Crypt of the Everflame (Inactive)

Game Master GM Sapphire Fox

Map

Handout

Chronicles


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Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir raises his surprise widened eyes to his companions for a moment before responding incredulously.

"Prep this place.. You mean prepare it for us. How were you to do that?"
Despite his attempts to soften his voice, it still must seem that he is grilling the boy. With a sudden bit of inspiration, he opens his pack from town and removes the jug of brandy so helpfully supplied by the town before leaving. "Here, boy. Have a belt of this. It will clear the cobwebs."

Turning to his companions, he continues. "So.. big angry bones and a kidnapped girl. This little detour seems to be getting better and better. What do we do with him while we are getting his sister back?"

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"You're safe now, Roldare. Where did the bones come from? Where did they take your sister?" Margat says.

Sovereign Court

Map

Roldare looks at the brandy, and takes it with his obviously shaken hands

"Below....came from and back to below.....wasn't told who to prepare for, was just told to make sure paddings were in place"

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred sheathes her sword back in its cane and leans on it. "Why send you to prepare the crypt? If the mayor wanted adventurers, why worry about a few pit traps? And were those your beasts tied up by the entrance?"

Sovereign Court

Map

"beasts....no...been here for 2 w..weeks....Roldare thinks.....usually....right of passage.....but Roldare not know who they send, just told to prepare crypt by mayor"

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Will you follow us now? Or head out on your own? What did you eat in these two weeks?" Margat asks.

Sovereign Court

Map

Roldare looks at you both "I stay till sister found, taken below" *nods nods "use those" as he points out an open crate with 4 flasks of oil, 5 days of rations, and 2 potions marked as healing

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Thank you," MArgat says. "What direction do you think we should head towards?"

She picks up some of the items, but leaves the rations behind.

Anyone wants the potions?

Sovereign Court

Map

Roldare hasn't gone any further in, though when you ask him all he does to answer is point downward, either indicating that he says staying here, or down below, take as you wish as he isn't entirely sure either he has really lost his mind and couldn't give any straighter answer

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir starts packing the rations into his bag, then hands out the flasks of oil before stowing the potions in a pouch. "We can share out the rations, and the oil we can use if we encounter any more of those undead. I can keep the potions, but anyone is welcome to them."

With that, (and when everyone is ready) Fundir moves back into the hallway and into the adjoining passage, heading for the eastern door.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"We will do our best to find your sister," Margat says.

Margat follows behind Fundir.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred worriedly watches the child, then follows after Fundir. "Did they send no-one after them when the children didn't return?"

Sovereign Court

Map

the door is unlocked, and as you open and peer in

This small chamber is mostly empty, save for the body of a
villager sprawled in the center. Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner
where a pile of trash and filth awaits.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir rushes into the room, swatting at the beetle with his mace.

Attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
dmg: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Sovereign Court

Map

wtih a charge Fundir plays "splat the rat" with a beetle instead, poor ringo we hardly knew ye.

after the guts have been splattered, you see 2 ways, one by stairs, and one with a door

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir takes a moment to look over the fallen townsman. He looks for wounds or any cause of death, as well as rifling through the mans pockets.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Heal: 1d20 + 3 ⇒ (10) + 3 = 13

Dark Archive

Male Human Magus (Kensai, Bladebound) 1
Stats:
| AC 16 T 15 FF 11 | HP 11/11 | F +4 R +4 W +2 | Init +6 | Perc +0

"Poor villager, what a terrible way to go," Flyn aids in Fundir's search trying to help him.
Perception: 1d20 ⇒ 19

Sovereign Court

Map

The villager looks like he has been dead for quite some time, though sadly for fundir he only finds Beetle secretions in the mans pockets and on his remains

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Shall we take the stairs? Or the door? I'd prefer the former," Margat asks.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir nods, to Margat but speaks up. "I don't like leaving unexplored area behind me, but that works both ways. I would rather check out the rest of this floor before moving down stairs."

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Yes, that could be a good strategy. To the door then?" Margat says.

Sovereign Court

Map

the door is unlocked and has a hallway with a bend in it that leads to another door

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Let's tread slowly..." Margat says, suspicious.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Sovereign Court

Map

The door is unlocked and you don't believe it is trapped

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir slowly leads the way though the door, mace in hand and eyes searching.
Perception: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Has my heightened awareness spell ended?

Sovereign Court

Map

it will end soon but for now, not enough time has elapsed

as you open the second door

The remains of a small fire smolder in the center of this broad
chamber, letting o" a plume of oily smoke. Fed by a heap of
burning gear, debris, and more than few bones, the fire casts a
flickering light across the walls of this room, partially obscured
by the veil of smoke.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat casts her eyes around the room.

"Fire wouldn't have set itself..." she says.

perception: 1d20 + 5 ⇒ (10) + 5 = 15

Sovereign Court

Map

the fire you can tell has been burning for a while, and notice that as you enter the room, the smoke is quite harsh, causing your eyes to water and harder to breathe though you notice a key, on the ground by the fire, and a dagger in the fire. the smoke is causing it to act as dim light for this room

Init:

Margat: 1d20 + 4 ⇒ (6) + 4 = 10
Fundir: 1d20 + 2 ⇒ (1) + 2 = 3
Camred: 1d20 + 1 ⇒ (3) + 1 = 4
gm: 1d20 + 2 ⇒ (18) + 2 = 20
if Flyn gets back during combat I will add him in

Spoiler:

Gm Roll
1d20 + 12 ⇒ (9) + 12 = 21

Gm's action is done, the thing did what it was going to do

Round 1
Gm
Margat
Fundir
Camred

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat moves forward to pick up the key with a piece of cloth.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir steps into the room, mace in hand and eyes peering through the dim smokey light. "The culprit couldn't be too far from here.. the fire would have gone out otherwise.."

Perception: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31

Sovereign Court

Map

on the other side of the fire pit, Fundir you notice an odd grouping of the smoke and shadows in the room kinda taking form

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

"Ware! Something is there in the smoke!"

He steps toward the coalescing vision, brandishing his mace.
"Show yourself! What business have you that you are burning this gear?"

Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12

Sovereign Court

Map

you see the shadows take form and ready to strike

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred follows Margat and pulls out her rod. "What is your purpose here?"

Knowledge (arcana): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (planes): 1d20 + 8 ⇒ (4) + 8 = 12

Sovereign Court

Map

Camred if you have knowledge religion it would tell you more, though Arcana and Planes get you its a shadowish creature, Fundirs attempt at intimidating it, seems to not have worked at all

sorry about the delay folks

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

"Perhaps we can stop it by putting out the fire..." Margat says.

Sovereign Court

Map

the Shadow seems to move towards Margat and slowly reaches out at her will ret con anything else Camred does on her turn, trying to keep this moving

Vs Touch ac: 1d20 + 4 ⇒ (13) + 4 = 17
as the hand seems to pass harmlessly through Margat.... something feels different str damage: 1d6 ⇒ 3 she feels as if the creature kinda hurt her muscles, not in pain, but atrophied them some

Round 2
Gm
Margat
Fundir
Camred

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir sees the spectral creature pass through Margat, and steps forward crying for the aid of Erastil. His hand lights with a golden glow as he places his hand on the creature and releases his gods magic.

Touch: 1d20 + 2 ⇒ (18) + 2 = 20
CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Sovereign Court

Map

will for half: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Margat draws her longsword and slashes at the shadow.

"What manner of creature are you?" she says.

Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d8 ⇒ 4

Sovereign Court

Map

as margat swings her sword, it passes through and misses

I might suggest actually leaving as mathwise of this creature, will equal a TPK if you fight it, Fundir, with it making the will save and it being what it is, that 9 damage became 2 or 3 just to give you a heads up on this fight

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

okay. Noted...

Realising it can't be hurt, Margat will try to run away from it and back to the previous room.

Sovereign Court

Map

it will take its AoO agaisnt margat

Vs Touch: 1d20 + 4 ⇒ (9) + 4 = 13

and miss

Fundir if you make it to the door, I'll have the others moved to the previous room, so will be safe

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Let's leave this creature be, steel doesn't seem to have much effect on it." Camred hurries back through the door.

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Seeing that discretion is the better part of valor, Fundir will follow his team mates back through the door.

Sovereign Court

Map

~End of Combat~ The creature does not follow out of the room

Grand Lodge

M Nagaji Hunter (Feral)/4 31/31hp] [AC:20 T:12 FF:19] [F+5/R+5/W+4] [CMB +6] [CMD 17 ] [INIT +5] [Perc +12]

Fundir leads the way back towards, and then past, the maze they encountered upon entering this place. He continues until he reaches a door, where he pauses to inspect it and listen beyond it.

Perception: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28

If all is clear and when the rest of the team agrees, he opens it.

Grand Lodge

F Human Ranger 1 | HP 11/11 | AC 17 T 14 FF 13 | Init +4 | Per +5 | F+3 R+6 W+2 | CMD 17

Go ahead, Fundir. I pray we do not encounter those shadowy creatures again. Margat says.

Sovereign Court

Map

you don't hear anything but upon trying to open, you are unable to, though you notice it looks like a one way door and doesn't open from this side

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