Arol Halfling |
"Unlocking the door is probably the best bet. I can try the pillar, but even working as fast as I can, I'm going to be exposed to the arrows. I'll just need a couple moments to prepare."
The halfling proceeds to check various pouches and pockets on his person. Ensuring his tools and implements are close at hand. When done, he nods at Fundir.
"Whenever you're ready. . ."
Assuming Arol survives the trip across the room without a face full of arrows. . .
Disable Device: 1d20 + 6 ⇒ (1) + 6 = 7
Sonofabiscuit! Second nat 1 in a row. GM I fully understand if his nose got stuck in the key hole with a roll like that. :'(
GM Sapphire Fox |
skipping 2 round for the healing and the overall movements being done,will help out in the long run
Arrows at Ecthelien: 1d4 ⇒ 3
Arrows at Margat: 1d4 ⇒ 3
Arrows at Arol: 1d4 ⇒ 1
Arrow 1 Etch: 1d20 + 10 ⇒ (1) + 10 = 11 miss
Arrow 2 Etch: 1d20 + 10 ⇒ (1) + 10 = 11 miss
Arrow 3 Etch: 1d20 + 10 ⇒ (1) + 10 = 11 miss
Arrow 1 Margat shield: 1d20 + 10 ⇒ (9) + 10 = 19 miss
Arrow 2 Margat shield: 1d20 + 10 ⇒ (5) + 10 = 15 miss
Arrow 3 Margat shield: 1d20 + 10 ⇒ (6) + 10 = 16 miss
Arrow 1 Arol partial: 1d20 + 10 ⇒ (13) + 10 = 23 hit
Damage 1 Arol: 1d8 ⇒ 5
Several arrows are fired out at all three of you, Ecthelien was just surprised to see the poor aim the trap had as it was spitting out blunt arrows
Margat thanks her maker that she had the shield with her
Arol wishing he hadn't of screwed up the lock picking so badly so he'd notice that the ting he heard wasn't his picks breaking but an arrow bouncing off the top of the shield Margat has and hit him in the left butt cheek
~Round 5~
6 Rounds remain
Bold to act
Ecthelien
Flaerin
Margat
Fundir
Fen
Arol -5
Arol Halfling |
"OWW!! Dammit."
Grumbling a barely audible stream of profanity about arrows and trollfisted fumblefingering idiots, Arol pauses briefly to inspect the damage to his backside. Deciding he's not going to bleed to death, he pulls another pick from the set of thieves tools and sets back to work on the lock.
"That was close. Another inch or two to the right, and I'd look like one of the grilled meat skewers you get from the market vendors."
Disable Device: 1d20 + 6 ⇒ (14) + 6 = 20
I was half expecting another 1, If I had, I think I'd give up on the rogue class. The last one I played in an all dwarf homebrew game was nicknamed "fumbles" because of my terrible dice rolls.
Fen Kitlom |
"How's it going?" Fen hollers from a cross the room. She can't see Arol's progress, and is getting bored standing in the hall. She's starting to stand on her head, and mess around with her cantrip spells.
Gnome's get bored easily. OOC take your time.
Arol Halfling |
"And . . . there! It's open. Let me check the other side before we crowd in"
Arol will cautiously look into the doorway.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20( Add an additional + 1 to locate Traps)
If he thinks it's safe, Arol will begin cautiously moving into the hallway and hopefully out of arrow reach. Also, double post removed left the first one in place
Stealth (if needed): 1d20 + 9 ⇒ (2) + 9 = 11
GM Sapphire Fox |
its takes a few rounds, and though arrows continue to fire, it stops after another 5 volleys
Arol how far into the hallway/room are you going?
Arol Halfling |
Sorry, my reply from last night seems to have been eaten.
Arol will go in far enough to allow the others to enter the hallway. He'll also happily move aside to let the brawnier Fundir or Margat lead the way.
Fundir |
Once Arol gives the all clear, Fundir will step forward, shield and mace at hand. His falcon eyes peer forward through the gloom, looking for any dangers ahead.
Perception: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25
GM Sapphire Fox |
after a few rounds, of getting people through the pillar seems to end its assault. As fundir moves closer to the entrance of the next room a continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room.
Ecthelien the Grey |
Interesting. So deeper our path leads. Any more of those persistent traps to be seen in this chamber or can we proceed down unimpeded?
Echthelien scans the room and stars from his position.
perception: 1d20 + 4 ⇒ (13) + 4 = 17
Fundir |
Fundir steps cautiously into the chamber, mace and shield ready for any more surprises. He peers at the statues flanking the stairwell, expecting more traps before looking down the stairwell itself.
Perception: 1d20 + 10 + 4 ⇒ (7) + 10 + 4 = 21
"We have seen many oddities in this place.." Fundir calls over his shoulder. "There is no telling what any chamber will hold!"
GM Sapphire Fox |
At the bottom of the stairs is a circular chamber with three passage ways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.
Fundir |
Fundir clears the way, making sure that no more traps surprise the group as they head down the stairs to the circular room. Looking about, he peers down first the left hand tunnel, then the middle, then the tunnel to his right hand. Once he is finished, he looks to the others.
Perception: 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
Assuming I don't see or hear anything.. If I do, I point that out to the others, and suggest heading that way.
"I have no objections to any direction. Right is good enough for me."
I am assuming that we are on the second slide and have moved my piece accordingly. Also assuming that we are discussing character right which would be our left viewing the map?
GM Sapphire Fox |
that is what I am assuming from my understanding of the direction you stated, and yes on the second slide
Fundir you don't see any traps, and as you make your way down the hallway you see the following
The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.
Fundir |
Fundir moves cautiously into the catacombs, trying to determine the source of the foul smell pervading the room. Suddenly his skin ripples and changes, fur sprouting from his head and shoulders and canine ears forming on either side of his head. Hesitantly, he sniffs the fetid air and gives a nasty sneeze.
Fundir shakes his head and tries again, seeking to locate the source of the smell.
Scent ability, 10'
Ecthelien the Grey |
"This horrid smell cannot bode well for us. What kind of sewer is this? I thought it was a crypt."
Perception : 1d20 + 4 ⇒ (13) + 4 = 17
He follows along, looking for trouble but eyes water from the smell.
Arol Halfling |
Following along with the group, Arol moves up behind Fundir.
The question is, did the bodies rot away? Or did they get up and are walking around?"
Perception: 1d20 + 7 ⇒ (13) + 7 = 20 (Add +1 to to Find traps.)
Arol Halfling |
Arol looks over at Flaern
"I broke my best pick, and took an arrow to my backside at the same time. Lady Desna isn't shining her best favor upon me today."
GM Sapphire Fox |
there are no traps, though Fundir and Arol notice the sounds of trudging bodies coming to you, from the sounds you know its more then 2 but you can't tell exactly how many. Fundir you notice one of them almost right away (which helps since it means you aren't surprised)
[spoiler=Init]
Fundir: 1d20 + 2 ⇒ (18) + 2 = 20
Fen: 1d20 + 1 ⇒ (10) + 1 = 11
Arol: 1d20 + 3 ⇒ (20) + 3 = 23
Ecthelien: 1d20 + 5 ⇒ (8) + 5 = 13
Flaerin: 1d20 + 3 ⇒ (8) + 3 = 11
Margat: 1d20 + 4 ⇒ (10) + 4 = 14
GM: 1d20 ⇒ 15
~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
R
B
G
P
Margat
Ecthelien
Flaerin
Fen
Fundir |
"Ware! We found some of the undead!!" Fundir calls over his shoulder as his features quickly melt away from those of a wolf. Like liquid wax being reformed, he quickly takes on the features of a bull. His chest and arms swell while horns sprout from his head and a bovine snout replaces the wolfs snarl. He steps forward drawing his mace, and lashes out at the nearest creature.
Attack: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Dmg: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Arol Halfling |
Hearing the sounds of something approaching, Arol drops his backpack off to the side. He then draws a dagger from his belt, and takes a defensive posture.
"Fundir is correct. At least two, likely more!"
Sorry, on the tablet. And it doesn't seem to like even loading the map tonight. Could someone move my token to roughly behind where ever Fundir was before he moved to attack?
Move action to drop backpack.
Standard action to fight defensively if attacked.(-4 to attacks, but +2 dodge bonus to AC until my next turn.
GM Sapphire Fox |
Fundir Fort: 1d20 + 3 ⇒ (5) + 3 = 8
as Fundir swings at the Red creature he seems to have dropped the beast however it seems to explode with a burst of pus, rot, and its own juices, and as Fundir was going to grin with the kill, part of it got into his mouth
1d4 ⇒ 4 days till onset
the others move closer to the group
~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
B
G
P
Margat
Ecthelien
Flaerin
Fen
Ecthelien the Grey |
Ecthelien follows Flaern into the room.
These creatures are disgusting. I wish I had more fire to throw their way, but alas, I used most of it on the wooden construct. This is my last.
Arcane Pool flame arc,fire damage: 1d6 + 1 ⇒ (5) + 1 = 6 DC 11 for half
The 30' arc of flame hitting the top two undead (as shown)
GM Sapphire Fox |
Fair enough then, just fyi don't put it as untrained when posted
Spec Defenses - None
Special Attacks - Death Burst - When a plague zombie dies, it explodes in a burst of rotting, infected flesh. All creatures adjacent to the plague zombie are exposed to its plague and must make a Fortitude save or contract zombie rot.
weaknesses - none
Purple Ref: 1d20 ⇒ 5
Blue Ref: 1d20 ⇒ 14
~~Round 1~~
Knowledge Religion to ID
Bold to Act
Arol
Fundir
B -3
G
P -6
Margat
Ecthelien
Flaerin
Fen