+1 to all stats
Common and 1 other language
Background: Traveler Skills: Persuasion, History
Languages: Any two
Personality Trait: Always eager to meet a new friend or see a new culture.
Ideal: People should be free to experience life. I cannot abide oppression or exploitation.
Bond: My souvenirs are important to me because they make my life feel more real, and I am loathe to part with them, even if they're ultimately worthless.
Flaw: As much as I like making friends, I'm afraid to go too deep, lest I be tied down.
Fighter 1 Fighting Style: Defense (+1 AC while wearing armor)
Second Wind: Regain 1d10+ftrlvl HP as bonus action, 1/rest
Warlock 2 Otherworldly Patron: Have a pact with a Great Old One.
Pact Magic: See spellcasting.
Spellcasting Focus: Can use arcane focus.
Awakened Mind: Can communicate telepathically within 30ft. Creature must know at least one language, but doesn't need to share a language with me.
Eldritch Invocations (2):
- Eldritch Sight: Can cast detect magic at will.
- Eyes of the Rune Keeper: Can read all writing.
Spellcasting (DC 13) Spell Slots: 2/rest
Slot Level: 1st
Cantrips Known: 2 Eldritch Blast (VS, 1action, 120ft) - Ranged spell attack for 1d10 force damage.
Prestidigitation (VS, 1action, 10ft): You create one of the following magical effects within range:
- Instantaneous harmless sensory effect (sparks, wind, faint music, smell, etc)
- Ignite/snuff a candle/torch/campfire
- Clean/soil object up to 1 cubic ft
- Chill/warm/flavor up to 1 cubic ft nonliving material for 1hr
- Make a color, small mark, or symbol appear for 1hr
- Create nonmagical trinket/illusory image in hand for 1 round
Can have up to 3 running at once.
Spells Known: 3 Armor of Agathys (VSM, 1action, self, 1hr): Cover self in frost, gain 5 temp HP, anyone who hits me in melee while temp HP remains takes 5 cold damage.
Hellish Rebuke (VS, 1react, 60ft): When damaged by enemy I can see w/in 60ft, use reaction to deal 2d10 fire damage (DEX half).
Hex (VSM, 1bonus, 90ft, Conc:1hr): Get +1d6 necrotic damage against target, and choose one ability score for them to have disadvantage on ability checks. If target hits 0HP, can use bonus action to move it to another creature.
Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50ft rope)
Bottle of exotic ale
Decorative scarf from a far-off land
Set of traveler's clothes
Healing potion (2d4+2)
1-inch cube, each side painted a different color
Potion of greater healing x2
Gauntlets of Ogre Power (STR 19)