Fate, you can't change what your roll was for, but you can certainly roll again for the new objective (magic armor in this case). I may change this rule later, but for now we'll roll with it (pun!).
Hey all. The armor is fine by me :)
In fact, i wouldnt mind going "last" in regards to getting anything as long as i get a steady trickle of gold to make stuff (that being my main way of supporting everyone).
BUT i will keep my eye out for an adamantine bown saw >.>
Sorry about fudging the dice roll, and if it had been on anything but the mundane crafting, i would have just used the new roll :(
Mundane crafting is complex, convoluted and time consuming! :(
Crystal is correct, i halved it because i only worked half a week (2.5 days)
And i just handed you your potion sweetie @_-
Ah, sorry. Late night, very sick. Good catch Crystal.
The heroes just found the stash of gold, so once I curse them wrap things up, I think we'll be all settled for starting adventure #2!
Well, im not quite sure if we are in a bar or just near a campfire in the middle of the woods...
We originally met up in a taver so thats why i thought that :)
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5
LOL, I thought we met at a campfire outside the City. I dunno. I guess we can be at a bar. Kind of takes some of the 'evil villain' out of it, don't you think?
Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.
Trust me, Sarcon. If everything goes right, you can beat the living kadoozle out of every citizen in the entire city and even call it "re-education of unlawful subjects of her Ladyship."
Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.
I might be the only one, but I am growing increasingly eager to meet our enemies. You know, if they aren't done with their first dungeon yet then it would be amusing if they stumbled upon our campfire as they returned and we could have a chat with them.
Before we actually know that they will be working against us and we can just have a pleasant conversation. I find such things highly entertaining.
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5
You don't need ride to actually just 'ride' a horse. These are trained beasts. You only need ride when performing 'actions' on mounts, if I understand correctly.
Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.
Victor's Personal Journal:
Let me see....
Crystal is begging to become a vampire.
Due to The Good Doctor's behavior, he would most likely be a ghoul.
Sarcon seems like a suiting subject for a graveknight.
Fate is a bit harder.... a mummy?
A ghoul eh? I just know that he is undead-ish, i didnt think of what kind of undead :)
You know, when the Heroes get back to town and need some "healing" you could always send them to my Docs clinic. I am sure having a limb hacked off would give them ample haste to trying to find a restoration scroll XD
and, you know, i would love to hack an arm or two off of a hero >.>
Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.
A fine plan, Doc! As soon as we discover who and what they are; I shall appear before them as I am. An elderly mentor and wise sage. Due to their emotion filled personalities, they will take pity upon a weak and oppressed man and aid him.
When I discover that one of them has been hurt, I will insist to repay their kindness and drag the patient off to you. Then we can have a bit of fun with his drugged body. You can remove his arm and the rest of us will remove his earthly possessions. And then we push his unto the streets.
Also, I was thinking ghoul due to the fact that you have access to a lot of fresh human flesh. Flesh that ghouls enjoy feasting upon.
Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.
I like to pretend that we are a bit more cunning than your average villain. After all, why allow them to follow your steps when you can plunge a cold dagger in their backs?
I'll be the, ah, healer. I'll heal them so you can stab them again :)
I might also administer to them some bayleaf, to numb the pain, of course...
Lucky crystal! A whole village of religious dupes just outside the city for you to muck around with!
Just think of the possibilities you could do with a small temple out here, a temple with burning bayleaf incense...
Gahk! Wait up a little bit first! I am trying to ferret out a bit more information first. This priest hasn't been seen for 12 years. For all we know he could be dead, or un-dead. Even just that tiny bit of information could be the difference between us going in there and killing or re-killing the priest and having the entire village turn on us or setting Crystal up as the Speaker-for-the-Priest-who-Speaks-for-Asmodius (a corpse in a chair...) and having a small village bent to our whims, at least until the heroes destroy it...