Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

The GM might be elsewhere, the best we can do is to gather around the fire and prepare our expedition gear.

Off-topic question; Where are all you delightful chaps (and or ladies) from? Is that an acceptable question? Feel free to ignore if it isn't.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

'merica
Austin


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

'Merica, Mississippi. Deep South representing! LOL


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Huh, I am the only european here then? Proud dane, at your service. Representing ye' olden vikings.


Sorry all, I'm out of town for a few days and still trying to get the heroes through their quest.

-Posted with Wayfinder


Fate, you can't change what your roll was for, but you can certainly roll again for the new objective (magic armor in this case). I may change this rule later, but for now we'll roll with it (pun!).


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Sarcon is delightfully cruel in his demeanor. Can you do anything but love him?


Are you all settled on Victor's armor location then?


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

It's good with me.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Definitely cool with it. I think Doc halved his roll because he only actually 'worked' half of the week. The other half was spent Crafting.

Speaking of which...I had requested a CLW potion, Doc. Is one of those for me? Or should I put 25GP back on my Character Sheet? LOL


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Hey all. The armor is fine by me :)
In fact, i wouldnt mind going "last" in regards to getting anything as long as i get a steady trickle of gold to make stuff (that being my main way of supporting everyone).
BUT i will keep my eye out for an adamantine bown saw >.>

Sorry about fudging the dice roll, and if it had been on anything but the mundane crafting, i would have just used the new roll :(
Mundane crafting is complex, convoluted and time consuming! :(

Crystal is correct, i halved it because i only worked half a week (2.5 days)
And i just handed you your potion sweetie @_-


Ah, sorry. Late night, very sick. Good catch Crystal.
The heroes just found the stash of gold, so once I curse them wrap things up, I think we'll be all settled for starting adventure #2!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Awesome. About time those chumps caught up!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

We moved to a bar! I wish to start a bar brawl!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Hold up there, big fella. Doc was in a bar before he came to meet us. We're at a boring fire pit. LOL


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Well, im not quite sure if we are in a bar or just near a campfire in the middle of the woods...
We originally met up in a taver so thats why i thought that :)


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

LOL, I thought we met at a campfire outside the City. I dunno. I guess we can be at a bar. Kind of takes some of the 'evil villain' out of it, don't you think?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Well, Victor did start the fire outside the city walls. Just so the local drunks would be unable to listen in on our conversations.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Boo...I'm starting a bar fight when we get back.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Trust me, Sarcon. If everything goes right, you can beat the living kadoozle out of every citizen in the entire city and even call it "re-education of unlawful subjects of her Ladyship."


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I might be the only one, but I am growing increasingly eager to meet our enemies. You know, if they aren't done with their first dungeon yet then it would be amusing if they stumbled upon our campfire as they returned and we could have a chat with them.

Before we actually know that they will be working against us and we can just have a pleasant conversation. I find such things highly entertaining.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Ride check? What's that?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

The ride skill? You know, the thing you use to ride a mount properly.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Ummm...nope. Pretty sure that's not a thing. :P
Define tally not something I have.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

We're so screwed, aren't we?

Edit: We doomed.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Can I take 10?
That gives me a 9, damn ACP.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Are you telling me that the old broken man is better at riding than you are?

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Misread it, taking 10 gives me a 10. I should put a rank in ride after this.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

You don't need ride to actually just 'ride' a horse. These are trained beasts. You only need ride when performing 'actions' on mounts, if I understand correctly.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor's Personal Journal:
Let me see....

Crystal is begging to become a vampire.
Due to The Good Doctor's behavior, he would most likely be a ghoul.
Sarcon seems like a suiting subject for a graveknight.
Fate is a bit harder.... a mummy?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Sexy Anne Rice vampire, if you please. I'm not for all that fangs and claws and stuff. LOL


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

A ghoul eh? I just know that he is undead-ish, i didnt think of what kind of undead :)
You know, when the Heroes get back to town and need some "healing" you could always send them to my Docs clinic. I am sure having a limb hacked off would give them ample haste to trying to find a restoration scroll XD
and, you know, i would love to hack an arm or two off of a hero >.>


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

A fine plan, Doc! As soon as we discover who and what they are; I shall appear before them as I am. An elderly mentor and wise sage. Due to their emotion filled personalities, they will take pity upon a weak and oppressed man and aid him.

When I discover that one of them has been hurt, I will insist to repay their kindness and drag the patient off to you. Then we can have a bit of fun with his drugged body. You can remove his arm and the rest of us will remove his earthly possessions. And then we push his unto the streets.

Also, I was thinking ghoul due to the fact that you have access to a lot of fresh human flesh. Flesh that ghouls enjoy feasting upon.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Grave knight...but...but the rage...


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

On the flip side, your diet of orphans will be much less frowned upon by your new company.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

So I won't get to use my rage bonus, but I still get the powers yes? And like I said those orphans are malnourished and terrible.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

You know, if the heroes are this slow then we might be able to take the Keep and they will only respond when we are dying of old age.

Well, you will be dying of old age. I will be a lich.


They're wrapping up day jobs and new quest rolls. Apparently several of them are in life transitions or something.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

It's only proper for the heroes to be one step behind the villains all the way up until the end.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

I like to pretend that we are a bit more cunning than your average villain. After all, why allow them to follow your steps when you can plunge a cold dagger in their backs?

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

I'll be the distraction


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

And what a distraction you would be...:)

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

jus wait till 5th


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

I'll be the, ah, healer. I'll heal them so you can stab them again :)
I might also administer to them some bayleaf, to numb the pain, of course...

Lucky crystal! A whole village of religious dupes just outside the city for you to muck around with!
Just think of the possibilities you could do with a small temple out here, a temple with burning bayleaf incense...


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Hahaha, that sounds like a plan. We've got a religious zealot to deal with first, though. And I don't mean ME!


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Gahk! Wait up a little bit first! I am trying to ferret out a bit more information first. This priest hasn't been seen for 12 years. For all we know he could be dead, or un-dead. Even just that tiny bit of information could be the difference between us going in there and killing or re-killing the priest and having the entire village turn on us or setting Crystal up as the Speaker-for-the-Priest-who-Speaks-for-Asmodius (a corpse in a chair...) and having a small village bent to our whims, at least until the heroes destroy it...


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Woah there, lads and lassies. I will never complain about the speed of the campaign again, just give me a moment to wake up and read through this.

Mark pours himself a cup of morning tea.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sorry doc, your post wasn't there when I loaded the page.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Welp, this is how we die.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Haha, I wonder if Sarcon can fall 40 feet into the hall.

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