Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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Kaul returns to report. see spoilers above.


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Apologies for the botchy spoilering above - Corliss did try and let me know but was too late.


Kaul-no worries. No additional sneak check was required anyway.


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim scratches his chin meditatively. "I don't know, mates. Maybe we should bail on this for the moment, make a plan, and come back once we're ready." He pauses and looks around at the others, then grins. "Had you going for a second, didn't I? Corliss, lay some healing on us. Dingus, use that spell you've got that makes us go faster. Let's go kill us some cultists!"


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

Corliss totally falls for Jim's fake-out and is just opening his mouth to remind the swashbuckler about the gathering gang back in the direction they came when he hears the true plan.

"Uh, yeah--'bout that. I'm not sure what I did to tick off dear Bessie, but I've noticed me channels be suddenly lessened an' weakened. I'll have a friendly chat with her 'bout it durin' mornin' prayers tomorrow; prob'ly nuthin' more than a passin' misunderstandin', but...well, I can always swap out a couple other spells, fer healin', now can't I?"

Apparently not. After trying to convert one of his prepared spells into a cure spell, Corliss blinks in surprise before giving his mates one of his crooked grins. "Ah...well, it seems me gal Bessie's mighty pissed 'bout somethin'--mayhaps I forgot our anniversary or her birthday. I got two channels left, but...they been misfirin' today, too. I can't affect everyone with one use--like I'm s'posed to!" His eyes raise to the ceiling and he seems to be addressing some higher power with those last words. "It might be best iff'n I saves one channel in case o' emergency--as I can use it even when monsters or cultists be threatenin' me. Dibbets--ye got any indifference ye could give to Dingus while I heals up Jim?"

Corliss is in a state of flux at the moment. I'll use one of his remaining channels on Jim, though.

Corliss channel positive energy #4 of 5: 3d6 + 1 ⇒ (3, 6, 2) + 1 = 12


Corliss does what he can to help patch up Jim with his healing stymied because he's somehow earned the ire of his mercurial Mistress. The crew then head forward to take on the creepy cultists. Any other prep?


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Not from Ol' Kauly... Let's be 'avin' 'em lads!


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus girds himself in the translucent but effective green scales of a snake (Mage Armor).

"Fireball"?


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

"How about a haste spell, mate?"


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

"I can contribute Besmara's blessin' (a bless spell) on us...I think," Corliss chimes in. "Wouldn't be needed if Dingus is just gonna blow them cult folk sky-high, though."


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Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus goes from a giddy smile to a minor sulk.

"Gee. You guys are no fun".

He then dutifully casts haste on the group.

"Go now. Quickly". He snickers to himself a bit.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

"I'd like to take the thug alive, hey? He might be a bit more kindly disposed towards us if we don't accidentally kill him."


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Amped up by Dingus' sorcerous ways, Kaul jitters and grins like a loon. He shoots a look towards Jimmer, then chuckles;

"Hur. Alive... Hur. Good one... Almost got me again mate..."

Shaking his scarred noggin, the brute hefts Lopper and moves forward at pace...


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

Corliss casts bless and then skedaddles after Kaul, almost giggling at how fast he can now move.


The three robed cultists turn toward the weird tittering noise that fills the dim passage as a group of oversized hopped up quicklings burst forth. The room contains a moth-eaten rug stretched before a fireplace surrounded by a beautifully carved mantle. The fire burning within provides light, but no heat. An impressive wooden staircase descends from above at the opposite end of the room along with two doorways: one directly across the room and one leading to the right.

One of the figures in dark, hooded robes is dragging the unconscious pusher over to the opposite door. The other two turn brandishing strange sickles shaped like segmented spider legs.

Initiative:
Dibbets- 1d20 + 2 ⇒ (9) + 2 = 11
Keelhaul Kaul- 1d20 + 2 ⇒ (8) + 2 = 10
Madman Jim- 1d20 + 3 ⇒ (12) + 3 = 15
Dingus-1d20 + 3 ⇒ (14) + 3 = 17
Corliss-1d20 + 6 ⇒ (13) + 6 = 19
foe- 1d20 ⇒ 4

Round 1
Corliss
Dingus
Jim
Dibbets
Kaul
Cultists


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

I'd better ask before posting. Can Corliss close, cast sound burst on (hopefully) the two sickle-wielding cultists without also harming the unconscious guy that Jim wants taken alive?


sketch map up. you should have room.


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

"Surprise!!" Corliss shouts, and the word booms throughout the chamber. The grinning Besmaran also takes a 5-foot step to the south and conjures a double of himself (copycat; move action).

Corliss sound burst sonic damage: 1d8 ⇒ 6 (plus DC 15 Fortitude save or stunned 1 round)

I'm assuming that the third cultist shares the square with the guy he's dragging, so I won't get greedy; targeting the two sickle-wielders.


Robes billow under the cacophony of Corliss' shout leaving one of the cultists stunned.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim closes with one of the still-active cultists, blade reaching out to divest them of their peculiar weapon.

Disarm attempt, incl. haste: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32


Jim easily catches the cultist's curved blade on his own and with a whirl and a twist, sends it skittering across the room.

Dingus, Dibbs and Kaul up


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Kaul launches forward at the nearest cultist, hacking at them in a speedy frenzy (Going for the one nearest to Kaul on the map)

Melee (Hasted Power Attack w/Lopper: +1 Keen Adamantine Boarding Ax): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Damage (S): 1d10 + 9 ⇒ (5) + 9 = 14

Melee (Hasted Power Attack w/Lopper: +1 Keen Adamantine Boarding Ax): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

Damage (S): 1d10 + 9 ⇒ (8) + 9 = 17


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus claps his hands at all the chaotic mayhem, and decides to add to it by summoning a viper behind the cultist to join in the fun.

Viper

Spoiler:

Viper

N Tiny celestial/fiendish animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 [5] (1d8–1) [1d8+1]
Fort +1 [+3], Ref +5, Will +1; SR 5
Celestial – Resist cold 5, acid 5, electricity 5
Fiendish – Resist cold 5, fire 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 [1d2] plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite evil/good

STATISTICS

Str 4 [8], Dex 17, Con 8 [12], Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1 [+3]; CMD 8 [10] (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11 [+13], Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES

Smite Evil/Good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Poison (Ex)
Bite—injury; save Fort DC 9 [11]; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

1d20 + 5 ⇒ (9) + 5 = 14 Viper Strike

1d2 - 2 ⇒ (1) - 2 = -1 Damage (1) (Plus Poison)


Male Halfling Oracle of Gozreh 6

Round 1:

Dibbets lines up a likely target with his musket and has at...

Musket (Deadly Aim): 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 for 1d10 + 4 ⇒ (3) + 4 = 7

...punctuating the explosion of sound and fury with a "Have at mateys, get the bugger's wi' tha sickles eh... dinnae like the shifty look ovvum" before hustling and bustling to reload and make ready for another salvo.


I don't recall Dingus ever summoning before. Is this a first? It is a full round spell though so snake appears next round.

Dingus claps and writhes making hissing sounds as he begins a summoning. Dibbets sounds like a dolphin with his high-pitched, high-speed exhortation. The two closest cultists have lost their weapons, one forcibly and the other dropping his to cover his ringing ears. The last cultist has his hands full carrying the unconscious pusher out the door. Dibbets adds to the ear ringing as he fires the musket into the stunned cultist. Kaul goes after the closest cultist, which Jim has disarmed. The fanatic manages to step aside, but doesn't avoid the backswing that hacks into her arm.

Nearly disarmed a second time, the woman shouts out, "Slip away, Blackfinger!" Divine intervention stills Kaul and Jim's blades as she turns and runs out the door following the cultist carrying the unconscious pusher. Only the stunned Norgorberite remains, blinking as he uncovers his ears and looks behind him in disbelief as an asp has appeared and sunk its fangs in his heel!

Round 2
Corliss
Dingus
Jim
Dibbets
Kaul
Cultists


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim sprints after the fleeing cultists, blade ready.

Current movement is 60'; can I reach her and attack this round?


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

Corliss moves up to the remaining cultist and tries to poke him with the pointy end of his rapier.

"You-should-surrender; we're-feeling-pretty-invincible-right-now!" the grinning Besmaran spurts at the man.

+1 rapier (hasted): 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for magic, piercing damage: 1d6 + 2 ⇒ (6) + 2 = 8 (18-20)


Corliss zips up to the snakebitten cultist and the cloaked figure tries to dodge while avoiding the bitey snake, but ends up with an ugly slash wound. Jim bolts after the wounded cultist catching up in the next room, a large temple-like chamber once well appointed with polished mahogany walls and a beautiful glass mosaic floor in the image of a huge butterfly spreading between marble columns adorned with astrological symbols. The opulence is weathered now with time and neglect. The wooden stage at one end has had boards pried up and tossed to the sides revealing a hole before the altar.

Jim-you may attack

The other cultist with their captive flees into a shadowy chamber on the other side of the temple.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Stabby PA, incl. haste: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Stabby PA damage, incl. shock: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (6) = 23


Jim moves at supernatural speed to rush up behind the fleeing cultist and cut her down. The dark robes splay as the nefarious Norgorberite sprawls upon the mosaic butterfly.

and that leaves Dingus, Dibbs and Kaul at their convenience.


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Kaul grins maliciously, but rather than bringing his hatchet to bear, the scarred thug grips hold of the cultist with his mekankaul claw...

"Hur... Pleased ta meet ye. Name's Kaul. Axe is Lopper, an' this is me claw... Hold still lest I 'urt ye... bad..."

Grapple: 1d20 + 8 ⇒ (15) + 8 = 23 (Red Claw can hold a grapple as STR24)


Male Halfling Oracle of Gozreh 6

Dibbs move himself into the chamber proper and finishes loading his boomstick, holding space and squinting at the butterfly motif. Mostly to himself he mutters "Bastards cannae make up they mind eh? - Butteryflies an spiders... like pick an insect or summat"


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

"I'm thinking this is an old temple to Desna, and for them it's just another stop on the route." Nice place, though. Wonder if there's anything of value left in it. Bet the Desnans would pay for its return....


Male Halfling Oracle of Gozreh 6

From his erudite position as a religious sage and scholar of the finer points of worship Dibbs scoffs, hocks up and dispatches a loogie and pontificates "Both bloody wanky wee animals anyhow..."


Whilst Dibbets opines about insectile representations in various other religions, Jim's eyes light upon the excavation before the altar and he thinks that if he were to bury a sacred relic of value, that might be the place.

Meanwhile, Kaul lays the pinch on the last cultist in view.
anything from Dingus or his viper for hire?


Male Human Sorcerer 7, Cleric 1: HP 46/(46); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 6/6, 2:8/8, 1:8/8) IP-17

Dingus plan was to use a charge from the Wand of Major image, and create a collapsing tunnel in front of the escaping, but it appears they were too quick for him. His viper will strike out at the retreating figure... but no need to roll as they're down anyway :-)

Dingus charges after the others, planning his next step of magical mayhem as he goes.


With his weapon remaining on the ground next to the snake, the cultist in Kaul's grasp demands that the snake to bite the thug, but the viper slithers after Dingus into the next room. There, Dingus takes in the old Desnan temple with the excavation by the altar, double doors at the south end of the chamber and the dark doorway where the last cultist retreated to the west.


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Kaul eyes his prisoner with a mako grin;

"Hur. So we don't need this un? I can gut 'im?"


Male Halfling Oracle of Gozreh 6

Shrugging at Kaul's words Dibbs muses "'Pends iffin he's a talker or a curser.... so lad, which one is it eh? Ye goan spill yer guts, or ye goan let ol' Kauly do it fer ye?"


Only Corliss remains behind with Kaul, but Dibbets shouts back his advice.


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

Corliss's head whips back and forth as he considers two possibilities: "Did they dig somethin' up an' steal it or was they buryin' somethin' they'd already stolen?" He moves to the hole in the floor to better investigate.

Corliss Perception Check: 1d20 + 3 ⇒ (17) + 3 = 20


I think that I ninjaed Corliss. Kaul give me another grapple check to pin your captive and join the others.

Corliss leaves Kaul to deal with the captive and follows the others. Upon spotting the excavated spot by the altar, he moves to investigate. The broken wooden planking exposes rough-hewn steps down into dripping darkness,


Male Half Orc Rogue (Thug) 7+5 | HP 35/70 | AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status:

Grapple: 1d20 + 8 ⇒ (16) + 8 = 24

Kaul eyes the cultist, then constricts the claw as his iron grip tightens...

"Hur. Now we's alone. Lessen ye got sumthin' tasty to tell yer about to get sliced..."


Male Human Cleric 7+5 of Besmara | hp -59- 44/59 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 2/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 5/6 | Lightning Lord 7/7 Conditions: endure elements; prayer 6/7 rds.

Corliss stares down at the exposed staircase into darkness but makes no move to descend. "Looks like these spidery folk dug up somethin'...."

After casting guidance on himself to hopefully fire some of his damaged synapses, the priest tries to think what sort of Desnan treasure or artifact might interest a bunch of spider cultists.

Corliss Knowledge (religion) Check (guidance): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17


Corliss finds the whole situation a riddle wrapped up in a mysterious cocoon, in the middle of an enigmatic spider web.

The cultist hisses at Kaul defiantly, but finds himself immobilized in the Claw. Kaul- a little intimidation sauce on top perhaps.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Did any of the cultists get away with the unconscious thug?


Cap'n Voodoo wrote:
The other cultist with their captive flees into a shadowy chamber on the other side of the temple.

Jim-Yes, door marked on map with red arrow.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

Jim strides after the fleeing cultist. "Kaul! Get your axe over here! Got a door to open!"


Jim realizes that one of the cultists is getting away and dashes to the open doorway with darkness beyond. With only the faintest light from the fireplace in the room on the other side of the temple room, he can see the hints of a ruined room covered in silken sheets. He hears only a bubbling sound and smells the bitter tang of a drug cook.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/2+5 | AC 22 T 16 FF 17 | HP 62/62 NL0| F +5 R +7 W +5 | Init +3| Perc +8

The Taldan charges up his blade, casting a flickering blue glow over the room.

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