Erodin Stark's page

412 posts. Alias of Tazo.


Race

Inactive

Strength 14
Dexterity 17
Constitution 12
Intelligence 13
Wisdom 8
Charisma 14

About Erodin Stark

Background:

Character Sheet:
Erodin Stark
Male Human (Varisian) Cavalier (Daring Champion) 1
NG Medium Humanoid (human)
Init +5; Perception -1;
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Armor, -2 ACP)
hp 12 (1d10+2)
Fort +3, Ref +4, Will -1 (+1 save vs aberrations, -10% from confusion)
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Offense
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Speed: 30 ft.
Glaive, Cold-Iron: +4, 1d10+3/x3 (reach)
Morningstar, Cold-Iron: +5, 1d8+2/x2
Cestus, Silver: +5, 1d4+2/19-20/x2
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Statistics
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Str 14, Dex 17, Con 12, Int 13, Wis 8, Cha 14
BAB +1; CMB +4; CMD 16
Feats: Possessed Hand, Psychic Sensitivity, Weapon Focus (Polearm), Escape Route
Traits:
-Foe of the Strange: You awake feeling emboldened after a terrifying nightmare. Instead of being frightened by the bizarre creatures from your nightmares, these experiences have steeled you against these startling alien beings. You know that you fell victim to strange circumstances and loathsome forces, but you refuse to give in to a creeping sense of helplessness. Instead, you vow to fight back against whoever or whatever is responsible for your current situation. The creatures of your nightmares won’t hold fear over your head. You’ll take the fight to them. You gain a +1 trait bonus on saving throws against extraordinary, spell-like, and supernatural abilities of aberrations (for example, a gibbering mouther’s gibbering or an intellect devourer’s confusion). In addition, whenever you’re confused and roll to determine behavior in a given round, subtract 10 from the result.
-Threatening Defender: You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Skills: Climb +6(1), Diplomacy +6(1), Handle Animal +6(1), Intimidate +6(1), K. Arcana +5(1) (+6 occult/supernatural), K. Planes +5(1) (+6 occult/supernatural), Craft (painting) +7(1), Swim +6(1)
Languages: Abyssal, Common, Infernal, Varisian
Cavalier Abilities:
Order of the Eastern Star: The cavalier must preserve the secrets of his order while acting to protect civilization against occult threats. He must thwart the schemes of otherworldly horrors and must give his order a full accounting of any potential threats.
Champion's Finesse - Weapon Finesse with 1h piercing weapons
Challenge (1/day): +1 Dodge to AC and Insight to saves vs target (+1 every 4 levels)
Tactician (Escape Route, 1/day): Allies within 30 feet get teamwork feat for 3+1/2 lvl rounds
+1/2 lvl K. Arcana/Planes re occult/supernatural
Equipment:
Cold-Iron Glaive (16)
Cold-Iron Morningstar (16)
Silver Cestus (30)
Chain Shirt (100)
Smelling Salts (25)
Spring-Loaded Wrist Sheathe x2 (10)
Cold-Iron Chakram x2 (4)
Alchemist's Fire x2 (40)
Masterwork Tool (Painter's Kit) (50)
Fighter's Kit (9)
-Backpack
-Bedroll
-Belt Pouch
-Flint and Steel
-Iron Pot
-Mess Kit
-Rope
-Soap
-Torches x10
-Trail Rations x5
-Waterskin