Completed! Explore Cassomir- After being hired on by the Marquis Markus Lambert, you are given a pass overnight in Cassomir, with the Marquis’ Favor in hand, to shop and explore, and meet up with the Marquis at the riverfront docks the next morning.
Completed! To the Trading Post- After a wild night in Cassomir, the Marquis meets you at the riverfront docks and sends you on a keelboat journey to his newly established trading post upriver, along with his Administrator, Hans Marosa.
Completed! Side Quest: Investigate Goblin Ambush- While heading upriver, the wreckage of a merchant’s barge is found on the shore. Goblins hide among the wreckage. Investigate the ambush and rescue the missing merchants, if you can.
Active! The Crimson Bow- The goblin ambush lead to an abandoned farmhouse occupied by a hobgoblin of the Crimson Bow. Later, Rear Admiral trudos informs you that The Crimson Bow is a hobgoblin army from the World’s Edge Mountains that has campaigned across the Tandak Plains in recent months. Later, Captain Ortego informs you she suspects the hobgoblins are encamped in the ruins of Dunholme, south of Belhaim.
Completed! Set Watch- After arriving at the Lambert Trading Post, Hans gives you security detail.
Completed! Find Rilli- Hans asks you to search for the missing ferryman, Rilli.
Completed! Rescue Linus- Hans and his son Linus were attacked while gathering wood in the forest. Grimples took Linus. Get him back safely!
Active! Missing Imp- In pursuit of rescuing Linus from the grimples, an Imp escapes with a chalice of the young boy’s blood. Find that imp!
Active! The Treaty of the Wildwood- The Marquis asks you to gain the necessary signatures to ratify the newly amended Treaty of the Wildwood, which establishes his right to increase trade with neighboring nations in the Verduran Province. Signatures required are: Rear Admiral Trudos, commander of the Arenway Naval Base, Baroness Devy of Belhaim, and the Mayor of Wispil.
Completed: Side Quest: The Chaneque- The walking, talking badger Dr. John offered Iagon a gift in exchange for killing a chaneque. Later, the dryad Lilacea asks you to take care of the chaneque who threaten the lives of her fey court. The chaneque live in the entrance of a nearby cave.
Active! A Darkness Growing- The dryad Lilacea informs you of a growing darkness in the old woods to the east of the Verdant Slopes. She instructs you to find a grove of Treants who can give you more information.
Active! Side Quest: The Bog Cave- Deeper mysteries lie within the bog cave.
Completed! Side Quest: The Coriander- Rear Admiral Trudos informs you one of his ships, The Coriander, has gone missing on patrol up the Verduran Fork. Investigate the missing ship and report back if you can.
Active! Galene and the Missing Crew- Captain Ortego of the Coriander explains many of her crewmen mysteriously vanished in a deep fog after her ship ran aground, and before they were overrun by ettercaps. Later, Galene suggests her Mother is responsible for the missing crew.
Completed! Find Arnholde- Baroness Devy agrees to sign the amended treaty if you can find her son Arnholde, who recently went missing. Find and return Arnholde if you can.
Completed! Ogre Slaying Weapon- Nighttail the Glib offers to help recover Arnholde’s body if you can help her find the ogre slaying weapon prophesied by the Hangtooth Clan’s leader, the Devilspeaker.
Active! Side Quest: The Serpentine Caverns- Deeper mysteries and ancient treasures lie in wait in the Serpentine Caverns.
Active! Side Quest: Where's Ol' Gus?- When asking around about Galene, Moira and Selja learn of a missing trapper named Ol’ Gus, last seen at the Old Fishing Holes outside of Belhaim.
Active! Side Quest: Temple of Solitude- After speaking with Thaena, the Lunar Naga, the party decides to plumb deeper into the mysterious ruins of an ancient serpentfolk pyramid.
Active! Side Quest: Lord Soma the Pale- The party met a millenia old ghost named Khumla in the depths of The Temple of Solitude, who informed them that the main denizen of the temple was a Serpentfolk Mummy Lord named Lord Soma the Pale. The group decides to destroy Lord Soma in order to free the ghost from her bonds. But first, they need to recruit help in Belhaim.
Campaign Journal:
Day One: Stroll through Cassomir, The Golden Barnicle, Tattlin’ Thom, Vice Admiral Montagne
Day Two: Mysterious Portents, Enter Attai, Hans Marosa, The Marquis, The Keelboat, Goblins at Night
Day Three: The Wreckage, !Goblins!, Ambush at Dead Man’s Pass, The Farmhouse, Captain Rodrigue, Entering the Verduran, The Isle of Arenway, Rear Admiral Trudos, Brother Ayred
Day Four: Further Upriver, Gremlins!, The Trading Post, Enter Turante, Linus and Yaloni, Supper, Master Ashilia, Dancing, Graveyards, and the Night Tripper, Worg!, Watch
Day Five: Pay Day, Fixing Tools, Search for Rilli, Dimetrodon!, Meeting Uufanes, Feral Warrior!, Fiendish Maggot!, Worg Fang Necklace, Take Watch, Disturbing Dreams
Day Six: Breakfast, Fiendish Flies!, Gremlins Took Me Boy!, Grimple Lair, Imp!, Linus Saved, A Bath in the River
Day Seven: The Marquis and Marquess, Uuhurn, Dining with the Marquis, Amending the Treaty, A Gift from Rose, A Veiled Threat
Day Eight: The River Road, Giant Porcupine!, Igor and Gregor, Faerie Toad, Lilacea’s Court, The Node Stone, Quest to Kill the Chaneque
Day Nine: Finding the Bog Cave, Kolondros Sim the Painted Elf, Chaneque!, More Chaneque!, Grezhg the Cave Druid, The Chaneque Lair, Slime Mold!, Dead Druids
Day Ten: The Black Mushrump Garden, Giant Centipedes!, Giant Centipede Spore Zombies!, Gurp, Pool of Whispering Stones, Cave Bear Altar, Midge!, Dire Rats!, Rujabu!, A Rapping in the Woods, Zot, Return to Lilacea’s Court, Intimate Lessons, Not So Sweet Dreams
Day Eleven: Waking in the Woods, Reaching Arenway, Enter Moira, Fallen Crusader, Captain Bentham, Meeting with Rear Admiral Trudos, Signature Acquired, Lieutenant Rishon’s Funeral, Exit Kytes
Day Twelve: Miro and The Moderno, The Verduran Fork, The Coriander, Giant Spider!, Fungal Zombie Spiders!, Ettercaps!, Captain Ortego, Hobgoblin Warparty, Escape from the Burning Coriander, A Light in the Forest, Galene!, Reaching Belhaim
Day Thirteen: The Wise Piper, Talia, An Uneasy Rest, Banker Braldon, A Tour Through Belhaim, Baroness Devy, Khari, Enter Fenchurch, Searching the Foothills, Nighttail and Hak, Kobold Sentries, Waterfall Cave, Uzu, The Hangtooth Clan, Varkol, Dead Kobold, Fungbolds!, Fungbold Guard!, More Fungbolds!, Fungbold Bomber!
Day Fourteen: A Secret Passage, Ambushing the Ambusher, Fungbold Trapmaster!, Shriekers, Preparations and Plans, Finding Arnholde, Fungal Heir!, Recovering Arnholde, Sarcophagi, Metluithee the Lesser!, Treasure, Departing for Belhaim, Returning Arnholde, Enter Selja, Exit Attai, Recuperating at the Wise Piper
Kills:
Attai - 1 fuath, 1 worg, 1 spriggan, 2 fiendish giant maggots, 3 grimples, 1 ettercaps in the Verduran Forest
Fenchurch - 2 fungal kobold, 1 fungal kobold bomber, 1 bloody serpentfolk skeleton in the Serpentine Caverns; 1 freshwater merrow in the Verduran Forest; 2 shadows, 1 huecuva, 1 deathweb, 5 Serpentfolk skeleton warriors, in the Temple of Solitude
Iagon - 2 goblins in the Western Tandak Plains; 1 fuath, 1 grimple, 2 fiendish giant maggots, 1 ettercap in the Verduran Forest; 1 slime mold, 1 giant centipede spore zombie, 2 dire rats in the Bog Cave; 1 fungal kobold guard, 1 fungal kobold trapmaster, 1 fungal heir in the Serpentine Caverns
Ivar -
Kytes and Eir - 4 goblins in the Western Tandak Plains; 1 fiendish giant fly, 1 dire rat, 1 giant roach, 1 giant flea, 1 chaneque in the Verduran Forest; 1 giant centipede spore zombie, 2 dire rats in the Bog Cave
Liamae - 1 goblin in the Western Tandak Plains; 2 fiendish giant flies, 1 dire rat, 2 grimples, 2 chaneque, 1 giant spider, 2 spore zombie giant spiders, 1 scrag in the Verduran Forest; 1 bog nixie, 1 cave troll in the Bog Cave; 2 fungal kobold in the Serpentine Caverns; 1 serpentfolk skeleton warrior, 1 beheaded swarm, 1 necrophidius in the Temple of Solitude
Moira - 1 advanced slime mold in the Serpentine Caverns; 1 witchcrow in the Verduran Forest
Selja - 2 serpentfolk skeleton warriors, 2 beheaded swarms, 1 vampiric mist, 1 advanced undead ooze, 1 cold skeleton in the Temple of Solitude
Túrante - 1 fiendish giant fly, 1 giant roach, 1 fiendish giant maggot, 1 chaneque, 1 giant dragonfly in the Verduran Forest; 1 dire rat in the Bog Cave, 1 iron cobra in the Serpentine Caverns; 1 huecuva, 1 giant black widow, 1 cold skeleton, 1 Serpentfolk skeleton warrior in the Temple of Solitude
Zeetri -
Roger - 1 hobgoblin in the Western Tandak Plains
Perception:
[dice=Ivar]1d20+9[/dice]
[dice=Moira]1d20+3[/dice]
[dice=Selja]1d20+4[/dice]
[dice=Túrante]1d20+9[/dice] (+1 vs traps or in forests)
[dice=Zeetri]1d20[/dice]