Valeros

Shemeska's page

25 posts. Alias of Tanner Nielsen.


Full Name

Shemeska

Race

Human

Classes/Levels

Wizard (Arcane Crafter) -- HP 11 : AC 12 CMD 12 TAC 12 FAC 10 : F+2 R+2 W+2 : INIT+6 Perc+0 CMB+0

Gender

Male

Age

24

Alignment

NE

Deity

Charon

Languages

Common, Draconic, Sylvan

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Shemeska

Description:

Hair: Black
Eyes: Blue
Height: 5'10"
Weight: 140lb

You see a cleanly-shaven man with shoulder-length black hair. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, indicating northern ancestry. He has small freckles on his nose, high cheek bones, and a strong jaw. He wears traveling clothes and carries an easy smile.


Racial Abilities:

Bonus feat
Bonus skill point

Equipment and Money:

traveler outfit (--gp, 4lb), dagger (2gp, 1lb), chalk (white, red, green, blue) (1sp, --lb), twine (50ft) (1cp, --lb), belt pouch (1gp, 0.5lb), signal whistle (8sp, --lb), iron holy symbol (Charon) (5sp, 0.5lb), spell component pouch (5gp, 2lb), spellbook (15gp, 3lb).

47.43gp

Weight: 12.0lb
Load: Light


Combat Statistics:

HP 11 (6+2+3)
Spd 30ft
Initiative +6
CMB +0 (+0 BAB, +0 Str)
Base Attack +0

Melee
dagger +0, 1d4+0/19-20x2

Ranged
dagger +2, 1d4+0/19-20x2

AC 12, touch 12, flat-footed 10 (+0 armor, +2 Dex)
CMD 12 (10 base, +0 BAB, +0 Str, +2 Dex, +0 Size)
Fortitude +2 (+0 base, +2 Con)
Reflex +2 (+0 base, +2 Dex)
Will +2 (+2 base, +0 Wis)


Traits:

Student of Philosophy - You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).

Class Abilities:

Weapon and Armor Proficiency -
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard’s movements, which can cause his spells with somatic components to fail.

Arcane Bond - Familiar

Arcane School - Universalist (Arcane Crafter)

Scribe Scroll - At 1st level, a wizard gains Scribe Scroll as a bonus feat.


Spells:

Spells per Day
3/2

Spells Prepared
0 (DC 14) - ghost sound, prestidigitation, ray of frost
1 (DC 15) - color spray, mage armor

Spellbook
0 - acid splash, arcane mark, bleed, breeze, dancing lights, daze, detect magic, detect poison, disrupt undead, drench, flare, ghost sound, haunted fey aspect, jolt, light, mage hand, mending, message, open/close, penumbra, prestidigitation, ray of frost, read magic, resistance, root, scoop, scrivener's chant, spark,
touch of fatigue

1 - color spray, enlarge person, grease, identify, mage armor, mount, silent image


Familiar:


Skills:

[2 class, 4 Int, 2 background*]
Free Class Skills: Bluff, Diplomacy

Craft (calligraphy)* +8 (1 ranks, 3 class, 4 Int)
Craft (weapon)* +8 (1 ranks, 3 class, 4 Int)
Bluff +8 (1 ranks, 3 class, 4 Int)
Diplomacy +8 (1 ranks, 3 class, 4 Int)
Knowledge (arcana) +8 (1 ranks, 3 class, 4 Int)
Knowledge (local) +8 (1 ranks, 3 class, 4 Int)
Knowledge (planar) +8 (1 ranks, 3 class, 4 Int)
Spellcraft +8 (1 ranks, 3 class, 4 Int)

Note: Use Int for Bluff and Diplomacy only for social interaction, not feinting or gathering information.


Feats:

Race - Toughness
1 - Improved Initiative

Future:

3 - Spell Focus (necromancy)
Class 3 - Craft Wondrous Item
5 - Inscribe Magic Tattoo
Class 5 - Craft Magic Arms and Armor
7 - Greater Spell Focus (necromancy)
9 - Craft Rod
11 - Craft Staff
13 - Spell Penetration
16 - Greater Spell Penetration