Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Ava shoots Caladius a grin. "No, of course not. If it just happens to look that way at the end of the day, though..." She shrugs, looking across at Lucon. "I'm sure the Lord Mayor has enough gold to go around. We're just bringing some of it back to the people."

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Although he's not the stealthiest or most useful rapscallion in the search of the mansion, he manages to find at least one way to make himself useful. He scans each room carefully for details - how it looked when first the party enters. Before moving on to the next room, he makes sure that all of the surface items are returned to their original positions: curtains and drawers are closed, loose objects are returned to their resting places (unless absconded with!), and he even has his invisible servant brushing tracks and fingerprints away.

I'm inspired by the people they hire in movie productions to keep continuity between shots (the script supervisor).


Fingerprints!? That is one thorough invisible servant! :)


retired

Caladius' face darkens, obviously not convinced. "Whatever. Can we stop robbing the place blind and get back to finding the Asmodean Knot now?"


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"If it pleases you." Ava says. "Where haven't we searched yet?"


retired

"I'm still convinced it's behind that lock we couldn't open earlier. Think that key there'll do the job?"


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"I wouldn't rule out the possibility." Ava says simply, looking down at the key. "I think you're right, though. Vampire or no, it's a place we want to check out."


Thinking back to where you've all explored you figure you've explored nearly all the second floor except for a few small areas on the west and southwest parts of the floor. The first floor is only about half explored, and most of those places explored already are where the food and guests were allowed to mingle. The third floor is nearly completely explored except the area behind the locked padlock.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

So quiet! Everybody's been AWOL, I guess.

"Here, take it." She says, handing Caladius the key. "I'll check down there. Send someone down after me if it works."

With that, Ava will head try and find a staircase that brings her to the unexplored regions of level one.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

sorry, I had, among other things, day job work, a music deadline, a BEAR in my backyard...


retired

"Why not just see right now, Ava? We're not that far from the door." Caladius arches his brow quizzically, obviously curious as to why Ava keeps trying to slip off on her own. He then shakes his head, "No, nevermind. Do what you want."

Entirely frustrated by this entire scenario and the acting and costumes and lack of straight-forward bad-guy bashing, Caladius throws his hands up in defeat, takes the key, and begins to head toward the locked door they'd first encountered. He doesn't even bother to look over his shoulder to see if any of the others follow along.


Moving northward to the descending steps she'd found there, Ava explores the area and heads down and out of sight.

Ava:
Inner Foyer: This empty chamber serves as the primary entrance to the private bedchambers above; the stairs lead up to the rooms above. Two doors exit the room, south and west. The sounds of excess merrymaking to the west are much clearer on this floor.

The rest of you (unless I hear otherwise) head back the way you came, through the secret tunnel to the south, back to the west side of the building, and up the closest stairs leading to the empty attic, managing to avoid contact the entire way and the sounds of jovial party goers fading behind you. In no time at all you find yourselves in front of the padlocked door of the attic.

@Enko - that's a story I'd like to hear about in the discussion thread! :)


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Level 1:

Ava will peer out of the western door to gauge exactly where the party-goers are. If there's nobody in the immediate vicinity, she'll go through and take a quick look around, noting the ways back into the dining hall.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"Come on, let's get this thing open." Lucon says, sobering up. "I don't want to think about what the Lord Mayor will do to us if he finds us up here."


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus registers concern on his face with the prospect of dividing the party, but he remains silent. He follows the others up the stairs and lets Caladius and Lucon take the lead on opening the door.


Ava:
Peeking your head stealthily out the western door of the sitting room, you realize it's just another long hallway running north and south about (about 90', nearly the entire width of the building). The sounds of the party are much clearer now, and you'd guess the party is going on just on the other side of the west wall. You note several doors from your vantage point in the hallway, two leading west, probably taking you back to the dining table area or the northern 'Pool of Honey' room. There are three unexplored doors (4 if you count the one your peeking out of) farther south, leading back into the areas on the east edge of the manor. At the far southern end of the hallway you see a single door. You're keen eyes rove the hallway quickly and professionally, and when you glance north you notice the slightest abnormality on the northern end of the hallway, just a few feet away. You surmise there is a secret door there, leading to a smallish area back under the stairs you recently descended. You're unable to find any lock mechanism to the door, and now that you've realized it's existence, easily spot the handle needed to open it.

In the attic, you all eye the padlock and new acquired key with trepidation and curiosity...


retired

No trepidation! No curiosity! Just ACTION!
Caladius gruffly tests the key in the lock.


The key slides into the padlock easily, like it belongs there.


retired

Caladius nods once. "Thought so." He then opens the door and procedes to enter the room beyond.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus, who does feel both trepidation and curiosity, loads his crossbow and stands back.


Caladius moves ahead to discover;

A51. North Attic:
The contents of this room are similar to those of the main attic, but much dustier. On the west side of this rectangular room you find;

A52. Empty Storeroom:
The walls of this empty storeroom are scratched, as if by fingernails, although no other clue to the room’s original use remains.

These two rooms appear to be all there is left to explore of the northern end of the attic, indeed the entirety of the attic itself appears to have been well explored at this point.

Survival DC17/Perception DC20:
You notice footsteps on the dusty floor, leading to... an abrupt end at the wall on the north side of the room. +10 Perception bonus to hit the below check
Perception DC25:
Suspiciously looking around on the north side of the room you find a secret door with no apparent lock.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Enko takes the time to heat up his silver blanch using the flame of his lantern and coat his sling ammunition, then joins the group, lantern in one hand, loaded sling in the other.

How high are the scratches? Are they random? Or...methodical?


The scratches are old, evidence of the dust, but they appear random in nature.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Survival (untrained): 1d20 ⇒ 1
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Sabinus is too excited/nervous to be perceptive, although he is curious to see whether there are any obvious tracks in the dust.


Not so obvious to him, unfortunately. :)


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Survival: 1d20 + 2 ⇒ (20) + 2 = 22 Can I hit this untrained, boss?
Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Yes, in this situation you can. It's a very circumstantial situation with footprints in dust... not looking for depressed grass in a forest. I'll allow it.


retired

Survival: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 8 + 10 ⇒ (20) + 8 + 10 = 38

The dice... they know! They know these are not performance or diplomacy checks! THEY KNOW!

"Hmmm. Tracks in the dust here..." Caladius follows the tracks, then stalls in front of a bare wall, "...that stop here." Standing beside Lucon he puzzles for a bit, scratching his chin before turning to the carpenter. "See if you can find a seam or hinge, Lucon." He then runs his fingertips lightly along the wall. With a grunt of satisfaction and glance to Lucon, he steps back. "I think there's a door here. Someone care to fetch Ava?"

Then, without waiting for the dwarf, Caladius opens the secret door.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"Nice find, Caladius. But how is anyone supposed to find Ava? We don't even know what disguise she's using, or where she's gone. I knew she shouldn't have wandered off..."


A53: Secret Room
The only feature of this bare room is what appears to be a pair of double doors made of flat gray metal in the northern wall. The surface of the doors seems moist and reflections in the doors look more like vague shadows and smears of light. After looking at the doors for a few moments you note that the “reflections” seem to writhe and move of their own accord.

Perception DC25 (trapfinding):
There appears to have been a magical trap once warded the door to this secret room, but the trap is currently deactivated.


retired

Perception (trapfinding): 1d20 + 8 ⇒ (20) + 8 = 28

3 in a row? I don't remember hacking the dicebot...

"Hmm..." Caladius passes through the secret door and approaches the strange device, his breath low and steady in the tight confines of the small room. "That secret door used to be trapped, but it seems like it's been tripped before we got here. Maybe thanks to whoever left that trail through the dust?" Looking at the shimmering surface of the object, he then turns back to the group. "This thing stinks of magic. Sabinus? Corneleous? Care to look at it? The room's safe as far as I can tell."


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus scans the room and the door in particular with detect magic.


The gray doors definitely register as magic, but the aura type, while very powerful, is indiscernible or possibly hidden.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"...are you sure it isn't some sort of magic trap that resets itself?" Enko says uncertainly.


retired

"Well, no, but it's not set right now at least."


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Don't worry too much about me, I'll head back up shortly of my own accord. Go ahead and do things if you like.

Downstairs:

Ava lets her curiosity get the better of her, and glances about before pushing it open to see what's inside.


Ava:
A single chest sitting around the corner, tucked under the stairs, locked tight. The lock appears to be of similar 'quality' to the one found earlier, which yielded the key and documents.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon squints through the misty shapes. "Well... What's inside?" the carpenter says, taking a tentative step through the threshold.


I'm afraid 'the threshold' is a wee too vague. Which threshold is being stepped through?


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

D'oh! I confused myself. There are two sets of doors. Lucon will attempt to open the double doors.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Is there any hope in a knowledge arcana or spellcraft roll helping with the unknown magic aura?


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Downstairs:

Ava grins madly, overtaken by a deeply ingrained goldlust. Her heart races. A chest hidden away in a secret room! Her imagination goes wild, the possibilities of what could be inside exhilerating her.

She takes a deep breath, calming down only long enough to make sure she can get back out if the door closes, before launching into the delicate task of picking the lock.

A cursory trap-check
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Take 20 for 30 on Disable Device


Sorry Corneleous, no hope whatsoever. :)

As Lucon steps forward and goes to push into the door, his body blurs in a whirling red light, and he vanishes from the room, as if sucked into the grey metal of the 'doors'.

Lucon:
You feel a sudden sense of vertigo as you are transported into another place. A long corridor extends from a pair of dull metal doors behind you. The walls, floor, and ceiling of this hall are paneled in gray wood, including several empty alcoves along each wall. No source for the dim illumination is apparent. Shadows seem to dance at the corner of the eye in the alcoves, and a soft, barely audible whispering floats in the air of this strange place. What appears to be a slumped over corpse dressed in tattered robes lies heaped on the floor between the closest alcoves. Welcome to the Asmodean Knot!
Ava:
Again, the difficulty of this lock pushes you to the edge of your skill, but your confidence is such that it's really just a matter of time before it opens... and eventually it does open with with a soft and satisfying *snick*. Inside you see 4,400 gp and 750pp in small velvet pouches of 200gp apiece. The platinum pieces are all in a single pouch. You also find 6 bottles labeled 'Elixir of Love'.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon tugs the executioner's hood from his head and abandons it by the door, mopping his brow and looking about nervously. "This... this can only be it, right?" he says to the others as they join him. "The gods only know what we're going to find in... find in... -yaaaaawn-"

Just as soon as he lets out his ear-splitting yawn, Lucon turns crimson and shrugs in embarassment. "After a meal that big and after so much wine I can think of nothing better else but a nice, long nap. That was a very fine looking armchair..." he says, draping himself over his great towershield, eyes drooping.

Woo! Dungeon time!


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Downstairs:

Ava bites her knuckle, barely able to suppress her squeal of delight. Now this was what she wanted to see. The best part of sticking it to the man was undoubtedly the money. If she was going to be noble in her cause, she might as well make a little profit along the way.

She carefully pushes the loot into her pack before lifting the dolorously heavy bag and slinging it across her back. For once she finds her heritage a boon: Dwarves were built for many things, and hauling gold was definitely one of them.

Before re-locking the chest, she takes a moment to whip out a knife and carve the words "Love, Sian" into the interior. With a mischievous grin, she'll sneak back out, deciding to quit while she's ahead and see how the others are doing rather than risk getting caught out alone with the loot.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Without much fuss, aside from having to slip past some passionately necking nobles at one point, Ava is able to make her way back upstairs to the attic and rejoin the others in the previously locked attic area. It's been a few minutes of separation, but Ava easily notices the distinct lack of Lucon as she catches up.


Very important announcement:
You are now level 4! Please post the character updates/changes in the discussion thread when you're ready for me to check them out. Woohoo!

You don't have to level up before you proceed further into the knot. Just so you know.


retired

"Lucon!" With a start and a surprised look that bounces briefly between Sabinus and Corneleous, Caladius rushes forward after the carpenter.


Anyone who follows Lucon and Caladius:
You feel a sudden sense of vertigo as you are transported into another place. A long corridor extends from a pair of dull metal doors behind you. The walls, floor, and ceiling of this hall are paneled in gray wood, including several empty alcoves along each wall. The area is dimly lit by
periodic torches in wall sconces whose flames flicker with
unsettling slowness, like the slow swaying of seaweed underwater. Shadows seem to dance at the corner of the eye in the alcoves, and a soft, barely audible whispering floats in the air of this strange place. What appears to be a slumped over corpse dressed in tattered robes lies heaped on the floor between the closest alcoves.

Welcome to the Asmodean Knot!

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount, awash with the sudden insight of how to cast new spells, steps dramatically to the portal and follows the others.

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