Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

Six people hold recovering the Sword of Valor, if they can retake the fortress city of Drezen and strike into the Worldwound itself.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress

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His saves are fine, I have built the bloodrager high level many of time, I will be at a +6 or +7 at 8th level. With the ability to surge, and I have a re role with exposed to awfulness. I'm fine.

@Velkaria, Kind words are appreciated. I too wish you the best of luck.

@ThunderBeard/Cyril, I actually completely missed your submission. I started writing mine 'round the same time yours went up. Huh, and here I thought I was the only one who used Lore Warden ;) Didn't mean to step on your feet at all.

Mechanically I thought of going into Combat Patrol/Bodyguard and abusing a high Trip CMB and many AoO for battlefield control and support. The Marshal bit is more than mechanics however. It is a desire for tactical supremacy, to be a leader in a war tent, to provide the means to rally the support of men, to have a tactical edge. Guardian or Champion would make more sense if I envisioned Haidar as a warrior or bodyguard or a grand hero. But that isn't what he is. He is a sharp mind that is determined to win for good.

Vanguard Slayer or Cavalier are possible classes that may also work. They provide the skills Haidar may need but refocus him to a more charisma oriented focus. Both could work, and if need be depending on the party, Haidar can bounce to either of these classes with little changes to his backstory. Mechanically, he would no longer focus on tripping, but would go Mounted Combat as a Cavalier or a flanking supporter as Vanguard.


Flavor Updates:
Theme song, Battle Theme, Haidar's gear. Actually really happy with the gear page. Made a cute description for all the items. Mostly mundane goodies but have everything is automated for expenses, income, weight, total value. Worth a look, feel free to jack the code if you want. Just change the value I have set to 180 in the top-right to your starting wealth. Make sure to specify quantity of each item, it calculates weight and value based of the number of them you have. Adding things in the expenses tab reduces total gold, opposite for income. It'll need some tinkering in a bit as so far the code is only ready for starting items, not purchased ones. If you need a copy, PM me and I'll send you editing rights to a clone of it if you want to tinker.

Stats have become finalized for Haidar (assuming he keeps Lore Warden), and just need to be formatted before placed on his page. Looking at a stat array of 17/15/10/14/8/8. Knowledge Skills at +6, lot of negative stats due to Meticulous drawback though. Guisarme for the main weapon, thrown darts as secondary.

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Clebsch GM wrote:
Jiggy wrote:
Clebsch GM wrote:
If you set up character sheet information in the profile, please use the standard Paizo stat-block formatting, to make it easy for me to find particulars.

You wouldn't happen to have a text template I could copy/paste and then fill in, would you?

EDIT: Oh, also, the Player's Guide mentions periods of downtime. How do you feel about item crafting? I've never tried it before, so I thought it might be a novel (for me, at least) way to be a team player. :)

I do have a template. I'll post it on the Campaign Tab as soon as I get a chance, probably later today.

Not sure on the crafting, but I won't rule it out just now. I'll need to look at the amount of downtime and the locations where the downtime will occur between books to see what might be possible. There are a lot of magic items given out in the course of the adventure, so might not be needed.

No worries. I went ahead and copy/pasted from someone else's profile and worked from there. :) As for crafting, that's not really central to the concept anyway, so no big deal if it's a no-go.

All I need to complete him is pick a feat; hard to do when the character already feels complete without it.

Jiggy wrote:
All I need to complete him is pick a feat; hard to do when the character already feels complete without it.

Had a brain wave: instead of representing his well-traveled amiability with the World Traveler trait, I'm covering it with the Cosmopolitan feat, then taking Focused Mind for my second trait. Everything should be in order now.

Whew, panicked when I didn't see my post from home. Must not have hit submit. Luckily the site remembers my rolls.

4d6 ⇒ (6, 6, 3, 2) = 17 --> 15
4d6 ⇒ (5, 5, 5, 2) = 17 --> 15
4d6 ⇒ (4, 5, 5, 4) = 18 --> 14
4d6 ⇒ (4, 2, 6, 5) = 17 --> 15
4d6 ⇒ (4, 2, 6, 2) = 14 --> 12
4d6 ⇒ (1, 2, 5, 1) = 9 --> 8

26 pts. Probably drop the 12 to 11 for simplicity sake to get to 25. Will see what I can come up with.

thunderbeard wrote:
Clebsch GM wrote:
I don't see a WOTR Campaign trait, which is required. The Exposed to Awfulness is the trait associated with the Guardian Mythic Path.
Ah, must've missed that when picking traits. That said, I believe the associated mythic paths are described in the players' guide as only suggestions (unless you're doing it differently?), and Exposed to Awfulness is a truly useless trait for a mythic guardian, so I'll see if one of the other ones makes more thematic sense.

I'm not sure I see why the benefit of being able to reroll a save that would otherwise kill or incapacitate the character is worthless, particularly considering the demons that you can count of meeting in the AP.

You're welcome to revise the story-line of a trait to a different set of circumstances that could have the same outcome. There are also additional benefits and story elements that are connected to the trait that emerge in later books, so try to find something in the campaign traits you can embrace or at least tolerate.

You can follow a different path from the one linked to the campaign trait, but you might lose a little in benefits. If your mythic path that you think you'll take is different from the one paired with the campaign trait, make sure you spell that out when your character submission is complete. It will factor into my selection process. I want there to be a balance of mythic paths, if possible.

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Velkaria wrote:
Alright, I fixed the mistakes and hopefully everything is in order. Just let me know if I still need to fix anything please.


Ability...........Cost Racial bonus Final Ability Score

At the right are your listed attribute scores.
At the left are the scores you would have to start with to get those scores with the racial bonuses along with the cost for each attribute of that score.

The cost adds up to 30. It should not be above 25.

You still need to drop the cost by 5.

You keep mentioning some program that is calculating some aspect of this. I would forget about the program and do it manually.

Silver Crusade

4d6 ⇒ (4, 2, 5, 2) = 13
4d6 ⇒ (2, 1, 3, 1) = 7
4d6 ⇒ (1, 5, 4, 5) = 15
4d6 ⇒ (2, 5, 4, 1) = 12
4d6 ⇒ (3, 4, 6, 1) = 14
4d6 ⇒ (3, 1, 2, 3) = 9

Silver Crusade

4d6 ⇒ (4, 6, 2, 4) = 16

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Tim Woodhams wrote:
Looks interesting I've got a couple of ideas if I get the rolls. GM given that the difference between 15 and 25 pt is quite large would you consider just assigning a point value once you have made your selection and ask those people to rebuild?

I'm not convinced that the difference between 15 and 25 is so great. I've always found that how a character is played is more important to survival and also to the fun of the game than any game mechanical difference. A higher point buy gets a few extra bonus points to certain saves and such, but given that the die roll varies from 1 to 20, these differences are only going to make a difference in the outcome of an action once in a while.

But I will consider leveling the field once the players are selected if those with lower point builds feel they are at an unfair disadvantage. If I do this again, I'll change the system somewhat to guarantee a results closer to some average. I like having some randomness, as it takes me back to the good old days of 1st Edition D&D.

@Brittany Night: The point buy for your current set of rolls of 11, 14, 14, 11, 13, 8 is 13. You can re-roll and replace a lower result with the new result until the point buy cost is at least 15. If it goes over 25 points, they you will need to reduce some scores to get the cost equal to 25.

Remember to drop the lowest of the 4d6 results. So, for example, your last reroll was actually 14, because you only add the 3 highest rolls: 4+6+4.

4d6 ⇒ (3, 4, 2, 6) = 15-2=13. 3 points.
4d6 ⇒ (5, 4, 1, 6) = 16-1=15. 7 points.
4d6 ⇒ (3, 3, 4, 6) = 16-3=13. 3 points.

4d6 ⇒ (2, 6, 3, 1) = 12-1=11. 1 point.
4d6 ⇒ (6, 4, 6, 1) = 17-1=16. 10 points.
4d6 ⇒ (6, 2, 1, 2) = 11-1=11. 1 point.

25pt buy. That is if this is still recruiting?

Alias nearly complete. Will clean up gear and triple check numbers if selected.

Detailed submission for Peter. Please let me know if you require anything else.:

•Character Race: Human, no alt racial traits.

•Character class: Lore Warden Fighter. May take a level in Maneuver Master monk at some point but no rush.

•Class options: none. Gotta love Fighters.

•Feats and traits: Traits, Campaign: Stolen Fury. Social: Seeker. Feats, Human: Iron Will. Level one: Fast learner.Fighter one: Improved Initiative

•Physical appearance:Appearance. Short dark drown hair frames Peter's somewhat heavy features. Skin tan from the road shows pale once out of his armor. His clothes are normally scruffy from heavy wear but He today his dress armor is clean and freshly polished.
Peter's new cold iron flail jangles at his hip. He is not yet used to the weapon having won it dicing last night with a newly arrived Chelaxian armiger. It was a fair game, Peter lost his bow.

•Personality traits: Friendly but a bit distant. Easy to befriend but hard to really know. Quite happy working with Paladins of Iomedae, Hellknights, or whatever low templar dregs end up in the watch. Knows the difference between soft (the odd free drink from a shopkeeper happy to have the watch show a face in his/her establishment) and real (real money for services rendered) corruption. He does not talk about the ritual. It is not a secret that he was kidnapped along with three other children by a demon cult but he does not talk about it. If you get him drinking, and it is near the anniversary date he will sometimes open his sleeve and show the three names tattooed there; Galeea, Ezera, and Harsk. Peter was the only survivor.He is only really happy when running. Either chasing a pickpocket or just "chasing the morning" as he refers to his near daily pre-dawn runs through the city. His greatest, though secret joy, is reserved for when some early rising or late straying mugger as a go. He has been mugged twice, but he has run more than a dozen would-be attackers to exhaustion and the local lock-up.

•Short biography: See Alias. Very short. Lived in the city his entire life just made corporal in the city watch. Still slightly hung-over from the celebration/hazing party for his new rank.

•Alignment: LG

•Mythic Path:Champion, though the Exposed to Awfulness trait and the Guardian path would be a very easy swap to make.

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Due to the large number of players and submitted characters, recruitment for this thread will close one week from now (9/29/2015 at 12:00 Noon Eastern Standard Time U.S.).

I'll post a list of currently complete characters so you can get a sense of the range of characters. Lots of good ideas here. Choosing will be tough.

There are a lot of great submissions. Even if I'm not picked I had fun designing my character and reading everyone else's characters too!

To the GM, thank you for this opportunity too!

Tharasiph wrote:

Hello Gm can I do this.. lose the 18 and get a more useable set of scores? If not all good.

If the dice did not produce a set of attributes that you like, your alternative is to do a straight 15 point build. I don't want to get into any other permutations on the re-rolls. Sorry. I may allow some adjustments to the attributes once the characters are chosen for the game, to bring everyone closer together if those with the lower point build feel they are at a disadvantage.

Silver Crusade

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I'm not letting myself get too excited because I know with this many high-quality submissions it's going to be a highly competitive recruitment, but whoever is selected is going to have an incredible campaign on their hands.

I've come up with what I believe to be a complete list of submissions so far, and categorized them by mythic path/campaign trait of choice. Hopefully this helps out anyone still interested in applying know which roles are more crowded than others!

Trickster/Chance Encounter:

Guardian/Exposed to Awfulness:Marshall/Child of the Crusade:Archmage/Riftwarded Orphan:Champion/Stolen Fury:Heirophant/Touched by Divinity:

I hope I got everyone! If you were left off, I sincerely apologize!

@Ashe: That's pretty good, yeah... (as someone who plays a lot of Bloodragers, though, can I ask how you're getting there? At level 8, your base will save is a +0 from crossblooded) Turns out I was wrong about Fear Auras, though; that's devils, not demons.

@Haidar: No worries man, do what you like, didn't mean to step on toes (now there seems to be a third lore warden polearm specialist proposed too...). I was just trying to define the ways in which things seemed different (I'm going for Dex over Str, high will save focus because guardian, and combat maneuvers beyond trip, etc); but Perfect Aid + Bodyguard + Reach Weapon is a really neat trick, where you can effectively hamper the attack of every enemy you threaten, which could definitely be flavored as tactical.

@Anarya: Cyril (and several of the other characters proposed so far) have campaign traits different than their mythic path, which the handbook for this AP allows.

@GM: Any trait that functions once/day, in a campaign with a lot of battles per day, is something to be wary of. But a Mythic Guardian will usually be the last in the party to be killed by damage, so a re-roll against an ability that would otherwise kill you will almost never matter; and at higher levels of Guardian, you've got a better shot than any other mythic path of resisting or shrugging off abilities that would incapacitate you than anyone else in the party, making this also an effect that would fire rarely. Might be some personal opinion in there, but in other mythic campaigns I've played, the guardian's main weakness tends to be mostly no-save effects, touch attacks, and ability damage

Yeah, Base is 2, Will will be a 10 so no -1, Destined bloodline will be +3 at 8, Iron Wisdom +2, +2Cloak, and -2 for crossblooded. Is +7 with a once a day reroll and the ability to surge. Also if I get charmed or something early and earn the medal in the back of the players guide that is a bonus as well.

So I will have say the same as a wizard or sorcerer the only has a 12 wis, so it's fine and way worth it. The paladin will have to worry about having smites to overcome DR, with celestial bloodline I just need a cold iron weapon and I'm pretty set for low level demons, just counting as good makes me pretty set for things like Babau and Dretches and what not. That's why I chose a Babau for my backstory.

I checked and see a few submissions that don't have a lot of posting history. Did everyone read what was expected of players?

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Nice summary, Anarya! In case it gets missed, I'd like to point out that my character (Korgan Davastus) could be shifted to a different Path, as well as to the less in-demand Riftwarden Orphan trait rather easily if it would help with arranging the party. :)

Silver Crusade

@Anarya Thanks for the convenient summary!

@GM Since I've got some time it looks like, I'll probably spend some time refining/adding stuff to Avelina. Let me know if there's anything you need to know about me and my ability to maintain a long-term campaign that I need to PM you about. I've been doing PbP for well over a year now, so I've got experience. I also know I could play this character for years if necessary :D

@Everyone If anybody has any ideas for shared character background connections, that might be fun (if it's okay with the GM, of course)!

Eh, the Sorcerer with 12 wis is trucking a +9 (and I'm expecting a will save of +11-12 by that level). But I was confusing demons with devils earlier—against devils (and dragons, and a few other baddies), the melee characters need to worry about will saves far more than the casters do. I guess Destined is a good way to deal with the Crossblooded penalties, hmm.

Clebsch GM wrote:
Tim Woodhams wrote:
Looks interesting I've got a couple of ideas if I get the rolls. GM given that the difference between 15 and 25 pt is quite large would you consider just assigning a point value once you have made your selection and ask those people to rebuild?
I like having some randomness, as it takes me back to the good old days of 1st Edition D&D.

(: That might well be the exactly same reason that I don't like randomness. To me D&D became much more playable at 3rd Ed.

I'm okay with randomness but as long as it doesn't get out of hand that is.

@Anarya excellent work on the list and I like your character submission. Good luck in the recruitment!

Behold the awesome power of randomness!!

That's what makes Role Playing better than roll playing! I love the challenge of finding how to relate the random to my character's story and background. Makes for a richer experience =)

I'm loving all the characters coming into this story and hoping I can compete at this point lol.

Lanarial wrote:

Behold the awesome power of randomness!!

That's what makes Role Playing better than roll playing! I love the challenge of finding how to relate the random to my character's story and background. Makes for a richer experience =)

This is probably not the place or time for a debate about this but what the heck. I totally agree that random stats can be a great inspiration for characters (particularly their flaws). I have at times rolled dice for stats to give me inspiration before making a character with a point buy system. But If you already have a concept rolling can get in the way and additionally can create an uneven playing field for characters and can at times lead to resentment.

Basically I feel there is plenty of randomness in play that there is no need of it character creation.

@Anarya, As a tactician, my character will fall in love with your life link ability and the strategies it opens up. As a charismatic person who could be revered like a saint, Haidar would actively seek to remain in your presence to balance out his less honorable tendencies.

@Elena: Can't not respect a Paladin, especially one who is stricter on evil. With scores like yours, you can becomes a hell of a respected leader. I'd unquestionably back someone like Elena. Between Guardian and Marshal, we could whip even the meekest warriors into shape mighty quickly.

@Peter/Cyril: Lore Wardens represent! We need a six man Lore Warden team.

On dice rolls, I rolled a 15, happy with the results. Sure fighter with 10 con isn't great. Neither is the poor will save. But things will run their course. I'll pull my weight. Spend time retraining to maximize hit points if we have the downtime. Make some anti-mage tactics or bulk up on some potions to resist spells a bit better. Just means I need to to play smarter, be prepared, and adapt on the fly, and honestly that is half of what Haidar strives for anyway.

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Here is the list of characters who are complete at this point. I'll add more as they come in. There are a few who don't yet have their attributes set up.

Tania Teg, Female Human Slayer (Bounty Hunter), NG, Chance Encounter, Trickster
Klynt, Male Human Ranger (Demonslayer), NG, Chance Encounter, Trickster

Avelina, Female Human Sorcerer, LG, Child, Marshal
Allaric Aljinn, Male Human Bard, NG, Child, Marshal
Elisen Renard, Female Human Cleric (Herald Caller), LG, Child, Marshal
Haidar Zaman, Male Human Fighter (Lore Warden), NG, Child, Marshal

Vitus Thorgrimson, Male Human Bloodrager (steelbood, Crossblooded), CG, Exposed, Guardian
Ellena Lovain, Female Human Paladin, LG, Exposed, Guardian
Cyril Erenwehr, Male Elf Fighter (Lore Warden, Martial Master), NG, Stolen Fury, Guardian

Takim, Male Human Magus (Bladebound), CG, Riftwarden, Archmage
Deimne, Male Human Ranger, NG, Riftwarden, Archmage

Lanarial, Male Half-elf Oracle, NG, Stolen Fury, Champion
Doga the Lion, Male Human Druid (Lion Shaman), CG, Stolen Fury, Champion
Karas Argentus, Male Tiefling (Pitborn) Bloodrager (Draconic:Silver), CG, Stolen Fury, Champion
Peter Avoir, Male Human Fighter (Lore Warden), LG, Stolen Fury, Champion

Ali Asaidi, Male Human Inquisitor, NG, Touched, Hierophant
Korgan Davastus, Male Human Magus, NG, Touched, Hierophant
Anarya, Female Aasimar Oracle (Purifier), LG, Touched, Hierophant

Other breakdowns
Sex: Male 13; Female 5
Race: Human 14; Elf 1; Half-elf 1; Tiefling 1; Aasimar 1
Class: Bard, Bloodrager 2, Cleric, Druid, Fighter 3, Inquisitor, Magus 2, Oracle 2, Paladin, Ranger 2, Slayer, Sorcerer

Silver Crusade

@GM Avelina would actually do the archmage path (though I admit I havent looked much at marshall, so it could be a possibility). The Child of the Crusades trait was just the one that fit with her backstory the best.

EDIT: Actually, after looking at Marshall, I would be fine with Avelina going that route. In fact, I think it might be a much better fit RP-wise than Archmage. I will be happy with whichever one suits the party the best.

Well shucks, more competition in the Marshal party. Now I feel I have to make an archmage alternate or trickster alternate just to hedge my bet. We will see what times allows.

Decided to go ahead and map out the Slayer build. Mechanically, it drops the trip/AoO focus and heads to attacking early and quick. +5 Init difference between the builds, and that'll build in time. Slayer also gives me a whopping 10 skill points per level and allows me to armor up a bit with a shield. Still unsure which I like more, but they both are geared fine (thank gods Slayer and fighter share starting wealth) and ready to go.

Fighter, Lore Warden:
Haidar Zaman
Human Fighter (Lore Warden)/1
CN Medium humanoid (human)
Init + 3 Senses: Perception +0
AC 15, touch 12, flat-footed 13
HP 10 (1d10) Current HP: 10
Fort +2, Ref +2, Will -1
Studded Leather
Speed 30 ft
Melee Guisarme + 5 (2d4+3) or +3(2d4+6)
Ranged Throwing Dart +3 (1d4+3)
Str 17, Dex 15, Con 10, Int 14, Wis 8, Cha 8
Base Atk +1; CMB +4; CMD 15
Weapon Focus (Guisarme), Power Attack, Combat Reflexes
Tactician (combat), Forbidden Knowledge (Regional), Child of the Crusades (Campaign), Meticulous (Drawback)

Trained Skills, 8 Ranks (2, +2 int mod, +1 (skilled), +1 FCB, +2 Scholastic (Int skills only))
Acrobatics + 3
Climb +7
Knowledge (Engineering) +6
Knowledge (Dungeoneering) +6
Knowledge (History) + 6
Knowledge (Local) +6
Knowledge (Geography) +6
Perception +0
Languages Taldane, Hallit, Kelish

Slayer, Vanguard:
Haidar Zaman
Human Slayer (Vanguard)/1
CG Medium humanoid (human)
Init + 8 Senses: Perception +3
AC 17, touch 12, flat-footed 15
HP 10 (1d10) Current HP: 10
Fort +2, Ref +4, Will -1
Studded Leather and Heavy Wooden Shield
Speed 30 ft
Melee Scimitar +5 (1d6+3, 18-20 2x)
Ranged Throwing Dart +3 (1d4+3)
Str 17, Dex 15, Con 10, Int 14, Wis 8, Cha 8
Base Atk +1; CMB +4; CMD 15
Improved Initiative, Weapon Focus (Scim)
Tactician (combat), Forbidden Knowledge (Regional), Child of the Crusades (Campaign), Meticulous (Drawback)

Trained Skills, 10 Ranks (6, +2 int, +1 (skilled), +1 FCB)
Acrobatics +6
Know Dungeoneering + 6
Know Geography +6
Know Local +6
Know History +3
Stealth +6
Survival +3
Perception +3
Ride +6
Swim +7

Languages Taldane, Hallit, Kelish

4d6 ⇒ (2, 3, 4, 1) = 10 9
4d6 ⇒ (3, 3, 2, 2) = 10 8
4d6 ⇒ (3, 1, 6, 1) = 11 10
4d6 ⇒ (1, 1, 4, 4) = 10 9
4d6 ⇒ (5, 6, 2, 6) = 19 17
4d6 ⇒ (6, 2, 3, 6) = 17 15

Hmmm. 17 point buy, loaded into two abilities. I'll pretty much have to make a character with this array!

Full caster probably, though I prefer skilled characters, so if I can make that work...

AGamer70 wrote:

4d6 --> 15
4d6 --> 15
4d6 --> 14
4d6 --> 15
4d6 --> 12
4d6 --> 8

26 pts. Probably drop the 12 to 11 for simplicity sake to get to 25. Will see what I can come up with.

This may seem like an odd question given that we are all competing for a spot, but I could use some direction. The first thing I though of after seeing my stats was a monk. However, considering the DR and resistances of demons, an unarmed attack would have problems at higher levels since an attack needs to be "good" to bypass. I then would have to use a monk weapon like a staff and make it holy. I could also use pummeling style to stack the damage to overcome. I know the champion mythic path has some options to bypass DR too but that would be a limited amount of times per day. Does anyone know of alternate solutions?

My fallback would be a warpriest for a secondary melee/healer which also could be useful to a group.

Any input would be appreciated.

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AGamer70 wrote:
...since an attack needs to be "good" to bypass. I then would have to use a monk weapon like a staff and make it holy carry a 50gp oil of bless weapon.

Thanks, that will work. I'll just have to carry around some potions and wash my hands before battling demons. :)

AGamer70 wrote:
I then would have to use a monk weapon like a staff and make it holy. I could also use pummeling style to stack the damage to overcome. I know the champion mythic path has some options to bypass DR too but that would be a limited amount of times per day. Does anyone know of alternate solutions?

1. Get a 5th-level wizard to hit you with Greater Magic Weapon (spell should effectively last most of the day)

2. Wear an Amulet of Natural Fists (Evil Outsider Bane, 4k gp)

Level 5: ignore all Demon DR. Monks actually have an *easier* time of this than most other classes because of the trick I just mentioned.

I'd say champion. At third tier you are set. Mythic Ki at first level would allow for quick Ki regeneration and double as giving you a full DR bypass for the round.

Penetrating Damage at 3rd mythic level offers the ability to override a DR type completely. Choose DR Good to bypass and you are good for many encounters. No mythic spending needed, this would be constantly active.

Could skin this as getting accustomed to combating demons or a divine gift or a mastery over Ki.

Could also go Warpriest Sacred Fist and get that Holy Strike Blessing on your fists if you want to keep a monk like feel.

Last night was my anniversary and I'll be pretty busy today until this evening, but I'll get to your comments and questions soon.

I notice a number of people have expressed optional campaign trait options, so I will make a note of those in my next update. Just to be sure I don't miss anyone, if you have flexibility about your trait, make a post to remind me if you can.

Changing traits will likely affect your background story. If you have any brief thoughts on how the background would change with the alternate trait, let me know. I don't want things to be too complicated, so don't worry too much about details.

There are options for if more than one character share the same trait (see player's guide to WOTR) but that too may change background stories. I'll trust that the players who get their character chosen can make a final choice of trait and adjust background stories once we get to that stage.

I'm fine with changing backstories or traits. Vitus can be a guardian, trickster, or champion. I just want players that can post more than once a day and keep the game going.

Sacred Fist got nerfed in the last errata; its BAB no longer scales as a monk, which cripples it pretty significantly. Penetrating Damage does less for a monk than other classes, because against high-level outsiders (which have good + material DRs) it can only overcome one half of that, vs. a cold-iron weapon user. ...though if you go Unchained Monk (or multiclass for proficiency), the Sansetsukon is a truly excellent weapon that can be relevant all the way from level 1-20.

@GM: I'm definitely flexible on traits; I picked the one that made the most sense for the story I had already written, but it's not an important part of the character or story, etc. I'm guessing some others feel the same way as well.

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I can do any trait that doesn't require that I've spent my whole life in Kenabres or the surrounding area.

Happy anniversity GM!

Doga could work with any trait but Riftwarden Orphan. Growing up an orphan in Kenabres doesn't gel well with him being a barbarian shaman. As far as mythic path goes, his focus is going to be melee once he gets wildshape, which is a way off from level 1, but he's a full caster so he could go any of Champion, Guardian, or Hierophant.

Happy anniversary, btw.

Thanks for all of the help.

@GM - Happy anniversary. Would you allow the use the Sansetsukon, an eastern weapon, if I go with a monk?

In regards to traits/paths, Champion works best but could go Guardian if needed with the suggested alternate ways to bypass DR.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Happy anniversary! :D

How many years?

The Exchange

Am I too late to apply?

About Me:
I've been active in Paizo's PbP community for about 3 years. I play Society, home games, and one-shots. I've been in a Jade Regent game with EndlessForms for about 2 years (though he recently put it on hiatus for the sake of his classes). I'm currently a little light on my PbP load, so I thought I should pick up another. I just finished Dragon's Demand with Jiggy as well, for whatever that may be worth. It was an excellent game and I'd encourage you to read through some of the pages to see how we play (though keep in mind, I was playing a gnome; I don't always play like that).

As for game history, I've played D&D 4E, D&D 5E (fine system, that), Pathfinder for a few years, Forgotten Futures once, Shadowrun 4E & 5E, and I believe that's all. Shadowrun is a mess and D&D 4E was... odd. So I try to stick to Pathfinder and D&D 5E now. And I've never played any WotR.

EDIT: I see that I am not. I can do the 29th.

Silver Crusade RPG Superstar 2014 Top 16

I have five days to come up with a character? I'm in! Color me excited!

EDIT: Stat rolls

stat: 4d6 ⇒ (6, 3, 4, 6) = 19 =>16
stat: 4d6 ⇒ (1, 6, 4, 4) = 15 => 14
stat: 4d6 ⇒ (4, 2, 5, 5) = 16 => 14
stat: 4d6 ⇒ (5, 4, 2, 1) = 12 => 11
stat: 4d6 ⇒ (5, 2, 6, 5) = 18 => 16
stat: 4d6 ⇒ (3, 2, 2, 2) = 9 => 7

27 point buy, I'll take it! LOL! I know exactly which character to make with these stats!

Silver Crusade

Please read the GM's earlier statements about rolling stats.

If you roll stats and get higher than a 25 point buy, you need to lower them until you get to 25.

Silver Crusade

My backstory (along with future plans) and build choice are pretty set on being Touched by Divinity/Heirophant, so I'll keep it simple and stick with those.

I have so much material for Anarya if she ever gets the chance to shine. This is a character I've worked on for months and months, and I have a lot of plans for her development, her build, and her story.

Silver Crusade RPG Superstar 2014 Top 16

Character Race + any alternate racial traits: Human, no alternate racial traits
Character class + any archetypes: First level will be in Ninja. I plan to multiclass her into Warpriest at 3rd level and most of her levels will then be Warpriest levels.
If the class has any choices to make from a list of options, such as sorcerer bloodline, oracle mystery and revelations, witch patrons and hexes, etc., list the choices the character will be taking (no need to list spells at this stage): No special choices for the ninja levels, but she'll be revering the Empyreal Lord Reymenda and using shuriken as her focus weapon for her warpriest levels. She will be taking the Good and Destruction blessings.
Feats and traits selected Feats: Point Blank Shot and Precise Shot. Traits: Martial Manuscript, Kin Guardian, Touched by Divinity, and Drawback (Vain)
Physical appearance (height, weight, hair, eyes, etc., including typical armor, weapons, and clothing): Alhet is a young woman with dark hair and deep blue eyes. She's thin and quick of movement, befitting her choice of profession. She normally wears darkly-stained leather armor and a dark hood to hide her face when possible. She carries shuriken as her primary weapon and will use a short sword when necessary.
Personality traits: Alhet is very quick to anger and very aware of her appearance. Her hair is meticulously kept, and if anything ruffles it, she will strike out at that thing with a vengeance. She is also a compulsive truth-teller, and will not lie even if coerced.
Short biography: See below in Background spoiler.
Alignment: CG
Mythic Path: Heirophant


Alhet is a young, brash girl, but carries the weight of an old soul. She has obviously been through ordeals beyond her age. Despite this, she will still sometimes act impetuous and make snap-decisions that can get herself and her allies into hot water. She reveres the empyreal lord Reymenda, also named the "Lady of the Martyred Womb". Her guidance has allowed Alhet to harness divine power in battle, and destroy her enemies in righteous fury. She has also taken a sacred vow to always tell the truth, which she follows to a fault sometimes.
Alhet was never supposed to have been born... her mother's womb was badly damaged by an unfortunate accident when she was very young, and the family always assumed she was barren. Alhet's father fell in love with her mother despite this fact, and every night she prayed to the goddess of childlessness Reymenda that she be allowed to have a child, for 15 years. Finally, the goddess took pity on the woman, and granted her the wish, a child. In a bit of irony (probably thought up by Reymenda herself) Alhet was born entirely without a womb, truly barren for life, a fact that was discovered by her only after her marriage at 17 to a wealthy foreign knight named Alain. When the man found that she could not bear his children, he rode off on his horse immediately, traveling back to his home city of Absalom and breaking her heart into pieces. Her grief was helped by her family, who still hoped that she find the right man who, like her father, could accept a life with no children.
But then, more tragedy struck, on the eve of her 20th birthday. Alhet's family was taken from her, killed in one of the many raids of Nerosyan by demons. The only reason Alhet herself was not killed was that she was at a local thieves' guild, studying the arts of subtlety, for she hoped to travel to Absalom and exact revenge on the man who had hurt her so. But after her family died in the raid, she decided to focus her life solely on helping others. She has now taken up divine study, while performing odd jobs for the city guard. She hopes to become a priest of Reymenda, the first in the city, and start a church-turned-orphanage where those who cannot have children of their own can help raise orphans to functioning members of society.


Alhet Desertflower
Female human Ninja 1
CN Medium humanoid (human)
Init+4; Perception +6

AC 17, T 14, FF 13 (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +1, Ref +7, Will +3

Melee short sword +2 (1d6+2/19-20)
RangedShuriken +4 (1d6+2)
Special attacks Sneak attack +1d6

Str 14, Dex 16, Con 11, Int 7, Wis 14, Cha 15
Base atk+0; CMB +2; CMD 16
Feats Point Blank Shot, Precise Shot
Traits Martial Manuscript (+2 to confirm crits with monk weapons), Kin Guardian (+4 to AC of family member when using aid another for AC), Touched by Divinity, Drawback (Vain)
Skills Acrobatics +7, Diplomacy +6, Escape Artist +8, Kn. local +2, Perception +6, Sense Motive +6, Sleight of Hand +8
SQ Poison Use
Languages Common

belt pouch
10 candles
cheap holy text
flint and steel
iron pot
mess kit
spell component pouch
10 torches
5 rations
silver holy symbol of Reymenda

20 shuriken
short sword

Silver Crusade RPG Superstar 2014 Top 16

@Hrothdane, thanks, I saw the part about raising them if they were below 15, but not the part about lowering. I'll fix that now. I'm dropping one of my 16s to a 15 and putting that into Charisma.

@GM: Feel free to look through my posting history. I am in a lot of games and always post multiple times per day except sometimes on weekends, when I post at least once per day. My work life and home lives are very stable, and I have no played in Wrath before, though I do know the general storyline through playing Wrath in the Adventure Card Game.

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