Primal Companion Hunter

Orne's page

380 posts. Alias of Hassan Ahmed.


Full Name

Orne

Race

Half-Orc

Classes/Levels

Monk (Four Winds, Sacred Mountain) 1 | HP 7/11 | AC16 /T16 /F13 | Saves F+1 /R+4 /W+7 (+2) | Perc +5 | Init +2

Gender

Male

Size

M

Age

18

Alignment

LG

Deity

Desna

Languages

Common, Goblin, Orc

Strength 18
Dexterity 14
Constitution 9
Intelligence 13
Wisdom 16
Charisma 8

About Orne

Orne
Half-orc monk (monk of the four winds, monk of the sacred mountain) 1 (Pathfinder RPG Advanced Player's Guide 112, 114)
LG Medium humanoid (human, orc)

Init +2; Senses darkvision 60 ft.; Perception +5

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Defense
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AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +3 Wis)

hp 11 (1d8-1 con +1 fcb +3 toughness)

Fort +1, Ref +4, Will +7; +2 racial bonus vs. disease, ingested poisons, nauseated, or sickened, +2 bonus vs. negative levels

Resist plagueborn[APG]

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Offense
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Speed 30 ft.

Melee
. . kusarigama +4 (1d3+6) or
. . kusarigama flurry of blows +3/+3 (1d3+4) or
. . unarmed strike +4 (1d6+4) or
. . unarmed strike flurry of blows +3/+3 (1d6+4)

Space 5 ft.; Reach 5 ft. (10 ft. with kusarigama)

Special Attacks flurry of blows

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Statistics
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Str 18, Dex 14, Con 9, Int 13, Wis 16, Cha 8

Base Atk +0; CMB +4 (+6 trip); CMD 20 (22 vs. trip)

Feats
FLAW 1 - Non-Combatant (-2 Melee Attack)
Alertness (BOGO)
Combat Reflexes (BOGO)

FLAW 2 - Shaky (-2 Ranged Attack)
Exotic Weapon Proficiency (kusarigama) (BOGO)
Improved Trip (BOGO)

Combat Expertise (free)

Dodge (monk)
Elemental Fist[APG] (monk)

Improved Unarmed Strike (monk)
Iron Will (level 1)
Toughness (BOGO)

Traits militia veteran (any town or village), sacred touch, savage

Skills

Climb +8 (3+1+4 Str)
Craft (weapons) +3 (3+1+1 Int -2 tools)
Know (history) +5 (3+1+1 Int)
Know (nature) +6 (3+1+1 Int + 1 trait)
Perception +5 (0+0+3 Wis +2 alertness)
Sense Motive +5 (0+0+3 Wis +2 alertness)
Stealth +6 (3+1+2 Dex)
Survival +8 (3+1+3 Wis +1 trait) (+9 to get along in the wild)
Swim +8 (3+1+4 Str)

Languages Common, Goblin, Orc

SQ orc blood, shadowhunter

Other Gear kusarigama[UC], backpack, bedroll, belt pouch, blanket[APG], cold weather outfir, hammock[UE], mess kit[UE], mug/tankard, soap, teapot[UE], trail rations (5), waterskin

Money 7 gp, 4 sp, 7 cp

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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Fist (1d6) You can add 1d6 energy damage to an attack.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Plagueborn +2 save vs. disease, ingested poison, nauseated, sickened.
Shadowhunter Attacks affect incorp foes as though use magic weapon, 2x phys ab heal from undead, +2 to save vs. neg levels.

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Original Orne:
Half-Orc Cleric 2
NG Medium Humanoid (Half-Orc)
Init +2; Perception +2
—————
Defense
—————
AC 18, touch 12, flat-footed 15 (+3 armor, +2 dex, +2 shield)
hp 15
Fort +4, Ref +2, Will +6
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Offense
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Spd 40 ft

Melee Starknife +2 (1d4+1, x3, 20)
Melee Light Mace +2 (1d6+1, x2)

Ranged Starknife +3 (1d4+1, x3, 20)
Ranged Light Crossbow +3 (1d8, 19-20/x2, 80)

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Statistics: Str 12, Dex 14, Con 13, Int 14, Wis 16, Cha 14
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Base Atk +1; CMB +2; CMD 14
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Feats: Extra Channel
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Traits: Ship's Crew (Acrobatics), Outcast, Starchild, Scavenger, Toothy

Favored Class: Cleric

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Skills: 4 + 1
1 Acrobatics +6
1 Know (religion) +6
1 Linguistics +6
1 Spellcraft +6
1 Survival +8 (+12 not get lost)

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Languages: Common, Orc, Varisian, Draconic, Elven.

Class Abilities:
Cleric 1 - Aura, Channel Energy 1d6, Domains - Exploration, Friendship, 0risons, Spontaneous Casting

Domains:
Travel/Exploration Domain: +10ft base speed, Door Sight
Good/Friendship: Powerful Bond

Cleric Spells Prepared (CL 1, +1 melee touch, +3 ranged touch):
Spl Lvl 0 (3 - unlimited use) detect magic, guidance, virtue
Spl Lvl 1 (2-1*/day) bless, shield of faith, protection from evil

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Gear:
Hide Shirt 20gp, 18.0 lbs
Whip 1gp, 2.0 lbs
Lt xBow 35gp, 4.0 lbs
Starknife 24gp, 3.0 lbs
Dagger 2gp, 1.0 lbs
Lt mace 5gp, 4.0 lbs
20 Bolts 2gp, 2.0 lbs
Lg wooden shield 7gp, 10.0 lbs
MW Backpack 50gp, 4.0 lbs
4 Rations 2gp, 4.0 lbs
Travelers Outfit 5.0 lbs
tea
coffee
small kettle
cups
waterskin

Cleric

Class Skills: Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Kn (arcana) (Int), Kn (history) (Int), Kn (nobility) (Int), Kn (planes) (Int), Kn (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks Per Level: 2 + Int modifier.

Class Features:

Class Alt Features:

Scavenger: Scavenger Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Toothy: Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.