Beyond the Tentacled Eye - A Pathfinder Greyhawk Tharizdun Campaign

Game Master GM Darkblade

A View of Hommlet from the Southern Approach
Player's Map of Hommlet Proper
Townsfolk Images
Zert's Map
Menu of the Inn of the Welcome Wench


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The stone altar appears plain and unadorned, roughly 6 feet long, 3 feet deep, and 4 feet high. As mentioned the black stone is dull and porous, slightly corroded, but not from use. It would seem the stone was already in such a state before it was worked into it's current shape.

The stone atop the altar is a dark black stone, speckled and streaked with violet, lightly glowing with a faint inner glow. It is 1' by 1' by another 1 foot.It is clear of any dirt, dust, or mold.

The statue is a rectangular block 9 feet high and 6 feet on a side. Each side has a distinct figure carved into it. The first depicts a tall, muscular man in full plate with unfamiliar flanges and fluting. He wears a cape and holds a wavy-bladed sword. The helmet has a jagged visor which resembles a bolt of lightning.

The second side is carved into a humanoid swathed in a flowing robe with long sleeves and a high collar. Covering the face is a curved featureless plain mask. A small compartment on this facing lays open near the base of the pillar. A velvet compartment holds a depression which resembles a jug or perhaps a pot.

The third side depicts a thin youth in high boots, a doublet, and gauntlets of twisting design. A hood drawn tight around the face covers its head. Another small compartment lays open below the feet as well. The silk compartment holds depressions which resemble a series of varying sized rods laid out in a row, all connected by a thinner perpendicular depression deep and narrow.

The fourth side is a statue of a elderly figure. It is clothed in a many-pleated robe with a sash covered in strange sigils impossible to decipher. Its head is cowled, protruding several inches from the surface. The shape cradles a scepter in its folded arms. An open compartment holds a cotton padded depression resembling the strange incense holder you found earlier, as well as seven small holes which might have held incense.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami seems distracted slightly by the thought [/b] Yes, Tomi. The lad is sure heading down a bad path. [/b]

Snapping ot of his deeper thoughts Musami looks at the dark stone.

Perception, Stonecunning: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama shakes herself and reassures everyone that she is okay... well, in need of healing, but not dead.

Just realized I am really low on HP from that damage we took earlier in the moldquake. Good thing I didn't scratch hitpoints off when I was scratching and biting myself.

Zokama pulls out one of their healing wands (This one is CLW with 24 charges left) and heals herself, then casts prestidigitation to clean off the dirt as well.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Anyone else need some healing?

In looking at the block on the altar Zokama wonders if it is a puzzle of some sort where they have to find the items that fit in the depressions. But if it is, is solving it good or bad?

She searches the area carefully (without using magic this time), wondering if there is a secret panel or other hidden clue.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Reflex Save DC 15: 1d20 + 2 ⇒ (11) + 2 = 13

Musami looks closer at the stone of the altar, attempting to determine what type of stone it consists. The surface would seem to be an odd form of pumice, one infused of deep black garnet. Where the volcanic nature of it's creation would typically create granular glass crystals this stone appears to be rather a gigantic whole crystal riddled with pockets, burrs, and eruptions of other gaseous or silicate materials.

Suddenly the ground around the cave shifts, tilting towards the center, and Musami stumbles against the stone, his gloved hand coming in contact with the altar itself.

Musami:
For the briefest moment the stone seemed to begin to transluce, fading from the dark stone to a pale, nearly clear violet hue, showing something shrouded at it's core. As you jerk back your hand it returns to it's impenetrable solid appearance, so quickly you are unsure if what you saw was real.


Zokama finds a last secret compartment below the armored figure on the first side of the pillar stone. It opens freely to hold a black glassy orb roughly the size of an apple, shiny and bright. It rests in a recessed depression of rippled lacy fabric.


The damage taken was Subdual or rather, Non-lethal damage. Apologize for any misconceptions. You may adjust any actions accordingly.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Oh, so it all goes away with being healed once, right? Sorry for misunderstanding. I'll only take off one charge then.

Zokama is a little worried about using magic in here, but she casts detect magic again, making sure to look only at the orb she just found and not at the altar or column, one of which seemed to have triggered her recent attack.

If it sends me back to evil queen land, I know I deserve it... but I can't stand to play being afraid of what will happen. I'm going to be curious and try to figure things out, and if it gets me killed, oh well. I accept the consequences.


No, each lethal point of damage healed also heals one non-lethal point of damage as well. Since there was no lethal damage was taken I would allow the healing to apply both points to the non-lethal damage. IE a roll of 4 heals 8 points of non-lethal damage, in this rare circumstance. I more wanted to point out that the damage sustained thus far was not lethal.

It was the altar that sparked the "attack".

Nonlethal Damage:
Nonlethal Damage represents harm to a character that is not life-threatening. Unlike normal damage, nonlethal damage is healed quickly with rest.

Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious.

You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

The orb gives off a strong magical aura. Check roll please, Filnefillan assists to add a +2 to your roll.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

GM Darkblade:
Is the dark orb that Zokama found the same as the object I thought I saw? My intent is to get someone to check for magic, then if it seems safe, if I have to smash this pillar to see what it is inside.


Musami:
You touched the altar and not the pillar but no the object Zokama found is not what you saw. The pillar and altar are not physically connected.

To be clear everyone the pillar is near the center of this chamber, four sided, each side having a different carved surface. It is a mix of black and violet veined stone of an unknown substance. It has been searched and had 4 compartments, three of which the elementals looted. The fourth had Zokama's orb. It has not been checked for magic.

The altar is not connected to the pillar, but rather about three feet from it, towards the entrance. It is the pitted black stone that Musami investigated. It was when Zokama scanned the altar for magic that she had her episode, so the altar is indeed magical.

Atop the altar is a unattached 1' block of stone, of a different black and violet substance, unadorned, smooth, and the only surface free of dust, dirt, mold, or pollen. This was what Zokama touched which seemed to bring her back to reality during her episode. It has not been checked for magic.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Not sure if you mean a check to identify the aura (Knowledge Arcana), or to check it for magical properties (Spellcraft), so rolling both.

Knowledge Arcana: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Spellcraft: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

She has no idea what it is or what it does, but she knows it is magic, so she picks it up to take with them.

Then, since her Detect Magic is still up, she asks someone to bring over the one foot block of stone, so she doesn't have to look at the altar again. If someone is willing to do so, she examines that as well.

Knowledge Arcana: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Spellcraft: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"That orb... the ghoul told me about it. The altar should also have something called 'His Guiding Eye'." Braggi scratches his beard. "Maybe it was a reference to the strange block?" At Zokama's petition, he goes to grab the block, though he makes sure to have a close look at the altar in case there is anything else hidden in it.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14 Meh

"There seems to be nothing else here. Is the pillar also completely checked?" he goes, while attempting to remove the block from the altar.

Á la Indiana Jones xD


Strength Check: 1d20 + 3 ⇒ (19) + 3 = 22 Braggi finds he cannot move the stone atop the altar, not budging it even an inch.

Will Save: 1d20 + 4 ⇒ (11) + 4 = 15

Braggi:
As you grapple with the stone atop the altar you glance down at the altar, which seems to transluce, fading from the dark stone to a pale, nearly clear violet hue, beyond which something moves, darkly shrouded at it's core. As you struggle against the smaller artifact the object begins to enlarge, drifting upwards toward your gaze, shifting and twisting inside a cloud or inky darkness. You jerk your hands back as you realize you cannot get a good enough grip on the piece, and resist watching the thing inside the altar further. The round and murky figure disappears as the altar stone returns to it's impenetrable solid appearance.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

when I stumbled against the altar I saw something inside it, briefly. Could that be the Eye, Braggi?


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

”Or is the orb Zokama has found the Eye?” asks Kaaro, somewhat mystified by the altar, pillar, statue etc.

”And these empty indentations - have you come across any of the matching objects? Even should we place them, what would they do - open the pillar? Open a portal of some kind?”


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Perhaps. It could be a puzzle, but is it a puzzle we want to solve or not? It seems that there is some boy to save, but is solving the puzzle a step towards saving him, or freeing the evil? I truly wish we had a religious type to ask.

Zokama rummages in the pack, looking at the indentations and comparing them to what they are carrying, pulling out anything that looks even close. She then casts detect evil, looking at the orb and some of the other things they've collected that look like they might fit in the indentations. The altar is included within the cone she casts, but she looks at it dead last, going so far as to aim her eyes well above it and sweeping down so that she can see the 1 foot box *before* she sees the altar, just in case the aura is strong enough to stun her Which it says can happen in the spell.


Zokama:
The evil aura of the pillar resides around the open enclosures, likely due to the nature of the artifacts once contained in them. Nothing you have in your possession would appear to have come from these niches. These auras are fading, likely to be gone in a few minutes longer.

The evil aura of the altar is OVERWHELMING, enough so that it blocks out what detection you might read from the stone atop it. Unlike the fading aura around the pillar drawers this aura is remaining steady and strong, likely to remain so for years to come. You gain a momentary glimpse into some kind of ritual conducted upon the altar, a petitioner sacrificing a kneeling victim before the stone, spraying it with their blood. A sudden surge of joy washes over you as you realize the stone grants the slayer their heart's desire.

Zokama scans the pillar, mumbling to herself about it as she considers her inventory. She then attempts to focus her gaze upon the stone over the altar, caught up in a sudden vision before crying out in pain and horror, then passing out from the strain.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Before Zokama passes out...

"Wowowow, wait a minute!" Braggi stumbles back from the altar, holding his head with his hand. He tries to recover, as if he had a huge migrain. "I certainly saw something there, Musami. Not sure if it's the eye, but it's powerful."

When Zokama passes out...

Braggi quickly grabs his friend before she suffers even more from hitting the ground with her head. "There we go!" He leaves Zokama's body on the ground, gently, so someone else who's more of a doctor than he is can give her proper care.

"That altar is certainly an issue, it seems."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami unslings the Earth Breaker from his back. His eyes look up the alter up and down. I swear I saw something inside. Should I smash it? What think you all? After that ghoul incident I am not going off half cocked again


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Darkblade:

You said this earlier: "An open compartment holds a cotton padded depression resembling the strange incense holder you found earlier" so I wanted to see if it had an aura as well, and just included that blanket statement so that if we had anything else similar we could take a look.

Also, are you saying there is zero way to know anything about the one foot cube? I expected the other aura to be overwhelming which is why I was trying to be very careful.

Zokama is passed out, so she doesn't answer Musami.

But out of character, I say go for it. I doubt it is that easy, but you never know. Just don't hurt the cube on top of it if you can help it... that is what helped me (I think) before. I suspect it is good. Also, expect possible magical consequences.


Zokama:
The padded depression has an aura transferred from whatever was previously held therein. The item you possess has no such aura, and only resembles the depression, but is likely less ornate than the missing item. Less tentacles than the missing article, if that seems possible.

The one foot cube does not detect as anything, no magic, no alignment, no aura of any kind. Any spell you focus upon it, regardless of the aura pouring out of the altar, detects nothing at all from it. It is a void of aura rather than simple ordinariness.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Darkblade:

Okay, makes sense. Thanks for the additional clarification. :) I love the less tentacles part. :)


Perception Rolls:

Braggi: 1d20 + 10 ⇒ (4) + 10 = 14
Filnefillan: 1d20 + 8 ⇒ (1) + 8 = 9
Kaaro: 1d20 + 4 ⇒ (12) + 4 = 16
Musami: 1d20 + 3 ⇒ (1) + 3 = 4
Zokama: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21

As you move to help Zokama back to her feet, she glances at the altar, alerting you all to changes taking effect within the stone.

The dull black stone seems to shift in the light, its color transforming into a nearly clear, translucent amethyst with a black, amorphous center. That black mass grows larger, shifting and roiling like a cloud of smoke devouring itself, while swollen veins of purple lash in and out of it like the feelers on some great sea beast, surrounding what appears to be a heavy lidded eye of a dull red-orange hue. It appears as though the thing is tossing and turning, beginning to awaken.

The room begins to softly vibrate, gently creaking and cracking in eerie and unsettling, oddly discordant tones which common stones aught not be making.

Please tell me what each of you is doing, in spoilers. One round of actions only please.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi's actions:

Braggi witnesses how the eye forms from inside the stone it's the stone on the altar, right?. He takes a step up front, putting himself in the way of whatever could come out of it, and readies to cut whatever in half, just in case.

Readied action.


Braggi:
No the thing forming is within the larger altar stone itself, the 1' cube is sitting on the altar situated above the creature. As the altar turns clear the cube seems to float just above it's surface.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

GM Darkblade:
Musami was advancing, earthbreaker at the ready. As the stone shifts in appearance his eyes go wide and his feet seems to become leaden. His advance is halted, the hammer, while still in his grasp goes from raised to strike to head on the floor.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Darkblade:

Zokama thinks that the cube saved her before,so she goes around to the other side of the altar (if possible to avoid the eye, and get out of the way of Braggi) and reaches out and touches the cube.


Filnefillan seems to be preparing to cast a spell upon the altar, watching it's transformation warily.

Awaiting Kaaro


Female Human Summoner 5 | HP: 48/48 | AC: 19, T: 13, FF: 17 | Fort +4, Ref +3, Will +4 | Init +2; Per: +4 | CMB: +5; CMD 17 | Spd: 30 ft | 1st level spell slots: (X)(_)(_)(_)(_) |2nd level spell slots: (X)(X)(_) Eidolon - Naghbakh

Darkblade:
Kaaro will mutter "That doesn't look good. At all. Even if you don't hit it Musami, I think it will erupt...[/b]"

She will then cast ablative barrier on herself.


Sorry guys, my feed was not updated for some reason.

As Braggi steps up to ready himself for whatever emerges from the stone Musami, seemingly resigned, lowers his hammer to the ground. Kaaro casts a spell over herself as Filnefillan readies to cast a spell of his own at the stone. Zokama, shocking everyone, steps around the altar and reaches her hand up to the square stone atop it.

The great eye within the stone opens, the lids actually two great tentacles of dull and mottled grey, each darker grey spot opening with either a mouth, a forked tongue, or a smaller orange eye of their own. The eye stares at the four people arrayed before it, spins over once within itself, then seems to withdraw from the surface of the stone, back into whatever dimension from which it arose.

Zokama:
A voice speaks within your head, clear and strong, husky and deep. You are chosen child, to be my messenger, my herald, my last living gaoler. You shall bear witness as the false idols of my power are tossed down, their champions slain and mauled, as my true self awakens from childish innocence to assume the mantle ripped from me by petty relations. Them may I be free once more to complete my grand design. You, the apple of mine eye, have only to accept my token and be all the stronger in my power...


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama looks a little shocked for a second, and then says

Err, that was a close call...

Darkblade:

Zokama is a little panicked that something evil is assuming she is on its side, and doesn't really want to tell the others. She doesn't know what the "token" spoken of is... any knowledge rolls in case she can rack her mind for some information, or understand what is going on here with at least three different people/entities having spoken to her in the very recent past? Can she gauge danger or relative evil in any way? Really, just want to know if there is absolutely anything to do that will help her know what to do next. If not, we continue stumbling along, hopefully not in the direction of making the world worse.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami continues to stare at the stone, waiting for something to happen. As he looks he speaks out of the corner of his mouth Everyone ok?


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Zokama:
Chosen to be a herald and jailer does not necessarily mean you are an ally, but as it said a messenger to bear witness to his works, perhaps his coming release. Only you will recognize the token, and only you will decide if you choose to accept it. Beyond the words heard you feel no immediate sense of danger or evil. That said the words carry their own weight and the voice sounded confident and self-assured in it's assertions. As for the three entities it might be speaking about, you know of at least three, maybe four, present here in the moat house. The first priests excavating and looting religious artifacts, the ghoul priest, the mad priest rumored below, and lastly the presence of the priest Lareth elsewhere in the dungeon. Are any of these one of the three? You cannot tell. Only time and watchfulness will decide what you learn, or when. While evil might try to seduce, tempt, or coerce you, your decisions will remain yours. Only you can decide to get off the train if railroaded into the station...


Musami notices the stone returns to it's dull appearance, flecked and pocked as before.

The tunnel is silent, the last of the floating mold has settled from the air onto everything but the altar, stone, and pillar.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi stands on guard stance for a while after the entity has vanished inside the altar again, just in case. After a m,inute or so, he asks "What happened? Did we scare it?"


Filnefillan comments "It seemed to be disinterested in us. That or too sleepy to pay much attention once it realized we were not worshipers or supplicants."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I guess we move on. If it is indeed not interested in us then, at least for now, we don't need to worry about it.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama looks around for exits. Okay, where to next? Can't say I will be sad to leave this chamber.


Possible next destinations:

a) Try the narrow nook and claustrophobic cranny clefts in the far wall, to see if any prove to be passages to deeper chambers.

b) Follow the passage back and then to the east to the rooms indicated to belong to Lareth and his troops.

c) Follow the passage back and then to the south to the deeper access way the ghouls indicated belong to the mad and blasphemous priest holed up in the excavations below the moat house.

d) Follow the passage back and then retreat to Hommlet.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Do we head for Lareth or that blasted crazy priest?


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Zokama examines the nooks and crannies in the far wall to see if any of them prove to be exits.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

That roll is unlikely to find anything unless it is obvious, but if she does find something, she tells the party about the additional option(s).


A few of the nooks and crannies may lead to other chambers, the air is not as stale as back towards the mold blooms, but one would need to pass single file, likely crawling or climbing in spots to move much further than a few feet down any of the three likely choices.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

You guys, I think the there are passages back here.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

That way? Musami points to the area Zokama is indicating. He looks at the nooks and crannies.

Perception, Stonecunning?: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Are you sure?


The passages are rough, natural, weathered yet slightly worn. They are not worked in any real or measurable way.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi's afraid that the room in those nooks and crannies won't let him be of much use, due to his bulk, but they aren't going to be explored jujst like that anyway, so he nods anyway. "Let's do this, now that we still can."


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Okay, let me heal up first. She pulls out a healing wand. Anyone else need a heal?

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

She heals everyone that needs it, and then starts scouting the cavelike corridors, seeing where they lead.

Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Stealth: 1d20 + 6 ⇒ (5) + 6 = 11

Well, you know... she tries her best. :)

For heals, feel free to roll your own as though I were using the wand on you. Just let me know how many charges to take off.


The first thirty feet or so Zokama is able to proceed facing forward, her shoulders narrowly clearing the sides of the passage. From there the passage tightens a bit, forcing her to proceed sideways and fifty feet or so, the shaft dipping up and down before opening into an opening roughly eight feet or so in diameter. Two passages exit the chamber, one similar to that which led her here, the other a crawl space which would require her to proceed on hands and knees.

Scattered around the floor of this chamber are a few coins half buried in the damp dirt ground, in between roots and ridges formed by plant life and rougher unhewn rocks.

Claustrophobia really grips at you in this darkness, the turns and twists seem sudden, springing from the darkness only at the edges of your light source, with no sense of rhyme or reason to them. Natural fissures with a wholly unnatural feeling to them.


Loot Sheet Female Human (Flan) Detective Bard 5 | HP 28/28 | CMB +6 / CMD +18 | AC 17 / T 12 / FF 15 | Fort +2 / Ref +6 / Will +6 | Initiative +2 | Bardic Performances 15/15 | Action Points 3/3 | Perception +12/+14 to detect traps | Active Effects: Ioun Torch

Arriving in the 8-foot area, Zokama realizes that it isn't big enough to accomodate the group, and she needs to go forward, even though she really wants to go back.

Zokama takes a breath to clear her head, gathering up the coins she had noticed while she tries to shake off the paranoia and claustrophobic feelings, and then she decides she might as well face the hard thing first, and moves to the crawl space.


Zokama crawls through the narrow passage, mud and filth quickly covering her hands, knees, and elbows. The tunnel begins to smell more and more of fetid earth and damp the deeper she goes. After maybe forty feet the tunnel begins to rise higher, then opens into a wider chamber. An overwhelming and sickeningly sweet odor overwhelms your senses as you tumble over the lip into the room.

The opening appears roughly twelve to fifteen feet wide, but there is little room to move about. The place is choked and packed with body parts, severed limbs, gnawed torsos, and collected bits and pieces of dozens of bodies, all in various states of decay and "consumption."

Welcome to the ghoul's larder.

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