Corsario's Murder's Mark

Game Master Corsario

Day 2 - Just before dawn
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Ilsurian
Umbra Carnival
Umbra Carnival Description
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Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

Just a heads up, I will be out of town this weekend, starting in about 25 hours. I will be back late Sunday evening, EST. Please bot me if/as needed, as I will have minimal to no web access. I think I might have access at most once, and that's iffy.

Speaking of traits, how did you want us to handle them, for those keeping these characters? (Edit) Honestly, none of them seem to fit Orlin, though I'll look again later today.

This one, Artifact hunter is the only one that's even remotely interesting...


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Saving the good rolls for attacks, I like it.

Part of me is screaming battlefield control wizard, then again I'd like to survive.

Other part says Hungry Ghost/Counterfeit Mage. Feinting Flurry chain.

Wand of Vanish, as swift (signature wand, Level 4).


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

In game, Pavo said he's first down... Can't imagine Elric wouldn't be second.

Orlin can cast and needs LOS. Aliana can lob alchemist bombs. Orne is playing defense and hanging back to try to keep everyone alive.


Male Aarakocra Fighter 1

I'm with you, Orlin. Typically, campaign traits are supposed to be significantly better than normal traits. This is why are aren't supposed to be allowed to choose campaign traits unless you are playing the campaign they're designed for.

The traits in this campaign just don't seem to be as good as traits for other campaigns. The same thing happened in Iron Gods (which is why I ended up giving my players two traits plus a campaign trait). I mean, sure - they're better than normal traits - but when you're forced to choose one it just doesn't seem to be worth it when there are so many better and more flavorful options.

For example, the Giantslayer's Players Guide strongly recommends that at least one person is from the starting town of Trunau. Yet they provide one (one!) campaign trait linking the character to the town! One! Iron Gods has like 4-5, Jade Regent has every single campaign trait linking the characters to the starting town, RotRL has multiple, it goes on. But GS has one, and it's just ok compared to other traits. It's nice that they gave a +1 to will saves - that's one of the better traits for normal traits - but it's not useful for someone who already has a high will save, and their "improvement" to the campaign trait is to give you a masterwork weapon that barely anyone uses and becomes useless after level 1.

It's just bad mediocre design.

My suggestion: allow those who are keeping their characters to choose a GS campaign trait for free on top of what they already have. New characters should get the standard 1 campaign trait plus 1 normal trait.

Liberty's Edge

Kingmaker Exploration Map

News flash:
The project I am working on is finishing, so I need to find myself a new one.
On one side it means I will post less this next days / weeks.
On other side on the medium run I maybe be able to post more :P


Male Aarakocra Fighter 1

So... While we're waiting on an update (no rush, Cursario, we know you're busy!), let's summarize our new party:

Orlin and Aliana will remain as they are.
I am going to make a Golith Druid; not sure f I am going with the Oread or a half-Orc.

That gives us a Druid, an alchemist, and an oracle.

Pavo isn't sure yet. And Orne is thinking Rogue/something (maybe even same character?).

Any comments?


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Sounds right to me. Also, for the next couple of weeks my work schedule is changing with a move to a new location. I should still be able to post at least once a day, but it may decrease a bit from now.


Male Aarakocra Fighter 1

I think Pavo should become a dwarven ranger. :)


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

So as to be more effective punching giants in the face. :)


Male Aarakocra Fighter 1

And orcs and dragons.


Inactive

That reminds me. I'm going to have to punch Genthus in the face before I flee into the night.

I very well may make a dwarven ranger. I have one made up from previous Giant Slayer games that I did not get selected for. Although if Orne is going rogue/paladin, I may go unchained summoner for arcane support.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I just keep imagining winning Init and letting a flurry of sneak attack loaded shuriken fly!


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

If you want to do your ranger, I have a summoner I made up that didn't get picked for another game...I could use her, I'd be cool with that. She'd just need a rebuild to level 1.

(She isn't unchained, but I don't have enough system mastery to exploit most of the silliness of the APG summoner, and I'm probably the only summoner in the world to use a small biped eidolon, because story. :P)

If you want to play summoner, feel free; I'm perfectly happy to continue on my alchemist. But if you'd rather play the ranger, I'm ok with switching so you can.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Everyone loves sneak attack loaded shruiken! :D


Inactive

I was gonna make my eidolon a pack mule for when I needed to carry all the giant loot. I really like the summon monster aspect of the class more than I like thee eidolon, but I rarely try to break the game any more. It was a phase.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Good luck with the new gig, are you independent? Specialty?

I'm always curious, IT guy.

Liberty's Edge

Kingmaker Exploration Map

This project was BI ETL support 7x24 (Datastage centered).
My specialty is BI design and development, multidimensional databases and ETL.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Sweet! I love business intelligence and extraction transformation load! That was for any non-technical's benefit.

Ever look at flexjobs.com?

How do you feel about: (5-7th Level?)

Belt of Mighty Hurling, Lesser

Aura moderate transmutation; CL 8th
Slot belt; Price 14,000 gp; Weight 1 lb.

DESCRIPTION

This thick leather belt is buckled with a bright bronze clasp in the shape of a fist.

When worn, it grants its wearer a +2 enhancement bonus to Strength and allows him to apply his Strength modifier as a bonus on attack rolls instead of his Dexterity modifier when making ranged attacks with thrown weapons. Also, the range increment of any weapon thrown by the wearer gains a +10-foot bonus. Treat this Strength bonus as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, bull’s strength, longshot; Cost 7,000 gp.

Liberty's Edge

Kingmaker Exploration Map

Looks like a nice belt...
What do you think about Automatic Bonus Progression from Pathfinder Unchained?


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

I'm not certain I completely understand, but have always been fond of the concept.

I'm thinking either:

Ranger 2, Monk 8, Rogue 7
or
Monk 8, Rogue 9

So, AC is a concern.


Inactive

Automatic Bonus Progression seems like it really opens the doors for using items that would otherwise rarely see any use. I think it's a great idea, haven't seen it in play yet.


Male Aarakocra Fighter 1

I've been using a modified automatic bonuses in my Iron Gods game, and it has been working really well.

We do bonuses to stats only, and it skips levels 1 and 20. So basically every time you level you get a +2 to any one stat. You cannot repeat the stat until you've received the bonus to all other stats first.

Since we play mostly APs, and those typically go levels 1-16, it gives a nice bonus every time you level up, and you don't have to worry about spending money on any stat boosting items. Allows you to spend money on other cool items instead - especially for the headband and belt slots!

Total bonus is +6 to each stat by level 19, which is like buying a belt of physical perfection and a headband of mental superiority.


Male Aarakocra Fighter 1

I'm thinking either straight Goliath Druid or prestige classing after level 12 into the mammoth rider.

Still struggling with half-Orc or oread, but at least I've got an idea to link my character to the starting town - son of Halgra! She's got so many kids from different dads that it should work just fine.

I was also considering making him a half-brother of Elric's late wife. :)

Just got to wrap my head around his personality and a by of background, then start working of the mechanics. Fond of big animals more than the land - something of a starting point.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

I'd love to try Automatic Bonus Progression - I'm considering using it in my next game, and I'd like to see it in practice.


Male Aarakocra Fighter 1

I'm just trying to keep people posting. :)


Male Aarakocra Fighter 1

So I'm going with half Orc. Just seems to fit the theme better - and I can create a better background. Also gives me a launching point for his personality. So a half-Orc Goliath Druid who is one of the many sons of Halgra - the leader of the Blackened Blades in Trunau. He was not raised by her, rTher he was raise with a viscious group of orcs who tormented him for being too kind and too weak (kindness is a weakness, after all). He took solace in tending to the animals and particularly took to the larger animals. As a teenager, he managed to escape the Orc tribes and settled in Trunau, where half-orcs are actually accepted for who they are.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Nice. :D


Inactive
Corsario wrote:

Ok, so you don't get ahead...

25 Point Buy
No Advanced Classes
Only Unchained Summoner
Other Unchained if you want, but the normal classes available
No Gestalt
Mythic Tier 1.

Traits?

Drawback?
Races?


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Yes, I chose the door by eeny-meeny-miney-moe. :P

Liberty's Edge

Kingmaker Exploration Map

2 traits, 1 from the Campaign.
No drawbacks.
Core races, unless you got a very good concept.


Male Aarakocra Fighter 1

Cursario - what are your opinions/rules for using dinosaurs and megafauna for animal companions? I've seen some GM's state that those types of animals do not exist in "modern" golarion. By the rules, though, they're just as available as any other animal companion.

Liberty's Edge

Kingmaker Exploration Map

If you are not planning in having a T-Rex in the snow, or a Mammoth on the jungle, go for it.


Male Aarakocra Fighter 1

Sounds good. Those are the only types of animals allowed for animal companions to a Goliath Druid.

Just want to make sure that I'm not going to lose a major class feature for large portions of the game.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

I think Belkzen is one of the major hotbeds for dinosaurs and megafauna, if memory serves.


Male Aarakocra Fighter 1

I'd hope so, if the players guide is recommending it as thematic appropriate. :)


Inactive

How about starting money? Average, max, or roll?

Liberty's Edge

Kingmaker Exploration Map

Average.


Male Aarakocra Fighter 1

So I just stated out my characters weapons with and without power attack only to realize that I don't qualify for it until next level. Dang it!


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Rogue/Monk still, Human.


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

I understand Elric, I have quite a few ... I can take this now, or around L4-5ish, and it does nothing until I get this (Color Spray) feature at L2.

That said, I was doing some napkin math the other day, if it's right, I can make Color Spray relevant up to the low Teens, with some luck. This is of course limited by my movement speed, which means I get to use multiple tactics.

I also was entertained, there are Zero WoP illusions that Oracle can take, and not that many that Wizard gets either, and those are mostly just a variation on invisibility.

I may ask to research an illusion based word by and by, with a duration of either rounds/level or min/level, to be combined with Wrack. Echo, for example, a L0 Bard/Wiz/Sorc word would work. (I'm expecting to take Spell Focus(Illusion), Greater, and Mythic, and those focus feats would apply to any word combination that includes an illusion word. I MAY take SF Conjuration, and Augmented Summoning as well, we'll see. If so, the bonuses would not stack.)


Male Aarakocra Fighter 1

WoP got rid of a ton of utility spells. It gives you greater control over how you cast, but you lose a lot of utility.

I once made a gunslinger/spellslinger using WoP, and it was a hard choice between increasing blaster power using WoP or having greater utility with normal spell casting. I ultimately sacrificed utility so I could actually play with the WoP subsystem. But it did mean losing spells like Abundant Ammunition.

On other notes - I'm really looking forward to playing this Druid. Not only have I not played a Druid since the 90s back when 2nd Ed was the prominent rule system, I've never played a character with wild shape or any polymorph effect/focus.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Heh-hem, battlefield control please.

Just confirming flurry of blows can use shuriken, yes?

That's the core concept.

Also, should be able to archetype Weapon Adept/Ki Mystic.

Cool?

Liberty's Edge

Kingmaker Exploration Map

Cool


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

Yes, shruiken are close weapons when used as melee, I believe.


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6

Also, Unchained Monk is available?


Male Half-Orc Cleric 2 | Init +3 | Perc +2 | AC:18/ T:13/ FF:15 | HP 15/15 | CMB +2 / CMD: 14 | Saves F +4/R +3/W +6
Aliana Merali wrote:
Yes, shruiken are close weapons when used as melee, I believe.

Shuriken are ammo, not melee. I think.

Liberty's Edge

Kingmaker Exploration Map

Right, you can't do melee attacks with shuriken.
Unchained monk available.


Male Aarakocra Fighter 1

So who is picking up what for mythic?


Male 4/4 Meta,4/4 L1 HP -5/9 AC 14 Human Fort +0 Ref +0 Will +3 (+6 vs Charm/Compulsions) Oracle 1 Init: 0 ; Perception +1

I'm pretty much set on Hierophant for Orlin.


Female Human HP 6/10 | AC 14(18) | FF 12(14) | T 12(16) | Per +4(+3) | F: 3 | R: 4 | W: 0(-1) | Init +2
Skills:
Craft (alch) +9 | Dis Dev +6 | Heal +6 | Know (arc, nat) +8 | Prof (herb) +6 | Spell +8 | UMD +8
Alchemist 1

I haven't had much of a chance to look at the mythic rules yet, so I really don't know.

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