Loris Raknian

Iago Elias McKie's page

215 posts. Alias of aptinuviel.


Gender

WS- 31, BS- 46, S- 38, T- 43, Ag- 38, Int- 40, Per- 40, WP- 44, Fel- 40, Wounds 12/12, FP 4/4, Insanity 13, Corruption 0, AP- 6

About Iago Elias McKie

Career: Void-Master
Rank: 1
Ship Role: First Officer

Benefits: The First Officer treats Command as a Trained Basic Skill when dealing with his crew. If the First Officer possesses the Command Skill, he receives a +5 on all Command Tests made aboard ship.

Current Statistics
Wounds: 12/12
Fate Points: 4
Insanity: 13
-2 Starting Profit Factor

Movement (Half/Full/Charge/run): 3/6/9/18

Maximum Carrying/Lifting/Pushing Weight: 45kg/90kg/180kg

Total Weight of Gear Carried: 24.5kg

Background:

Iago Elias McKie was born on the Fortress World of Vorzium IV. Since the moment he could hold a weapon he was trained to fight back the Chaos forces threatening the planet. Everyone served and no one questioned their role in keeping the Imperium safe. Most of his family were either serving the Imperium or dead, and so Iago spent most of his youth among the Ministorum, serving the clergy as well as the soldiers. For on a world such as this, both worked hand in hand to keep all taint of Chaos from the Imperium of Man.

Lying about his age, Iago signed on with the Imperial Navy as early as he could. Working his way through various vessels and positions, McKie eventually found himself as the Master of Ordnance on The Shield of Tannhauser, one of the oldest Retribution-class Battleships in the fleet. It was on a return trip from the Koronus Passage that a mutiny took place. He doesn’t know how it started, but in the first few hours most of the officers of the crew were dead. Chaos had taken hold amongst the crew and cultists and worse ran amok. Months later he was still fighting for his life and soul. Iago tells himself that the Captain had gone insane, but they'd been killing the innocent along with the guilty for weeks.

The official story is that the survivors of the Battle of Tannhauser's Gate are heroes. But those same few know the chaos that was unleashed on that ship survived and escaped. They were just unwilling to go down with the ship like their Captain.

On the rare occasion that he’s asked McKie doesn’t speak about what happened, of the things he was ordered to do.

He finished his service to the Imperial Navy, the offered drinks came slower, and soon people had moved on to other "heroes". A man like McKie has few skills beyond killing, and he was looking for a job. Luckily Rogue Trader vessels always have room for someone like Iago Elias McKie.

Appearance and Demeanor:
McKie is known amongst the crew as a tough as nails commander and fiercely loyal to the Captain. His reaction to even a hint of disloyalty is often brutal. While not well-liked, he is respected. Iago isn’t a large man, and in fact he’s rather short, but no one would call him soft. Only north of thirty by a year or two, his hair is already grey and he appears to be at least a decade older. Scars cover the right side of his face and neck, disappearing beneath his uniform. His right arm, obviously a bionic replacement, often hangs as if he’s forgotten it’s still attached.

Characteristics:

Weapon Skill: 31
Ballistic Skill: 46
Strength: 38
Toughness: 43
Agility: 38
Intelligence: 40
Perception: 40
Willpower: 44
Fellowship: 40

Talents:

Basic Weapon Training (Las)
Hardy: When undergoing medical treatment or healing from injuries, recover Damage as if Lightly Wounded
Hatred (Chaos): When fighting opponent of the chosen group in close combat, gain a +10 bonus to all Weapon Skill Tests made against them.
Jaded: Outrageous events, from death's horrific visage to xenos abominations, will not cause Insanity Points or Fear Tests. Terrors of the Warp still affect the character normally.
Light Sleeper: Always assumed to be awake, even when asleep, for the purposes of Awareness Tests or surprise.
Melee Weapon Training (Universal)
Nerves of Steel: May re-roll failed Willpower Tests to avoid or recover from Pinning.
Peer (Military): +10 bonus to all Fellowship Tests when interacting with the chosen group.
Pistol Weapon Training (Universal)
Resistance (Fear): +10 bonus when making Tests to resist the effects of this group.
Talented (Command) – [Nerves of Steel]
Talented (Intimidate) - [Hatred (Chaos)]
Talented (Scrutiny) – [Light Sleeper]
Unshakable Faith: May re-roll any failed Willpower Tests to avoid the effects of Fear.

Note: Each Talented Talent shows what redundant Talent received during character creation they were taken from.

Void-Master Special Ability:

Master of Gunnery: Re-roll all failed Tests with Shooting Actions aboard a starship.

Trained Skills:

Common Lore (Imperial Navy) [Int]
Common Lore (War) [Int] +10
Deceive [Fel]
Forbidden Lore (Xenos) [Int]
Navigation (Stellar) [Int]
Pilot (Space Craft) [Ag]
Pilot (Flyers) [Ag]
Scholastic Lore (Astromancy) [Int]
Speak (Low Gothic) [Int]
Secret Tongue (Military) [Int]
Scrutiny [Per] (Talented +10)

Basic Skills:

Awareness [Per]
Barter [Fel]
Carouse [T]
Charm [Fel]
Climb [S]
Command [Fel] (Talented +10) [Treated as Trained when dealing with Crew]
Concealment [Ag]
Contortionist [Ag]
Disguise [Fel]
Dodge [Ag]
Evaluate [Int]
Gamble [Int]
Inquiry [Fel]
Intimidate [S] (Talented +10)
Logic [Int]
Search [Per]
Silent Move [Ag]
Swim [S]

Special “Abilities”:

Constant Combat Training: –5 penalty on Social Interaction Tests regarding non-combat topics (GM’s discretion).

Experience and Advances:

Rank 1
Experience Spent: 4,950
Experience Earned: 5,000

Experience Needed for Rank 2: 7,000

Advances Purchased: 450
200 - Tormented by the Unspeakable (Motivation)
150 - Call to War (Lure of the Void)
100 - A Long and Glorious History: A Dark Secret (Legacy)

Gear:

Common Craftsmanship Mordian Power Sword
Class: Melee
Damage: 1d10+5+SB E
Pen: 5
Special: Power Field (75% chance of destroying non power field weapon), Balanced (+10% to parry)
Weight: 3kg
Availability: Very Rare

Common-Craftsmanship Ceres-Pattern Bolt Pistol
Class: Pistol
Range: 30m
RoF: S/2/-
Dam: 1d10+5 X
Pen: 4
Clip: 8
Rld: Full
Special: Tearing
Weight: 3.5 kg
Availability: Rare
Attachments:
Exterminator Cartridge (ItS pg. 127)
-Cannot be fired in the same round as the main weapon.
Range: 10m
Dam: 1d10+4 E
Pen: 2
Clip: 1
Special: Flame
Weight: 1 kg
Availability: Common

Storm Trooper Carapace Armour
Locations: All
AP: 6
Weight: 15 kg
Availability: Very Rare

Tools [Total Weight: 2 kg]
Micro-bead: Short-range communication device worn in the ear, good for communication out to about one kilometre. Bad weather, dense terrain, and intervening rock or plasteel can greatly reduce this range, however.
Blessed Ship Token: Charms have no tangible benefit.
Re-breather: Immunity to the effects of gases and can even survive underwater. Air Canister lasts for about one hour before needing to be replaced. Replacing a canister is a Full Action. 1kg
Imperial Navy Uniform: A uniform of the Imperial Navy.
Pict-recorder: Live-media recording device. Most allow for playback as well as recording. 1kg
Vox-caster: A simple communication device that can be used to send signals over great distances, up to and including ships in orbit from a planet's surface. Using a vox to receive or transmit signals through interference or other unusual conditions requires a successful Ordinary (+10) Tech-Use Test.

Stored Gear:
2 Bottles of Amasec: A popular alcoholic drink distilled from wine.
Void Suit: Incorporates a rebreather and allows the wearer to survive in vacuum. Many incorporate simple void-kits that include tether lines, void-steel clamps, and similar small pieces of useful equipment. 8kg
Guard Flak Armour: A standard suit of Guard Flak Armour. 11 kg

Acquisitions:

Starting +0 Acquisition (+0 Scarce, -30 Best Craftsmanship, +30 Negligible Scale): Bionic Right Arm (best-craftsmanship)
+2 Toughness Bonus to hits on Right Arm
+10 bonus on Agility Tests requiring delicate manipulation (such as Sleight of Hand) with Right Arm
+10 bonus to Strength Tests using Right Arm

Acquisition 1/2: Prior to the Battle of Damaris
One Common Exterminator Cartridge (ItS pg 127)
TAM = Negligible Scale (+30), Common Craftsmanship (+0), Common Availability (+20) = +50
Modified PF 29+50(TAM) = 79 1d100 ⇒ 30 Success!

Acquisition 2/2: Prior to the Battle of Damaris
One Common Storm Trooper Carapace Armor (RTCR pg 139)
TAM = Negligible Scale (+30), Common Craftsmanship (+0), Very Rare Availability (-20) = +10
Modified PF 27+10(TAM) = 37 1d100 ⇒ 4 Success!

Character Creation:

Career: Void-Master

Home World: Fortress World
Home World: Fortress World
+5 BS, +5 WP, -5 Int, -5 Fel
Secret Tongue (Military), Common Lore (War)
Hatred (Chaos)
Basic Weapon Training (Las)
-5 penalty on Social Interaction tests regarding non-combat topics
Nerves of Steel
Wounds: 2xT+1d5+1 1d5 + 1 ⇒ (3) + 1 = 4
Fate Points: 1-9=3, 10=4 1d10 ⇒ 10

Birthright: Child of the Creed
Unshakable Faith
-3 WS
+3 Fel or +3 WP (Took +3 Fel)

Lure of the Void: Call to War
150xp
+5 BS
Peer (Military)
Hatred (Chaos)
Insanity: 1d10 ⇒ 5

Trials and Travails: Calamity
Hardy
Light Sleeper
-1 Profit Factor

Motivation: Tormented by the Unspeakable
200xp
Light Sleeper
Jaded
Resistance (Fear)
Insanity: 2d10 ⇒ (5, 3) = 8

Legacy: A Long and Glorious History
The Dark Secret
100xp
Deceive
Scrutiny
-1 Profit Factor

Stats Rolled:
1:2d10 + 25 ⇒ (10, 3) + 25 = 38
2:2d10 + 25 ⇒ (10, 1) + 25 = 36
3:2d10 + 25 ⇒ (7, 2) + 25 = 34
4:2d10 + 25 ⇒ (8, 10) + 25 = 43
5:2d10 + 25 ⇒ (6, 10) + 25 = 41
6:2d10 + 25 ⇒ (5, 10) + 25 = 40
7:2d10 + 25 ⇒ (9, 5) + 25 = 39
8:2d10 + 25 ⇒ (8, 1) + 25 = 34
9:2d10 + 25 ⇒ (5, 8) + 25 = 38
Re-roll:2d10 + 25 ⇒ (10, 10) + 25 = 45

Weapon Skill: 34-3=31
Ballistic Skill: 36+10=46
Strength: 38
Toughness: 43
Agility: 38
Intelligence: 45-5=40
Perception: 40
Willpower: 39+5=44
Fellowship: 42-5+3=40

Re-roll to Intelligence