Count of the March (Inactive)

Game Master djdust

The fate of the world pivots around a trading post in the Verduran Forest

Date: Sunday, Gozran 8, 4718 AR
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Male Human Sorcerer 1, Wizard 4. | HP 27 | AC 13 (17) F 12 T 13 | F 3 R 3 W5 | percept +0 | init +7

Let's light this mummy up then!


I'm good fighting the mummy or going deeper. But I'm assuming if we fight the mummy, that we will be heading back to the Maquis afterwards and not go deeper. If we want to stay and play underground, it would make sense to work with the mummy, which would return him to his sleep. Eather way we defeat it, then go back to the Maquis.


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Yeah, going deeper would be longer term, we probably wouldn't do it immediately. And at that point, Selja would probably exit stage right as I wind down my PbPs. You all have a lot of flexibility on what to do--this campaign is pretty sandboxy.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Sending the spartoi up with Ivar! I want them in tanglebag range of Soma (eventually).


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Proposals to save our big beautiful barbarian:

Moira orders one Sparty to drag Ivar back from the champ and the other three to form a wall between Ivar and the champ. Possible AOO on Ivar.

Alternative/possible combo: Hail Mary Hideous Laughter.

Alternative/possible combo: Mortal Terror on the champ and hope it sticks; if so everyone needs to find ways to damage him, even a little, to force follow-up saves and hopefully panic or worse.

Moira casting anything without a performance up first means we lose access to rerolls for Saving Finale, not that it always works. Sigh. So those casting plans are risky.

That's what I got, folks. Anyone have a different trick we can use to save the day?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Sparties bull rush the champ? Another long shot.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Spartoi surround him and attempt to Disarm so a coup would involve taking four AOOs and a risky clawsmack at our boy?

Can't stop background processing this.


Male Human Sorcerer 1, Wizard 4. | HP 27 | AC 13 (17) F 12 T 13 | F 3 R 3 W5 | percept +0 | init +7

And the mummy could take some kind of action to take over the sparties. I say have them stick to the plan and try to entangle the BBG and then engage the skellis...for as long as they can, while one drags Ivar back like you suggested.

As soon as the sparties move up, I'll follow and do what I can.


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Grabbing Ivar and moving him back could help, but with 1e action economy, that'll take two rounds.

Anything entering the 30ft Aura will have to make a Will Save or be paralyzed along with Ivar.

Edit: the Spartoi are immune to mind-affecting effects.

Further edit: the skeletal champion MIGHT be discouraged against a coup de Gras if under threat of AoO


Female Half-Orc Cleric (Divine Paragon of Shelyn) 5 | HP 38/38 | AC:24 (26 vs Evil) T:13 FF:22 CMD:18 | F+8 R+5 W+11 (+13 vs illusion and fear) ; (+2 save bonus vs Evil)| Init+5 | Perc+4 | Haste, Magic Circle Against Evil, Shield, Inspire Courage

Selja has Remove Paralysis and will use it.

If I had known the fear effect = paralysis, I'd have memorized more, and probably also pre-cast Remove Fear for the bonus to save!


Male Human Sorcerer 1, Wizard 4. | HP 27 | AC 13 (17) F 12 T 13 | F 3 R 3 W5 | percept +0 | init +7

I'll say that I really enjoyed creating Zeetri I've never really attempted to create a power character. I usually go for fun or story driven It's a lot to remember and a lot to math.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

May your math skills be required for ever-higher numbers, especially for the spell resistance checks.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

If I had thought about going up against spell resistance, I would have had us grab a scroll of Acid Arrow or four. Would combo perfectly with Mortal Terror. Alas, hindsight.


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Speaking of your build Zeetri, doesn't magical knack make your caster level 5?

Also, I think Turante has Acid Arrow prepared.

Here's a question: the Aurua of Great Despair description states that you are 'paralyzed with fear', and it is listed as a mind-affecting, paralyses, and fear effect. If Remove Fear can supress a fear effect for 10 minutes, should that remove the paralysis? I'm open to consider it.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Turante is unconscious for a while, tho.

We are so... so in trouble.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

I feel like remove fear curing paralysis would be generous but not unreasonable. Can't believe it hasn't come up before but I haven't been able to dredge up a thread on it.


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I'm further inclined to allow it due to this language under Universal Monster Rules: Fear Attacks:
The aura can freeze an opponent (as in the case of a mummy’s despair) or function like the fear spell.

So, since the parlyzation is a result of Fear (it is fight, flight, or freeze afterall) and not due to some toxin or something (like a gelatinous cube), I'm going to rule that Remove Fear will likewise suppress the paralyzation effect.


Well that's generous, thanks! Did Ivar hit?


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How quickly the pendulum can swing from hope to despair to hope again. I love this game.


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The spartoi have a BAB of +6, Dex of +2, so a ranged attack bonus of +8. They're all beyond the first range increment of a tanglefoot bag, so -2, but all benefit from Soma's Desecration spell, so +1, so a net of +7.


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I’ll be traveling over the next week. Packing now, so no time to do the AoOs. Sorry to do this with this major combat started, but that’s how the dice rolled. I’ll still be able to post, just not as frequent over the next week.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Feeling cool because I knew about Operation Starfish before it was cool.


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Haha is it cool now?

Hey Selja you're up!


Male Human Sorcerer 1, Wizard 4. | HP 27 | AC 13 (17) F 12 T 13 | F 3 R 3 W5 | percept +0 | init +7

Me; googling operation starfish


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Lots of news about nukes in space just now and I saw Starfish mentioned in one story!

Zeetri: Starfish is also part of the inspiration of our DM's music project: Operation Fishbowl


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Are they detonating nukes in space again?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

If they do, we're screwed! But yeah, there's big talk about the Russians maybe wanting to/having already placed nukes in orbit.


Male Human Sorcerer 1, Wizard 4. | HP 27 | AC 13 (17) F 12 T 13 | F 3 R 3 W5 | percept +0 | init +7
Moira Keening wrote:
If they do, we're screwed! But yeah, there's big talk about the Russians maybe wanting to/having already placed nukes in orbit.

Or, it might just be a 'nuclear reactor'


damn i didn't realize my psychedeilic surf album was political commentary!


GM_WilloftheWylde wrote:
T and Z failed. You both took 27 dmg, Ivar and Selja took 13, although Ivar has Prot from Fire, and Zeetri gets to reroll his save. T, by my calculations, is at 4hp.

Sorry, it's just long enough between posts that I missed some of that. Of the 13 HP how much was fire, and is his fire resistance 5 or 10, also did that include his DR?


The damage type is listed as Fire and Slashing, there's no indication of how much of which. Protection from Energy is not Resistance. It eats up 60pts of fire dmg for you. So, you're safe from this blast,and you have 47pts left before you are hurt by any fire dmg again.

If.you feel you should take half dmg because of mixed dmg types, that's OK by me, and then we'll apply DR.


So 13 pts non fire damage and 2 dr, - 11 Hp that puts him at 28 not counting the extra 10 from Rage. when playing an non-unchained barbarian I tend to ignore the Rage HP, just so I don't die most of the time.


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Well you made the Reflex save, so 27 halved is 13, 13 halved again is 6, minus 2 for DR is 4dmg to Ivar. You'll have 53 pts worth of Protection left.


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I can't believe there wasn't at least one permadeath. Soma alone was CR9. Y'all played smart. The tanglefoot gambit payed off big time, mostly because of you shut down his spellcasting. Huge congrats!!!


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

WOOOOO we did it!

I'd like to thank Bedlam Bottomland, mad dwarf alchemist and purveyor of fine Tanglefoot Bombs, for showing me the Goopy Way.

Him and the Spartoi. Killer item. Will be sad to see them go.


Moira Keening wrote:
Nice Logen Ninefingers reference!

Thanks, Joe Abercrombie had become one of my favorite authors and I wanted to work being a 'named' northerner into the backstory of one of my characters, Ivar was the result. His background/backstory is just 'loose' enough I feel comfortable putting him almost anywhere or in any game. This is his eighth game started. Hopefully we can get him involved in a compelling enough story that when we are done, I can retire him.


GM_WilloftheWylde wrote:
Zeetri discerns that the potion is Fox's Cunning, the wand is Doom, and the belt is a thematically appropriate Serpent Belt.
is that on top of the ABP or does the belt just give the bonus about snakes?
PFSRD wrote:
"When the wearer animates the belt as a venomous or constrictor snake, she may speak a second command word to give the snake the advanced, celestial, entropic, fiendish, or resolute simple template. Adding a planar template changes the snake’s alignment to that of the corresponding planes"


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The bonuses are to saves against poison and to escape artist checks, so I don't believe that conflicts with ABP.


GM_WilloftheWylde wrote:
The bonuses are to saves against poison and to escape artist checks, so I don't believe that conflicts with ABP.

Sorry, I'm an idiot. I read the description for Serpent Belt, Greater


GM_WilloftheWylde wrote:
miss my dual-wielding, kritfishing half drow.

A drow dual-wielding scimitars? Dude you should write a book or something, give him a pet panther or jaguar or something...


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I know... the dual wielding scimitars was not the original plan for the build, but circumstances demanded it. She also became the consort to a red dragon, which was the highlight of my player career so far ;)

Slayer is truly the best class.

You CAN read of her exploits here.


Dude, in Rappan Athuk no less! I love slayers, perfect combination of rogue and fighter, well ranger, but I couldn't agree more.

Edit: HOw did you work around using a scimitar in both hands? Or did you just eat the - 4?


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

I feel bad about how I couldn't keep running that game. Rappan was too much for me and my limited bandwidth. But thanks again for all the memories. That game was the peak of my career, too.

...and someday I'll run a game again. I got a crappy remote job so at least I won't be unemployed in a week! Maybe I can start thinking about a game again.


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I can't remember the particulars of the build, but it was legit by the book. I had her built in Pathbuilder but lost the save file when I got a new phone.


yeah, RA was a ton of stuff....

So sad, I always try and improve builds I've put together a 'sawtooth sabre' two weapon build, but not a scimitar...


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Here's the alias. Maybe you can deconstruct it.


yeah, I looked at her earlier and didn't see anything that stood out. I thought maybe with the feint succeeding you could eat the penalty for fighting two weapons with one handed weapons attacking flat footed creatures.

It does look like you were using the off hand weapon @ - 2 more.

With your regular attack @ +1 Keen Scimitar +12/7 I would have thought a two weapon attack with two scimitar's would have been:
+1 Keen Scimitar (mainhand) +8/+3
+1 Keen Scimitar (offhand) +8/+3
I didn't see any feats or traits that changed that. That's why I spent the feat for sawtoothe sabre, so the off hand weapon didn't cause - 4 instead of - 2 anyway, was just curious. I'm not meaning to stir anything up. She looks like a great character.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Ivar, I have a wacky build you might appreciate (one of many in the vaults that I've never gotten a chance to play). What do you think of this:

The cheese (one flavor of the cheese) is using Alter Self to build around a familiar in human form. A Greater Hat of Disguise (possibly via "Extra Slot: Head" could let a familiar be more or less permanently in human form.

In the fun-story-flavor version of this character, the PC then uses spellcasting services, poisons, buffs, and/or the Law Domain's forced 11 roll to safely become permanently balefully polymorphed into a little creature (a bird most likely, probably a parrot for flavor) while keeping their mind intact. I kinda want to play a character who uses this route to be in animal form permanently regardless of the familiar's status, but I'll leave that aside for now.

With levels of Eldritch Guardian, the humanoid familiar will share all the PC's combat feats and, if they are originally a goat (if I recall my plans), could be a competent archer (hornbow exotic proficiency?) in a low-to-middle stat campaign. A talking bird might be more able to handle permanent human form, though, but the stats are lower. I think I was leaning goat when I came up with this nonsense.

So, in this version, the PC is in hiding as the familiar and the familiar appears for all purposes to be the PC. The backstory would be so fun to write.

In higher-power versions of the character, the PC doesn't hide as a familiar and both are just running around in human bodies most of the time. You get two archers for the price of one (they don't add up to a single min-maxed archer, but are pretty darn effective in theory).

A character mixing fighter and Shaman could give the familiar interesting spirit boons like languages, +2 STR, a fly speed, etc. An Unsworn Shaman could even mix up the spirit boons.


Moira, that is an exceptionally unusual idea.... I would be very interested in reading that backstory.

I've no idea how effective it would be, I don't play a lot of casters so my experience with familiars is quite limited. Ambrose is literally the first familiar I've had in a game and that's PF2 (which I'm still trying to wrap my brain around.) But it does sound like a lot of fun.

The closest I've gotten to Shaman was a shaman/ranger gestalt shoanti warrior, I leaned heavy on the ranger portion and almost entirely ignored the animal companion and spirit animal. I've gotten better with animal companions and have a halfling hunter who rides his wolf in a game right now.


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But can the wolf go up and down stairs?

(Sorry, GCP refrance...)

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