Beyond the Tentacled Eye - A Pathfinder Greyhawk Tharizdun Campaign

Game Master GM Darkblade

A View of Hommlet from the Southern Approach
Player's Map of Hommlet Proper
Townsfolk Images
Zert's Map
Menu of the Inn of the Welcome Wench


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi whispers. "Shh, guys. There's people there." Then he makes a sign for the strong ones to help him. When they have gathered, and unless someone has a better way to do it and alerts him, he leads them on the effort to break down the door, hoping to do it at the first attepmt and catch whoever's there by surprise.

"Let's hope there aren't much traps."

Breaking the door, hiopefully with assistance, though rolling now to avoid "lag" 1d20 + 4 ⇒ (16) + 4 = 20


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I'll help

str aid: 1d20 + 4 ⇒ (5) + 4 = 9


Musami Forgeborn wrote:

I was mentally visualising an alcove as a small (say 5 to 10 feet deep) section recessed back from the rest of the room. I moved up and looked but didn't see anything of note so i figured i had checked it out. I will go back and investigate further.

Musami moves back to the alcove and looks within it.

Musami:
Stealth: 1d20 - 1 ⇒ (20) - 1 = 19 As you peek around the corner you witness a frightening sight, a roiling, twisting, crawling carpet of fur, teeth, and tails, a mass of small rats of various colors, grays, blacks, and browns, crawling over an off-white collection of bones in tatters of cloth. The alcove actually opens unto a small upper landing which drops onto a turning set of stairs heading downwards. You have encountered a large nest of rats. Luckily, the mass did not notice your quick peek, and has not yet reacted to your presence.

Braggi gives a strong shove, his effort causing the repaired door to crack, the board barring the door snapping from the strain. As it shoves inwards he stumbles a moment, finding himself in a large chamber, cluttered with used furniture, bedding, and a mash of things recovered from other areas of the moat house.

Ahead a brigand stands ready with a bardiche, just to the right of him three others ready various weapons, to the near east a pair of half orcs leer menacingly at your intrusion, and along the eastern wall a trio of brigands hold crossbows at the ready.

Surprise Round - Only Braggi and Musami may act

Initiative:

Braggi: 1d20 + 1 ⇒ (14) + 1 = 15
Cedryk: 1d20 + 2 ⇒ (5) + 2 = 7
Hedgewyk: 1d20 + 1 ⇒ (10) + 1 = 11
Filnefillan: 1d20 + 5 ⇒ (12) + 5 = 17
Jocasta: 1d20 + 2 ⇒ (12) + 2 = 14
Musami: 1d20 + 1 ⇒ (2) + 1 = 3
Toruk: 1d20 + 4 ⇒ (16) + 4 = 20
Leader: 1d20 + 5 ⇒ (10) + 5 = 15
Aide: 1d20 + 2 ⇒ (16) + 2 = 18
Brigands A thru B: 1d20 + 2 ⇒ (2) + 2 = 4
Brigands C thru D: 1d20 + 2 ⇒ (12) + 2 = 14
Brigands E thru F: 1d20 + 2 ⇒ (15) + 2 = 17
Brigands G: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative Order: First Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

SURPRISE ROUND

Taking advantage from the surprise, Braggi moves behind the barrels to seek cover from the crossbows while engaging some of the bandits on the north wall. "We've got party! Bring some beer!" he warns to his comrades.

Move Action

Updated Map


Braggi the map did not show your movement. I moved you "Squeezing" between the barrels and piled table to reach the north wall. Let me know if this is not correct.

Each large square is 5', squares containing items are considered difficult terrain for movement concerns.

Updated Map


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

That is because I forgot to press enter, sorry. Will need a pair of tries to get used to it. That is a perfect place to gank'em, thank you.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami moves into the room, sees the brigand behind a desk straight in front of him. He moves to the brigand and clambers up onto the desk.

Updated Map


Musami Climb: 1d20 - 1 ⇒ (11) - 1 = 10

Musami's rushing clamber up onto the table caused him a bit of struggle, the dwarf finding himself at a disadvantage as the brigands react to the group's intrusion. Artistic license to explain the low initiative

Looking around the room it becomes apparent the group was aware of your presence, one of them likely spying upon you from either the grand hall or one of the arrow slits as Filnefillan warned.

The band of fighters and thugs appears to be a diverse and motley crew, dressed in mostly leathers wielding mixed weapons and gear. One warrior stands adorned in the armor of a Keolandish royal scout (Aide), another in the dress armor of the Knights of the Vale (C), while a half-orc sports a blackened chain shirt painted with the Red Axe of the Pomarj (G). The larger half-orc (Leader) looks even more sinister and malevolent, his scarred face sneering angrily above a breastplate gilt to resemble a leering dragon's maw. Toruk blanches slightly when he notices the ornate leathers a bowman (F), those of a Highport slave tracker, replete with the feared crimson skull cowl.

Initiative Order: First Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Fil steps into the room, and, seeing the dangers directly beside him he chooses now to cast Color SprayDC 15, holding his bow his off hand.

He prepares for the inevitable backlash.

Updated map using blood dots for the spray template.


GM Rolls:
Brigand G Save: 1d20 + 1 ⇒ (9) + 1 = 10
Leader Save: 1d20 + 2 ⇒ (19) + 2 = 21
Part 1: 2d4 ⇒ (2, 1) = 3
Part 2: 1d4 ⇒ 3

Brigand G steps forward into the sudden blast of colors, a riot pulsating and flashing through the air. He staggers and falls forward, the heavy falchion in his hands clattering to the floor, his body landing in a heap, unconscious from the effect. The large half-orc leader merely snarls through the blast, his grip tight on a massive great axe he waves towards Filnefillan menacingly.

Toruk Remaining

Initiative Order: First Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Toruk double moves to F. ”Slaver, eh? You won’t be taking any more slaves after I’m done with you!”

I’m on my phone, I would appreciate it if someone can move Toruk’s token.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Moved you Toruk. Hope that is where you wanted to be.

Updated Map


For now we will assume Toruk is accepting of Musami's positioning and move forward. Toruk is in difficult terrain from a large pile of rubble in that corner.

The Aide moves up and engages Filnefillan using a whirling combination of blows involving a longsword and flail, cursing the elf as a pointy eared daisy muncher in the process. His bark seems much worse than his bite as both blows fail to penetrate the thin layer of force surrounding the wizard.
Longsword Attack Roll: 1d20 ⇒ 16 misses
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Light Flail Attack Roll: 1d20 ⇒ 11 misses
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Brigand E tells F to Duck as he sets his crossbow sights on Toruk, firing an oddly shaped bolt at the warrior, a glass vial situated behind the head which seems filled with a thick yellowish substance. Upon impact the bolt head bursts into flames as the glass reservoir flash ignites once exposed to the air, burning Toruk's shoulder around the impact site. While it does so the man pulls a bolt from his case while reloading his crossbow. Partial Cover from the prone F

Light Crossbow Attack Roll: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 success
Damage: 1d8 ⇒ 5 plus Fire Damage: 1d4 ⇒ 4
Toruk falls unconscious from the damage, having not healed himself from the previous spider bite.

Brigand F dropped prone at his comrade's command, smiling wickedly over at Toruk, saying Oy, yous' muss be an escapee yeah, so's there still a price on yer 'ead I's can collects mebbe? He turns his crossbow towards Filnefillan and fires off a shot of his own. He does not have an action to reload

Light Crossbow Attack Roll: 1d20 + 5 ⇒ (13) + 5 = 18 success
Damage: 1d8 ⇒ 5

Initiative Order: Second Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map


Jocasta steps in and launches the dagger in her hand at the nearest brigand across the way.

Thrown dagger attack, point-blank: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Updated map


Jocasta's dagger thunks into one of the barrels to the left of the Aide, behind which Brigand C is standing. The pair glances at one another, unsure which of them was her intended target, eyeing her for more such projectiles.

Awaiting Braggi.

Initiative Order: Second Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Trying to take advantage of the surprise once again, and to prevent being cornered, Braggi spins quickly, allowing the centrifugal force to cut through the thug at his back.

Attacking Brigand B 1d20 + 5 ⇒ (6) + 5 = 11
Damage 2d6 + 7 ⇒ (5, 2) + 7 = 14

No map changes


Brigand B senses Braggi's swing, sidestepping the blade's arc before resuming his defensive stance against Musami.

The half-orc Leader steps towards the low pile of damaged furniture beside Filnefillan, grinning as he pulls back and swings his greataxe in a heaving downward, chopping action, catching the elf hard across his right shoulder, deep into his chest, dropping him to the floor.

Greataxe Attack Roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d12 + 7 ⇒ (3) + 7 = 10

Brigand C attempts to take advantage of Braggi's attack by lunging out with a heavy weighted spear, trying to catch the sailor from the flank, drawing blood as the tip draws a shallow cut along his left thigh.

Weighted Spear Attack Roll: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Brigand D shouts a warning as he takes aim at Musami down the length of his light crossbow. Wielding a bolt similar to the one which felled Toruk, the man launches a shaft crafted with a capsule of a thick emerald green liquid towards the high standing dwarf, piercing his outstretched forearm, the wound sizzling and bubbling as the liquid eats away at his hair and skin.

Light Crossbow Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 5 plus Acid Damage: 1d4 ⇒ 1

Initiative Order: Third Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map

I think Paizo tweeked up the dice roller against the players a bit too much.


DM:

Would I be able to cast entangle in this room? Just not sure if there would be enough plant matter here to make the spell viable. thanks


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami swings the Earth Breaker at Brigand B.

Earth breaker, power attack: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 2d6 + 6 + 2 ⇒ (3, 3) + 6 + 2 = 14

No change to map


Cedryk:
I'm afraid not, there is no significant plant growth in the room to be targeted by the spell.


Musami's hammer lands heavily and forcefully against the neck and shoulder of Brigand B, an audible crack followed by the man's neck snapping backwards and dangling listlessly as he falls to the floor, dead.

Initiative Order: Third Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A thru B

Updated Map


Cedryk and Hedgewyk move into the room. Hedgewyk throws a pinecone at the bandit before them (Aide) while Cedryk attempts to strike him with his staff.

Seedpod: DC-11 or deafened

Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Cedryk misses with his staff but manages to carry Hedgewyk close enough to launch a seedpod which catches the Aide on the cheek, exploding loudly across the room, momentarily confusing the man due to the ringing in his ears. Seedpod still requires a Ranged Touch Attack Roll To Hit, per the description.

Seedpod Attack Roll: 1d20 + 2 ⇒ (11) + 2 = 13 Success
Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4 Failed

Bandit A steps up to Braggi, bolstered by his comrade's success, and thrusts out with his longsword, hoping to keep the warrior off balance. The blow, like that of his companion, only strikes a glancing blow, the deft sailor dodging about as though he were on a deck in a sea squall.

Longsword Attack Roll: 1d20 + 3 ⇒ (13) + 3 = 16 Success
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Toruk and Filnefillan lay unconscious and bleeding, unable to resist the warriors pressing against them. The Leader snarls angrily as one of the bowmen, (Brigand C) calls out, Yield or face sword justice...

Initiative Order: First Group

First Group: Toruk & Filnefillan vs Aide and Brigands E thru G
Second Group: Braggi & Jocasta vs Leader and Brigands C thru D
Third Group: Cedryk, Hedgewyk, & Musami vs Brigands A

Updated Map


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Going to bed now, so even if it's not my turn, I'll leave here some rolls and directions.

Braggi's Turn:

Braggi swings his sword again, but this time he lets his frustration take control...

Entering Rage. Attacking Brigand A.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16

Rage remaining: 5

If Brigand B is dead after that, please move me to his square. If not, map has no updates.


M Human (Flan) Warpriest of Fharlanghn 4; Perception +4, Init +4, AC 18 (T 13, FF 16), HP 11/19, Fort +6, Ref +2, Will +5; Unarmed Strike +6/+4 (1d6+4); Spells:1st 1/3

Con Check: 1d20 + 2 ⇒ (20) + 2 = 22; Toruk stabilizes


Since no one is flat footed and all are within hearing range, anyone conscious can take a free action to respond to the brigands, if desired. Otherwise I will continue with First Group actions for the brigands.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Justice?


Male High Elf Wizard 4 HP: 23 AC: 13. Mage Armor 17

Con Check: 1d20 + 1 ⇒ (20) + 1 = 21 I believe that Fil will stabilize as well. Ouch.


The Leader holds up his axe and his men hold their weapons at the ready. Man pick up sword one day put sword down, or fall to other man's sword. Today we put sword down, yes?

Pointing at Fil, then back at Toruk, You take you, we take we. Both go away. Not come back.

He looks back at his men, speaking quickly, Bu joy juda issiq. Juda ko'p askarlar, juda ko'p dinshodchilar. Biz g'arbga, ehtimol janubga ketishimiz kerak

in orcish:
This place is too hot. Too many soldiers, too many cultists. We should leave, head west, maybe south.


CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

"Wait!" Braggi holds his palm up.

Now is the time when someone skilled in talking should jump in, but in case it's not happening...

"We're here looking for some human girls. We think they're taken by some bugbears. Do you know anything?"


The Leader looks at Braggi, giving him a once over up and down. We no take girls. Bad business. Dead customer no come back. You want cultists. Cult not here. We here all winter. We leave town ok. Town leave we ok. Looking back at his men, Bu ahmoqlar sig'inishni izlaydi. Sizlarga aytdimki, ular askarlarni uzoqqa olib kelishadi. Biz xush kelibsiz. Bu kurash bizniki emas.

In Orcish:
These fools look for the cult. Told you they would bring soldiers before long. We have worn out our welcome. This fight ain't ours.


Jocasta's hand stays near her next dagger. She wavers slightly, then she says, "Fine, leave Hommlet behind and let's hope we never see each other again." She tensely waits for the bandits to vacate the area so that the team can tend to their wounded. She certainly doesn't seem too happy about the decision, though.


Giving Jocasta and the rest of the band the stink eye the Leader lowers his greataxe and turns to his men. Grab bags, we go.

In orcish:
They can't win. Ramos, tell the brood mare about below. But not everything, leave something for a surprise.
Ular g'alaba qozona olmaydilar. Ramos, kuyovga qarashni quyida aytib bering. Lekin hamma narsa emas, ajablantiradigan narsalar qoldiring.

The Aide grabs a rucksack from behind the barrels, slinging it over one shoulder. Behind him the other brigands grab sacks, packs, and similar gear as the Leader moves to the eastern wall behind the bowmen. He pulls a torch sconce sideways, causing a rubble choked passage to open up. Fresh air wafts from beyond along with a stream of light. He heads out, two brigands half dragging the dazed half orc warrior behind them, still shaking off the effects of Fil's magic.

The Aide turns back to Jocasta, saying We ain't like de cultists below. We offer Protection services ta merchants, nice like, tell 'em who da bad guys are, wat roads ta take fer safety. We charges a fee, but we don'ts go killin' and all. Bad fer business. You wants bugbears and gnolls, they wit da eyeball guys. Down below somewhere. Moved in a few months back, we stay't clears of 'em. Tried hirin' us when we's was in Nulb. Nasty blokes, gave de boss da willeys. Watch yerselves, they don' play nice likes us.

He turns and exits thru the passage, same as the rest. The last man leaving, Brigand C, straightens his Vale armor as he goes, pausing in the entry. He looks back at the group, a moment's hesitation. He looks after his companions, then back to your group. Seeing Toruk's holy symbol lying in a pool of the man's blood, he speaks, low. We saw it once, just once, but they have an ogre. Luck. He climbs out through the rubble passage and disappears, leaving the passage open behind him.


As they part, Jocasta says,

Orcish:
"A barren mare is no brood mare."

She glares, but waves for the bandits to leave, then leans down to check on her associates.

"I sure hope someone knows how to bandage wounds, because these boys are in some trouble," she says.


"I will have a look at them. Here, bring them together over here."

Cedryk takes out his healer's kit and using a poultice of herb, stabilizes the wounded men.

"I will need to pray to receive a spell which can heal their wounds, but for now, they will be safe."


Looking about the surroundings, Jocasta says, "It's mostly dry in here. The bandits did the work of keeping it at least somewhat habitable. Maybe we can rest overnight, get them back on their feet, and carry on in the morning."


When did Cedryk purchase a healer's kit? It was not mentioned in his gear, and I don't recall him shopping since the campaign began.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

We cannot stay here tonight. We must get back to town and see to the smith.


Perception Checks:

Braggi: 1d20 + 6 ⇒ (9) + 6 = 15
Cedryk: 1d20 + 8 ⇒ (7) + 8 = 15
Hedgewyk: 1d20 + 5 ⇒ (8) + 5 = 13
Jocasta: 1d20 + 6 ⇒ (19) + 6 = 25
Musami: 1d20 + 2 ⇒ (3) + 2 = 5

In searching the room over Braggi finds the group did not bother to claim their fallen comrade, who had a bit of gear on him. In checking the body he recovers a bardiche, a dagger, a worn sap, a suit of masterwork studded leather, a steel buckler, a small citrine, 14 gold orbs, 8 silver nobles, and two small potion vials.

Jocasta checks over the secret exit out of the room, securing it closed, and in the process locates a recessed lever which seems to open a small 3' x 3' panel which opens into a narrow spiral staircase leading down. The shaft is quite dusty and dirty, a bit of rubble and debris fallen about the upper landing. It does not appear the brigands ever located it, nor has it been used anytime recently.

Time of Day 11 Bells


"Mmm. Interesting."

Jocasta turns away from the secret passage, shutting it before she does so.

"We can investigate this later. One problem with going back to town, Musami: These boys are in no condition to walk. Unless we have some way to get them back on their feet, we aren't going anywhere. I don't think we can carry them both."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Musami rifles in his pack and produces the flasks of cure light wounds. He passes them to Jacosta. 1 flasks of cure light wounds


"Worth a shot."

Jocasta moves over to Toruk and crouches down. She carefully opens the tiny vial, then cradles Toruk's head in one hand. She slowly dribbles the potion through his lips.

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2

She glances back up at the dwarf as she rests Toruk's head in her lap. "Thanks, Musami."

And not enough to wake him up. We have no choice but to stay unless someone else has another healing potion.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Still at -1 for Toruk I think. My speed isn't reduced by encumberence so I'll sling him onto my shoulders and carry him back to town if I have to.


And we just leave Fil behind here? We have two people down.


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

Sorry, just noticed my typo. I have 2 flasks. Give Fil the other.


Fil is at -7 HP


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I really want to get back to town and help the smith. How close is the forest to our location? Could we fashion a litter or something similar to carry them?


Jocasta rocks gently back and forth while holding Toruk's head. Finally she looks up and says, "He's breathing, but he's not waking up. He's pretty badly banged up. If you have another one, you can give it to Toruk, or try giving it to Fil. I don't know enough about medicine to know if they'll wake up."

A small amount of tautness creeks into her voice as she keeps control in the face of a small amount of panic.

"Or, we could try to wake up Toruk, and hope that he has magic that can heal Fil."

"But if you want to go back to town to help the smith... we can't all go. If necessary, I'll stay here to watch the boys while the rest of you go. Still, splitting up seems dangerous."


Musami Forgeborn Male Dwarf Fighter (Foehammer) (5) HP 54/54 | AC:24 | T:12 | FF:23 CMB: +9 (+2 Sunder, Trip, Bullrush, Overrun)| CMD:21 (25 Vs Bullrush & Trip) | Fort:+7 | Ref:+2 | Will:+2 (+2 vs. poison, spells, and spell-like abilities, +1 vs fear) | Init:+1 | Perc: +3 | Speed 20') | Speed 20ft | Active Condition: -24NL Damage, Shaken

I say we give the flask to Toruk. You are right, he may be able to help Fil.

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