Weather Charts
Weather patterns in the Worldwound are affected by the chaos of the Abyss as well. Survival checks made to predict weather in the Worldwound take a –20 penalty, and attempts to influence the weather via control weather require a successful DC 30 caster level check to succeed. If you wish to roll random weather for a particular day, use the following table in place of the one on page 439 of the Core Rulebook.
d% Result [dice=Worldwound Weather]1d100[/dice]
01–30 Normal weather for the region (see regional stat block below)
31–50 Normal precipitation for the region (see regional stat block below)
51–60 Windstorm (01–60) or thunderstorm (61–100; roll randomly to determine the energy type unleashed by lightning strikes [acid, cold, electricity, fire, or sonic])
61–70 Heat wave
71–80 Ashstorm 1
81–90 Supernatural precipitation (equivalent to hail, but the precipitation is composed of teeth, moaning insects, bits of jagged crystal, arrowheads, frozen eyeballs, or something equally frightening)
91–95 Windstorm and thunderstorm plus tornadoes (1% of tornadoes cause 1d3 Abyssal rifts as they pass)
96–98 Hurricane with isolated occurrences of storm of vengeance
99–100 Abyssal storm 2
1 Treat as a duststorm, plus all exposed to the ashstorm take 1 point of fire damage per round in addition to the other effects common to duststorms.
2 Abyssal storm: Treat as an ashstorm combined with a thunderstorm. Instead of lightning strikes, the storm creates Abyssal rifts.
Regional Stat block
Climate: Temperatet
Elevation: highland
Baseline Temperature: 60 F
Season: Spring
[dice=Temperature Variation]1d100[/dice]
[dice=Duration][/dice] Days
Precipitation: Frequency Rare (15%),
[dice=Precipitation]1d100[/dice]
[dice=Wind Strength]1d100[/dice]
[dice=Cloud Cover]1d100[/dice] None