Big OM's Way of the Wicked (Inactive)

Game Master Big OM

It is good to be bad.


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Inactive

Works for me.


I strongly dislike a kitsune and would avoid it. I could offer the spot if race was changed.


Inactive

Sure, go ahead and make that offer.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

I'm sure thats an easy fix.


Hello peoples!

Im currently not at my pc. So cant build my character. Currently, race change to changeling :P oddly fitting =^^=

Do you play with the vampire feat path? If you do... i will have a bad HP hit till i reach lvl5. Then that issue goes away


This is Vex. No gear yet, since im not sure how much wealth i start with at lvl3 according to GM

Hope she looks okay. Despite the fact her Con is horribly low, this will change a lvl5... just need to survive till then ;)

Vex:

Vex Silvertounge
Female changeling bard (lotus geisha) 3 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Advanced Race Guide 184)
N Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft.; Perception +12
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 15 (3d8-3)
Fort -2, Ref +5, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 claws +1 (1d4-1)
Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +1)
Bard (Lotus Geisha) Spells Known (CL 3rd; concentration +8)
. . 1st (5/day)—charm person (DC 18), cure light wounds, feather fall, undetectable alignment (DC 16)
. . 0 (at will)—daze (DC 16), detect magic, lullaby (DC 16), message, read magic, unwitting ally[APG] (DC 16)
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 5, Int 9, Wis 18, Cha 20
Base Atk +2; CMB +1; CMD 13
Feats Alertness, Spell Focus (enchantment), The Bitten, The Dying, Toughness
Traits domineering, let us perfect your favorite spell, sedition
Skills Bluff +10, Diplomacy +9, Escape Artist +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +3, Perception +12, Perform (act) +10, Perform (dance) +9, Sense Motive +10, Spellcraft +3, Stealth +6, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Aklo, Common, Infernal
SQ enrapturing performance, object of desire, versatile performance (act)
--------------------
Special Abilities
--------------------
Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Domineering (Charm Person) DC of selected spell increases by 1.
Enrapturing Performance (standard action) (Su) Performance affects only 1 target, but +2 DC or +1 to morale bonus.
Let us perfect your favorite spell (Charm Monster) Choose one spell, increase it's caster level by +1
Object of Desire +1 Caster Level for Charm Person and Charm Monster.
Sedition +1 trait bonus to Bluff checks and Bluff is always a class skill for you and +1 trait bonus to Leadership score.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
The Bitten You have been bitten by a vampire and infected with the curse of undeath.
The Dying You are dying. You can feel it in very core of your being.
Versatile Performance (Acting) +10 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks

EDIT :

Here is the Human Version

Human Vex:

Vex Silvertounge
Female human bard (lotus geisha) 3 (Pathfinder Player Companion: Dragon Empires Primer)
N Medium humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +12
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 18 (3d8)
Fort -1, Ref +5, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks bardic performance 13 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +1)
Spell-Like Abilities (CL 3rd; concentration +8)
. . 3/day—daze (DC 16)
Bard (Lotus Geisha) Spells Known (CL 3rd; concentration +8)
. . 1st (5/day)—charm person (DC 18), cure light wounds, feather fall, undetectable alignment (DC 16)
. . 0 (at will)—daze (DC 16), detect magic, lullaby (DC 16), message, read magic, unwitting ally[APG] (DC 16)
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 7, Int 9, Wis 16, Cha 20
Base Atk +2; CMB +1; CMD 13
Feats Alertness, Spell Focus (enchantment), The Bitten, The Dying, Toughness, Varisian Tattoo[ISWG]
Traits domineering, let us perfect your favorite spell, sedition
Skills Bluff +10, Diplomacy +10, Escape Artist +6, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +3, Perception +12, Perform (act) +10, Perform (dance) +10, Sense Motive +9, Spellcraft +3, Stealth +6, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Infernal
SQ enrapturing performance, versatile performance (act)
--------------------
Special Abilities
--------------------
Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Domineering (Charm Person) DC of selected spell increases by 1.
Enrapturing Performance (standard action) (Su) Performance affects only 1 target, but +2 DC or +1 to morale bonus.
Let us perfect your favorite spell (Charm Monster) Choose one spell, increase it's caster level by +1
Sedition +1 trait bonus to Bluff checks and Bluff is always a class skill for you and +1 trait bonus to Leadership score.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
The Bitten You have been bitten by a vampire and infected with the curse of undeath.
The Dying You are dying. You can feel it in very core of your being.
Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level.
Versatile Performance (Acting) +10 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks


Seth in regards to racial traits which have you chosen?


Racial traits?

Took Object of desire...

also, im thinking of changing sidition... i wont have Feat space to take leadership :P


Did it die?
:/


No I am taking some time reading and understanding the last part of book one before we begin the segment.


Okay. Sorry. Was just making sure :)


I am planning to introduce Seth' character before you reach Aldencross. You have a little time to decide how you want to approach the town.


Just to give you a heads up.

If you want to asses Sakkarot's chances of a successfully attack you can at any point during the next part of the adventure roll Knowledge (engineering) DC 20 or Profession (Soldier) DC 20, penalties or bonuses might be applied by me.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Sounds good. Current plan is to roam into town around morning. Using the cirlets to disguise ourselves as simple adventurers. Stopping before we venture out beyond the wall.


only thing missing is gear

Just let me know how much GP i can spend


Actually I have lost track of how much the party has atm. You are somewhat below expected income as I recall?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

I have around 200gp worth of stuff and the magic circlet.


I believe that you found some gold on the Frosthammer to raises your item level. 6000 in total, divided by 3 that is 2000. You will have the option of buying a few magic items, Aldencross has 3d4 minor and 1d6 medium items to offer.

Seth you can by equipment worth 2200gp and you will in addition receive a circlet.

Iron Circlet:

Aura faint illusion; CL 1st
Slot head; Price 1,800 gp; Weight –

DESCRIPTION
This circlet of wrought iron alters itself to comfortably fit any
wearer. It allows the wearer to alter their appearance as with
a disguise self spell. As part of the disguise, the circlet can be
changed to appear as any sort of hat, headgear, or hairstyle the
wearer desires.

CONSTRUCTION
Requirements Craft Wondrous Item, disguise self; Cost 900 gp


Do you wish to press on if so when and how?


Will do shopping. Then make a profile. But bed now. Its 11pm =^^= so sometime tomorrow ill be ready


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

The group plan is to enter as normal travelers and get a room.


Sorry. Power was out for almost 24hr... and can't charge phone. Back now, hope to catch up soon


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

helloooo!


Inactive

Sweet. Welcome!


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Just curious. How is Drogan's HP 24?

4Con = -3

Sorry if i over step. Im just curious. Since my HP is 15 and i have same modifier on con


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

FCB +1, Finding a friend(Finding your Kin} Trait is +1hp and +1sp a level and toughness so not modifier, and we rolled for HP and I got lucky, we roll HP and its half you hit die + the other half so for d8 you roll 1d4+4 so minimum is half +1 and I rolled a 4 twice so max HP so far. BIG OM ok'd the finding a friend as it is a campaign trait from I think legacy of fire or something. There you go :)


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Oki. Thanks :)

HP: 1d4 + 4 ⇒ (3) + 4 = 7

HP: 1d4 + 4 ⇒ (3) + 4 = 7


All right everything looks set lets introduce Vex and get you going towards Aldencross.


Vex any questions you feel I need to answer before we proceed? Anyone else who has questions? I feel we should proceed to Aldencross when you are ready. It is still night do you want to enter now or wait to later during the day.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

entering at night is fine. Ready to go if everyone else is.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

All good for now :)

-Posted with Wayfinder


Are we waiting for me?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

No I put out a plan waiting on the party to discus


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

2 weeks... and now 4pm... but i have internet back... just in time for the long weekend to try and catch up to everything i missed.

Thanks for not leaving me in the dust :P


Just a heads up I am going to be away from internet from the 16th of April to the 1st of May.


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Still here for when you return Big OM


I am back and ready to proceed.


to plan the next part of your day two I could use a few words on what and how you plan to do it. Is it simply find a person living in town copy them and walk through the gate? What sort of information are you looking for in the town and in the tower?


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

She is an entertainer. Maybe look for someone or something i can apply my skills to

-Posted with Wayfinder


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

The plan is to find those that work at the keep that live along or a wife and husband couple that both work there. People we could assume the identity of that no one would miss right away. Then yep walk right through the gate and see what we can find inside. Where men patrol. How many patrol at a time. Find the forge so we know which tower has the tunnel. This will give us the information needed to strike out from the tunnel and and a place to hide bodies.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

just want to make sure, we are level 3 yes?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

yes


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

No problem, just had to make sure. lvl3 seems very squishy :P


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

I have put fourth a bunch of options and the GM seems to be road blocking us and not moving the game forward. This part has Victory Point conditions and alot of different things we can try to do, but we have got none of this info from the GM and lead to think the only thing we can do is sneak in and start killing people wich is an option but a pretty poor one. I'm trying not to use meta knowledge in my suggestions, but I'm at a loss based on what infomation we have got in game.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

The road im planning to use i have not seen used... ever. So hopefully that goes well... as for the other options, maybe go after the ones on patrol or maybe the young girl who is wed to one of the captains?

-Posted with Wayfinder


Drogan I am sorry you feel that way. I read the adventure as the players were not supposed to know about the victory point conditions.

As for the options to advance this I have not elaborated on all yet. You are on your second day in the town and have done some research but not enough in my opinion to merit having all of the options presented yet. Day 1 was the tunnel, on your second day you heard about the theatre troupe. There are a few more some of which require a little more research to have them revealed. Of course some of the rumours could have been given on the first night in the inn, but I felt the story would be better served by not giving you everything at once.

In regards to your last project, you simply had some bad rolls. And those does manifest in you finding plenty people working in the watch tower just not someone matching your search criteria.

The hint about the rangers on patrol could have been clearer I will give you that.

What would you like to have changed?


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Nothing, sorry rereading it does seem harsher then I intended. I'm just trying to ballacne what I know from playing before and what Drogan knows and not meta game. It is just this game is already really slow and trying to hold off development is fine for a table top where you have that option. Doing it here just makes the game craw. We have been playing over 2 years now and we are on act 3 of book 1. It's not your issue it's mine with the pace. I will wait and let things unfold I was just trying to press the pase. Sorry :)


Actually Vex pointed out that we are a little behind in another important area. You should be level 4 not 3, so lets start by correcting that now.

Please level up to level 4, do you have anything you need help with in regards to attaining this level?

Also Erodin recovered the map from the dwarves.

You are right in regards to the pace, it has been rather slow, I think mostly to the periods of absence I have had.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

I have hero lab. Will just use that =^^=

Btw, if u know Wheel of Time... this character plans to have a few thralls that she will get eventually

-Posted with Wayfinder


Male [ HP:69/69 | AC:22 T:12 FF:20 |, Per. +11 F: +7 R: +5 W:+8 | Init +6 | CMB +7 CMD +18, EXP:5834

Yeah I play from work so as long as I stay in IT I will always check daily and post. I am in 9 games on here and this one is the oldest but also the slowest. I don't mind as it seems the others don't post as much. We will trudge forward :). Thanks for staying commited to running for two years. I will level up soon. So should we just stop tracking xp and you just have us level when the story has us. I know it lays out in AP's the level and what not. I think it's much easier that way and you don't have to worry about us trying to kill everything for xp if we just level when its time. :)

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