[Closed]1 v 1 Pathfinder tournament

Game Master caster4life

Kill your opponent and advance. Determine which build is the strongest in pvp.


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Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

To be clear, 48 hours without a response is the deadline for missing one's turn. I will make small exceptions if I messed up the communication on my end but otherwise we'll need to keep things moving.


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Also, Luckyhalfling and ScegfOd, I'd be willing to run a re-match for you guys just for fun when this is all over, if that interests you guys. I might do this for some others too but I think you're fight, in particular, would be interesting as a rematch.


I'll take your word for it xD
If we don't end up in a rematch randomly during the tourney, I'd be up for that xD


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Another one bites the dust. Now starting semi-finals on one side of the bracket. The other side is waiting on a certain round 0 fight that is getting more complex every day... XD


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

So some grapple rulings were required as RAW is not explicit on these subjects:

1. Attack bonuses from flanking, prone, etc apply to grapple checks. There was some dispute as to whether or not this was the case since these rules call out "melee attacks" but my ruling was that these bonuses do apply for a couple of reasons: 1. The dirty fighting feat is worded such that it seems to me flanking bonuses normally apply to combat maneuver checks. 2. It seems logical and likely that this is RAI since two people attacking you makes it harder to defend yourself against one of them grappling you.

2. If creature A is grappling creature B then creature C comes and grapples and pins creature A, creature A's grapple of B does not automatically break. Creature A must maintain the grapple on its turn which it will automatically fail to do if it does not break out of the pin.

Wanted to announce so that people are prepared should these come up in subsequent rounds.


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Ladies and gents: One finalist has cleared his or her half of the bracket and is waiting in the finals. Meanwhile, on the other side of the bracket... ponies... XD


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

There is only one fight which I can reveal so far: That between the Lucky Halfling and Vrog Skyreaver as both have been eliminated. Here's the short version: LH was a cyclopean seer 4/Fighter 6 sylph with boots of speed and a tin imp with dust of disappearing focused on using the nat 20 from flash of insight to crit and automatically confirm with disposable weapon (mattock).

Vrog was a spirit walker focused on dealing damage through magic missile. Unfortunately, his build didn't get to show off much of what it could do.

LH won initiative and had imp throw dust of disappearance on himself. He then activated his boots of speed and took a double move to arrive invisibly adjacent to Vrog. Vrog, making the perception check to know LH was nearby, decided to cast "See Invisibility", which provoked the deadly AoO from LHs x4 crit weapon. That was it.


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

The round 0 fight on the far right side of my bracket just finished and the round 1 fight just started. I doubt anything will run as long as the round 0 fight, which was over 1 dozen rounds.


SO MANY SHENANIGANS xD


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.
ScegfOd wrote:
SO MANY SHENANIGANS xD

That is quite true.


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Another fight, another pony killed. Is this what we've become!?!


Oh the humanity! xD

I wonder if this tourny will upset any MLP fans...


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Semi-finals starting today. Michael MacComb waits in the finals, curious to see whom he'll face.


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

The semi-finals are happening but taking a while, in case any are curious.


has another pony been killed yet?


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Not yet. XD


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Now it's finally time for the finals. Will post summaries of the fights that are now declassified soon.


I take it that between the finals round and all the shenanigans to sort through, we won't see the declassified rounds for a short while? xD


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Hopefully soon! It will depend on how fast I type them up. The finals are moving along pretty quickly.


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Opinions and documentation desired: What happens when a summoned creature fires an arrow into an AMF?


Please read campaign info for lots of information on the tourney. Submission deadline is Feb 16.

Tournament bracket:
Round 0:
Michael MacComb (?) vs Avr (Sorcerer) won by MM
ScegfOd (Wizard) vs The Lucky Halfling (Oracle/fighter) won by TLH
ScegfOd vs Avr won by ScegfOd
Round 1:
Michael MacComb vs Jace Nailo (Primal companion hunter) won by MM
The Lucky Halfling vs Vrog Skyreaver (mesmerist) won by TLH
Dwilhelmi (?) vs Terror of Death (Magus) won by Dwilhelmi
ScegfOd vs Saasha (Rogue/slayer/horizon walker) won by ScegfOd
Round 2:
Michael MacComb vs The Lucky Halfling won by MM as TLH timed out on every one of his turns. :(
Dwilhlemi vs ScegfOd won by Dwilhelmi after a long and epic war

Here’s a summary of the first declassified fight and one that’s very fast for me to summarize:
Round 0: ScegfOd vs The Lucky Halfling
TLH wins initiative, has tin imp throw dust of disappearance on him, activates boots of speed, and double moves into position to threaten ScegfOd.
ScegfOd realizes an invisible creature is nearby, orders imp familiar to move and turn invisible, then moves himself, provoking an attack of opportunity.
AoO: TLH procs his flash of insight (cyclopean seer) to critical hit on the AoO, uses disposable weapon (mattock) to automatically confirm the critical hit, and kills ScegfOd with >100 damage.

Rules disputes:

Unfortunately, it’s inevitable that I made errors in adjudicating these rounds. I already see a significant one that likely would not have influenced the final outcome of this tournament but… I still very much dislike that fact… While opponents did generally get the opportunity to ask questions and argue rules with me as to whether or not an attack killed them, I did want to catch these things myself.


Overseer of the Arena wrote:
Opinions and documentation desired: What happens when a summoned creature fires an arrow into an AMF?

Anti-magic field? Funny, I was thinking about that myself before the tourney. I'd say AMF should have the same effect on a summoned creature using a reach weapon into AMF, (normally) non-magical breath weapons, or a summoned Lantern Archon using its light ray attack since they're all in some way non-magical.

I'm not sure what should happen, but I thought that I'd point out that those should probably all be affected exactly the same way, and so the ruling should make sense in those four cases (reach, ranged, breath weapons, (Ex) abilities) xD

Something related but not definitive to think about (from the spell's description):
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it...

...If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out...

...Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

So maybe weapons/attacks should count as magical effects brought into the area (because the summoned creature is magical) and therefore wink out. Or wink out unless the caster fails the CL check vs the creature's SR, since it's sort of part of the summoned creature.
For the record, I'm a fan of that last possibility. (also I'm pretty sure you just roll one CL check per creature per AMF...)

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