DM Alexander Kilcoyne's Rogue Trader (Warpstorm Trilogy) (Inactive)

Game Master Alexander Kilcoyne

“Greenskins detected massing in System Designate 035-1D4-3Y. Based on proximity, most likely target calculated to be Damaris.”

Astropathic report, Naval light cruiser Aegis

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The Tyr Dynasty-

Profit Factor- 19 (formerly 34; 15 invested)

Flagship- Aeternus

Senior Officers & Commanders-

First Officer- Iago Elias Mckie, Ship's Confessor- Casimir Nacht

Enginseer Prime- Varius Kavro, Master at Arms- Ludicus Marleno

Warp Guide- Trien, High Factotum- Ioneyse Patronius

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Player Cheat Sheets-

Combat Actions

Ship Combat Actions

Warp Navigation

Acquisition

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Notable NPC Gallery

Governor Kapak

General Remi Dante

Rogue Trader Jeremiah Blitz

Rogue Trader Lady Elizabeth Orleans

Lord Captain Sylvia Locke

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The Invasion!

Damaris City Map

Forsellis System Map


Group Origin Path

Default PlayerBot Ship Actions-

Iago Elias McKie - Shooting Action
Varius Kavro - Aid the Machine Spirit
Ludicus Marleno - Prepare to Repel Boarders!
Trien - Active or Focused Augury

Acquisition Opposed Commerce Skill-

Navis Commerce: 58 = Success, with bonus degree from Seeker of Lore
Base Profit Factor: 19

Modified PF Table:
TAM = Total Acquisition Modifier
TAM : Merchant Commerce : Deg of Fail / Success : PF Adjustment : Final PF

+110 to +81 : 15 : F with 3 : +10 : 29
+80 to +41 : 20 : F with 3 : +10 : 29
+40 to +11 : 25 : F with 2 : +8 : 27
+10 to -19 : 30 : F with 2 : +8 : 27
-20 to -39 : 35 : F with 1 : +6 : 25
-40 to -59 : 40 : F with 1 : +6 : 25
-60 to -79 : 45 : F : +4 : 23
-80 to -99 : 50 : S : +2 : 21
-100 to 109 : 55 : S : +2 : 21
-110 to 130 : 60 : S with 1 : 19

Example Acquisition Layout:
Acquisition X/Y:
Five Common Inferno Grenades (ItS p116)
TAM = Trivial (+20) Common (0) Rare (-10) = +10
Modified PF 42 +10 = 52: 1d100 ⇒ 86 - failure
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Fate Point Usage-

1. Re-roll a failed test once.
2. Gain a +10 bonus to a test (BEFORE dice rolled)
3. Add a degree of success to the test (AFTER dice rolled)
4. Count as rolling a 10 for initiative.
5. Instantly remove 1d5 damage (does not affect critical damage)
6. Instantly recover from being stunned.
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Achievement Points (Damaris Endeavour)

Act 1-

Agreeing to take control of the situation on Damaris- 100 Achievement Points
Attend Governor’s Gala Event- 50 Achievement Points
Orleans Persuaded- 100 Achievement Points
Locke Persuaded- 100 Achievement Points
Dante Persuaded- 100 Achievement Points
Discovering Captain Locke’s Secret Orders- 80 Achievement Points
Gained support of XO Kass- 20 Achievement Points
Gained support of Tech Priest Shard- 20 Achievement Points
Gained support of Commander Reynolds- 20 Achievement Points
Gained support of Astropath Staysis- 20 Achievement Points
Gained support of Marshal Thrace- 20 Achievement Points

Total- 630

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Available Forces-

Lady Orleans-

Lady Orleans brings her ship, Starweaver, and its compliment of House Troops. In addition, she directs Jeremiah Blitz and his formidable cruiser, Ordained Destiny, along with his compliment of House Troops.

• 2 Companies of House Troops

Orleans and Blitz can each contribute one company of roughly two hundred House Troops to the defence. These soldiers are loyal, well-trained veterans, and equipped on the same level as the Levy. However, they are light infantry without heavy armour or anti-tank weapons, and cannot hold positions unaided for long.

• 4 Companies of Mustered Armsmen (three from Orleans, one from Blitz)

Mustered Armsmen: Orleans and Blitz are willing to dispatch several thousand crew to the surface to aid in the conflict. Poorly armed and armoured, these men are not trained to fight a ground war, and their attrition is likely to be high.

• The Starweaver: Space Unit

Elizabeth’s ship is a Tempest-class Strike Frigate. Although it is a relatively small vessel compared to Blitz’s Ordained Destiny, Elizabeth uses her ship with cunning and skill. In addition, the Starweaver is equipped and trained for war in a way that the gilded and ostentatious Ordained Destiny is not, which makes it far more effective in combat than its size would suggest.

• The Ordained Destiny: Space Unit

Blitz’s vessel is a cruiser, but its combat effectiveness was significantly reduced before Blitz got his hands on it. The massive statues that run the length of the vessel and the gilt hull look extremely impressive, but make the ship harder to manoeuvre and weaker in a straight fight. In addition, Blitz is likely to be tentative when committing his ship to combat, avoiding situations likely to see him killed.

Captain Locke-

While Elizabeth Orleans and Jeremiah Blitz provide ships and troops, and General Dante provides a generous amount of planetary defence force troops, Captain Locke provides her ship, Aegis, and herself— a formidable tactician trained by the best Imperial Navy instructors. The Aegis is a capital ship–of–the–line and has won many battles and honours. In addition, Captain Locke is also very capable of commanding and deploying a fleet of ships; something the Dynasty admittedly has little experience in.

• The Aegis: Space Unit

A Dauntless Light Cruiser, Locke’s vessel is an Imperial Navy warship through and through, and combined with her decades of tactical training is easily the most dangerous warship in Damaris.

• 1 Platoon of Storm Troopers (from the 8th Calixian Storm Trooper Company)

There are less than 40 of these highly-trained veterans under Locke’s command, but their effectiveness should not be understated. They are equipped with Valkyrie Assault Carriers with two Vulture Gunships for support, and if tasked with offensive raids and attacks they can do a great deal of damage. They should not be committed to operations alone, however.

General Dante-

General Dante commands the Damaris planetary defence force. In addition, there are numerous bunkers and outposts that have been established over the centuries to ensure the safety of Damaris City and Kapak Memorial Spaceport; each of which is outfitted with various defences of their own. As the Levy consists of thousands of troops and armour, the amount directed by the Tyr Dynasty is not the total military strength. The main reason for this is that General Dante needs to ensure that the other settlements across the planet are protected and that his myriad bunkers and outposts are manned. In addition, troops must man and maintain the various anti–aircraft weapons and defence laser stations scattered across the globe, and ensure that supply lines and reserves are maintained. While he knows that the Orks will strike for Damaris City and the surrounding area (since it is both the seat of government and the largest population centre), he has an obligation to protect the lives and families of those living elsewhere on the planet.

• 8 Infantry Battalions (four each from the 1st Damaris Highland Levy Regiment and 2nd Damaris Highland Levy Regiment)

Each of these regiments consists of roughly four thousand soldiers, with some light armour and artillery support. They are trained and equipped to the level of the Imperial Guard, and have the numbers to absorb heavy casualties. The 3rd and 4th Darmarin Levy regiments have been deployed to defend the walls and outer settlements of the planet, and are not available to deploy.

• 2 Armoured Tank Companies (from the Sphinx Heavy Guards)

The Sphinx Heavy Guards is Damaris’ only tank unit. Equipped with a core of forty Leman Russ pattern tanks and supported by eight Demolishers and a dozen Sentinels, it is Damaris’ only real option for offensive attacks, and likely wasted in defensive operations.

• 2 Armoured Artillery Companies (from the Highland Wardens)

This is Damaris’ sole concession to mobile artillery, as the planet has had little need of it until now. The Wardens are equipped with twenty Basilisk Tanks mounting the fearsome long-ranged Earthshaker cannons, and have three Griffons with short-range mortars. They are ideal in combination with a strong infantry force for the purposes of defence.

• 4 Damaris System Defence Vessels

Transport vessels with some macrocannons and no warp capability, the system ships of Damaris are no match for true warships, and best used in supporting roles only.

• The Bulwark

The Bulwark is extremely powerful and deadly. However, because it is an orbital installation and cannot move under its own power, it must wait for enemy ships to come within range of its guns. Therefore, its effectiveness for the defence is limited.

Additional Forces-

Marshal Solaria Thrace-

• 2 Magistratum Enforcer Cadres

Magistratum officers are hardly equipped to fight a full-scale war, but armed with shotguns, riot shields, and a small number of heavy stubbers, they can give a good accounting for themselves in urban locations.

• 1 Magistratum Suppression Cadre

The Suppression Cadre is a small unit intended for riot suppression and operations against armed cults. It is equipped with Rhino and Repressor tanks, giving it a surprisingly powerful punch. Like other Magistratum units, it is best deployed to defend urban areas.

From Tech-Priest Hadron Shard-

• 2 Skitarii Cohorts

Shard only has two companies of these fearsome warriors at his disposal, but their augmented frames and powerful Mechanicus weaponry means they are quite effective in all situations.

From Tyr Dynasty-

• 1 Mercenary Company "Gelt-Guns"

A notoriously mismatched group of around two thousand mercenaries (many ex street toughs hailing from a nearby Hive world) answered House Tyr's hasty call for forces in time to help defend Damaris- with a mixture of solid projectile weapons, and an abundance of heavy stubbers. With mismatched weapons and little discipline or loyalty, they bring additional firepower to the fray for their fee but cannot be trusted to defend a location alone. Ideally, these troops are best placed in a supporting role beside troops made of sterner stuff.