Crypt of the Everflame (Inactive)

Game Master GM Sapphire Fox

Map

Handout

Chronicles


501 to 550 of 722 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

"Unlocking the door is probably the best bet. I can try the pillar, but even working as fast as I can, I'm going to be exposed to the arrows. I'll just need a couple moments to prepare."

The halfling proceeds to check various pouches and pockets on his person. Ensuring his tools and implements are close at hand. When done, he nods at Fundir.

"Whenever you're ready. . ."

Assuming Arol survives the trip across the room without a face full of arrows. . .
Disable Device: 1d20 + 6 ⇒ (1) + 6 = 7

Sonofabiscuit! Second nat 1 in a row. GM I fully understand if his nose got stuck in the key hole with a roll like that. :'(

Grand Lodge

M Elf Bard (Archeologist) 2

"After taking a close evaluation of the pillar, I most strongly recommend using the shield as cover and working on the door lock."

Sovereign Court

Map

skipping 2 round for the healing and the overall movements being done,will help out in the long run

Spoiler:

Arrows at Ecthelien: 1d4 ⇒ 3
Arrows at Margat: 1d4 ⇒ 3
Arrows at Arol: 1d4 ⇒ 1

Arrow 1 Etch: 1d20 + 10 ⇒ (1) + 10 = 11 miss
Arrow 2 Etch: 1d20 + 10 ⇒ (1) + 10 = 11 miss
Arrow 3 Etch: 1d20 + 10 ⇒ (1) + 10 = 11 miss

Arrow 1 Margat shield: 1d20 + 10 ⇒ (9) + 10 = 19 miss
Arrow 2 Margat shield: 1d20 + 10 ⇒ (5) + 10 = 15 miss
Arrow 3 Margat shield: 1d20 + 10 ⇒ (6) + 10 = 16 miss

Arrow 1 Arol partial: 1d20 + 10 ⇒ (13) + 10 = 23 hit

Damage 1 Arol: 1d8 ⇒ 5

Several arrows are fired out at all three of you, Ecthelien was just surprised to see the poor aim the trap had as it was spitting out blunt arrows

Margat thanks her maker that she had the shield with her

Arol wishing he hadn't of screwed up the lock picking so badly so he'd notice that the ting he heard wasn't his picks breaking but an arrow bouncing off the top of the shield Margat has and hit him in the left butt cheek

~Round 5~
6 Rounds remain
Bold to act
Ecthelien
Flaerin
Margat
Fundir
Fen
Arol -5

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

"OWW!! Dammit."

Grumbling a barely audible stream of profanity about arrows and trollfisted fumblefingering idiots, Arol pauses briefly to inspect the damage to his backside. Deciding he's not going to bleed to death, he pulls another pick from the set of thieves tools and sets back to work on the lock.

"That was close. Another inch or two to the right, and I'd look like one of the grilled meat skewers you get from the market vendors."

Disable Device: 1d20 + 6 ⇒ (14) + 6 = 20

I was half expecting another 1, If I had, I think I'd give up on the rogue class. The last one I played in an all dwarf homebrew game was nicknamed "fumbles" because of my terrible dice rolls.

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

"How's it going?" Fen hollers from a cross the room. She can't see Arol's progress, and is getting bored standing in the hall. She's starting to stand on her head, and mess around with her cantrip spells.

Gnome's get bored easily. OOC take your time.

Sovereign Court

Map

Arol, with a bit of reinforcement from the arrow, manages to hear a click as the door opens.

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien waits for the door to open before entering the room again.

"Is the door open yet?."

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"I thought I heard a click!" Margat yells.

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

"And . . . there! It's open. Let me check the other side before we crowd in"
Arol will cautiously look into the doorway.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20( Add an additional + 1 to locate Traps)

If he thinks it's safe, Arol will begin cautiously moving into the hallway and hopefully out of arrow reach. Also, double post removed left the first one in place

Stealth (if needed): 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

When Arol gives the all clear, Fundir dashes across the room, diving for cover as he reaches the door.

Grand Lodge

M Elf Bard (Archeologist) 2

The elf sighs. "The whole point is to be able to do this safely. Shuttle the protection back and forth and stay in cover!"

Sovereign Court

Map

its takes a few rounds, and though arrows continue to fire, it stops after another 5 volleys

Arol how far into the hallway/room are you going?

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

If it is clear, we will press forward.

The elf follows once the halfling indicates the way is clear for the party to move into the hall.

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Sorry, my reply from last night seems to have been eaten.
Arol will go in far enough to allow the others to enter the hallway. He'll also happily move aside to let the brawnier Fundir or Margat lead the way.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Once Arol gives the all clear, Fundir will step forward, shield and mace at hand. His falcon eyes peer forward through the gloom, looking for any dangers ahead.

Perception: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

I moved a few of us forward on the map. Will need to go further to get everyone (or squeeze).

Fundir, what do your keen eyes see ahead?

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat will hold on to the shield until everyone is through.

Sovereign Court

Map

after a few rounds, of getting people through the pillar seems to end its assault. As fundir moves closer to the entrance of the next room a continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Interesting. So deeper our path leads. Any more of those persistent traps to be seen in this chamber or can we proceed down unimpeded?

Echthelien scans the room and stars from his position.

perception: 1d20 + 4 ⇒ (13) + 4 = 17

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

Fen stands in the back of the group, and looks down the stairs. "That was unpleasant. I'm glad I'm not in charge of resetting that trap."

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir steps cautiously into the chamber, mace and shield ready for any more surprises. He peers at the statues flanking the stairwell, expecting more traps before looking down the stairwell itself.

Perception: 1d20 + 10 + 4 ⇒ (7) + 10 + 4 = 21

"We have seen many oddities in this place.." Fundir calls over his shoulder. "There is no telling what any chamber will hold!"

Grand Lodge

M Elf Bard (Archeologist) 2

"This place is overtrapped, really. Are we clear to move forward?"

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Aye, it seems as if every room was designed to delay or prevent progress.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"I agree with you," Fundir comments. "But it also seems to me that they have taken extra steps trying not to kill us with these traps too!"

Sovereign Court

Map

This room seems to be free of any traps, and clear to head down the stairs

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Deeper into the maze appears to be our destiny. the elf arcanist heads towards the stairs with the others.

Sovereign Court

Map

At the bottom of the stairs is a circular chamber with three passage ways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

"Shall we go to he right?" Fen asks as she looks around the corner.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"Right works. We can use the age tested right-hand rule of dungeon delving ."

Grand Lodge

M Elf Bard (Archeologist) 2

"Doesn't matter much to me, but I was taught that left is always right, if you will."

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir clears the way, making sure that no more traps surprise the group as they head down the stairs to the circular room. Looking about, he peers down first the left hand tunnel, then the middle, then the tunnel to his right hand. Once he is finished, he looks to the others.

Perception: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23

Assuming I don't see or hear anything.. If I do, I point that out to the others, and suggest heading that way.

"I have no objections to any direction. Right is good enough for me."

I am assuming that we are on the second slide and have moved my piece accordingly. Also assuming that we are discussing character right which would be our left viewing the map?

Sovereign Court

Map

that is what I am assuming from my understanding of the direction you stated, and yes on the second slide

Fundir you don't see any traps, and as you make your way down the hallway you see the following

The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir moves cautiously into the catacombs, trying to determine the source of the foul smell pervading the room. Suddenly his skin ripples and changes, fur sprouting from his head and shoulders and canine ears forming on either side of his head. Hesitantly, he sniffs the fetid air and gives a nasty sneeze.

Fundir shakes his head and tries again, seeking to locate the source of the smell.

Scent ability, 10'

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

"This horrid smell cannot bode well for us. What kind of sewer is this? I thought it was a crypt."

Perception : 1d20 + 4 ⇒ (13) + 4 = 17

He follows along, looking for trouble but eyes water from the smell.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Yea, forgot about that..
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Following along with the group, Arol moves up behind Fundir.

The question is, did the bodies rot away? Or did they get up and are walking around?"

Perception: 1d20 + 7 ⇒ (13) + 7 = 20 (Add +1 to to Find traps.)

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

"Knowing our luck. They are walking around down here." Fen follows along.

Grand Lodge

M Elf Bard (Archeologist) 2

"You know, the lot of you are just one ray of sunshine after another, aren't you?"

Dark Archive

AC 16, T 12, FF15 | hp 2/11 | Fort +2, Ref +1, Will +2; +4 Competence bonus vs. disease, +2 vs. illusions

"Yep. We're in a crypt and something smells rotten. What could it possibly be? A welcoming committee?" Fen gives Flaern a friendly jab in the knee because she can't reach his arm.

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Arol looks over at Flaern

"I broke my best pick, and took an arrow to my backside at the same time. Lady Desna isn't shining her best favor upon me today."

Sovereign Court

Map

there are no traps, though Fundir and Arol notice the sounds of trudging bodies coming to you, from the sounds you know its more then 2 but you can't tell exactly how many. Fundir you notice one of them almost right away (which helps since it means you aren't surprised)

[spoiler=Init]
Fundir: 1d20 + 2 ⇒ (18) + 2 = 20
Fen: 1d20 + 1 ⇒ (10) + 1 = 11
Arol: 1d20 + 3 ⇒ (20) + 3 = 23
Ecthelien: 1d20 + 5 ⇒ (8) + 5 = 13
Flaerin: 1d20 + 3 ⇒ (8) + 3 = 11
Margat: 1d20 + 4 ⇒ (10) + 4 = 14
GM: 1d20 ⇒ 15

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
R
B
G
P
Margat
Ecthelien
Flaerin
Fen

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"Ware! We found some of the undead!!" Fundir calls over his shoulder as his features quickly melt away from those of a wolf. Like liquid wax being reformed, he quickly takes on the features of a bull. His chest and arms swell while horns sprout from his head and a bovine snout replaces the wolfs snarl. He steps forward drawing his mace, and lashes out at the nearest creature.

Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Dmg: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Grand Lodge

Male Halfling
Quick Stats:
HP: -4 (Stable)/10| Non Lethal: 5/10 | AC 19| T 15| FF 15| CMD 13| Fort + 2, Ref + 6, Will + 2 (+4 vs. Fear)| Init + 3| Perc +7 | Speed 30 ft.
Unchained Rogue/ 1

Hearing the sounds of something approaching, Arol drops his backpack off to the side. He then draws a dagger from his belt, and takes a defensive posture.
"Fundir is correct. At least two, likely more!"

Sorry, on the tablet. And it doesn't seem to like even loading the map tonight. Could someone move my token to roughly behind where ever Fundir was before he moved to attack?

Move action to drop backpack.
Standard action to fight defensively if attacked.(-4 to attacks, but +2 dodge bonus to AC until my next turn.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

No worries, Arol. Got you moved.

Sovereign Court

Map

Fundir Fort: 1d20 + 3 ⇒ (5) + 3 = 8

as Fundir swings at the Red creature he seems to have dropped the beast however it seems to explode with a burst of pus, rot, and its own juices, and as Fundir was going to grin with the kill, part of it got into his mouth

1d4 ⇒ 4 days till onset

the others move closer to the group

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
B
G
P
Margat
Ecthelien
Flaerin
Fen

Grand Lodge

M Elf Bard (Archeologist) 2

Knowledge (Untrained): 1d20 + 6 ⇒ (19) + 6 = 25

The archaeologist moves into the open space, pulling his bow as he goes. Calling out anything useful he remembers about these creatures.

Special defenses, special attacks, weakensses, . . ..

Grand Lodge

Male Elf - Arcanist 4 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+4 | Init.+5 | { mage armor} Arcane Pool (0 of 9 used)

Ecthelien follows Flaern into the room.

These creatures are disgusting. I wish I had more fire to throw their way, but alas, I used most of it on the wooden construct. This is my last.

Arcane Pool flame arc,fire damage: 1d6 + 1 ⇒ (5) + 1 = 6 DC 11 for half

The 30' arc of flame hitting the top two undead (as shown)

Sovereign Court

Map

Flaern since untrained caps at 10, you know really only that they are Plague Zombies

Grand Lodge

M Elf Bard (Archeologist) 2
GM Sapphire Fox wrote:
Flaern since untrained caps at 10, you know really only that they are Plague Zombies

Bardic Knowledge trumps untrained.

Sovereign Court

Map

Fair enough then, just fyi don't put it as untrained when posted

Spec Defenses - None
Special Attacks - Death Burst - When a plague zombie dies, it explodes in a burst of rotting, infected flesh. All creatures adjacent to the plague zombie are exposed to its plague and must make a Fortitude save or contract zombie rot.

weaknesses - none

Purple Ref: 1d20 ⇒ 5
Blue Ref: 1d20 ⇒ 14

~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
B -3
G
P -6
Margat
Ecthelien
Flaerin
Fen

501 to 550 of 722 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Crypt of the EverFlame All Messageboards

Want to post a reply? Sign in.