Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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I know, just poking the bull with a stick. :)


Ava Wavesdotter wrote:

What are your thoughts on Prestige Classes, Mug? More specifically the Low Templar PrC.

With a tweak to the fluff, I think it might work (with an enmity towards devils and devilbinders rather than demons and the worldwound). If you greenlight it, I might grab a level of cavalier and head down the Low Templar path (Using some sort of weird scout/mounted combat build). Might be interesting.

Ava, this got lost in the shuffle and I never responded. I have now reviewed it and I don't see anything wrong with the class. The nature of this AP, and my GM style, makes me feel confident that you could go this class without a big mechanical hiccup. Plus it sounds like it could make for some interesting storytelling.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Oh, awesome. Yeah, it should be fun. Order the Cockatrice and this class felt like they fit her concept well, and could take it in an interesting direction. Plus, I've honestly never seen this sort of thing done before. I should be able to keep my roguish skills topped up well enough, but it looked like I had some overlap with Caladius anyway, so it shouldn't be too much of an issue.

Cheers!


retired

Mug, the composite +1 longbow you mentioned, is the +1 the strength rating or is it a magic bow?


Str rating, apologies if that was poorly described.


Just wanted to say I'm eager to resolve the conflict, just don't have a comp to do it from. If I tried to do that from my phone id probably blow a gasket. So, if Ill try to get to a comp in the next few hours otherwise were looking at late late tonight. Just an fyi. Oh, one more thing, I'm really looking forward to this fight. Bwahahahaha! ahem... excuse my maniacle laugh.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

It's a nice feeling not being a glass cannon for a change. I can get the party in trouble and just hide behind my tower shield. :P


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Hi everyone. I, Sabinus/Voomer, am an old friend of Enko/Axolotl. He told GM Mug I might be interested in joining the game and GM Mug recruited me. Sabinus is a witch with healing abilities. He is a buffer/debuffer. Definitely not a melee fighter. There's lots of information about his background, etc. in his profile. I've been reading the gameplay thread and look forward to joining you all!


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Yay! Welcome to the game!


M Human Commoner/1, Expert/1

The more the merrier! Welcome to the game.


retired

Welcome to the fold! =D


Yep! I wanted the intro to be a surprise in game and in RL. Surprise! :) Big welcome to Sabinus and thank you for joining us.


retired

Tower Shields - do they grant the wearer cover from attackers only, or do attackers get cover too?

If attackers don't get cover, this seems like a good way to force opponents into provoking AoOs as they move around the shield (and thereby out of a square you threaten).


It is my understanding that total cover only applies to the shield bearer.

Enemies would get the standard soft-cover bonus from attacks on the far side of the shield bearer, but the verbiage for total cover is specific to the bearer, and I'm not gonna deviate from that for reasons of simplicity.

Does that make sense? Anyone have anything to add?


retired

Does that mean the attacker has soft-cover from the shield-bearer or just from people who are behind the shield-bearer?

I ask because soft-cover prevents AoO's, right?


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Basically you have soft cover if there's somebody adjacent to you that's between the attacker and you.

If they attack me head on you're looking at +2AC for soft cover and -4 to hit unless you have precise shot. I'd hoped to just hold them off while you deal with the spooks from the darkness, but I can change that plan if necessary.

Doesn't darkvision work in the Pathfinder-version of the darkness spell? I could swear it did. You and Ava shouldnt have any trouble picking off the mooks in the eastern hallway.


retired

I'm not asking about me shooting over toward the doggies, those are your problem now =) Besides, there's a mummy down this hallway I really want to tangle with =P

I'm trying to figure out if you (Lucon) can take AoO's against someone on the other side of your shield. Say someone is adjacent to you and on the other side of your tower shield and they try to stand up from prone... can you take an AoO against them?


Just softcover from people behind the shield bearer.

I see it like this, the 'wall' aspect of the tower shield is a standard action to set the directional 'wall' against incoming attacks. If enemies move around the other side of that shield, the bearer can make a quick Spartan-like attack around it (aka: AoO) and then quickly jam it back into place.

In general, cover of any kind prevents attacks of opportunity, just like you said.


@Lucon, Yeah their darkvision is working and I've tried to explain it that way. I believe Caladius and Ava have been playing it that way as well.


retired

Understood! I'm liking tower shields more now after this discussion =)


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Unless I missed something, I think you forgot to target one of the hounds with another slumber hex last round.


Doh! You're absolutely right! I swear no matter how many times you look at something...

Sleeping?: 1d20 + 1 ⇒ (2) + 1 = 3 and Helldog2 is down for the three count!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Understandable to miss it -- there's a lot going on. I hope you don't tire of Sabinus using his slumber hex!


I don't think I will :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Waves*

Hello fellow CoT players. Hope you do well.

Alas poor Scaggy, he would have made a good pet. ;_;


M Human Commoner/1, Expert/1

Woo! Lurkers! Good luck yourself, I expect you're facing scarier foes than a few Tieflings right about now.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Ohohohohoho! You have no idea, plus the Dm likes to...tweak things.


What's wrong with a little tweaking? ;P and thanks for saying hi!


retired

*waves at Andrea1 and any other lurkers lurking about*

I must confess, this fight is really making me itch to pick up Deadly Aim and Manyshot. Props to you Mug for running such an enjoyable fight down here! =D


1 person marked this as a favorite.

I'm glad you're enjoying it! Those attacks of 20+ aren't hurting you're enjoyment I'm sure! Sheesh!


retired

Well, they certainly aren't making me complain. =P


We'll give Enko till about noonish today then I'll bot him, so like 4 hours or so.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Sorry, I've been afk for a bit. Back now!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Message to GM Mug:
I see you're working on the map. I actually intended for Sabinus to be one square further to the East, so he would have line of sight on the square in front of Enko, where the bone dog appears to be now. As I count it, you moved Sabinus 30 feet, although you may have found a more efficient route. Sorry for the confusion.

Actually, forget it. I can just take a free 5 foot step next round and still have both my standard and move actions available.


Sabinus:
Sorry about that, and thanks for being flexible. I'll leave him where is he now unless you tell me differently. That spot was the only way I could see him being able to see into the ladder area. Anyways! On with the show! :)


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

By the way, Mug, I love your map, and the intriguing combat setting. I find myself returning again and again just to look at the map.


Well thanks! I owe it all to Google Drive, formerly google docs. :)


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

I am confused. Are we going East and South to regroup with Caladius and Ava, or West to get away from 2nd Mummy Group?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

I think Caladius and Ava are coming up to join us, to meet the new threat coming from up the stairs. Although I admit I'm a little unclear on how we take them out, if they are all plugged up behind Lucon's shield.

By the way, Sabinus' cackling sounded a bit like this:
http://www.youtube.com/watch?v=_RC5E3rp8l0&list=FLC_5uNRT3p0jUNIIfaQ8lJ w&feature=mh_lolz


So far the only ones moving any distance, as of last round, is Ava. And Caladius's Round 11 looks like he's following after her.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Yeah, but is she (are we) making a stand in the East hallway, or are we heading west? :D


retired

I think we should let them in while we have a magnificent bottle neck set up. They can only fit down that passage in a single-file line and we can wait at the mouth of it all fanned out and ready to rock.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

So--all get down to Lemure-Land, and form a firing line? Sounds good to me.


retired

No, I mean a firing line right where you all already are. Fan out a few squares south of Lucon, then he can fall back and we can greet them.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

I can't get that far down anyhow in one round, so it's good.

Great, now I have a terrible, terrible line from Attack of the Clones in my head.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Oh yeah, I forgot to ask.

Does Caladius have Darkness as a spell-like ability as well? This encounter's got me thinking on the awesome synergy it could have with both himself and Ava (and the viscount, to a lesser extent), if he does have it. If he doesn't have it, maybe we could consider getting some scrolls of it in the future. Might be cool.

Also: "THIS ONE IS NOT FOR EATING!"
"What about his legs? He don't need those."

This discussion should happen every time he summons a devil.


retired

Nope, no darkness innate spell-like ability for me. I took the Infernal Bastard campaign trait and got light as at at-will SLA instead.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15
Caladius Rend wrote:
Nope, no darkness innate spell-like ability for me. I took the Infernal Bastard campaign trait and got light as at at-will SLA instead.

Higher level ones will want your soul instead.


@Ava, feel free to discuss the fire-based spells here. I'm all ears! :)


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Can we see where we are at the end o' Round 13?

Ha, and who's carrying potions of CLW? If I'm too far behind everyone else for melee, I can give Crispy Ava a swig.

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