Curse of the Crimson Throne

Game Master stormcrow27

Go kill the evil queen of Korvosa and get fat lootz or get dead. test


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Unfortunately for Machaera, she doesn't find a hat inside of the hatbox. Instead, the box contains the severed head of Zellara Esmeranda, the Varisian fortune teller who contacted your group, gave you Gaedren's location, and the links needed to have your revenge. Someone has crudely applied makeup to her face in an attempt to preserve her looks, but the head definitely stinks. How long Zellara's head has been in the box would require a doctor's touch. Machaera also finds a small box below Zellara's ragged stump of a neck.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Heal: 1d20 + 11 ⇒ (4) + 11 = 15

"She has been dead for .... Yanis touches the head gently, looking at the damage done to it.

"So whom did we speak to?"


At least 3 to 4 weeks.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Black Merlin follows the doctor into Lamm's personal quarters and peeks over his shoulder into the hatbox.

'She's seen better days. Twin sister? Some kind of illusion? Given what I saw before I found her note, I wouldn't rule out the latter'


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

"Well. I was not expecting that. Hmmm... that would explain the illusions. Someone set us up, thinking we would respond well to her. But who? What illusionist would go through this kind of scheme?" Io furrows her brow in concentration.

Knowledge (local): 1d20 + 9 ⇒ (7) + 9 = 16


Perhaps a student of the Theumanxus or the Acadame, specializing in illusion?


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera keeps quiet as the others gather round, trying not to breathe in too deeply. Goddess, that’s awful, she thinks, trying to figure out what’s going on.

“I know a few wizards I wouldn’t put it past,” she finally manages, weakly, “but I can’t think why they’d take the trouble.”

Machaera’s next words take on a sharper edge, “I don’t like being used as a catspaw. Hold on – there’s something else in here.”

Steeling herself, Machaera manages to lift the head out of the hatbox by the hair while keeping her own face impassive, as if she does this sort of thing all the time. Setting the head aside as carefully as she can, she takes out the small box from underneath and opens it up…


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

'Catspaw or not, whoever it was got us to Lamm. They got us our collective revenge. While strange, not revealing yourself to the people you send into danger, it's not necessarily malevolent.' The Merlin muses while watching Machaera manipulate the head.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

The Albatross coughs a bit before chiming in, blood spraying against the mask, "It's possible Zellara's spirit is the one that contacted us still. If she was a fortune teller in life, then it's possible that her spirit was powerful enough to carry on and move between worlds."

"Nonetheless, we shouldn't just leave her head there. We can reach out to other varisians in the city and see if they can perform the proper funerary rights."


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera glances up from the small package in her hands to look curiously at the Black Merlin. “The only reason a verminous creature like Lamm could drag me into something like this is because one of his thugs thought I would serve as a useful scapegoat. I have no qualms about mysterious patrons-”

She considers the birdlike appearance of the Merlin, Albatross, and the doctor, and smiles. “-or masks, but a certain stability to the rules of the game is to be desired, unless anarchy is agreed upon. I only have a few ways to change the rules myself.” Sword and spell. A silver tongue would be nice, but I have no illusions as to my abilities on that front.

The Albatross’ words, though, recall Machaera to herself, and warn her that she’s being both rather selfish and sinister. She laughs to diffuse the tension, honestly, but still strangely. “In any case, cats and goats! We’ll get to the bottom of this, and you’re right – the least we can do is see that right is done by the dead.”


Nice roleplaying everyone. Inside the small box is a deck of well made harrow cards. They have seen much use, but are also well cared for, with little damage or rubbing on the edges, and the art is clear as the day they were printed.

As the party looks at the cards, they fly up into the air, forming into a cross pattern. One by one, the cards wink out, until two are left: One bearing the image of anthropomorphic cricket holding a set of cards, next to an apple with a rapier stuck in it, and the other bears the image of 2 men in bird masks, supervised by a tengu, looking over a set of treasure. The cricket leaps off the card, grabbing his rapier, and jumps into the card containing the crows, the two men joining the cricket in battling the tengu. The clash goes on for a while, before the tengu is run through, shot, slashed with an axe, and falls to the ground covered by an avalanche conjured by the actions of the three heroes. A healing hand comes out of the new card, and the wounds of the three heroes disappear before your eyes. That card slowly changes into the image of a giant juggling the three heroes, the healing hand, a bipennis (two-head) great axe with two different colored heads, a wand, and what appears to be a crown made out of fangs. It floats for a couple of minutes, before turning into the image of Zellara. She smiles at you, makes a motion towards the now quiescent deck, and then vanishes.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

"She mean the deck of the boat?" Yanis will look to where the image of Zellera points.


Nope, she was pointing to the deck of cards. But a good question nevertheless.


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

The Merlin quietly watches the bizarre paranormal card trick. When the card bearing the image of the two bird-masked men appears he instinctively reaches toward it but stops his hand when better judgment takes over. He turns to Albatross when the show ends.

'That one felt a little personal. I'm beginning to agree with your ghost theory, though.'


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

A bipennis?


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Sorry for the delay in answer, I'm in the process of moving and it takes up a lot of my time

The sight of Zellara's severed head draws a staggering surge of profanity from Headsman, involving Lamm, Lamm's mother, a goat, acts better left unmentioned in polite society, and punishment of the latter from the business end of multiple weapons wielded by Gorum himself. He carefully picks up the young girls and asks one of the others to give him a hand by carrying the boy.

"Alright. Let's pack all of this up and head back to Zellara's house. Hopefully we can find some answers- Whoa, whoa, whoa, what's all this?"

Cut-off mid-sentence by the illusions, Headsman pauses to watch.

"... Sure seems like a ghost to me."


Corvus Cator wrote:
A bipennis?

Animaniacs for the win!. Let's hope the reboot is as good.

Just as a reminder, there is also the locked strongbox in addition to Zellara's head, her deck of cards, and the ledger.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

"Do we have a key for this box?" Yanis indicates the box they haven't tried. He will then gently put the head back in the box.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

As the vision fades, Machaera’s instincts take over and she casts a cantrip to check the room – and the deck of cards – for a clue as to the nature of the magic they’ve just seen. Her approach to the arcane tends to be more pragmatic than some of the weirder mysteries she knows exist, but Machaera also knows that even the faintest trace of magic can be instructive. She’ll cudgel her brains for all they’re worth, but she’s mainly interested in getting a reading of how strong the aura of the manifestation (or whatever we want to call it) was.

As she comes back to herself, she considers various possibilities.
1) Zellara is dead, but for whatever reason her ghost is bound to her cards.
2) Zellara had a twin, and for whatever reason Zellara’s toying with us with illusion magic.
3) Whoever she is,
this woman is dead, and someone else has created an illusory persona called “Zellara” to manipulate us for even more inscrutable purposes.

“A ghost does seem like a reasonable explanation,” Machaera nods, gathering the cards neatly up again. There doesn’t seem to be any need to trouble the others with her paranoid alternatives yet. At the doctor’s reminder, she adds, “We could take it upstairs, throw in the potions and other odds and ends we’ve collected, and sort it all out later. At Zellara’s? Or just out of this stench at least, if it turns out this chest is more baggage than anything else.”


So who is going to open the strongbox?


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

do we have a key that looks like it will fit? If not we'll have to pick or break it


You have two keys, one brass and one iron.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

And the brass key opened the door to the room, so I guess... Io's got the keys, so if she'd do the honours. :)


Is someone going to search the strongbox for traps, secret compartments, and so on above and beyond Io's sweep of the room? Or open the box? Just inquiring as a good DM.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Io will open the box, while letting the others search the room more.


Opening the strongbox triggers no traps. Inside it, you find the following wrapped in cloth that has been tied with twine:

A narrow teak cigar case inlaid with tiny bits of jade
A 2 lb gold ingot bearing the Cheliax coat of arms
A miniature gold crown
A fist sized scrimshaw (ivory sculpture) of a kraken with garnets for eyes
A silver ring bearing the inscription "For Emmah-the light in my nights"
A highly realistic and scandalous ivory figurine of two entwined succubi
A masterwork shuriken
An adamantine arrowhead
A masterwork dagger with a strange blade shaped almost like a key bearing the inscription: "For an inspiration of a father"
An abalone-shell carved into a symbol of a holy songbird with a long tail of many colored feathers
A glass tube
An obsidian cylinder
A crystalline vial holding some shimmering paste like substance
And lastly a bejeweled brooch with a broken clasp that looks like this

A gold brooch depicting a house drake battling an imp, the house drake coiled at the top, with its head facing the imp to the right, and the imp standing on the circle of the brooch facing the house drake on the left. Definitely worth major bucks.


You find nothing else in the room.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Did anyone want to cast detect magic on the pile before we consider what to keep?


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

'That's an interesting bunch of knick-knacks. Let's gather everything else we've found and get back to... whoever's house that was.' The Merlin makes for the pile of salvaged goods they had left upstairs.


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

"We should definitely leave here promptly in case the watch decides to finally investigate the ruckus."


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

"Not yet." Io slumps against the wall, "I don't know about you, but I'm exhausted. The Watch is unlikely to respond until morning. Can we at least wait until then?"

Rolling to identify anything of particular note within the treasures.

Appraise (untrained): 1d20 + 3 ⇒ (5) + 3 = 8
Knowledge (history or arcana): 1d20 + 4 ⇒ (7) + 4 = 11+5=16 for Dungeoneering or Local. Particularly the brooch.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera will cast detect magic and check over the stuff in the chest for anything suspicious.

Peering over the lid of the strongbox, Machaera sweeps her eyes over the contents, extending her senses for any sign of magic. It’s an odd collection: the dagger catches her attention (despite its strange shape, it looks well-balanced and like it would hold its edge well), and some of the stuff is presumably mainly valuable for its materials. The faintest hint of a blush touches Machaera’s cheeks when she notices the ivory statuette. And a holy symbol… Where did all these things come from?

Knowing that the night is passing quickly, once she’s checked the strongbox’s contents for magic, Machaera shakes her head as if to clear it, letting her sense for magic fade to its usual background awareness. “I’m afraid the others are probably right. I don’t think anyone’s going to miss Lamm, but finding us lounging in a bloodbath might just be too politically inconvenient. Like Headsman said, I think it would be interesting to at least stop by Zellara’s. If it is a haunted house, it didn’t seem particularly dangerous, and it might be safe enough to collapse there to snatch a few hours of sleep before dawn.”


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

"I'd rather we get these two to safety as soon as possible. Some of those other kids are probably waiting for us outside, too."

Headsman loads himself up with some of the heavier valuables to help carry the accumulated load back to Zellara's.

Including the items looted from the guards on the first floor.


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will exhaust himself tending to the other.

Heal roll: 1d20 + 11 ⇒ (6) + 11 = 17

"I can bandage everyone up, apparently my brandy got uses for other things so I cannot offer anyone a drink to help with lessening the pain."

Yanis smiles as he takes his mask off, his dark skin showing lots of worry and stress lines.


Nothing seems suspicious about any of the objects in the chest. The kids are stabilized, but will require either magical healing, lots of rest, or both to regain consciousness.

Results of skill checks and detect magic:

Yanis' Heal check fails to heal deadly wounds on the on group. Detect magic detects faint evocation on the obsidian cylinder, faint transmutation on the glass tube, and that's it. For appraise, you have to pick one item and then appraise it at a time, which takes about 1 standard action. Since I assume Io is trying to appraise the brooch, she figures out the brooch is worth at least 6,000 gp. Her background knowledge doesn't dig out anything of note on the brooch's design or crafter.


Female Elf Magus (hexcrafter) 3 / Wizard (Primalist, transmuter) 1| AC 18 T 14 FF 14 | HP 28/28 | F +4 R +5 W +6 | Init +8| Perc +3

Machaera takes mental note of which items are magical, so she can remember to examine them more closely when the group retires to somewhere safer. Seeing the state of some of the party and Headsman’s protégés, she also begins to make plans for when she can get back to her own apartment and alchemical equipment. Hmm. She should start getting in the habit of brewing troll styptic, looks like. In which case, I may have to see about fitting in the Master Alchemist feat into my plans for Machaera, somewhere down the line.

Assuming nothing terrible happens to the loot before we can get someplace to catch our breath, I’ll just make my Spellcraft rolls to identify things now: for the obsidian cylinder: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 and for the glass tube: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Spoilering to avoid clutter, but just moving my way down the list.

Dice:

A narrow teak cigar case inlaid with tiny bits of jade
Appraise: 1d20 + 3 ⇒ (20) + 3 = 23
Knowledge (history/arcana): 1d20 + 4 ⇒ (13) + 4 = 17
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (10) + 9 = 19
A 2 lb gold ingot bearing the Cheliax coat of arms
Appraise: 1d20 + 3 ⇒ (13) + 3 = 16
Knowledge (history/arcana): 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (19) + 9 = 28
A miniature gold crown
Appraise: 1d20 + 3 ⇒ (12) + 3 = 15
Knowledge (history/arcana): 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (2) + 9 = 11
A fist sized scrimshaw (ivory sculpture) of a kraken with garnets for eyes
Appraise: 1d20 + 3 ⇒ (8) + 3 = 11
Knowledge (history/arcana): 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (13) + 9 = 22
A silver ring bearing the inscription "For Emmah-the light in my nights"
Appraise: 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge (history/arcana): 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (3) + 9 = 12
A highly realistic and scandalous ivory figurine of two entwined succubi
Appraise: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge (history/arcana): 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (3) + 9 = 12
A masterwork dagger with a strange blade shaped almost like a key
bearing the inscription: "For an inspiration of a father"
Appraise: 1d20 + 3 ⇒ (9) + 3 = 12
Knowledge (history/arcana): 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (14) + 9 = 23
An abalone-shell carved into a symbol of a holy songbird with a long tail of many colored feathers
Appraise: 1d20 + 3 ⇒ (9) + 3 = 12
Knowledge (history/arcana): 1d20 + 4 ⇒ (16) + 4 = 20
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (8) + 9 = 17
A crystalline vial holding some shimmering paste like substance
Appraise: 1d20 + 3 ⇒ (5) + 3 = 8
Knowledge (history/arcana): 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (dungeoneering/local): 1d20 + 9 ⇒ (11) + 9 = 20


Harrow points 4 HP 26 l AC 16 (T 12, FF 14) l F +5 R +3 W +7 l Ini +2 Perc +14 PP 17/17 l HP 26/26 (15 NL) l Transfer Wound 7/7 l Steal Health (7 dmg/Healing)

Yanis will take the box with the head, cradling it gently in his hands.

"We can do this from safety of my office if you wish, we also need to check to see who was in Zellera's home, we may find her body there as well."

spell craft Help with ID'ing: 1d20 + 7 ⇒ (13) + 7 = 20


Activating responses

@Machaera The obsidian cylinder is a wand of magic missiles, with 28 charges remaining. The command word is "darkness" in Common.

The glass tube appears to contain a one use oil of keen edge.

@Io

The teak cigar case appears to be worth 25 gp, and has no real significance other then being an interesting art object.

The gold ingot appears to be worth 80 gp, and appears to be a trade bar used in various large transactions. If it had an owner, you would need magic, psionics, or a lot of records to track it.

The miniature gold crown appears to be worth about 700 gp, and like the cigar case, has no real significance.

The scrimshaw appears to be worth 100 gp, and was made by a group of Kellish hunters from near Irrisen.

The ring appears to be worth 150 gp, and is likely a promise ring from one lover to another.

The entwined succubi appear to be worth 600 gp, and are a part of a set of similar figures created by a Korvosan artist known as Szumrak Szerakian, a halfling bard who often courted the ladies of the lower regions for tales of well recorded passion, some even resulting in badly written plays now acted out in second hand playbooths everywhere, including Excellent Execrables here in Korvosa.

The dagger is a stylized dagger used by a serial killer who was known as the Key-Lock Killer, and appears to be worth about 1500gp. He ended up killing over 300 people between 4690 and 4697 AR (18 to 11 years before the current date of 4708 in this campaign time) before he vanished. Apparently someone played a bit too much Kingdom of Hearts back in the day.

The abalone shell appears to be worth 500 gp, and is representative of a group of icons or holy symbols carved for Shelyn by fishermen admiring the beauty of the sea.

The crystalline vial appears to be worth 60 gp, but you're unable to identify the substance inside.


Yanis confirms Machaera's findings on the wand and the keen edge oil, and detects an aura of moderate divination radiating from Zellara's harrow deck, but can find nothing else about it


So I assume you're picking up your ill gotten gains, going to somwhere safe to deposit them, heal Headsman's wayward children of the streets, and go to Zellara's home?


Male Human Vigilante(Wildsoul/Gunmaster) 4 | Init +8 | Perc +7 | AC 18 T 14 FF 14 CMB +2 CMD 16 | HP 26/33 | F +3 R +9 W+4 | Mwk Pistol +9 (1d8 x4 20ft Misfire: 1) Ammo 16 pepperbox 6/6 | Harrow Points 4 | Harrow Card The Dance

That's my plan

'Where to? The Doc's office, or Zellara's?'

Have those of us with the Love Lost trait seen our lost love's belongings?


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

Ill gotten? Please, these are Io's wages for six years of unpaid labor.

Io shrugs, "Somewhere safe, apparently. Which is closer?" she asks.


Well, from the evil peoples' point of view, you're the bad guys, so it's ill-gotten gains from them. As to those with the Love Lorn trait, you have seen no sign of your loved ones' belongings, but you have gained some form of vengeance upon the direct or indirect instrument of your loved ones' killer, Lammn.


Zellara's home is about 1200 feet away, or 40 minutes of walking at 30 feet using local movement. There are days I truly wonder at Paizo movement speeds, but I digress. I'm not sure which part of Korvosa Yanis' office lies.


HP 40/48, Martial Flexibility 5/5, Init +7, Per +9, AC 21/14/17, Fort +7, Ref +9, Will +6, 3 Harrow Points Avalanche, Demon's Lantern harrow draws

If we double move, that's only 20 minutes. Running would be 10. But I digress. It can be odd at times, though, I do agree.


I think it's 4 minutes. 30 feet/6 second round x 10 to get your per minute gives you 300 x 4 would be 1200


Harrow: Crow, Locksmith; Vigilante 4 - HP 35/35,- AC 18/T:15/FF: 13 - Perception +7 - F: +2/ R: +9/ W: +5 - CMB: +5 - CMD: 20, Speed: 30, Init. +9

Given our current state, it's probably safe to say we stealth and avoid any possible combat encounters on the way there?


HP 40/49, Rage 11/11, Init +4, Per +10, AC 19/15/15 (U-D, +1 dodge with 2 adj. allies, +1 danger sense), Fort +6, Ref +5 (+1 w/ 2 adj. allies), Will +5, 3 Harrow Points (Peacock/Rabbit Prince)

Were any of the kids we rescued waiting out there for us? I say let's go to Zellara's.


The kids, other then the two you rescued, have long since fled the scene, whether from bad memories or otherwise. As for movement, they jack the scale to down when you're going from local to local place to feet per minute, and then it kicks back up to 30 feet per second based on tactical movement, or miles per hour when going overland. You do know that resting in the fishery is a possibility, since the Guard has no idea that anyone was even squatting in the building or operating an illegal thieves' guild out of it. Let alone the entire murdering kids issue or harboring evil outsiders, but hey it's Korovsa. Battles between imps and house drakes in the streets are a seasonal occurrence (and it's fighting season), and an entire magical academy devoted to conjuration studies, mostly focusing on diablery.

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