Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Did we catch up to the rest of the group? I thought it was just me, fate, payet, and Feth. Also the only people who said they would watch to night are garroth, Marcello, paty, and myself.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Yes, you caught up with us, but Sarcon... You know you have every right to kill them, but can it at least wait til we have rescued Crystal from the vampire?

If anything they can be cannon fodder for it so we get away... You can just push some of them to their doom later on.

-Posted with Wayfinder

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

rable rable rable rable.....
SILENCE!

My minds are made up! I will do things later in a more dramatic fashion!


Alright Sarcon. I'll keep your scything in mind for later. It will be a long road back, after all.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I am glad that you are willing to let us proceed with our small games for a while longer, Sarcon. And I promise you that you will be allowed to scyte off their heads, when it is convinient with our plans.

Also. Kal. Do you reckon that I could have ambushed a lone farmer or a weak goblin? Something weak and easily murdered?


Why do you ask?
People outside the city can be difficult to track, but I'm sure there would be at least a few farmers or druids lurking beyond the walls. It will take at least a little time though.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Let me know next time we needs murdering. I have a few bodies around that you could have used.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Enough to put a halt to the night-time of extra running time I had and put me behind the rest of the group?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Want to raise something to ride you around?


No, I'm assuming you'll get there before them still. But I will need you to make your own survival checks.


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Time to initiate my mad man-hunt.

Cue the cut-scene to an undead skeleton chasing a lonely, old farmer through his cornfields, all while the skeleton laughs manically and swings its feral claws around.

Survival: 1d20 + 1 ⇒ (12) + 1 = 13

Or, just in case I can use my ENOURMOUS knowledge of the local area to find ol' man Jebberson's lonely cabin.

Local: 1d20 + 13 ⇒ (6) + 13 = 19


The local check will get you the farmer (bravo), but the survival check is to get you to the castle before the others. And that wasn't an awesome check. Unfortunately, there's a good chance you'll actually arrive after the rest of the group with that roll.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I would beg to differ, seeing as I (from the original check that was made to locate the castle) know the direct route. Unless it takes me the entire night to chase Farmer Bob around, there is little reason I would be delayed.

Especially as I do not have to pause to do anything.

Disclaimer: Victor does not actually have any valid fundament of power that he can protest from.


You do know the location, but survival checks outside the city are about finding navigable routes, such as around cliff faces, thick undergrowth, dens of large wild animals, over canyons, etc.
I'm considering.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Well he still gets 8-10 hours of us resting to make up the difference.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

A well-trained human can run up to 44 kilometers per hour, meaning that Victor would have had the time to run 440 kilometers. I might have gone wrong a few times, but surely I could not have lost 440 kilometers progress.


You will never convince me, even being undead, that you can travel at a rate of over 27 miles per hour across uneven, inhibited terrain.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

I'm not trying to, but with us having to stop for several hours he should st least get there at the same time as us.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I think the issue is, that you knew the path from that location. After chasing Farmer Brown around half the night, you'd need to figure out where Dracula's castle is in relation to your new location.

Run x4 speed in the handbook is stated for an unencumbered human at 12 MPH. So...there's that. What DM-Kal wants to do with it...I dunno. :p


The original idea of the campaign was that when two groups attempted to travel to the same destination (typically with at least one group not knowing of such), arrival times would be calculated using the difference in survival checks. Patry got a 32 for her group, Sarcon got a 26 or 28 for his group, and you got a 13. The difference in hours is then 4-6 between the two groups, and 13-15 between Sarcon's group and yourself. Now I've given the one group about a -4 penalty due to their (read: Marcello's) slow speed. I've applied no such penalty to Sarcon's group due to their faster speed. Even giving you a +4 for never getting tired, and taking the 10 hours for their camping, you're at somewhere between -1 and +1 hours from the group... except you chose to take a less direct route and stop to kill a farmer. If you're just carrying the farmer, you're going to be encumbered (no more +4 for you). If you animated him as a zombie or such, you're going to be moving very slowly (even worse than losing the +4). The point is, according to all of that, you are probably arriving at very soonest one hour after them. I know it interrupts your plans, but such it is.

Does that make sense to everyone? If there's too much objection, we can take a player vote (though I'd have to include the heroes).

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I think it makes pretty good sense...

-Posted with Wayfinder

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Rable rable rable......
You and your logic.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

So... There is a small chance that Melaphi kills me.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Why is that? Trying to lifelink you and blasting you with positive energy?

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

More like putting a Cure spell on my shoulder after I get hit.

Seeing as I can resist his lifelink... I think.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

That'll be funny.
Also life link just says healing so that might work. But just have fate tell them your a dhampire.


Sarcon is right, lifelink is not positive energy. However, that cure business...


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor twiddles his thumbs, awaiting his chance to participate in the invasion of the castle.


Afk right now, but if you have a way to navigate mist more quickly I'll give you this chance to catch up.

-Posted with Wayfinder

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

oh come on victor! i need skulls too!


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I will see if I can spare a few, Sarcon.

Can I join in, now that they have used two hours on fumbling inside the mist?


If you have a way to not fumble through the mist.

-Posted with Wayfinder

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Honestly, I am just happy to get the bad rolls out of the way.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I think I have been absent from the group just short of a week now, if I shine with my excellent behavior, could I please be allowed to fall back in with the group?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Whiner. :p


Can anyone think of a good mechanical way to help Victor catch up? I don't want to handwave it, but it seems a shame to start without him.

-Posted with Wayfinder


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Expeditious retreat?

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Retreat is the only thing I can think of, long strider would be better for the hour/lvl duration. Other wise no


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

The sounds of the wolf pack snarling and howling on its way to devastate the party might help.


Indeed.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

So, if I was to follow the sound of swords flashing against flesh and the wolf's howling, could we agree that Victor would be able to make it after the fight was over?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Say, seeing as I am not lifting an entire corpse, but rather just the head of a man, would that mean I will arrive faster?


I'll give you that.
Care to show up behind the wolves after their next round of actions?


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Y-E-S! YEEES!

YEEAH! I mean: Yes, please. However, I will most likely approach the group after they have handled those dangerous creatures.


That's a wise idea.

-Posted with Wayfinder

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

sounds like victor needs to take a trip home and raid some ancient knowledge.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Is it now Victor is supposed to show up?

If yes, could you take out the last wolf? I, personally, would love that entre.

-Posted with Wayfinder


It would have been cool, but alas.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I was a bit too drunk to do it yesterday. In other news, I will join the rest of the group as soon as I have had some bacon, wept over my own idiocy due to my hangover and sobered up a bit.

Besides, I do not have any damaging spells. Do I look like a bloody sorcerer?


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AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

I don't think you could pass for a bloody anything, considering your lack of blood.

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