STATISTICS Str 18, Dex 14, Con 14, Int 7 Wis 10, Cha 11
Base Atk +3; CMB +7; CMD 18
Feats Toughness, Weapon Focus (claws)
Skills 16 ranks
The following skills are class skills for eidolons: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). In addition, at 1st level, the summoner can choose 4 additional skills to be class skills for his eidolon. Note that eidolons with a fly speed receive Fly (Dex) as a free class skill, even if they do not gain a fly speed until a later level.
Perception 3r +6
Intimidate 3r +6
Survival 1r +4
Acrobatics 1r +5
Climb 2r +8
Swim 2r +8
Sense Motive 2r +5
Stealth 2r +7
Improved Damage (claws, arms)
Improved Damage (claws, legs)
Improved Natural Armor Improved Natural Armor Magic Attacks Treat natural weapons as magic for the purpose of overcoming damage reduction
Reach (Ex) One of an eidolon’s attacks is capable of striking at foes at a distance. Pick one attack (arms). The eidolon’s reach with that attack increases by 5 feet.
Reach (Ex) One of an eidolon’s attacks is capable of striking at foes at a distance. Pick one attack (legs). The eidolon’s reach with that attack increases by 5 feet.
SPECIAL ABILITIES Darkvision (Ex)
The eidolon has darkvision out to a range of 60 feet.
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Evasion If the eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.