Carrion Crown: The Hidden Road

Game Master Yog Sothoth's Blues

Heroic destinies are fraught with peril, and none-so-much as in the horror-ravaged lands of Ustalav, where the dead rest uneasily and a conspiracy wends its way from the bowels of the earth to the darkness beyond stars. Six are called, but who will survive the hidden road ahead?


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hmmm lots of Oracles and Magi.
Good scattering of skill and melee types.

No Druids, Summoners or Gunslingers unless I missed somebody.

Looks to be a good pool.

Sovereign Court

I get nervous whenever I get mentioned now. lol the paranonia is getting to me.....


Punza, Varisian Dirge bard

Background:

Growing up in a Varisian Cravan, Punka found himself surrounded by superstition and evidence of the validity of such superstition. A major part of that evidence was the power of The Harrow, and the women who wielded it.

Punza spent most of his life inside Ustalav, not that the borders meant anything significant to the caravan. This stacked superstition upon superstition in his mind. As he reached puberty, and would normally have begun deeper training in his role within the caravan, he began expressing The Gift.

He was expelled from the caravan in Ardis, as a violation of the natural order. Men are not supposed to have The Gift. The locals refused to trust Punza or have much to do with him. A boy just entering puberty and thrown out into the wolrd with no support is either going to turn to crime, find unexpected help, or have an extremely difficult time.

Punza found unexpected help. Professor Lorrimor discovered the poor lad and took him in long enough to set him up more comfortably. He helped Punza get set up with the local militia, where the boy worked as a servant, but had food, shelter, and time to learn and expand his horizons. Punza focused on learning more about The Harrow, The Gift and the world around him. As he got older, he continued practicing the entertainmet skills he had learned earlier in his life, and worked to expand his skills into the realm of the fortune tellers who use The Harrow.

In the last few months, he began patrolling with the militia, and learned more about cooperative tactical combat than he knew there was to learn. He was trying to decide whether to follow his heart and Gift, and try to work as a MALE Varisian Fortune Teller, or to follow convenience and security and formally become part of the Ardis militia. Whie struggling with this decision, he received notification of Professer Lorrimor's death, and the request for him to atend the reading of the will.

Thus, young Punza finds himself on the road to Ravengro, uncertain who he should be, without a place where he truly belongs, weilding gifts that mark him as strange and not to be trusted.

Combat:

Init +1
Move 20'

Neutral Good

BAB+0 Melee+0 Ranged+1 CMB+0 (Str+0, Dex+1)
Whip +0 for 1d3-1 @ x2, S, nonlethal, reach, trip, disarm

Perform Aid Another for attack to provide +3 to hit

AC13 T11 F12 CMD11 (Leather+2, Dex+1, BAB+0, Str+0)

HP 9 (+1 Con)

Fort +1 (+1 Con)
Ref +3 (+1 Dex)
Will +3 (+1 Wis)

+1 Will vs Enchantments
+1 Trait vs Fear

* @ DC14 Cantrips: Detect magic, Light, Prestidigitation, Spark
2 @ DC15 Level 1: Chord of Shards; Cure Light Wounds

Concentration: 1d20+Caster Level+4

8 Rds Bard Song (+Lingering Song)

1 Harrow Deck draw/Day for +2 to D20 roll based on suit any time later in day

Skills:

6+2 Int+1 Skilled+1 Favored Class
Total Skill Attribute+Ranks+Class+Specified+(Conditional)
+1-Acrobatics 1+0+0 (-3 Load)
+2 Appraise 2+0+0
+8 Bluff 4+1+3
+0-Climb 0+0+0 (-3 Load)
+2 Craft 2+0+0
+8 Diplomacy 4+1+3
+4 Disguise 4+0+0
+1-Escape Artist 1+0+0 (-3 Load)
+1-Fly 1+0+0 (-3 Load)
+1+Heal 1+0+0(+2 to stabilize)
+4 Intimidate 4+0+0
+7 Knowledge (History) 2+1+3+1 Bardic Knowledge
+7 Knowledge (Religion) 2+1+3+1 Bardic Knowledge
+3 Knowledge (All Others) 2+0+0+1 Bardic Knowledge
+1 Perception 1+0+0
+8 Perform (Dance) 4+1+3
+8 Perform (Percussion) 4+1+3
+8 Perform (Sing) 4+1+3
+5 Profession (Fortune-Teller) 1+1+3
+1-Ride 1+0+0 (-3 Load)
+1 Sense Motive 1+0+0
+6 Spellcraft 2+1+3
+1 Stealth 1+0+0
+1 Survival 1+0+0
+0-Swim 0+0+0 (-3 Load)
+8 Use Magic Device 4+1+3

Feats & Traits:

Feats
Harrowed +1 Will vs Enchantments, 1 harrow draw/day +2 d20 roll by suit
Lingering Performance +2 Rds duration after cease Bardic Performance

Traits
Battlefield Disciple (Combat) +2 Heal to Stabilize, Performing Aid Another for Attack bonus grants +3
Making Good on Promises (Campaign) +1 vs Fear

Gear:
180GP Budget
010.0.0 Leather 15# +2/+6/0/10%/30' (Worn)
001.0.0 Whip 2# 1d3/x2/S/Disarm, nonlethal, reach, trip (Worn)
100.0.0 Harrow Deck (Belt Pouch)
005.0.0 Dancing Drum 3# (Worn)
002.0.0 Backpack 2# (Worn)
000.1.0 Bedroll 5# (Pack)
001.0.0 Belt Pouch .5# (Worn)
008.0.0 Ink (Pack)
000.1.0 Inkpen (Pack)
000.8.0 Iron Pot 4# (Pack)
010.0.0 Journal 1# (Pack)
000.2.0 Mess Kit 1# (Pack)
010.0.0 Mirror .5# (Belt Pouch)
000.0.1 Soap .5# (Pack)
000.1.0 Torches (10) 10# (Pack)
002.5.0 Trail Rations (5) 5# (Pack)
001.0.0 Waterskin 4# (Pack)
FREE0.0 Entertainer's Outfit 4# (Worn)

146.8.1 coin spent, 33 Gold, 1 Silver & 9 Copper on hand
57.5# total carried - 27# without Pack
33# Light (+~/-9/30'/x4)
66# Medium (+3/-3/20'/x4)
100# Heavy (+1/-6/20'/x3)

Harrow Deck:

Suit (d6)
Hammer (Str) 1
Key (Dex) 2
Shield (Con) 3
Book (Int) 4
Star (Wis) 5
Crown (Cha) 6
Card (d9)
LG 1
NG 2
CG 3
LN 4
N 5
CN 6
LE 7
NE 8
CE 9

Character Generation:

Human, Varisian
+2 Charisma
Medium
Norml Speed
Bonus Feat
Skilled
Languages Common (Taldane), Varisian, Hallit, Skald

Bard (Dirge bard) 1
D8
+0/+0/+2/+2
Bardic Knowledge
Bardic Performance 8 Rds/Day
Cantrips
Countersong (Percussion or Sing)
Distraction (Dance)
Fascinate (Save, not skil roll)
Inspire Courage +1 (Specify when used. no skill roll)
1 1st level spell per day (+1 Attribute)
4 Cantrips Known: Detect magic, Light, Prestidigitiation, Spark
2 1st Level spells known: Chord of Shards; Cure Light WOunds
Simple weapons, longsword, rapier, sap, short sword, shortbow, whip
Light Armor & Shields

Attrbiutes
Points Race
.0 10 S 10 +0
.3 13 D 13 +1
.2 12 C 12 +1
.5 14 I 14 +2
.2 12 W 12 +1
13 17 H 19 +4


The Headsmen's beautiful daughter is ready to roll!

Statistics:
Naught
Female Changeling Barbarian (Invulnerable Rager) 1
NG Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 natural)
hp 14 (1d12+1)
Fort +3, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 claws +3 (1d4+2) and
. . Greataxe +3 (1d10+3)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 10, Wis 16, Cha 16
Base Atk +1; CMB +3; CMD 15
Feats
Traits Savant, Subject of Study
Skills Linguistics +1, Perception +7, Perform (Storytelling) +8, Survival +7
Languages Aklo, Common, Varisian
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hulking Changeling (Annis Hag) (Ex) The changeling gains a +1 racial bonus on melee damage.
Subject of Study (Aberration) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type. See the ranger favored enemy suggestions for a list of creature types most likely to appear in this campaign.
Talented You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class skills for you.
Fast Movement (Ex) A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Background:
Although tales of the Varisian Wanderers varies from that of swindlers and thieves to star watchers and dream chasers the one thing everyone can agree about them is their loyalty to family. So it comes as little surprise that one early morning when the sun was still asleep that a group of Wanderers were packing up their camp when one of them discovered in their locked carriages a basket with a female newborn resting peacefully within it. No amount of guessing, questions, or explanations could reveal to them how whoever left the child with them had gotten past them without their noticing so they ascribed the child to be good omen from Desna herself and took her in and bestowed upon her the name Naught, the child from nothing.

The years passed and the girl grew up to be a beautiful maiden, happy, energetic, and extremely aggressive. She would continue in this happy traveling life till her adolescence, when one misty morning while the sun was still asleep she heard a song being sung to her, and only to her. No one else could hear the beautiful music no matter how hard she tried to get them to listen which saddened her greatly. As days went on the song began calling to her more and more, growing stronger with every note, while at the same time growing fainter, forcing her to concentrate her everything in order to hear it. Until one night when she couldn't sleep due to the song she thrust herself up from her covers and ran into the woods nearby where the song had been coming from, or had appeared to be. She was unsure of how far and how fast she ran until to her deepest misery the music died, the singer having given up on her. It was then that she realized she was a stranger in a stranger place, with nothing familiar around her and no familiar faces to comfort her. Cursing her decision to listen to the song in the first place she left her fate in Desna's hands as she began to wander in the woods, going deeper and deeper until the sun itself was blocked out by the trees.

It was here that her life would truly begin because as she wandered she was set upon in the darkness not by wolves nor bandits, but evil itself given shape. A fluttering shrieking mass of tentacles descended upon her and locked itself around her neck in some grotesque cross between a bite and a kiss. Freezing hot and burning cold ran through her veins as her consciousness faded. To her death she thought until without warning the creature released her and skittered back into the darkness, letting her slump onto the forest floor. The burning, twisting sensation continued in her neck and head as she heard voices approaching and then herself being lifted from the ground. The last sight she saw before she fell to her fever was large clumps of hair falling raining down in from of her face.

When she next awoke she found herself in the abode of one Professor Lorrimor, a kind old scholar whose acquaintance had brought her to him while he had been searching for game. He was gentle and patient as he questioned her about the attack and where she had came from. It was only when the question was finished and she begin to feel a bit of unease about hear head that he handed her a mirror and she finally saw what she had become. Her beautiful hair had all been replaced with a dark writhing mass of tentacles and her ears had extended and stretched out to form bat like wings which despite fluttering with her mood didn't seem to impair her listening capability. He explained that she had been attacked by a hideous creature known as a Vargouille, which reproduce by infecting others with a kiss. He escaped himself but allowed her to stay as long as she needed.

Looking within the mirror she saw not horror nor ugliness nor beauty, she simply saw herself, perhaps how she had always seen herself, or how she was supposed to see herself. When she was well enough to walk she thanked Lorrimor profusely for his hospitality and then set out back into a world a stranger, now with a permeant reminder to be ever wary of those thing that dwell in the dark corners of the world. Years passed since her meeting with Professor Lorrimor and in that time she had thrived, wandering from Belkzen to Varisia and back again, collecting stories, fables, and information about creatures that dwelled in the dark from the races and cultures she encountered. Until one day she found a letter addressed to her, asking for her appearance most urgently at Ravengro. The letter signed K. Lorrimor.

Appearance:
Standing at an intimidating 4'10" this 19 year old female has pale skin marred by countless scars and nicks. Due to her partial Vargouillism she how has a head full of writhing black tentacles instead of hair, sharp pointed teeth more at home in the mouth of a shark rather than a cute girl, ear lobes that have stretcheds out into what resemble bat wings, and black eyes with golden irises. She dresses in simple garb and armor which she covers up with raggedy brown robes, giving off the impression of a swamp hermit or a druid rather than a fighter.


Okay! I believe I have updated her mechanically & I hope the background finds you suitably diverted, Yog Sothoth's Blues.

Sovereign Court

Here is Drasven Hammers
Dwarf Ranger (Warden)

Abit of hs background:

Drasven Hammers :

Soft Cultured Voice: "You owe me"
Rough, snarl with a tinge of pain: "Yeah I do so what do you want?"
Soft Voice: "Nothing for now but that was a huge risk you took when you offered to be that child's replacment hostage instead. I'm Professor Lorrimor."
Rough, snarl with a tinge of pain: "Yeah? You see anyone else looking to step forward? Evil is evil and good is good but both are just words, Professor" The last said more as a snarl than anything else."I would spare the child pain and would rather not bury yet another one."
Professor Lorrimor: "You have buried many?"
Rough, snarl with a tinge of pain: "Too many? Far too many.....over the last decade far too many."
Professor Lorrimor: "So you have sought death or an end?"
Rough, snarl with a tinge of pain: "I seek to end this depravity any way I can."
Professor Lorrimor: "I see. Well now You owe me and I aim to collect maybe some time in the future. You're quite interesting...dwarf....."
Rough, snarl with a tinge of pain:"The name's Drasven Hammers. You send that note when you need to collect on that favor. Never you worry. Old Drasven will pay his debts if I'm still alive."

That was 20 years ago. Now clutching a letter in his hands, a well travelled dwarf perched upon a cliff looking over the quiet town has arrived. All to fulfil a promise made. Drasven Hammers never fails to keep his word especially when he's still alive. With a brace of daggers on his chest, a symbol of what was used to saved him, Drasven looks over the town and with a huff turns towards the path leading downwards.

To his destination.

"Durn Professor had a lucky shot in his eye that's all....it took him three daggers to take off that dammed ghoul."
He mutters.


Lord Charles Iridian Bloodgrave wrote:
Aliseya - Hey! I remember you. Hope all's been well!

Hanging in there, thanks and likewise! Playing in a S&S AP here, still going after half a year despite the disappearance of two players and our first GM. Seems there is hope for a PbP game to last. Speaking of which...

nightdeath wrote:
I get nervous whenever I get mentioned now. lol the paranonia is getting to me.....

Maybe my character Reijo is getting under your skin, lol. :)

Sovereign Court

Lol I see it's Reijo.

*hides* its Reijo!!!! :)


I might rearrange some of the crunch but I put together a quick back story for Leim. He's from Ravengro (or possibly a neighboring village) and his campaign trait is 'subject of study.'

backstory:

When Leim was young he witnessed his family cat give birth to a litter of kittens, one of which was a runt who passed away several days after birth. This experience piqued his curiosity in the cycle of life and death. Throughout his adolescent years he felt drawn to the worship of Pharasma as he found more examples of the beauty and sorrow present in the cycle.

Five years ago, while visiting his grandmother's grave, Leim was attacked by a ghoul and nearly killed. He was saved by the groundskeeper of the cemetery who chased the ghoul off and rushed Leim to the church of Pharasma for healing.

During his recovery, professor Lorrimor visited Leim to learn more about the attack. It was during these conversations that Leim convinced himself that he must hunt the undead monster and put it to rest.

Several months passed before Leim was healthy and courageous enough to begin hunting the ghoul who had nearly ended his life. He spent many evenings hiding near the graveyard, peering through the fog, fantasizing about enacting his revenge. Several times he saw not one but several ghouls return to the graveyard to dig up recently buried corpses. He was too frightened to intervene and the scene haunted his dreams for many nights.

Leim sought professor Lorrimor and confided in him, telling him the details of what he had witnessed in the graveyard. The professor helped him come to terms with his fear and helped him better understand the nature of the ghouls. This information bolstered his confidence and on his next graveyard stakeout, Leim rushed the ghouls and brought one down while the others fled. He returned to the professor to tell him of what happened and their relationship strengthened.

He continued to study with the clergy of Pharasma and was allowed to accompany higher ranked clerics as they went on patrol around the borders of Gallowspire with knights from Lastwall. These patrols provided the subject of many discussions with professor Lorrimor whit whom Leim began to establish a respectable professional bond.


Presenting Ulam, complete with backstory, designed for this campaign.
I hope you like what you see. I had fun with it.
Let me know if there's any questions or concerns.
Thanks so much!


Reijo? He's hiding over there, behind the seabags.

- Terry


I won't have time to give my character the attention it deserves. Good luck everyone. :)

Sovereign Court

Seabags?
No..

Pops out 2 pepperboxes and opens fire............


Ah i see the sun is coming through the clouds! Sarenraes mercy smils on us. Damn that weather here.
A women wearing a hood steps forward.
Suns blessing with you. I heard professor Lorrimor passed away?

All details in alias.


Just to let you know DM, I do have a concept made. Just finishing it up, I don't like submitting incomplete ideas or a poor concept. I will have to get used to the pace you set and hope my job doesn't get in the way, but we will see. My character is going to be a human warpriest of Iomedae, taking the subject of study trait, not hailing from Ustalav. That is all the details I will give until I finish.


I present Larek Greystone, human oracle of stone.

Background:
Larek Greysilver is the second son of a peasant family in a small village 10 miles from Ustalav. He was born with an odd birthmark in the shape of a star on his face, which brought much ridicule and bullying by other children his age. Despite his height and musculature (he was 6'1" at the age of 13), he was often bullied, as he was a simple farmer's boy and never learned how to defend himself. He was very quiet and introverted and his formative years were very traumatic, keeping to himself, being shunned by all in the village. At the age of 16, he was accompanying his parents and brother to Ustalav to see their grains, when the family was attacked on the road by undead skeletons. Larek saw his family massacred in front of him and fled into the hills, with the undead in close pursuit. In his all out escape, he failed to notice a chasm and fell 30 feet, where he lay broken. Assuming he had died in the fall, the undead left him alone. Miraculously, Larek survived the fall, but lay unable to move in agonizing pain, both of his legs broken from the fall. As his tears fell, he realized he would soon join his family in the afterlife. Suddenly, he began to hear whispers, as if the stones themselves were speaking to him. Believing them to be auditory hallucinations, Larek played along, asking the stones to save him so he could have vengeance on the undead and their creator. Suddenly, his hands began to glow and divine magic washed over him, healing and mending his legs. Before he could cry out in joy that he was alive, a piece of his flesh on his arm fell to the ground and Larek realized there would be a price to pay for his "resurrection". He gathered all the stones around him and climbed out of the chasm. Eventually, he found the undead lair and listening to the whispers of the stone, he threw them at the skeletons, exploding their bodies upon impact. His quest of vengeance complete, Larek realized he had a greater mission in life: serve as a conduit for the mysteries of stone. He wrapped his decaying body in bandages and sold the rest of the grains. A month later, he was visited by the Professor, who had heard of the young boy's exploits with the undead. He found his rotting disease fascinating and performed many tests on Larek. In exchange, the Professor shared his vast knowledge of the undead with the young oracle. Larek enjoyed the Professor's company, as he had no family left and came to view the Professor as a surrogate parent. Upon hearing of the Professor's death, a great sadness overcame Larek (now known as "Greystone" instead of "Greysilver") and he traveled to the funeral.

Appearance:
Larek is a gentle giant of 18 years. He is 6'4" but garbed in bandages underneath his scale mail, like a leper, to stave off his rotting disease. Her has blonde curly hair and brown eyes, though he tends to cover himself in his traveling cloak to avoid ridicule. He carries a morningstar on his side and carries pouches and pouches of throwing rocks.

Personality:
Larek is soft and gentle, except when angered. He is uncomfortable socially, having been ostracized all his life. He will strive to heal all the wounded, including animals.

Traits: Reactionary, Subject of Study
Will post character sheet later!


I will definitely consider this. I need to look over the players guide and see if any interesting character concepts come to mind.


Glad to see everyone is getting concepts in. I figure, since it did come up in one particular conversation, that I'd be fully out in the open about the more graphic nature of this AP and how I plan to run it. I'm incorporating a lot of Lovecraftian horror into parts that were, beforehand, more Gothic-flavored, and as a result, some of the sub-themes and situations have changed in the story. I don't do a lot of gore, typically, in terms of my posts, but there will be some considerable body horror elements in places, quite a bit of blood/guts (though not a tremendously excessive amount; I don't like splatterpunk), and possible allusions to sexual assault, though nothing like outright rape or anything should be an issue.

Mostly, I wanted to get this right out in the open so nobody's surprised, and so anybody who these kinds of situations might be an issue for has a heads-up on the matter. Pathfinder, especially, seems to have a pretty diverse gaming community, and I just like nipping things like this before they sprout and become problems. I have had a player (just one) quit one of my games before because it gave them recurring and vivid nightmares. Caveat ludii.


I doubt it would be a problem for me personally, but thank you for the heads-up; you're right in that you never know what might bother someone so it's always good to be up front about it.


No problems here.
Bit of a horror fan myself.


Good stuff!

If fortune favours me, I'll look forward to it!


Otm-Shank here, presenting Andras Telor, Elven Wizard and would-be champion of Ustalav.

Finally finished with the background, I have a couple things to finish up on the crunch yet, a trait, feat and selection of my arcane bond but otherwise he should be ready to go.

I'll be finishing up the last few details later today but I wanted to get Andras in the running.

Let me know if you have any question/suggestions?


Character sheet in profile. Bring on the horror!


I appreciate the heads up on your playstyle. It shouldn't be a problem for me, but there are some on these boards that may not be able to get into an R rated movie yet so it's good to be upfront with this.


I...
Started reading Lovecraft about the time I hit puberty. Of course, that was the Randolph Carter stories, which weren't as...
squicky, as his more Mythos adjacent/Cosmic Horror works, but still, not really a problem here.
I mean, come on, I made up a Changeling, the one race guaranteed to have the spectre of sexual assault & body horror 'baked in' as it were...


Don't have a problem with it all, one of my favorite mangas is Berserk so I'm kinda innured to a lot of stuff.


This is a character I had for a recent Carrion Crown game that went under. He is a Samasrian Dirge Bard, but as long as you are still accepting applications I can change him to a human.


Thanks for the heads up on content. I had generally assumed this was the direction you were going from your first post and the fact that it's carrion crown to begin with.

This suits me just fine, I'm a big fan of Lovecraftian type horror!

Dark Archive

I think this AP requires what you are talking about Yog, to bring out the flavor. No problem here. My greatest hope is that this AP actually scares me a little. :) That said, I do not think gore and shock is required for good horror writing. Sometimes a creepy setting and some random sounds is all it takes for the PCs to create their own horror.

Grand Lodge

I am fine with the flavor but appreciate the heads up. I will make sure my kids dont read it :)


Glad to see your heads up about content. But I will say that flavor is what I am looking for in this campaign! Looking forward to play my character through some shocking situations.


I am mature enough to really enjoy mature content!


Hello and thank you for offering to run a very spooky and graphic Carrion Crown campaign. I've read through the players guide and I'm familiar with the gothic horror themes.

I'd like to propose my dwarf monk (Qinggong Archetype) - Dagnobar. His background and character sheet are in the profile. About his background - he's heard the rumor that Lorrimor might be a necromancer and potentially even related to his mother's demise (or gone missing) in Ustalav. He doesn't jump on the rumor as truth since his encounter with the professor made him seem an unlikely necromancer, but the possibility does intrigue Dagnobar obviously. Dagnobar's a big believer in Honor and Justice, but he wants proof, not rumors.

I've really wanted to play a straight up monk, and a 25-point buy system is about the best way to finally do it. If possible, I'd like to add some vows later on depending on the situation that would enhance the roleplay.


Hey Yoggy-baby :7)

Just finishing the details and buying things. What are your thoughts on Eastern armor/weapons? Banned? Allowed? Some in some out?
No particular feelings on my part either way just wondering how widely I should cast me net-of-consideration.

Note to self: Get EWP Net-of-Consideration.


Are any of the classes in the ACG Playtest allowable?

Sovereign Court

No problem, I was looking forward to some horror and maybe a bit of delta green effects.

Envoy's Alliance

I'm okay with horror and other graphic stuff. I kind of live for it.


I´m looking forward to such a game! :D


I am inspired by the orc paladin concept. I submit Zorusk White Star for your consideration.


To answer questions, I think that Eastern-style weapons shouldn't pop up much, save for possibly a monk if one gets accepted. None of the playtest classes, please, and I'm glad that people're good with scary/horror, 'cause I aims to scare ya.


Updated Jethnash to a human, and to the higher point buy.


As a side note, I plan on assembling a list of all the applied PCs tomorrow, mostly to help me reference things. You've all certainly made it difficult for me to choose. I wish there were more GMs on this site so everyone could find great games. It really is a pretty amazing community.


@Yog - To repeat a lot of previous posts, sounds perfect for me. By all means, bring on the horror. :)

@hustonj and nightdeath - Lol. Reijo doesn't hide... not for long, at least. Funny, I have been toying with taking a gunslinger level at some point... dual pepperbox assault is certainly a possibility. ;)

Sovereign Court

What have I done?
Dual pepper boxes. Oh no.... invisibility, oh invisibility where are thou?


I will step out, and I will not even rant about it anymore...

Have lots of fun playing, DM!

Dark Archive

Worked on my Pally last night. Crunch is complete but am still polishing my background.

I really tried to go two-weapon fighting, but pallys just do not get the feats to support that build. I could do it by dipping fighter at level 3 I guess. Hmm… Running out of time. Thoughts? I'd go divine hunter except this AP seems like one you really do not want to give up immunity to fear. :)


Ulrik of Belkzen wrote:

I will step out, and I will not even rant about it anymore...

Have lots of fun playing, DM!

For what it's worth, I liked your character concept!

Sovereign Court

I thought it was a good concept actually.


Small re-design.
I was cheesing by choosing obscure traits for min-max reasons.
Sticking as close as possible to core/apg as I can. Just to see if the feat etc. bloat matters.


Just a friendly reminder, cut-off is at midnight tonight. I should hopefully have a list up later, both for everyone's edification and my own tenuous sanity. Thanks in advance to everyone who's applied.

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