistol Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Polyglot, Foresight, Peer (Underworld, Academics), Rival (Inquisition)
Traits: Street Knowledge, Xenophile, Seeker of Lore, Role: Master of Whispers
Armour: Xeno Mesh (Arms 4, Body 4, Legs 4)
Weapons: Boltgun (90m; S/2/-; 1d10+5 X; Pen 4; Clip 24; Reload Full; Tearing), Inferno Pistol(Mars) (10m; S/-/-; 2d10+8 E; Pen 13; Clip 3; Reload Full), Unarmed (1d5 I; Pen 0; Primitive)
Gear: Cameleoline Cloak, Chrono, Auto Quill, Data-slate, Micro-bead, Multikey, Xeno Mesh, Synskin, Boltgun, Inferno Pistol(Mars)

Mattius is a native of the Expanse, having grown up mixing with all manner of xenos and types that would be unwelcome elsewhere in the Imperium. He worked his way up, applying his sharp mind to his duties as a savant, and his even sharper wit to earning the right kind of friends. He is keenly aware that knowledge is power and has sought to increase his influence and knowledge to secure his place. On board the ship of a Rogue Trader is an ideal place to do this from, as well as keeping him out of the eye of the Inquisition, who have a great deal of interest in the sixth sense possessed by the newer generations of Footfallen.

Sovereign Court

With 5 wounds... all I can say is its a good thing you have 4 Fate points ;). Have you taken a free starting acquisition yet?


I am currently working on a Navigator.


Wounds and Fate Points

1d5 + 1 ⇒ (2) + 1 = 3
1d10 ⇒ 10


I'm not sure how I didn't notice this before, but I had Basic Weapon Training (Las) as a redundancy of Basic Pistol Training (Universal). I've dropped the extra Talented Talent and switched them around a little. (Iago is now just Talented with Command and Scrutiny and his character sheet reflects the changes).

Dark Archive

Dice Rolls:
2d10 + 25 ⇒ (7, 8) + 25 = 40
2d10 + 25 ⇒ (6, 9) + 25 = 40
2d10 + 25 ⇒ (2, 9) + 25 = 36
2d10 + 25 ⇒ (6, 2) + 25 = 33
2d10 + 25 ⇒ (6, 5) + 25 = 36
2d10 + 25 ⇒ (8, 10) + 25 = 43
2d10 + 25 ⇒ (2, 10) + 25 = 37
2d10 + 25 ⇒ (6, 10) + 25 = 41
2d10 + 25 ⇒ (1, 9) + 25 = 35

Reroll on the 33: 2d10 + 25 ⇒ (6, 7) + 25 = 38

So my stats are 40, 40, 36, 36, 43, 37, 41, 35, 38 Will put in order later

Dark Archive

Right - the character is coming into focus and I'm working through the mechanical choices:
Void Born -> In Service to the Throne (Tithed) -> Zealot (Unnerving Clarity) -> Darkness (Warp Incursion) -> Pride -> Navigator

Renegade House - Mutations: 2d100 ⇒ (14, 48) = 62 - Strangely Jointed Limbs and Eyes as Dark as the Void

Wounds: 1d5 ⇒ 3
Fate: 1d10 ⇒ 3 (3 Fate Points)


I'd like to take the dark secret lineage from the explorer's handbook. In the place of "family" I'd like it to be his former command (one of the largest cruisers in the imperial navy and quite famous, the name of which will be held till someone comes up with a good one). The dark secret is that while Iago backed the Captain during the initial mutiny, after months of fighting, he was part of the group that eventually killed the Captain. Iago tells himself that the Captain had gone insane, but they'd been killing the innocent along with the guilty for weeks. The official story is that those few crewmen that survived were heroes. But they know the chaos that was unleashed on that ship survived and escaped. They just weren't willing to go down with the ship like their Captain.

My reservation is that it also comes with a -1 Starting Profit Factor. I'm already bringing along a -1 from Calamity and I'd rather not cripple our profit right off the bat. If it'll work, fine, if not, I'm happy with keeping the background without the mechanical benefit/drawback.


K Rolls
2d10 + 25 ⇒ (6, 2) + 25 = 33
2d10 + 25 ⇒ (10, 1) + 25 = 36
2d10 + 25 ⇒ (7, 8) + 25 = 40
2d10 + 25 ⇒ (6, 10) + 25 = 41
2d10 + 25 ⇒ (8, 1) + 25 = 34
2d10 + 25 ⇒ (3, 6) + 25 = 34
2d10 + 25 ⇒ (7, 5) + 25 = 37
2d10 + 25 ⇒ (3, 6) + 25 = 34
2d10 + 25 ⇒ (4, 8) + 25 = 37

total: 101 , its a keeper

Re-roll lowest (33)

2d10 + 25 ⇒ (3, 10) + 25 = 38

so i've got
34,34,34,36,37,37,38,40,41

To the books!


I have played Rogue Trader before, but with pre-generated characters. This is my first time making my own character, so please pardon my noobishness.

Reading over the Navigator, it seems very similar to the Guild Navigators from Dune. Slowly gaining mutations, navigators become monstrous creatures, physically wracked by their powers.

So I shouldn't worry about investing in social skills. Right?


Speaking of which...

1d100 ⇒ 74

Inhuman Visage: Your face is devoid of human features, your nose is nothing but a pair of slits, your ears are small holes, your eyes are unblinking. You gain the Fear (1) Trait.

Dark Archive

I've not done a starting acquisition, I thought you had to wait and roll on the groups profit factor for that?


Here is Tanner Nielsen's character thus far. Crunch is finished. If those with greater experience feel that I could be better optimized, please feel free to chime in. I will complete the physical description and background tomorrow.


Throwing some numbers out, see how it falls:

2d10 + 25 ⇒ (10, 5) + 25 = 40
2d10 + 25 ⇒ (4, 1) + 25 = 30
2d10 + 25 ⇒ (10, 7) + 25 = 42
2d10 + 25 ⇒ (9, 9) + 25 = 43
2d10 + 25 ⇒ (7, 2) + 25 = 34
2d10 + 25 ⇒ (5, 1) + 25 = 31
2d10 + 25 ⇒ (10, 2) + 25 = 37
2d10 + 25 ⇒ (6, 6) + 25 = 37
2d10 + 25 ⇒ (8, 7) + 25 = 40

reroll lowest (4, 1)
2d10 + 25 ⇒ (5, 6) + 25 = 36


I see that Navis Yosarni is in the house, yo!

Dark Archive

insanity 1d10 + 1 ⇒ (5) + 1 = 6

corruption 1d5 ⇒ 2

EDIT: AK, I think Silas is ready for your perusal. I will post the history of the Tyr Dynasty later if it's alright.


Damn... I am finding it increasingly difficult to ignore this game and its premise, especially considering the players showing interest. I think I will give it another try, if it is not a problem. I should say though that I am not all that familiar with the crunch/ruleset, so I will echo Tanner Nielsen's post: if anyone wants to chime in with feedback or suggestions once my character is submitted, please feel free to do so.

Now, on to some brainstorming, or at least as much as can be done while seeing patients... :-P

Dark Archive

After pondering on the idea - I've actually decided to flip and instead make a Seneschal. I'll maintain the attribute, wound and fate rolls though.


Took a quick read through career paths and looking at the party's need, thinking an Explorator. Working up fluff and crunch now.


Hmm... With Mark making a Seneschal after all, perhaps an Astropath Transcendent? I have to admit I am a bit fond of psions, although he will be a bit more fashionable; I rather dislike robes.

Choices choices...

Sovereign Court

spinningdice wrote:
I've not done a starting acquisition, I thought you had to wait and roll on the groups profit factor for that?

Not for your starting acquisition; it ignores your group's PF. This is one item of your choice with a total acquisition modifier of +0. Note that items of up to Very Rare quality receive a +30 modifier for only acquiring one (Negligible scale), so its quite possible to take a very decent gun or equipment with the starting acquisition.

__________________________________________________________________________

Tanner Nielsen wrote:

Reading over the Navigator, it seems very similar to the Guild Navigators from Dune. Slowly gaining mutations, navigators become monstrous creatures, physically wracked by their powers.

So I shouldn't worry about investing in social skills. Right?

Navigators are a necessary evil due to the sheer need for someone to navigate the perils of the warp. Thus, they are essentially "socially acceptable" mutants. Navis Scions (a special Into the Storm alternate career path) are actually Navigators trained in the arts of diplomacy, charm and courtly intrigue.

Like any other member of senior staff, I wouldn't advise entirely trashing your Fellowship.

With that said; with Inhuman Visage your character would wear a veil or mask in order to not continually scare other people.

__________________________________________________________________________

Very nicely rounded rolls you have there Spaz/Mark :)

__________________________________________________________________________

Radavel wrote:

insanity 1d10+1

corruption 1d5

EDIT: AK, I think Silas is ready for your perusal. I will post the history of the Tyr Dynasty later if it's alright.

Will peruse and approve if all ok. Hold off on posting dynasty history, because to some extent it will depend on the Ship/Warrant origin path we'll generate together once the group is finalized.

__________________________________________________________________________

Tanner, I think your starting Wounds are off. You should have double your TB (Toughness Bonus, first digit of Toughness stat) as well as the rolled wounds.

I'm downloading the .pdf at work so I can peruse while informed but I think there are a couple of other issues.

__________________________________________________________________________

Iago Elias McKie wrote:


My reservation is that it also comes with a -1 Starting Profit Factor. I'm already bringing along a -1 from Calamity and I'd rather not cripple our profit right off the bat. If it'll work, fine, if not, I'm happy with keeping the background without the mechanical benefit/drawback.

I wouldn't worry too much about a -1 or -2 to PF at this stage. Make your concept/crunch without worrying about it too much :).

Dark Archive

Aye - well rounded indeed... still took me a while to umm and ahh over where to put em though!


Alright, its coming together. Need some more rolls.

insanity(stubjack): 1d5 ⇒ 1

insanity(crusade-call to war): 1d10 ⇒ 1

wounds: 1d5 ⇒ 3

fate: 1d10 ⇒ 6

Sovereign Court

Silas Tyr- your starting wounds should be your roll (4) + double your starting Toughness bonus. Seeing a lot of people making this mistake. This should give you 10 wounds, not 7. Please list Decadence in your talents list. Please list Paranoia too. Please list "Brook No Insult" and effects somewhere (from High Vendetta).

Please add a section with "XP Spent"- should be 4950/5000 for you.

You are missing your starting acquisition.

With all that in mind, listing you as Incomplete Application. Let me know when the changes are made, thanks.

Edit: In addition, you have Skill Mastery in Speak (High Gothic), having acquired it twice.

Edit 2: Embellish backstory a little or paste the original in because its a little light.

___________________________________________________________________________ _

Anyone else except Lord-Captain Silas Tyr ready for review (including starting acquisition?)

___________________________________________________________________________ _

wanderer82 wrote:

Alright, its coming together. Need some more rolls.

[dice=insanity(stubjack)]1d5

[dice=insanity(crusade-call to war)]1d10

Edit: That has to be the most well adjusted war veteran in the Imperium lol.

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Tanner- would recommend a higher willpower. Your dealing with the Warp and your mind must be strong enough to withstand it.


And I will take it!!! Haza!

I am thinking he was being trained to be one of the Venatorii, the Crimson Guard, until they realized his depth of technical knowledge and resiliency would make him an exceptional explorator.

Dark Archive

I have inputted the changes except for starting acquisition and background story. The more detailed background story is linked to the Tyr Dynasty.

Suggested Secret Enemy

Spoiler:

Did I mention that the secret enemy is actually the Word Bearers Legion?

Dark Secret

Spoiler:
Some members of the Dynasty have collaborated with the said Chaos Space Marines.

Guys any suggestions for a starting acquisition?

EDIT: I have pasted House Tyr's origin onto Silas' profile.

Sovereign Court

Ok. I can approve both those spoilers, add them to character sheet. Process the other changes along with starting acquisition and i'll look over it again when you give me the word.


Starting Wounds.. it should be higher?

"Forge world characters double their
starting Toughness Bonus and add 1d5+1 to the result to
determine their starting number of Wounds."

I rolled a 3, my Toughness bonus is a 3, so I should have 9 instead of 6?

Also, I will look over my background to see about taking choices that boost Willpower instead of Intelligence.

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