| Malcolm d'Varre |
Yes, from what I've read of everyone else's backgrounds, there should be plenty of good interactions no matter who gets chosen :)
Lenneth, are you looking to go the cauldron/alchemy route? Just asking cause Potions of Mage armor are very very useful.
+4AC Ghosttouch armor, no check penalty, no weight, CL1 potion lasts for an hour. This is something to keep by the bedside.
| Vigilance Hall |
Have you considered the Rogue archetype Investigator?
Yeah, it doesn't have the same emphasis on knowledge skills as the advanced class guide class. No big deal. I'm not willing to change Vigilance that much as I'm quite attached to him now. I'll just roll up someone I hopefully like just as much.
| Lenneth Barlow |
Lenneth, are you looking to go the cauldron/alchemy route? Just asking cause Potions of Mage armor are very very useful.
+4AC Ghosttouch armor, no check penalty, no weight, CL1 potion lasts for an hour. This is something to keep by the bedside.
Given her background, that's certainly a possibility! The main reason I didn't go with Cauldron initially is that, should she be picked, I wasn't sure if the other players would appreciate having someone that (starting off) has little to no utility during a fight. But now that you've asked, and since I assume we've got until midnight tonight to make character modifications, I may very well change it. It would really make sense for the way I've written her character.
| Malcolm d'Varre |
You get a hex at second level. No rush. The DC's for the Mage armor potion might be tough to hit at level one anyway.
Evil eye is a VERY good hex. Maybe it will fade in use once you get the Misfortune/Cackle machine going, should you chose to go that route. But it is your go to fighting hex for at least the first 4 levels or so.
Are you planning a more good witch (Ward, Fortune, Healing), a more bad (Misfortune, Slumber, Evil Eye) or something in between?
| "Fingers" Mitchell |
Just because there are no rogues submitted, I threw in "Fingers" Mitchell. He is a street rat, who had a chance encounter with Professor Lorrimor and heads to Ustalav to find out about the will.
Male Human (Chelaxian) Rogue (Burglar, Cutpurse) 1
N Medium humanoid (human)
Init +6; Senses Perception +3
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +7, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) and
dagger +4 (1d4+2/19-20) and
rapier +4 (1d6+2/18-20) and
sap +4 (1d6+2)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 15, Dex 18, Con 10, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +2; CMD 16
Feats Deft Hands, Weapon Finesse
Traits chance savior, deft dodger
Skills Appraise +4, Bluff +7, Diplomacy +7, Disable Device +11, Escape Artist +7, Knowledge (local) +4, Perception +3, Sense Motive +3, Sleight of Hand +9, Stealth +7; Racial Modifiers measure the mark
Languages Common
Combat Gear caltrops; Other Gear studded leather armor, arrows (40), dagger, dagger, rapier, sap, shortbow, backpack, bedroll, belt pouch, belt pouch, chalk (3), flint and steel, grappling hook, mirror, soap, thieves' tools, masterwork, trail rations (5), waterskin, 37 GP, 1 SP
--------------------
Special Abilities
--------------------
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Measure the Mark (Ex) Learn target's Perception result before pick pocket. Bluff check to go undetected if back out.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
He never knew anything but life on the streets. Never knew his parents, or a home. Never even knew his name. All he had was that lion-head ring with a name scratched inside 'Mitchell'.
Orphaned and alone since before he could remember, "Fingers" survived. If that meant mucking out stalls, it paid for bread. If it meant rolling a drunken nobleman in any alleyway, it was less work and paid better.
Staying alive by begging, trickery, and outright stealing had become second nature to him. Eventually, his wily ways attracted the notice of the local thieves guild. They sent him to rob and rough up a nosy professor, you turned out to be Lorrimor. "Fingers" had mercy on the poor, man actually escorting him out of town and to safety, for which the Professor was effusive in his thanks.
Unfortunately, for Fingers, the good deed left him in the bad graces of the Guild which continued to harass and hunt him. Leaving the city, Fingers sets out in search of adventure elsewhere, when he finds a note telling him that the professor has died and Fingers is named in his will. With no prospects in front of him, he sets out for Ustalav at once.
He is irresolutely independent, and very suspicious and resentful of those in authority. His primary motivation is gold, gems, and jewels in that order, but he also has an itch to find out about his family ring and what might have been left behind. He is not a hero and will not go to serve Good, unless the pay is right. Neither will he serve Evil, it'd just bring down the Law that much faster.
Appearance - long blond hair and goatee, piercing blue eyes, handsome, but not enough to stand out in a crowd. Thin and wiry, his natural agility shows in his walk and stance. He is usually dressed in clothes of the lower class, and his only affectation is the lion's head ring.
| Malcolm d'Varre |
Utility Witches are quite useful. Swamp's grasp, Charm, Tongues, Cauldron, Water lung, Flight, Prehensile hair to deliver touch spells and supplies. Not to mention Discord and Unnerve Beasts which can play havoc with enemy plans.
That is what I like about Witches, they have something to do every round. And the visuals of a witch floating over a fight her hair delivering spells and potions to those below is show stopping.
| Lord Charles Iridian Bloodgrave |
I'd love to make a decent witch. Problem is what I'd like to make is more of a warlock, thus removing the familiar/patron, but so far there is no archetype which does such a thing, so I've not ever played one.
Also, the Witch has pretty much every single decent Charm/Compulsion Spell available to them, with the exception of Murderous Command. Not cool!
| Malcolm d'Varre |
I'd love to make a decent witch. Problem is what I'd like to make is more of a warlock, thus removing the familiar/patron, but so far there is no archetype which does such a thing, so I've not ever played one.
Also, the Witch has pretty much every single decent Charm/Compulsion Spell available to them, with the exception of Murderous Command. Not cool!
Don't see the issue. Patron can largely be ignored. Fantasy heroes have strange things paying attention to them all the time. Just let the GM know that you don't want the Patron to play a big role and it is basically a less influencial bloodline/school. As far as the familiar, it can vanish as soon as you have the 6k for a Stone familiar.
And there you go.
oh and Murderous command is all of a first level spell the DC will be childs play to beat. If you are spending the feats ect to make it anything like threatening bast first level then 750g for a wand with a DC20 UMD is not beyond reach.
Mind you it sounds like you might like an enchanter wizard/Fey+Sage sorcerer. They seem to have what you are looking for.
| Lenneth Barlow |
Don't see the issue. Patron can largely be ignored. Fantasy heroes have strange things paying attention to them all the time. Just let the GM know that you don't want the Patron to play a big role and it is basically a less influencial bloodline/school. As far as the familiar, it can vanish as soon as you have the 6k for a Stone familiar.
And there you go.
Yeah, the impression I've gotten is that a witch's patron is largely a non-issue unless the player & DM are game to work something into the story about it. The familiar is a little tougher since a witch is going to be hurting if her familier dies, but I'm (for myself) not a fan of treating a familiar like an accessory that stays in the backpack and has no personality, either.
| Lord Charles Iridian Bloodgrave |
Don't see the issue. Patron can largely be ignored. Fantasy heroes have strange things paying attention to them all the time. Just let the GM know that you don't want the Patron to play a big role and it is basically a less influencial bloodline/school. As far as the familiar, it can vanish as soon as you have the 6k for a Stone familiar.
And there you go.
It's a personal issue. I feel that if you're getting rid of your familiar, most of your abilities go with it because they're linked to your familiar/patron, which basically means you have to have one.
As of yet, there are no alternative options for a familiar and not all GM's would allow you to get rid of them in favour of something else, so it's something I'd like to see improved upon with future products.
Following stereotypical views, the Witch is someone who praises the dark arts, so I don't feel you should need a familiar for your powers, as it would be the Deity who you're praising that would give you such abilities.
As for murderous command, it may as well be on the spell list because most other Cleric and Bard Enchantments are on the Witches Spell List and it seems quite fitting really.
Anyway, it was just something I was airing and not trying to spark conversation with, because this is very off topic.
| Ulrik of Belkzen |
The people in this forum are really, really nice. After my last message, I got lots of encouragement not to give up on this character because the concept looked good, even though I was sad that I would have to, yet another time, create a character that was likeable to me, only to have it relegated due to the simple and unfortunate fact that there are less DMs than groups of four to six players.
That sad, Ulrik is ready and finished, so I won't drop out from the candidate list... Thanks again for all those who encouraged me to finish creating this character.
| Malcolm d'Varre |
Ulrik First welcome back. Second I think there is an error on the to hit and damage boni for your heavy shield. With your Str and BAB your to hit should be +6 and the damage +5 for a single attack with the shield.
If you were trying to Two-weapon it then you are looking at +0 main hand -4 off hand after your BAB and STR are taken into account. The damage bonus you list on the shield is correct if you are two weapon fighting and choosing the shield as the off-hand.
Or am I missing something?
| Ulrik of Belkzen |
Thanks Malcolm and Lennteth :) Thanks for looking carefully at my character, Malcolm! I checked my status and I that goes into the craziness of how PCGen handles equipment... I fixed it, thanks for letting me know. Ulrik will not fight with two weapons, I hope he never decides to do that, because he will fight poorly.
| Ysmerelda, Dawn's Rose |
Ulrik, the thing is, having a character ready, that is not in a game currently, is not a bad thing. I originally developed this character for Carrion Crown, was passed over several times, finally wound up getting into a Runelords Campaign (which I dropped out of about mid-way through the second adventure for personal reasons) & finally got into a Carrion Crown Campaign, which then folded.
So now I'm trying again. Don't give up, you may not make it if you try, but you definitely won't if you give up.
| Malcolm d'Varre |
Ulrik, the thing is, having a character ready, that is not in a game currently, is not a bad thing. I originally developed this character for Carrion Crown, was passed over several times, finally wound up getting into a Runelords Campaign (which I dropped out of about mid-way through the second adventure for personal reasons) & finally got into a Carrion Crown Campaign, which then folded.
So now I'm trying again. Don't give up, you may not make it if you try, but you definitely won't if you give up.
I find that you will if you try, but sometimes you have to try for a good while.
This alias has been through 3 recruitment threads for example. Each time I tweak a bit and respec to the GM requirements. It's what you do. Keep at it, you will get in.
| hustonj |
Build a character that you want to play in a specific story line for that specific story line. Then keep trying to find a game where you can play that character.
This is GROSSLY the way I prefer to do these things.
USUALLY, the build can be adapted for different character creation rule sets.
Sometimes a game opportunity comes up where the judge simply doesn't want to allow that build. <shrug> Not every game is meant for everyone.
Be willing to work with the right GM, of course, but look for opportunities to play the character that you want to play in that given story.
| Andras Telor |
Ah, I believe I see the problem now. As Ysmerelda said, there's nothing wrong with creating a character and not getting picked initially. Statistically it's going to happen to a number of players no matter what.
The important thing to remember is that there will be another Carrion Crown game to come along at some point. If you don't make it here just be patient. A good PBP is a long term investment but oh so worth it :)
| Maria Ostrovella |
| 1 person marked this as a favorite. |
I didn't feel that Vigilance fit in this campaign for several reasons. It's cool. You just hold off that character for later. Hell, I actually was surprised Ysmerelda didn't get into the campaign I and Charles were in. You just have to keep in mind that GMs have something they're looking for, and it may not make any sense to the players. And that's perfectly cool. People have their own tastes.
Vigilance was what the last GM was looking for (Until she decided to close down the campaign because of business before the first fight), but he's not what this GM is looking for. So, adapt, and move on with a new plan and character.
| Ysmerelda, Dawn's Rose |
What Bathmat Djinn said. Sort of. Trust me, it is much better to have the GM realize that as cool as your character may be, it is just not a good fit for their story than to have them select you & you both later on realize that you are going in two different directions and getting aggravated with each other because of it.
nightdeath
|
Welcome back Urik.
Not getting picked happens to alot of players just like the above posters already stated.
We just try again and hope that we get picked for the next game.
A good PbF once selected, is like a mini series of Novels being written and you're part of that story.
The most we do is reuse our alias and hope one of them get in.
| Yog Sothoth's Blues |
You literally just made it there. As everyone's aware, applications are closed. I didn't get the list up; it was a long, long day at work today, but I'm not working now, so you'll have my decision by tomorrow evening. As I said before, thanks in advance for all the applications. It gives me a good feeling about the eagerness in the community for a good horror game.