Spells Typically Memorized:
DC 16 + spell level
DC 17 + spell level for enchantment
0-Create Water, Detect Magic, Light, Read Magic
1-Comprehend Languages, Divine Favor(x2), Entropic Shield, Obscuring Mist, Protection from Evil, Longstrider*
2-Hold Person (DC 19)^, Lesser Restoration, Remove Paralysis, Shield Other, Spear of Purity, Spiritual Weapon, Aid*
3-Dispel Magic, Prayer, Remove Disease, Searing Light, Protection from Energy*
4-Air Walk^, Divine Power, Holy Smite (DC 20)^, Restoration, Freedom of Movement*
5-Breath of Life, Flame Strike (DC 21)^, True Seeing^, Teleport*
* means bonus domain spell from Travel or Luck domain
^ means spell already used for the day
Domain Powers:
Travel:Agile Feet-9/day. Ignore all difficult terrain for the next round with no penalties.
Dimensional Hop-Can teleport 100' per day as a move action within line of sight.
Luck:Bit of Luck 9/day. Touched target rolls two D20s, keeping the more favorable result in the next round.
Good Fortune-1/day. Reroll any one roll made before result is announced, keeping the new result.
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Cleric Abilities:
*Aura of Good
*Channel Energy 5d6 x3/day. DC 14. Used zero for the day.
*Spontaneous Casting-healing.
Racial Abilities:
*+2 to WIS
*30' movement
*Low Light Vision
*Skill Focus Perception
*Elf Blood
*Immune to Sleep and gain +2 to Saves vs. Enchantment
+2 to Perception
Armor: Mithral Agile Breastplate +2, 15 lbs., 8550 gp
Dusty Rose Ioun Stone, 5000 gp
Amulet of Natural Armor +2, 8000 gp
Ring of Protection +3, 2000 gp
Cloak of Resistance +3,
Belt of Incredible Dexterity +2, 4000 gp
Headband of Inspired Wisdom +4, 6000 gp (made by Hrafen)
Metamagic Rod of Lesser Silent, 3000 gp
Pearl of Power, 1st level, 1000 gp
+1 Light Mace, 4 lbs, 2230 gp
Scroll of Cure Serious Wounds x2, Scroll of Breath of Life, Scroll of Raise Dead Scroll of Flame Strike, 1125 gp,
Scroll of Searing Light, 375 gp
Scroll of Neutralize Poison, 700 gp,
Scroll of Greater Magic Weapon, 700 gp
Wand of Cure Light Wounds 43 charges,
Scroll of Blindness/Deafness DC 18, 675 gp
Dagger 1 lb., 2 gp
Sling
Handy Haversack, 2000 gp and contents 5lbs
10 sling bullets, 1 sp
Waterskin, 1 gp
5 day's rations, 2 gp & 5 sp
Oil flask, 1 sp
5 tindertwigs -, 5 gp
Bedroll, 1 sp
Ink vial-, 8 gp
Parchment (x5) blank sheets-, 1 gp
Ink Pen-, 1 sp
Fish hook -, 1 sp
Scroll case, 1gp
Empty Sack, 1 sp
Explorer's Outfit, 10 gp
Silver Hold Symbol of Desna, 25 gp
Spell component pouch 2 lbs., 5 gp
Belt Pouch .5 lbs., 1 gp
Appearance:
Spoiler:
Elisen is an youthful 1/2 female with dark hair, eyes and skin. She is both pleasant and plain. She does not resemble most clerics, choosing to not wear the bulky armor and shield usually seen by her ilk. She prefers lighter armor, and uses her offhand to help present the holy symbol she wears around her neck to Desna. She is approximately 5' 3" tall, weighing around 110 lbs. Unlike most 1/2 elves, her elven physical characteristics are very muted. She is rather short, and while her ears are slightly pointed, she easily passes as human to strangers.
She is almost gnomelike in her sense of wonderment and love for exploration. She is a true devotee of Desna, loving nothing more than traveling and exploring.
Background:
Spoiler:
Elisen was born into a middle class human family, the result of co-mingling between her human mother and her elven father of the Kyonin region. She was raised by her mother and only recently made contact with her father.
Her mother brought her up in the study of Desna's teachings, and she took immediately to the lessons. Her mother also traveled often during Elisen's upbringing, and Elisen accompanied her on several of these trips. She has explored many sights around Golarion.
Elisen eventually progressed in Desna's eyes and was granted special blessings by her goddess. Elisen's mother was recently traveling in the Varnhold area. No contact has been heard from her in over a month. Elisen, being true to her nature, decided to travel to the area to find her mother.