Crypt of the Everflame (Inactive)

Game Master GM Sapphire Fox

Map

Handout

Chronicles


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Sovereign Court

Map

Everyone give me a perception check DC 15

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Spending one Divination Focus for Sudden Insight as a swift action.
Perception plus Sudden Insight: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Fundir continues to swing his mace at the skeletons, his bulls strength overpowering the dexterity needed for close combat.

Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

Perception: 1d20 + 0 ⇒ (12) + 0 = 12

Sovereign Court

Map

Those who have a 15 or higher, you think amongst the combat there was some wailing coming from another room

-Posted with Wayfinder

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

I think we are still waiting on Kolret?

Sovereign Court

Map

looks like it, if I dont have a post from him by this afternoon, I will send him a message

-Posted with Wayfinder

Sovereign Court

Map

green: 1d20 ⇒ 3

green goes after Flyn but misses

Flyn
Y,O
Kolret on delay till responds
Margat
Fundir
G
Camred

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred takes a step to her left and flings another stone at the skeletons.

5' step
Telekinetic projectile on green

Telekinetic rock: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 3

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

Flyn will attempt to stab one of the skeletons,
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Map

The green one is hurting but still standing

yellow: 1d20 ⇒ 19
orange: 1d20 + 2 ⇒ (9) + 2 = 11

yellow confirm: 1d20 ⇒ 14

yellow damage: 1d6 ⇒ 1

Flyn
Y,O
Kolret on delay till responds
Margat
Fundir
G
Camred

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat fires again at the green thing attacking Flynn.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26 (+1 from Point Blank Shot, +4 from Bullseye shot)
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 Damage

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Mace: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Dmg: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Fundir takes his mace in both hands and swings it around, putting the strength of back, legs, and arms into the solid blow, grunting with exertion as the mace lands with an explosion of crushed bone dust!

Sovereign Court

Map

Margat and fundir make swift work of two of them

Flyn
Y
Kolret on delay till responds
Margat
Fundir
Camred

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

Flyn steps quickly to the last skeleton aiming to dispatch the remaining foe.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred heads into the crypt and continues flinging stones at the skeleton.

Move 20'
Telekinetic projectile

Telekinetic rock: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Map

And camred kills the last one

-Posted with Wayfinder

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir watches the last skeleton fall, and slowly lets go of his bovine form, returning to slowly shifting between a number of creatures. He carefully moves to check the skeletons over to see if there was anything of interest mixed in with the bones and rotted cloth and armor.
"Well.. That was a surprise I didn't see coming. I guess something has moved in here since the last time the townsfolk managed to get through!" he says to the group.

When he finishes his search, Fundir gives the room a careful once over before looking at the two doors. "Any preferences?"

Perception room: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Perception Door: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23

If no one exibits any preference, Fundir will approach the 1 left, 2 right: 1d2 ⇒ 2 door. He will wait until everyone is ready before he opens it.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Yes. Though did the owners of the steeds outside come in here and how did they get past these creatures? Did they hold something or know a word that granted them protection? Margat wonders.

She is fine with either door.

Sovereign Court

Map

Fundir, you hear the faint sounds of what appears to be groaning but coming from the east (marked the direction)

-Posted with Wayfinder

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"Hold!! I hear something. Ready your weapons, we may have more to fight here!" Fundir calls out, immediately resuming his swollen bovine appearance as he dashes to the eastern door with his mace in hand.
He checks the door quickly before turning to the rest. "How do we want to do this?" he asks his team. I am ready to open this as soon as you are."[/b]

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat retrieves her arrows from the monsters they were fighting. She then arms herself, ready to strike.

Go ahead and open it. I hope we do not have to fight again so soon she whispers.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred pulls out an old leather-bound tome. "One second, Fundir." She flips through the pages and rests her finger on an old illustration.

Using Future Gaze. Is going this way good, bad, both, or neither? 71% chance to get a correct answer.

Sovereign Court

Map

both ways will lead you to the same spot eventually, it just determines what way you go first

-Posted with Wayfinder

Sovereign Court

Map

This large chamber containsa maze of pillars the obscure the far side of the room. Next to the door is a pile of empty saddle bags and three brooms

if you go in the room, use lines to show your path, and then I will update accordingly

-Posted with Wayfinder

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat approaches the door. She takes a look at the saddle bags and brooms.

Someone wants to keep this place tidy? Or were they used to sweep tracks? she wonders.

She tries to discover if there are any tracks.

Survival: 1d20 + 5 ⇒ (15) + 5 = 20

Sovereign Court

Map

You see tracks but hard to say which way they went as the tracks go every which way and over each other

-Posted with Wayfinder

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir steps carefully into the maze, mace held ready and eyes scouring through the tunnels to either side.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Sovereign Court

Map

You dont see anything, just a room with pillars that only allow you to see so far, but the groaning is sounding a littke closer but coming from further on

-Posted with Wayfinder

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Tread carefully, I suppose? Margat says. She puts her foot into the room behind Fundir.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir moves around the corner to his left, coming to the next intersection warily. He peers about, looking for the source of the sounds and trusting the group to have his back.

Sovereign Court

Map

the sound seems like it is coming from the South East of where you are at, but you don't see anything more then just hallways and Pillars at the moment

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Should we see what that sound is?"

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir once again moves towards the sound.

Sovereign Court

Map

reflex Fundir: 1d20 + 4 ⇒ (10) + 4 = 14
pit trap: 1d6 ⇒ 6

walking carefully to the area the sound is coming from, you place your feet on a tile, when it sudden gives way, and you fall 10 feet down, and land on some pillows, halting your movement

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir cries out as the ground beneath his feet disappear, dropping him into a pit. Groaning, he rolls himself upright and inspects his surroundings while digging out his wand of healing. Once his wounds have been healed, he calls out to his fellow team members above. "Ware your steps!! There was a trap that dumped me into _______. I could probably use a bit of help!"

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17

Am I in a pit trap, or on a separate level or something entirely different?

Sovereign Court

Map

you are in the pit trap, just the bottom of it, is covered in pillows to cushion the blow

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred pulls out some rope as her eyes begin glowing. "Hold on, we'll pull you out."

Cast heightened awareness. +2 competence bonus to Perception and Knowledge checks, and a +4 bonus to one initiative check. Lasts 10 minutes.
I'll also get my rope and head over to the pit.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat will try to help, but wonders who would set up something like this.

Most curious. A pit trap with pillows. What next? Needles with feathers?

Sovereign Court

Map

Camred makes it over to him, following the same path Fundir took, and helps him get out of the pit

Give me a climb check DC 10

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir tosses a knotted rope up to Camred and Margat, then shifts from his normal hawkish appearance to a squat, fur covered primate. As they hold the rope, he swarms up the lifeline to get out of the trap. Reaching the top, he resumes his hawk headed "normal" look, and peers through the tunnels about.
Climb: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Perception: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25

"I do not know what is going on here, but it may be best to stay together as we move through this area. Somehting is about, and obviously something wants to keep others away.. but pillows?? Why??" Fundir muses to his companions.

Sovereign Court

Map

coming out of the pit trap and looking around, you notice 2 more closely around

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat attempts to trigger the traps, poking with a torch and see if they have pillows in them as well.

Sovereign Court

Map

Margat you can't tell there are traps until you are in the room and following around

Camred give me a perception check

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat enters the room and starts looking around for more traps.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"Thank you for your help, Camred. This is most odd.." Fundir hisses, consternation furrowing his brow. "Ware your steps here.. here, and there. We don't want any more surprises!" he says, pointing out the traps to Margat as she approaches. He moves forward to the next junction and peers around the corner here, looking for more traps.
Perception: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"No problem, Fundir. I believe these pits are set up so that they don't kill or injure any of the village's children. Remember this was used as a rite of passage."

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Sovereign Court

Map

Fundir you see another pit trap in front of you

Camred you happen to notice that across the pit in a small alcove like area there is a Lever Switch

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat thanks Fundir for his advise. Perhaps they are for children, but I can't help but think this is to give us a sense of complacency...

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