Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Hey all I just wanted to say what fun its been playing with you so far, however I have some bad news.

The Local DM in my game group just had a heart attack this last week. He'll be OK, but feels he no longer can run games for us so I stepped up to run each week for the store.

That said I feel like I cannot give my full time to both this game and a table one so I must drop out of this one.

Once again I am sorry for having to leave and wish you all the best.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Oh dang, Tavi! :( I hope he makes a full recovery. We will miss you.


Awww. I hope he gets better.


M Human Commoner/1, Expert/1

Oh damn, that's bad news. Best of luck GMing!

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

@Octavia: Best wishes to your DM. It's been a pleasure playing with you. I hope we're still here plugging away when you get time to come back.

Looks like we need another skill monkey?


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

I know a player who might be interested; he is solid in another game and recruited me for another (which then died). Shall I ask him? Anyone else have candidates?


M Human Commoner/1, Expert/1

Hrm, I've been promising a friend that I'd keep an eye out for a game for him. So... maybe? With Mug's permission I'll ask the guy. He's never played play by post before and he was keen to jump in.


M Human Commoner/1, Expert/1

Hrm, I've given two of my regular group the heads up, real sneaky-like. I hope that's alright.


@Tavi - Sucks about your GM and good luck! It's been fun having you along!

@Enko & Twigs & Everyone - I'm hesitant to just have people jump in, especially with such a list of people who wanted in at the get-go who I said would be considered as replacements. Why don't you have all of your buddies you want to play post in the recruitment thread with character concepts, posting frequency, and a brief back-story. I can understand catering to pals, but I'm a fan of fairness as well, and this seems most fair to me. Thanks!


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Right-o, Mug; the replacement list should come first. We may also do okay as a rogue-less party if we adjust. We defer to your godly judgment!


I've never been accused of godly judgement before, I wonder if it's similar to goodly judgement... ;)

Enko & Twigs have your friends posted characters yet?

@All - sorry for the delay again. I'm very much here and alive and just very much vacationing with family so it's hard to post. Do not despair my friends! Also what do you all think of the elvish fellow in the recruitment thread? He was part of the first recruitment group and seems pretty eager/available. Objections, agreements, thoughts?


M Human Commoner/1, Expert/1

Huh, I was going to say "no", but SurplusRaine posted a sneaky submission behind my back. The dwarven rogue. I can personally attest to him being a great GM and great fun to play with.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

I didn't recruit him and left it to the ones already on the wait list. I can do so, though.

I have bees suffering Cheliax withdrawal.


In that case lets leave it with who we have already. Give me a bit to review and decide.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Oh, oops, messaged him already.

We need a twf Drow, right?

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The applicants:

While I hate to see someone get turned down twice, I'd like to think that story/background is much more important than mechanics. I would like to see how the original applicant would add to the story.

The same is true for the dwarf. Gaius seems to have both story and crunch. He also answered the question of doom.

Maybe give them a date by which they should have the details filled in?

Or just pick one, I miss our game.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

not that we have a say:

I agree that story is paramount...we have well fleshed out characters. ...for that reason I would, if it were up to me, want to look at a bunch of applicants to find the story that shines.


So in regards to our 6th person. I'd like each of you to PM me the answers to a few questions.

Should we keep going with 5 only or add a sixth?
Who is your #1 choice?
Who is your #2 choice?

I find my time quite divided and I want to get someone in there if that's what the group wants. Thanks for your input!


M Human Commoner/1, Expert/1

I'd be sorry to run without a rogue (sorrier still that I was too slow to roll one! :P) and I think the more heads we have to roleplay with the better. Let's take SOMEBODY at the very least.

I'm definately casting my vote for my mate Alex (Ava, the dwarf rogue). He's the bloke that introduced me to the hobby, so we're pretty alike in tastes and style, I'd think. So if you like what you see...

Plus we have NEVER, in 4 or 5 years of gaming, played a single session together. One of us is always the GM. So he's the natural choice. He doesn't frequent the forums at the moment, so if there's anything you need passed on to him, just leave it to me. I think he's waiting for more input, but I could be mistaken on that front.

That said, the detective looks awesome, but given that I can personally attest to good roleplaying and way too much free time on Lex's part, it seems the natural choice.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

I am still of the opinion that we should have more applicants to review in order to make a more informed decision. Perhaps I'm being too cautious.

Then again, Twigs' testimony is good for our dwarven ruffian.


M Human Commoner/1, Expert/1

More applicants? I count 3 solid submissions. For one slot that seems plenty.

Still... I have other friends? :P


Well Twigs, that wasn't a PM, but I do appreciate the input regardless. :) Still waiting to hear from the others before I make a decision. Thanks!

I fell asleep mid-post last night, so have to redo some. Round 3 resolution coming soon!


M Human Commoner/1, Expert/1

D'oh! a PM! I didn't even notice that.

I think it's a LEEEETLE too late to edit... :P


Well, mostly I've had as many different responses as we have people in the party, with one exception. Just waiting on that last person and I'll invite the next person (or possibly not invite anyone, which has gotten a vote). What will the last person say!?


Just a heads up, I'm still on vacation and my posting may be spotty for a day or two.


female Chelaxian ranger (skirmisher, urban ranger) 2

*Needs to remember to check the discussion thread more often.*


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Hm, are we going to keep Tavi from dying? Poor Tavs.

Twigs--Enko is gonna flank that sucka for Round 5. Get ready for the ol' one-two!


M Human Commoner/1, Expert/1

SHould we run down Amon's pursuer instead? Still, if we can fell the bodyguard this round we have one less scary threat to deal with... I shall flank for now!


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Let's slay the bodyguard and move on--Corneleous, do you have anything to slow down the obviously menacing Balagio?


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

As soon as we take down this blasted bodyguard, I intend to focus on Balagio.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Any chance we can see a vague map, Mug? I am concerned about Jaiyana getting overwhelmed and am wondering if the three melee'ers can consolidate a position. You'd think Lucon and I could take care of the bruiser soon enough, but Jaiyana will be vulnerable in the meantime.


female Chelaxian ranger (skirmisher, urban ranger) 2

It doesn't help that Jaiyana cannot seem to roll on the top half of the d20 this fight, either. *Sigh.*


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Retreat if you need to, or maybe Corneleous can True Strike ya.

I want to provoke Balagio to charge me. -cracks knuckles-


M Human Commoner/1, Expert/1

Depending on our position, Lucon could bullrush them off of you. I'd provoke/soak up a LOT of attacks of opportunity, but that's more or less what I had in mind for him anyway. You should be able to move/combat manuever/dance the polka freely at that stage, and chances are I'll still be standing.


M Human Commoner/1, Expert/1

Bah! I should be delaying to take advantage of their prone condition. Can I do that this round?


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

...didn't even think to attack Balagio...I still got this impression he's too far away. At least he keeps falling down.

I'm not sure what you mean by your bull rush plan. You mean I start melee and you knock him or his henchmen away? My plan was to let him attack me and then use Redirection on him. Even better if he charges or uses Power Attack.

By the way, at 4th level, if you get AoO's thrown at you, I can use Redirection on the attackers if we both threaten the same attacker. :)


M Human Commoner/1, Expert/1

No, no, I'm talking about the bodyguard. You're tripping him on the turn after me, and then he stands on his own. If I attack him in that window I might actually hit him for once. (assuming I havent felled him this round)

As for my bullrush plan, I think I did something similar in the sewers, it might be best saved for close quartwrs. In making a manuever, I provoke an AoO, and likewise from anyone I move past. If only one of them hits my 22AC and none of them can make any more AoO's for that round, meaning Jaiyana can retreat, cast, or do what she likes. Plus I can peel them off of her with the bullrush itself and start drawing their fire. Its risky, sure, but I'm sure there are SOME circumstances where it's tactically sound. I'm just wondering if this is one of them.

It's not quite a Warcraft-esque taunt, but I find there are a lot of ways to force people into attacking you. The higher I can shore up my defenses the more of that I can do. I'm a tank! :3


female Chelaxian ranger (skirmisher, urban ranger) 2

Once Jaiyana gets out of the thick of it I'm going to have her fall back to using nets, chakram, and alchemical fires at least until she is back up to 1/2 hp. She has a better ranged to hit anyway and does solid damage with a thrown weapon. Nets only swing at touch AC and entangles, meaning a penalty to CMD and CMB as well as the -2 to hit and AC. If there is any you want to lock down with trips, grapples, and so forth, let me know and I'll try to net them.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

True strike? You mean I should have selected that one?

Blast.


female Chelaxian ranger (skirmisher, urban ranger) 2

I think true strike is personal only anyway.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Oh, that's right, it is! Huh, it's hard to buff someone from a distance, it seems.

True, Twigs, I guess I should go first the next time we do the Flank of Doom. Then you pummel him with a +4 (or -4 on his AC, whatever) and I AoO him.

That bullrush-taunt sounds interesting, and kudos on the godly AC. Weird question--is an AoO automatic, in other words, do you have to use one, and if so, on whom? (at some point I hope to be tripping multiple targets and don't know how that will work. Of course, by then I'll have Combat Reflexes and will have multiple AoO's.) In other words, does the enemy have to hit you as you swoop past or can they think better of it and wait to AoO Jaiyana? This calls for a RAWyer... :D


M Human Commoner/1, Expert/1

Hrm... Unless it was a VERY specific situation (in which case I'd make a judgement call based on their intellegence score) I'd say they can't withhold their AoO's for a squishier target. Interested to what the others think though. Also silly me, I'm 19 AC until I don some Fullplate. I decided 30ft. movement was more important.

I'm hoping to take Combat Reflexes eventually (my dex is too low at the moment I think) and maybe ditch Step Up (swap it out for another fighter feat at 4th). Might start looking at toughness and shield focus. Hrm...


Guys, just an update; I've been swamped at work the last few days and been struggling to keep my head above water there. I hope you can all be patient with me while I get that crud worked out. I'll get in as soon as I can and get posting again. Thanks for being patient! Or at least not acting impatient! :)


M Human Commoner/1, Expert/1

Whew, that's a relief. I'm clawing my eyes out trying to keep up with my games, I'm glad to see at least this one will be at a more managable pace.

So uh, no worries here, mate!

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Rabble rabble! No worries!
I've had more fun watching the Reaper kickstarter explode. And trying to figure out why I need 204 minis to paint....


M Human Commoner/1, Expert/1
Viscount Corneleous Ornelos wrote:

Rabble rabble! No worries!

I've had more fun watching the Reaper kickstarter explode. And trying to figure out why I need 204 minis to paint....

My group dont even USE minis and we're watching that. We want to be able to justify it. Really. We do.


1 person marked this as a favorite.
female Chelaxian ranger (skirmisher, urban ranger) 2

Jaiyana's d20 rolls this combat, in order: 1 (counting the pre-fight Perception check), 3, 2, 19, 2, 7, 4, 5 (one of these things is not like the others). It is not her day.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

That's like my sorcerer (which also benefits from a crummy, noobish build) in another game. Darn probabilities!


Jaiyana, do you know what this is? /\

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Ooh! I know that one. It's the missing 7th chevron, meaning home.

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