Crypt of the Everflame (Inactive)

Game Master GM Sapphire Fox

Map

Handout

Chronicles


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Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"Who would waste magic to create such a worthless pool? For what purpose does it serve ?"

The elf shakes his head and moves past, to the gate.

"What of this gate?."

If it is obviously locked he will wait. Otherwise he will motion folks back away and try open/close cantrip on it from a distance

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir recovers his courage and moves around the pool to the gate. Slowly his shape fills out into a bulls huge girth. He gras hold of the gate and starts straining to lift the bars.
Str: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

With a grunt he lets go of the bars and takes a deep breath before trying again.

Str: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24

Sovereign Court

Map

The bars start to bend eith fundirs effort, the not all the way through just yet, then as he redoubles the effort he forces the bars aside enough to allow passage into the next room

The chamberhas a number of recesses varved into the walls and a fissure in the ceiling, the smell of guano, permiates the air of the room

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir carefully leads the way into the next room, drawing his mace. As he moves forward, the increased bulk and horns of the bull fade away, his shape becoming that of a tiger once more.

Perception: 1d20 + 10 + 4 ⇒ (19) + 10 + 4 = 33

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"The pool must mean to frighten us... " Margat says.

Margat looks around the room with guano. "When there's s#%+, there's something alive..." she mutters.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

M Elf Bard (Archeologist) 2

"Mean to? It seems to do the job pretty well."

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 :facepalm:

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

No worries. It's hard to tell with avatars sometimes.

Fen looks around the room just past the broken door. She gives the pool a glare as she moves carefully around it. What do you see?"

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"Let's press forward ."

Sovereign Court

Map

nothing of note in the room, though the more noise you make, you seem to notice the noise of bats more frequently in that room

making your way into the next room

The vaulted ceiling of this vast chamber shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

I moved all of our tokens into the room just to try and keep up with the map. Adjust as desired! :-)

Fundir leads the way past the bat guano, thankful that the bats stayed in the belfry. He approaches the bridge hesitantly, remembering that statues have an annoying habit of coming to life around here.

Perception: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28
Casting Detect Magic as well.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat takes a shot at one of the statues, seeing if it comes alive.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 ⇒ 3

Sovereign Court

Map

no magic, and Margat hits the statue, but the statue is just a statue

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

After Margat's shot, Fundir carefully starts across the bridge anticipating any number of possible surprises.

Sovereign Court

Map

Fundir moves a bit and notices nothing happening, though as he continues he hears a very faint click as the statues bull rush the poor Nagaji

Bull Rush: 1d20 + 10 ⇒ (6) + 10 = 16

the statues seem like they would shove the Nagaji back against the wall, and though he is against the wall he is no more then winded, as the Statues start to reset

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

That depends. It looks like I forgot to post about healing after fighting the zombies. Considering Fundir carries a wand, he would have done so had I remembered that I took dmg. If you are willing to hand wave that, I am at 0. If not, I am -7. Is there any reflex save to avoid the trap? I can gain evasion as a swift action.

Sovereign Court

Map

edited original post, you are correct, I'm tired heh

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

I think we are posting and editing over the top of each other here. Looking at your last post though, my CMD is 15, and he rolled a 16. Shouldn't I then be against the wall??

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"Egads! What trickery is this? Are these mere statues or animated creatures?."

Ecthelien watches to see if they reset or animate.

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen gives the statues a look. "How are we going to get around those? I'm not very fast."

Grand Lodge

M Elf Bard (Archeologist) 2

"I think the point it that we move through while they are resetting."

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"That seems the most logical. Can we set them off, dash through - one or more at a time before they reset? We need to see how long this takes."

Sovereign Court

Map

all in total it only takes a couple seconds for the statutes to reset before they click into place and are ready again

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

GM, any thoughts on my last question regarding my location and the rolls?

Sovereign Court

Map

Considering I was able to go back and edit the post that stated you were knocked into the pit, to where it states you were shoved against the wall, the others are just waiting to see how long it took them to reset

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Got ya! I missed that edit! Sorry about that. Like I said, we were posting and editing over the top of each other.

Fundir pushes himself off of the wall, breathing deep. "They pack a hell of a punch.. that's for sure!" he says, looking at his companions. "Its not magical, or I would have seen the aura of the trap spell.. so it has to be physical. Everyone look around to see if you can find the mechanism!"

With that, he peers forward again, looking for the trap that he sprung before.
Perception: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28

Sovereign Court

Map

fundir looks around, though looking more carefully at where he was, he notices that about 10 feet on the bridge there is a slight rise in the floor that seems to be the trigger mechanism

White Square is the trap trigger

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

"I'm going to go for it." She casts Guidance on herself, and then takes a running jump trying to get over the pressure plate. She stumbles and lands right in the middle of the plate instead of the lovely leap she had planned.

Acrobatics: 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Fen, according to my calculations you needed to launch at a steeper angle and with more velocity next time.

Ecthelien waits to see the result of the landing before offering additional (unsolicited) commentary

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Arol looks at the Gnome's less than graceful leap.

"You might want to wait a moment Fen..."

After whatever happens to Fen, Arol will drop his pack, cautiously approaches the trigger, and try to disable it.

Disable Device: 1d20 + 8 ⇒ (10) + 8 = 18

Sovereign Court

Map

bull rush: 1d20 + 10 ⇒ (3) + 10 = 13

as before Fen finds herself thrown against the wall, as the statues reset, Arol comes up and taking a little bit he is pretty sure he will has disabled the trap

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

After Arol fiddles with the floor tiles a bit, he stands up and dusts off his hands on his pants.

"I think that should do it. Any volunteers to be sure?"

After half of a second, before anyone can respond he smiles and steps onto the trigger plate.

"Nevermind, if I didn't trust my work why would you?"

Grand Lodge

M Elf Bard (Archeologist) 2

"If we are careful with the timing, we should be able to trigger the trap and once they go past the opening, here, we rush through to the other side, and out to either side so we aren't in the way as they return. Just a thought."

Sovereign Court

Map

As arol steps on to the plate, the statutes remain in place even when it sinks in to floor level

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

"Good job Arol." She makes her way across the plates behind the statues. "Now what?"

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Arol gathers up his equipment, and crosses the trigger plate.

"Now we check to make sure there's nothing else to set off."

As he proceeds forward, he looks for other possible triggers for traps and hidden doors.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25 (Add +1 to locate traps.)

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"If past experience can be used to anticipate the future, I think we are certainly going to encounter more of these traps ."

Sovereign Court

Map

The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.

A single form rests beside the coffin, that of a comely woman
in tattered clothing. She appears to be asleep or unconscious.

As you enter the room a dry, mirthless laugh can be heard from the dark recesses of the tomb.

“So, Kassen’s heroes have come to fight me again. You will make fine minions in my army of the dead. Come and meet your fate.”

With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets

Spoiler:

Fundir: 1d20 + 2 ⇒ (20) + 2 = 22
Fen: 1d20 + 1 ⇒ (8) + 1 = 9
Arol: 1d20 + 3 ⇒ (15) + 3 = 18
Ecthelien: 1d20 + 5 ⇒ (8) + 5 = 13
Flaerin: 1d20 + 3 ⇒ (6) + 3 = 9
Margat: 1d20 + 4 ⇒ (6) + 4 = 10
gm1: 1d20 + 6 ⇒ (4) + 6 = 10
gm2: 1d20 + 6 ⇒ (13) + 6 = 19

~~Round 1~~
Knowledge Religion to ID
Bold to act
Fundir
GM2
Arol
Ecthelien
B
G
Y
O
Margat
Flaerin
Fen

Final fight guys keep it up

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir falls into a trance, calling upon his connection with the natural order of life to combat these undead monstrosities.

Casting Summon Natures Ally, full round cast. On my next turn an Eagle will appear to fight with us.

Sovereign Court

Map

Red moves forward and swings and fundir

atk: 1d20 + 9 ⇒ (20) + 9 = 29
confirm: 1d20 + 9 ⇒ (16) + 9 = 25

damage: 1d8 + 5 ⇒ (7) + 5 = 12
crit damage: 1d8 + 5 ⇒ (6) + 5 = 11 with full health, how far away from dead does that put you?

~~Round 1~~
Knowledge Religion to ID
Bold to act
Fundir
GM2
Arol
Ecthelien
B
G
Y
O
Margat
Flaerin
Fen

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien gasps as Fundir goes down to the vicious blow.

"Fundir! Noooo! "

The elf thinks to rush forward but has no way to heal so he draws a wand and shoots a missile of pure force at red.

Magic missile : 1d4 + 1 ⇒ (2) + 1 = 3

"We must drop them quickly."

Grand Lodge

M Elf Bard (Archeologist) 2

"Clear me a space, I'll have to touch him."

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Well crap. I really hope this doesn't make two characters dying in two days.. I actually really like Fundir!! The other got blasted from full health to dead dead when he was crit'ed by an elemental (almost 30 pts damage in one hit). GM, this puts me at -8 with a Con of 11.. 2 rounds until I die if I can't stabilize.

Lost within his trance, Fundir falls without a sound as the undead wave crashes over him.

Stabilize: 1d20 - 8 ⇒ (1) - 8 = -7

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien would 5' step back to allow space if possible. On phone from raids so could not update map .

Grand Lodge

M Elf Bard (Archeologist) 2

Flaern's got CLW. Unlikely to stand you back up with one casting (probably a good thing right now, actually), but it WILL stabilize you!

Wait. Fundir doesn't roll stabilize and lose the HP until the next round, right? On his turn?

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Flaern, you are right.. I was just being proactive so it doesn't hold yall up since I am alone in my initiative block.

Grand Lodge

M Elf Bard (Archeologist) 2

I also see that Fen's got Stabilize, so, my CLW might not be the best immediate answer. Not that Flaern knows this . . .. Oh, and Fen is adjacent to the guy that just cut you down.

Sovereign Court

Map

well to be honest I am not going to let anyone die on this final fight, Fundir, if you aren't stabilized before you die, then you will GM Stabilize 1 hp away from death

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen has a cure light spell. She'll do her best to heal Fundir.

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Seeing the skeletal creature drop Fundir in one blow, a low whistle involuntarily escapes from Arol's mouth. He then springs into action, drawing his light mace from his belt, he hops over Fundir's helpless form to stand in front of the bony monster that just knocked Fundir down. Without looking back he speaks:

"Pull him back out of reach, and get him healed up, I'll try to hold this thing off!

Arol then takes a more defensive posture to better defend himself from attack.

* Move Action to draw the light mace.
** 5 foot step into square with helpless Fundir. (Out of town and using tablet. Please adjust my token on the map.)
*** Standard action to use Total Defense: +4 to AC until next turn.

Sovereign Court

Map

blue moves moves over to attack Arol

Claw: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Green, Yellow and Orange move into position

~~Round 1~~
Knowledge Religion to ID
Bold to act
Fundir
GM2
Arol
Ecthelien
B
G
Y
O
Margat
Flaerin
Fen

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