Corsario's Murder's Mark

Game Master Corsario

Day 2 - Just before dawn
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Maps
Ilsurian
Umbra Carnival
Umbra Carnival Description
Thieves' Guild Map


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Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

It's cool - it's just psychic. It was foretelling your post. :)

And on the hard drive issue - did you actually manage to recover anything? Usually billowing smoke's hard to recover from...


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

I had a dual boot, with Windows 7 primary on a 1 TB drive, and a Windows 8.1 on a secondary 250 GB drive.... much of the important things were backed up on the other drive. At the moment, I'm not expecting to recover anything from the primary.... There's a fair amount of char on the drive pins themselves, and the board near those pins...


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Oh, fun...at least you had the backup, though.

Liberty's Edge

Kingmaker Exploration Map

Sorry for not posting today, it was a hectic day. We continue tomorrow...

Liberty's Edge

Kingmaker Exploration Map

Sorry to hear about your disk, Orlin. But you seem to be recovering good!


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

All I can thinking of namewise, is "Keeping Pavo Peaceful, and faces Unpunched" .... And that's not a good group name.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

What are you talking about? It's a PERFECT name. :P


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Extreme Prejudice (ironic), Five Finger Death Punch (5 of us), UnDisturbed (evidence), Depu-tease (magic Mike/Pavo).

Liberty's Edge

Kingmaker Exploration Map

Nice ones!


Male Aarakocra Fighter 1

Good response, Aliana. I haven't posted yet because I didn't know what to say.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

I figured whether you were busy or just tongue tied, it was at least a way to advance things. But now it's your turn, because that was my brilliant idea. :P Clearly I am an EXPERT at investigation.


Male Aarakocra Fighter 1

Sorry, everyone. Had a busy weekend.

Thanks for the assist, Aliana.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Learned from the best. *salutes*


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

Afore I forget, I've been trying to watch the ACG Errata pop on the d20SRD, and while difficult while not comparing the two side by side, read the Errata pdf itself. I don't see anything that should hinder what I can, or was interested in doing when (well, if) we continue past this murderous spate.

Yes, a few things changed, but realistically, most of them are for the better. Loopholes were closed for the most part. A few things I'd been looking at and considering were nerfed, but since I'm still actually considering them, they most likely needed them. Divine Protection is not something I was considering.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

What? A forum post about the ACG errata that actually has the words "most of them are for the better" in it? :O

Mostly kidding. Little bit serious.


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

lol.

90% of the adjustments I've seen, that affect me, that aren't Divine Protecttheworld, are additions of "once you use this, you can't affect the target for 24 hours" ... replacing something on the order of "Once the effect wears off, you can't use this on the target for 24 hours". That there, is a nasty loophole that some folks might have tried to drive a truck through.

I have no objection to that! As for the Divine Protecttheworld feat itself? On one hand, I think they may have gone a bit far with the 1/day tag, but, the original version was a bit much.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

But my oracle in my last IRL game LIKED un-errata'd Divine Protection. :P

Nah, I agree, it was a bit excessive, especially for oracles. At least clerics, warpriests, etc. use Charisma as a secondary stat instead of their only really necessary stat, so most likely they'd only have a +2 or +3. As for oracles...sweet, sweet +7 or higher to all saves...

I do agree they maybe took it a bit far nerfing it, but yeah, when one feat takes three others, smashes them together, and potentially triples, quadruples, etc. the bonuses of the original feats...maybe a bit much. Even with the limitations they had on it.

Liberty's Edge

Kingmaker Exploration Map

I need to check that... Where do I find it ?


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

In the sidebar, under "Pathfinder Roleplaying Game", click "Free Downloads". That's got all the errata documents, and the ACG one is highlighted in red right now.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

I'm going to be pretty busy for most of the day today, so I most likely won't be posting much. I'll peek in as I get a chance.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne is hanging back, not wanting to seem encroaching or threatening. Varisian, half-orc and all.

Liberty's Edge

Kingmaker Exploration Map

Sensitive of Orne...


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

The softer side.

Quick heads up... I probably won't be posting tomorrow, bicep reattachment surgery. We'll see about after. Probably back Saturday.

Will do my best.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Ouch...yeah, biceps are best when they're attached. Feel better soon!

Liberty's Edge

Kingmaker Exploration Map

That sounds very Frankestein-ish... Good luck!


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

Good luck Orne!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Thanks!


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Surgery went well, no complications... Just out of it, resting.

Will post ASAP.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Glad everything went well! Feel better soon. :)


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

Glad you are all in one piece!


Male Aarakocra Fighter 1

Better than two pieces!


Male Aarakocra Fighter 1

Of course they get high rolls! Lol

Liberty's Edge

Kingmaker Exploration Map

This fight is going to be hard...


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Yeah, things kind of escalated quickly yesterday...haha.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Shouldn't it be dark in the room, with the curtains closed? It's midday, so is doubt any torches are lit.

If Borvious doesn't have dark vision, does Orne have the advantage?

Liberty's Edge

Kingmaker Exploration Map

It is still day, and there is low light in the room, but everyone can see enough. If it was pitch dark, yes, unless he had darkvision, he would be blind.


Male Aarakocra Fighter 1

Even with curtains closed, it should still be light enough in the room.

And wow! What a battle! Just had my home game today, and I nearly TPK'd them all! They walked away with all but one unconscious and dying. Orc barbarians with chainsaws are viscious. >:)


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Hooray, near-TPKs! :D I'm weird - I actually like near-TPKs even as a player. It's just more fun than rofl-stomping everything for some reason.


Male Aarakocra Fighter 1

True, but I was actually hoping that they'd storm through this battle. This one took up a lot of their resources and they still have two more major battles this dungeon. And I really do not want them leaving to rest before finishing up.

I'm not sure how I'm going to handle that - maybe have them be attacked in the middle of the night if they retreat.

The scenario is they're in a major battle (lots of box allies fighting a war against the box bad guys up top) while they're the strike force that went down into the main bad guy's underground headquarters. They have to fight through his lieutenants and then face him.

So them leaving the battle unfinished may have severe repercussions with the NPC battle going on up top. Maybe I'll have their actions reflect the turn of events with the battle.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Ooh, ick. Yeah, nearly getting TPKed by a fight they should have breezed through makes things tougher.

I'd definitely have repercussions for retreat if you really don't want them to leave. Maybe have them find out somehow that the BBEG is preparing some kind of huge magical strike against the battle force up top, that has to be released at sunrise for the magic to work? If he's got magic at his disposal, that is, either himself or through cronies.


Male Aarakocra Fighter 1
Corsario wrote:

[dice=Borvious Reflex Save]1d20+5

Damn!

That cracked me up.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

I don't want to fight him and possibly let the parents bleed out.

Yes that was funny, even at 1:30am.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Just trying to be heroic.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Orne has succeeded in stopping time!

Time Travel Domain!


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Yes! Time travel domain! And on a level one character, no less! :D


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Is this the way the module is written?

Liberty's Edge

Kingmaker Exploration Map

Orne and if you really want to know:
Yes, except for the Alexite murder. That last one was mine. But the bad guys idea to lure the heroes into the house and accuse them of being the murderers is. Even the "disguise as one of the heroes" comes in the module. Why? I know sometimes is hard for the heroes to be unable to prevent something, but well, that happens in real life too.


Male Half-Orc Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Corsario:
Never played this before... Do people just keep dying and being found dead throughout the adventure?

Thought there would be one or two kills, then the adventure kicks off... This wears on the nerves. Not exactly feel-good rpg escapism.

Liberty's Edge

Kingmaker Exploration Map

Orne:
And add the racial tension angle, and the political angle. Yes, you are right, is not a "fell good" adventure. Is like those old police dramas where the only comfort for the detective is that he got the bad guy, but he wasn't able to prevent the crime.I plan to run this again, later, when I finish with you... Maybe we can do a round table about what can be improved, if only a warning at the start.


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

Super OOC Discussion:
From what I've heard, the feel for CotCT is not dissimilar. At one point, I felt it more likely that I would RUN that, than play it, and the VERY subtle hooks to that path that have been woven in so far have been a very nice touch. (Disclosure: I've read a few PbP here on the boards while at work for it, though I don't think I ever got past L2ish, and I think there were some heavy modifications on them. I think, as I don't sign in, or write down anything while at work.

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Current Characters


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Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
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