Crypt of the Everflame (Inactive)

Game Master GM Sapphire Fox

Map

Handout

Chronicles


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Grand Lodge

M Elf Bard (Archeologist) 2

"They carry a nasty disease! Don't be next to one when we drop it, because it will pop and infect you!"

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Calling upon her god for inspiration, Margat fires an arrow at the closest one.

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen moves into the room. She fires her sling at the blue zombie. She is so nervous at the sight of the creatures she misses terribly.

Sling: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d3 ⇒ 2

Sovereign Court

Map

Margat gets as close as she currently could, and fires, though with the cover that they get, it seems to bounce off the side of the wall, Fen tries her luck but to no avail

~~Round 2~~
Bold to Act
Arol
Fundir
B -3
G
P -6
Margat
Ecthelien
Flaerin
Fen

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir spits out the ick that landed in his mouth, and takes a step to the south, swinging his mace once more.
"Keep it up! I will hold the front!" he calls out

Attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Dmg: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Assessing the situation, Arol draws a second dagger from his belt and peeks around the corner looking north. He flips the dagger in his hand and prepares to throw it at the first zombie that he can see head towards Fundir.

Move action to draw second dagger.
Readied action to throw the first dagger at any enemy coming from north side of the hallway.

Readied Attack roll if needed:

Thrown Dagger: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Map

Green and Blue swings

Green Slam: 1d20 + 6 ⇒ (14) + 6 = 20
Blue slame: 1d20 + 6 ⇒ (2) + 6 = 8

Damage: 1d6 + 4 ⇒ (3) + 4 = 7

~~Round 2~~
Bold to Act
Arol
Fundir
B -3
G -7
P -6
Margat
Ecthelien
Flaerin
Fen

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen stays put and fires another sling bullet at the blue tinged zombie.

Sling: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d3 ⇒ 1

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat fires upon the Green zombie.

"Die, you foul beings!"

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien does not like the proximity of the violet hued enemy approaching him.

With no easy exit, he draws his sword and slashes.

"Stay away you filth ."

attack : 1d20 + 0 ⇒ (7) + 0 = 7 for Dmg : 1d8 ⇒ 3

Grand Lodge

M Elf Bard (Archeologist) 2

Please hit. Please hit. Please hit. The elf nocks and draws, loosing a shaft at the least engaged of the creatures.

Bow attack w/o Precise Shot @ purple: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
pointless damage: 1d8 ⇒ 2

Sovereign Court

Map

~~Round 3~~
Bold to Act
Arol
Fundir
B -4
G -10
P -6
Margat
Ecthelien
Flaerin
Fen

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Caught between the two exploding flesh bags, Fundir reels from the hit he is dealt, but gives no ground to these creatures as he defends his party. He lashes out to his right, trying to smash the newcomer.

Attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Dmg: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Due to lousy position, I don't think I can attack either zombie from here. If you'll allow it, I'd like to try to aid Fundir and give him the AC bonus.
Otherwise, Arol will maintan full defense for his own AC bonus if attacked.

Aid Another:Fundir (if allowed): 1d20 + 4 ⇒ (5) + 4 = 9

Sovereign Court

Map

as Fundir swings it catches the flesh of the blue zombie, as it explodes upon its death

Arol Fort: 1d20 + 2 ⇒ (8) + 2 = 10

after the the creature dies Arol tries to attempt aid another after moving though just shy of being able to brace

Green swings at fundir

Slam: 1d20 + 4 ⇒ (6) + 4 = 10

Purple slams into Ecthelien

Slam: 1d20 ⇒ 11

both missing

~~Round 3~~
Bold to Act
Arol
Fundir
G -10
P -6
Margat
Ecthelien
Flaerin
Fen

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien breathes a sigh of relief as the creatures fist passes near him.

Fall back. Give people room...or step up if you want to hold the line. I work better from cover.

Ecthelien will full withdraw from purple...

Grand Lodge

M Elf Bard (Archeologist) 2

"Fighting retreat? Okay, I guess . . .."

Flearn lets an arrow fly at the thing in front of him before following Ecthelien.

Bow Shot @ Purple w/ Archaeologist's Luck: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

So of COURSE I roll minimum damage.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat fires another arrow at the figure.

Bow attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen fires off another bullet at the purple tinted creature. Then she steps to the side to allow more people to get into the room.

Sling: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 ⇒ 2

Sovereign Court

Map

~~Round 4~~
Bold to Act
Arol
Fundir
G -10
Margat
Ecthelien
Flaerin
Fen

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir looks over his shoulder to where the others are falling back to the last room. "I will cover you as I can!" he calls out, stalwart in the face of the undead onslaught. Turning back to the creature before him, he lashes out with his mace, but stumbles mid swing. He draws a deep breath, bracing himself for the inevitable retaliation.

Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

"I've got your back Fundir."

Arol then moves out into the hallway behind Fundir, as he passes Fundir, he drops into a forward roll to avoid any attacks from the zombie.

Acrobatics to avoid AOO: 1d20 + 5 ⇒ (19) + 5 = 24

As finishes his tumbling, he stands up; turns to face the zombie, and flings his dagger underhanded at the zombie aiming underneath the bottom of Fundir's shield

Throw Dagger: 1d20 + 4 ⇒ (9) + 4 = 13 (-4 to throw into melee, so 9 to hit)

Well I'm guessing that roll isn't going to do it. Also sorry about the slow posting, I've been swamped this week. This is the first chance I've had 5 minutes to sit down and post in a couple days.

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien breathes a sigh as he waits another shot.

Almost done!

Sovereign Court

Map

Green stumbles around in what appears to be agony

~~Round 4~~
Bold to Act
Arol
Fundir
G -10
Margat
Ecthelien
Flaerin
Fen

2 hp remaining

Grand Lodge

M Elf Bard (Archeologist) 2

He moves back into the room, looking to get a shot across the top of the sarcophogai, into combat, with a friendly in the direct path. At least arrows are cheap.

Bow-Melee-Cover: 1d20 + 4 - 4 - 4 ⇒ (8) + 4 - 4 - 4 = 4
Damage, as if: 1d8 ⇒ 4

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien delays to see how the melee unfolds.

"Take caution when finishing this one ."

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen moves around and tries to hit the enemy with a sling bullet. "Those things really stink."

Sling: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d4 ⇒ 2

Sovereign Court

Map

Upon Fen dispatching the last of the zombies, and further looking about the room, you do notice a few things

Rotten Rations
A Map (detailing the Area and the crypt)
A Potion
13 GP
and a Tavern bill

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen examines the tavern bill, and takes a look at the potion.

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

Sovereign Court

Map

its a Potion of Cure Moderate Wounds the tavern bill is faded but you can clearly tell its a notice of employment, telling all those interested to meet at "the Ranger's Lament" there is no time, date, or who the employer might be

Knowledge Local?

Grand Lodge

M Elf Bard (Archeologist) 2

Knowledge (Local): 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir looks around the room, picking up the tavern bill and looking over the map. "Well, this could either be for the people that came ahead and "softened" this place up, or this could be the people that came and caused trouble for them. Either way, we need to finish this and solve this mystery."

he looks over the map tracing their path through the tunnels. Looking up, he starts across the room to the far door, inspecting it before opening it once it is deemed safe.

Perception: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien takes a look at the map and bill.

kn:local: 1d20 + 7 ⇒ (20) + 7 = 27

Why, these indeed look somewhat familiar...if I am not mistaken..the history of the place may provide further clues.
Although I am not sure I would be able to tell the names of the people involved.
But I agree, Fundir, this could connect the dots for us.

Sovereign Court

Map

Fundir the map indicated the way to the crypt and the crypts location, not the actual Crypt layout, sorry poor description

Ecthelien, you know that The Ranger's Lament is a popular bar in Tamran, the Capital of Nirmathas.

the door itself seems fine, nothing wrong with it at all, not locked, not trapped

Assuming you open the door

A shallow reflecting pool divides this long chamber, running from one end to the other. The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen heads into the room to see what's what. She casts detect magic as she walks close to the pool.

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

The Ranger's Lament is a bar popular in the city of Tamran.

Echthelien shares.

Which happens to be the Capital of Nirmathas. I am not sure who this belonged to, but we know where they have been.

Sovereign Court

Map

Fen give me a will save

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

During the search of the room, Arol gathers up his dagger and equipment, then gathers with the others. Seeing the tavern receipt he sighs.

"That bill isn't for us is it? Because the service here has been terrible. And the staff leaves much to be desired. "

He then follows along with the others.

Skipping the Know: Local roll, my max roll can't beat Ecthelien's actual roll

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Will: 1d20 + 2 ⇒ (9) + 2 = 11 +2 if it's an Illusion

Sovereign Court

Map

It unfortunately not an illusion as you get near the water, you run away screaming in horror afraid for your life, after a few minutes it wears off

Anyone who moves within 5' of the pool needs to make a will save

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen goes charging out of the room screaming. "It's coming. Get away."

Sovereign Court

Map

At the end of the room you can see a gate that is down, barring the door

small creatures need a dc 25 escape artist check to get through, you can attempt to destroy them, you can bend them with a dc 24 str check, or you can see if there is another way around

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien is startled but the sudden fleeting of Fen

"Goodness. What is in the pool? ."

Grand Lodge

M Elf Bard (Archeologist) 2

"I don't think he got close enough to look, actually. Care to check?" The grin is obvious in his voice, even if you aren't looking at his face.

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Echthelien smiles at Flaern with the shared knowledge of their kindred.

Actually, I think I will wait until he returns to tell us himself.
I am certain it will be most enlightening.

Ecthelien is mostly tapped out on spells at this point. He can use the wand found earlier or otherwise starts to wonder about resting if there are many more chambers in this dungeon.

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen returns. "What was in there? It was frightening but I didn't see anything."

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Doh! Just realized Fen is female - so sorry :(

Fascinating, Fen. You must have discovered some lingering magical or diabolical effect.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir jumps out of the way as Fen dashes past, almost knocking him from his feet. As the gnome returns and explains what she didn't see, he steels himself and tries to step into the room himself.

Will: 1d20 + 3 ⇒ (3) + 3 = 6

Abandoning all reasoning, he turns tail and hauls a$$ back down the hallway, completely panicked!

Sovereign Court

Map

Group will save: 1d20 + 9 ⇒ (7) + 9 = 16

this way we can continue on, its a BS room

Finally able to get a glance into the pool, it shows your reflection, though decrepid and decaying, as well as parts of flesh, and muscle missing

now can deal with the afor mentioned gate

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

As he passes the pool, Arol stops as he locks eyes with his altered reflection.
"Gods! That's hideous. I can see why they got startled like that.
Now, let's see what is going on with this gate"

Arol then walks over to the gate, looking for any sign of a trap or a release mechanism to open it.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26(Add +1 to notice traps)

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