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152 posts (1,752 including aliases). No reviews. No lists. No wishlists. 10 aliases.


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I think atheist is a poor word substitute. Maybe faithless would be better.


Sorry to hear that hand. I hope that your situation improves.


I will definitely consider this. I need to look over the players guide and see if any interesting character concepts come to mind.


Sounds interesting.


I would jump in on a drow group. I've got too many dwarven PCs at the moment and one is even in a dwarven kingdom building style game.


I was also going to select glory, however to change things up a little I will alter the concept I was forming some and change my answer to faith.

Strength +1

Question

What do you think is the most important thing to remember when walking the path of the warrior?

3. Faith


I am leaning toward a summoner, though I could be convinced to play a priest as well.

Tarot: 1d22 ⇒ 9


Regarding the character concept, should we all be working for the Liberation front? Do you want us to be actively opposed to the empire?


Yeah, the amount of pre-game RP to catch up on makes things a little more murky from the selection process standpoint. We might be too late to this party.


Duboris - My posts were short because I was posting from my phone during my lunch break. It wasn't an attempt to circumvent anything. Anyone who has played with me before can testify I don't have any ability to alter dice rolls. I tend to roll very poorly, very often.


How have I done that? If I have somehow abused the dice rolling mechanic I would like to know why I did it to give myself scores that are the same as a 20 point buy, but not as customizable.


I will use these dice to make a character if it is not too late to be considered.

4d6 ⇒ (5, 6, 3, 1) = 15 = 14
4d6 ⇒ (4, 6, 1, 2) = 13 = 12
4d6 ⇒ (2, 5, 6, 3) = 16 = 14
4d6 ⇒ (2, 4, 6, 4) = 16 = 14
4d6 ⇒ (5, 2, 1, 3) = 11 = 10
4d6 ⇒ (4, 3, 2, 6) = 15 = 13

Not too great on the rolls, but I might be able to work with them.


Or do you think it would be too late to submit something considering the deadline? I was thinking of a Oracle with the Seer archtype.


If I can come up with an interesting character that I would like to play, I may attempt to submit an application before the close time. It seems that I'm caught up on all my PBF's these days.


How many pages are the other ones?


How come Kobold's advanced races #6 - Kobold's is so much more expensive compared to other Advanced races books?


Reading through the document, I do not have much interest in many of the hybrid classes that are presented. I understand that the designers wanted to stick to mechanics they already knew worked and not re-invent the wheel, but I do not see the purpose of certain classes presented here. Could they not have just as easily been achieved with archetypes or multi-classing and leading into a prestige class? The slayer for instance seems like something that could have easily been achieved with a ranger archetype. Same with the war-priest. I think we may have been better served with a war-priest by making variant Paladin roles that fit for each alignment type.

To be fair, Blood-Rager looks like it works in a manner that could not effectively be represented by multi-classing or an archetype.

Investigator seems weird. I always envisioned an investigative type being better served by an off-shoot of the Inquisitor. The blending of alchemy and rogue just doesn't seem to work, at least in my opinion.

The Shaman looks very interesting, very flavorful, and unique. This is the sort of approach I wish more of the classes presented here took. It definitely fills a niche that was missing and could provide some excellent role playing experiences.

The Swashbuckler is also a nice addition. Not quite as unique as the Shaman, but definitely a class I would want to try and with enough additional rules (panache) that it would have been clunky in an archetype.


I'm not sure I agree with the idea that one character being more powerful than all the others is a good thing / acceptable. True, everyone has the same points and material to build a character, but if certain players are building a character around the RP concept and others are building the most powerful character they can mechanically, you could end up with vastly different character strengths. In addition, some players are simply better at designing an optimized character than others.

Minor differences in power-level's are fine, especially if the characters all do something different than one another, but I can definitely see how player enjoyment can be decreased if one character is vastly more powerful than the others. It could lead to the other players feeling like their characters are unnecessary, sidenotes, or even side-kicks to the optimized/twinked character.

This is also why generally as a rule all players start at the same level and with the same materials to build their characters. I know some friends of mine who back in the days of AD&D would quickly lose interest in characters whose randomly generated ability scores were sub-par at best and other characters in the same group had multiple 18's and generally super-human scores. They were sometimes even derided for this, but these days I don't think that was fair, especially since it was the dice dictating to them an altered vision of the character they originally had.

Let's face facts, few people would want to play a regular police officer, when the rest of the players are Spider-man, Thor, etc.


Good luck everyone, Robert is an amazing DM and this should be a real treat.


Good Afternoon,

I just wanted to let everyone know that I am still here, I have just had no time to be able to really post anything this week. I've already clocked in a full work week and it's only Wednesday. I hope to post something soon, but I don't want to promise tomorrow and then not be able to deliver.


I have to say this campaign looks like it will be awesome. I wish I had time to have fleshed out a character for this one. Good luck for everyone that applied.


been extremely busy. Will try to read up and get in a post soon.


3 people marked this as a favorite.

Too many interesting campaigns, not enough time.


Aspis for the tie breaker.
I would have voted for the Satrapy though. :(


I don't think I've ever gotten a pathfinder character past 8th level.


Jelani, What is the guns level for this campaign or does it depend on whether Alkenstar is selected as our benefactor?

Thank you for the update about the Holomog. They sound interesting, but I am going to stick with my choices. The Great Padishah Empire of Kelesh seems like a very interesting choice. First, we know from Canon that they dominate the Super Continent of Casmaron. Second, they have so many Satrapy's not detailed it allows Jelani free reign. Plus very little about the geography to the East or South of Casmaron is detailed at all.

Lastly, maybe I just like the idea of potentially founding a new Satrapy to the Great Padishah Emperor, whose unbroken line has continued for thousands of years.


The majority of my RPG experience was actually in 2nd edition. I played in many homebrew 2nd edition games and ran a long lasting and widely successful Forgotten Realms 2nd edition game (Though I dramaticly changed the political/social landscape). I often also added modifications to the rules, house rules, etc. It was necessary.

I tried to go back to 2nd edition and it just didn't work. I feel that Pathfinder is just better at doing what I always wanted 2nd edition to do when I was younger, better.


Benefactor - I like the Padishah Empire. My second choice would be Alkenstar.

I have no idea what the heck Holomog is. I cannot currently use the link that it directs to. Could anyone explain this group to me. I will probably still favor the Padishah empire as my first choice.


To be honest, I like your home brew world/setting. None the less, I will work with the changes:

Setting

3) Start on Golarion and then getteleported/gated/flung/sucked or travel to some other previously unknown plane or planet. --> I am actually envisioning something like the sovyrian stone, our employer discovers a gateway/creates a gateway to a new world and begins colonization of this world through the gateway.

Available Races

4) All Paizo published -- > Why the heck not.

Starting Level

1) 4th; Two levels of NPC class, two of PC classes.

2) 3rd; Three levels of PC classes.

-- > I am fine with both these options.

Ability Scores

1) 4d6 straight down the line, no moving stats, reroll anything below 7. To me this option is interesting as it potentially creates characters with flaws to be roleplayed --- > Lets gamble.

EDIT: As for our employer, I think Alkenstar / Nex would be very interesting.


I have a character idea underway. Here is my rolls:

4d6 ⇒ (6, 1, 3, 4) = 14
4d6 ⇒ (6, 1, 6, 5) = 18
4d6 ⇒ (4, 3, 4, 2) = 13
4d6 ⇒ (2, 1, 5, 2) = 10
4d6 ⇒ (4, 2, 2, 2) = 10
4d6 ⇒ (2, 6, 5, 6) = 19

Nevermind...!


Crusty, can we work around the backstory for the Mythic arch-types? I am forming an idea, but it doesn't really fit in with the mythic backgrounds described.


I have an idea for a Hobgoblin character, but would it be better if I went with Half-Orc? On a similar topic, given that the game is taking place in Osirion, would a Gnoll character be allowed?


I cannot access google docs right now, but I will read up on the details of the setting further this evening.


I may be interested. This depends on my time come september and whether I can generate any ideas I would be interested in playing. Definitely keep me updated on this, though if I pass it will because I don't want to over-commit and have my rp in our other campaigns decrease (like your S&S)


I do know that the Paizo site went down yesterday afternoon, so I imagine that slowed things down a bit.

I think we are only waiting on Talavuc's action and then the recap.


Understood. Sounds cool. I like the Carl Sagan quote.


I'm not sure why this conversation is even continuing. Yes, despite Scott's insistence the policies were not customer friendly and did not gain them any support in the 'gaming' world. However Microsoft wisely saw the light and has since done an about face on all the negative features (save for the kinect) that people have harped about.

http://news.cnet.com/8301-10805_3-57590134-75/microsoft-pulls-a-180-reverse s-xbox-one-always-on-drm-and-used-games-policy/


Interested.


It is true. A lot of recruitments require you to make an alias and the character to even have a shot of recruitment. Personally, I'd like it much more if all they required were concept, envisioned role, and background.


This looks like a fun one.


Robert Brookes wrote:
LurkingTyranny wrote:
I would also be interesting in a 'Mounts' aspect - not every race uses horses as the prefered method of going into battle atop a creature.
After having seen the Animal Archive that Paizo just put out, I feel like a lot of options regarding mounts have already been explored. Do you think there's enough mount-related content to devote an issue to it?

The animal archive was more focused on feats, archetypes, and additional options to add onto animal companions and familiars, but was not focused on the Animals / creatures themselves.

As far as an issue would be concerned, you could go into detail about the Hippogriffs that are used by groups like the Sable company Marine's of Korvosa, or Elephant/Mammoth riders, or Axebeaks, etc.

Just a thought - this is far lower on my desired list than Aboleth's and their spawn.


I would also be interesting in a 'Mounts' aspect - not every race uses horses as the prefered method of going into battle atop a creature.


I would be interested in the following aspect themes:

Lycanthropes/Shape-shifters
Aboleth and their spawn/created races.
Reptilians/Scaleyfolk (Lizardmen, Serpent Folk, Trogs, Naga and Kobolds)
Clockworks/Golems
Forgotten Civilizations/Magic


I would be interested. Feel free to look into my alias posts.


I tend to work on fluff, before crunch and at the moment I am still having some difficulties with the fluff that I am happy with. (That and I didn't have a whole lot of time this weekend) I will try to get something together as soon as I can piece together a background story I am happy with.


I will probably put up the beginnings of my character on the weekend. I was thinking of using either a whip or a net as Huntmaster is proficient in both and they both fit the theme. Which would be more interesting? (I could in theory have both, but I am trying to decide which one - if any - to sink feats into)


Why do you want to abandon Cleric to begin with? It seems like our rogue slot opened up as well to be replaced with a gunslinger. I might experiment with my character. Not sure how "effective" a combatant he will be or not.


Darkwhisper, also keep in mind that there is a wizard archetype that specifically focuses on using Guns called the Spellslinger in ultimate combat I believe. It's a suggestion in case you wanted to go gunslinging wizard.


Darkwhisper, let me know, if I do go summoner i'll either be a deep summoner or a master summoner.


@Darkwhisper - If you'd much rather be the vanara character that you seem to be leaning toward, I could be convinced to abandon my idea for a huntmaster and instead adapt to being a Summoner.

That would give the party access to: See Invisibility, Fly, and some AoE spells. The biggest problem with summoners I see is that they only know a very limited number of spells?

I can't find any specifics, but am I right to assume that they do not have spellbooks and cannot learn new spells through scrolls or the like?

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